[Custom LoL Client] Wintermint lets do it together

03/15/2014 13:04 PrivateBOT#151
it say one moment so long
03/17/2014 11:19 angelexo808#152
I like astralfoxy's beliefs in the "cable management" theory of the new league client. But I have yet to use this. Maybe one day the blackmarket will come about like LoLHT, or LoL zoomout hack as a public or private notice that there is a paid video game called League of legends $49.99 on Blue-Ray DVD/Download via website.
04/18/2014 06:27 eddy5641#153
part of AssemblyInfo.cs
VarFileInfo$Translation°üStringFileInfoØ000004b08C ommentsIt's awesome :)8CompanyNameastralfoxy@FileDescriptionWintermint 0FileVersion1.0.0.0PInternalNamewintermint-launcher.dllTLegalCopyrightCopyright © [Only registered and activated users can see links. Click Here To Register...]8ProductNameWintermint4ProductVersion1.0.0.08Assem bly Version1.0.0


------This would translate to------
using System.Reflection;
using System.Runtime.InteropServices;

[assembly: AssemblyDescription("It's awesome :)")]
[assembly: AssemblyProduct("Wintermint")]
[assembly: AssemblyTitle("Wintermint")]
[assembly: AssemblyCompany("astralfoxy")]
[assembly: AssemblyCopyright("Copyright © astralfoxy")]
[assembly: AssemblyTrademark("astralfoxy")]
[assembly: ComVisible(false)]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyVersion("1.0.0.0")]
-----------------------------------------

extraction of data from file. This is just a portion because i have a large extraction.
some of the data is hard to extract. This is easy because there are no variables [var]
~good luck guys. I gave up on wintermint
-----------------------------------------
Other info:
Why give up?
1. It is old - out of date

2.Someone [Snowl] made a lol custom client (LegendaryClient). It is not obfuscated and in fact is open source. It is incomplete but simple code can restore it.

I would recommend you to use this instead trying to de-compile wintermint

Take a look at the legendaryClient
DISCLAIMER LegendaryClient is not authorized by rito games. Use at your risk. If you get banned dont complain to me. Always update lol[Patcher] Before using Legendaryclient
04/18/2014 08:16 GameHackerPM#154
Quote:
Originally Posted by eddy5641 View Post
if you could debug that project "LegendaryClient", I hope you can give us the source with all it's reference, we all have some problems and error with it! Thanks! :handsdown:
04/19/2014 07:16 eddy5641#155
Quote:
Originally Posted by GameHacker-PM- View Post
if you could debug that project "LegendaryClient", I hope you can give us the source with all it's reference, we all have some problems and error with it! Thanks! :handsdown:
Sorry about that. I fixed errors quickly, It was quite simple to do. I have started to work on new items because this WAS an underground project just for my friends, but I decided that I would just publish because when it is finished, I am not expecting it to go to the top of reddit. I'm just hoping that it will be known but not super well known.
Source:
[Only registered and activated users can see links. Click Here To Register...]
Good Luck
~eddy5641
-----------
EDIT:
This source link is mine, I have fixed the legendaryclient. I should work
04/19/2014 08:53 Kev-#156
Quote:
Originally Posted by eddy5641 View Post
Sorry about that. I fixed errors quickly, It was quite simple to do. I have started to work on new items because this WAS an underground project just for my friends, but I decided that I would just publish because when it is finished, I am not expecting it to go to the top of reddit. I'm just hoping that it will be known but not super well known.
Source:
[Only registered and activated users can see links. Click Here To Register...]
Good Luck
~eddy5641
-----------
EDIT:
This source link is mine, I have fixed the legendaryclient. I should work


Dude, what you're doing is amazing, I'd literally pay you to keep developing it. Any way to add a function to add friends to your friends list?
04/19/2014 08:59 721560329#157
it stop woking when i press play
04/19/2014 10:48 takingjustin#158
its working for me but half the sound is missing
04/19/2014 12:09 721560329#159
ok i make it work for me but someone know how to invite people to game ? ^^
04/19/2014 12:36 Percle#160
How to compile that? pls visual studio too fancy to download
04/19/2014 13:08 721560329#161
just read...


COMPILED
[Only registered and activated users can see links. Click Here To Register...]
04/19/2014 13:17 Percle#162
Quote:
Originally Posted by 721560329 View Post
just read...


COMPILED
[Only registered and activated users can see links. Click Here To Register...]
It gets stuck at 20%
04/19/2014 14:15 bUTL9R#163
Everytime i click on play the client crashes because of an unhandled SQLite exception here:
Code:
        public static IntPtr Prepare2(IntPtr db, string query)
        {
            IntPtr stmt;
            var r = Prepare2(db, query, query.Length, out stmt, IntPtr.Zero);
            if (r != Result.OK)
            {
                throw SQLiteException.New(r, GetErrmsg(db));
            }
            return stmt;
        }
I added all references of SQLite and so on.

Problem is exactly here:
in LoginPage.xaml.cs
Code:
            Client.Champions = (from s in Client.SQLiteDatabase.Table<champions>()
                                orderby s.name
                                select s).ToList();
04/19/2014 15:29 Rayfi#164
Quote:
Originally Posted by 721560329 View Post
just read...


COMPILED
[Only registered and activated users can see links. Click Here To Register...]
The Client is working but how to have 30/30/30 masteries :D ?
04/19/2014 16:16 HeinDein#165
Quote:
Originally Posted by Rayfi View Post
The Client is working but how to have 30/30/30 masteries :D ?
30/30/30 masteries are patched xD no way to do that... so bad :(