Quote:
Originally Posted by chartrantio
I know WHY it happens. Its because the game is already created so its trying to recreate a game thats already made. If there was a way for the program to edit the config file to change the game name when it resets, then the problem would no longer occur.
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That's why I delayed the Host restarting. So here's how I envisioned it in my mind with 10 players.
Host and clients are running.
Host closes. Now there's 9/10
Clients closes. Now there's 0/0. Room closes.
Clients reconnect 1 minute later. Searching for room...
Host reconnects 3 minutes later. Creates room, waiting for players... 1/10
Clients join room. 10/10
???
Profit.
But now my program has a bug, too lazy to keep updating the program because of my faults :P But I don't know how everyone is running the programs or if the other versions included the host parts.