Portable FagNet Emulator and Client

11/04/2015 01:43 Sayonara™#151
Falls jemand noch die Source braucht:
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11/05/2015 12:23 Wizzardo#152
#removed
01/13/2016 23:38 Shanzenos#153
I don't suppose anyone can link to this portable version? The mega download is dead. I've been working with the standard fagnet re-release and the goddamn fagnet patcher locks up every single time I try and create the client and other files for it, right as soon as it creates the "emuclient.exe". This version would be a life-saver.
01/16/2016 13:17 DigitalSlash#154
Do you know why in this version the katana differs from other versions? Its a PS reskin, but I saw a version that was a bit like a CS light. Is that version of the katana also included here?
02/16/2016 17:09 b0sted#155
Ich weiß dass der Thread etwas alt ist aber, wenn ich den emuclient starten will dann steht da dass es NETz.DLL nicht findet. Wäre fresh wenn mir jemand helfen könnte °-°
03/07/2016 23:59 jazzy348#156
Any ideas? This happens at the end of a match if a player changes their character during the half-time.....

21:39:02 07.03.2016 [ERROR]: Unable to cast object of type 'FagNet.Core.Data.GameScore' to type 'FagNet.Core.Data.SurvivalGameScore'.
at FagNet.Core.Data.Room.BroadcastBriefing(Boolean result)
at FagNet.Core.Data.Room.<BeginResult>d__1f.MoveNext( )
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.CompilerServices.AsyncMethodBuilder Core.<ThrowAsync>b__5(Object state)
at System.Threading.QueueUserWorkItemCallback.WaitCal lback_Context(Object state)
at System.Threading.ExecutionContext.RunInternal(Exec utionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionCon text executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.QueueUserWorkItemCallback.System. Threading.IThreadPoolWorkItem.ExecuteWorkItem()
at System.Threading.ThreadPoolWorkQueue.Dispatch()
at System.Threading._ThreadPoolWaitCallback.PerformWa itCallback()
03/08/2016 01:07 Minxxe#157
Quote:
Originally Posted by jazzy348 View Post
Any ideas? This happens at the end of a match if a player changes their character during the half-time.....

21:39:02 07.03.2016 [ERROR]: Unable to cast object of type 'FagNet.Core.Data.GameScore' to type 'FagNet.Core.Data.SurvivalGameScore'.
at FagNet.Core.Data.Room.BroadcastBriefing(Boolean result)
at FagNet.Core.Data.Room.<BeginResult>d__1f.MoveNext( )
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.CompilerServices.AsyncMethodBuilder Core.<ThrowAsync>b__5(Object state)
at System.Threading.QueueUserWorkItemCallback.WaitCal lback_Context(Object state)
at System.Threading.ExecutionContext.RunInternal(Exec utionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionCon text executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.QueueUserWorkItemCallback.System. Threading.IThreadPoolWorkItem.ExecuteWorkItem()
at System.Threading.ThreadPoolWorkQueue.Dispatch()
at System.Threading._ThreadPoolWaitCallback.PerformWa itCallback()
why do you push an old thread that is "dead"?
03/08/2016 22:04 jazzy348#158
Quote:
Originally Posted by .FTF-LuckyNekox View Post
why do you push an old thread that is "dead"?
Hi,

In hope...