//==============GCCheats -wSiiCK - Logger==============\
//==============Created and developed by:==============\
//======================wSiiCK===================\
#define ADR_PLAYERPOINTER 0x00AF05AC
#define ADR_SERVERPOINTER 0x00AEAD74
#define ADR_HEALTHPOINTER 0x0031FB8
#define ADR_REMOTEPOINTER 0x00B72560
#define ADR_VIEWANGLES 0x00AE9E10
#define ADR_DEVICEPOINTER 0x008CD7C4
#define ADR_BASEPOINTER 0x00B22B38
#define ADR_WEAPONPOINTER 0x00B0EB98
#define ADR_VEHICLEPOINTER 0x00AE9F7C
#define ADR_VEHICLEPOINTER2 0x00AE9F14
#define ADR_GLOBALWEAPON 0x00B0EB58
#define ADR_GLOBALWEAPON2 0x00B63230
#define ADR_MATRIXPOINTER 0x00A78628
#define ADR_STAMINA1 0x0089AF58
#define ADR_STAMINA2 0x0089AF5C
#define ADR_STAMINA3 0x0089AF60
#define ADR_STAMINA4 0x0089AF64
#define ADR_STAMINA5 0x0089AF68
#define ADR_BONESHOT 0x008D1760
#define ADR_BONESHOT2 0x00B8CD88
#define ADR_SPEED 0x008D0B30
#define ADR_NOSPAWNWAIT 0x00B8CCBC
#define ADR_NOBOUNDS 0x00B8271C
#define ADR_PLANTANYWHERE 0x00AE9E4E
#define ADR_DEFUSEANYWHERE 0x0093B474
#define ADR_QUICKPLANT 0x00AE9E34
#define ADR_STW 0x00AEA244
#define ADR_WUW 0x00AF73D4
#define ADR_WTH 0x00892544
#define ADR_CLANTAG_1 0x00B0EB38
#define ADR_CLANTAG_2 0x00B0EAF4
#define ADR_CLANTAG_3 0x00B0EB40
#define ADR_CLANTAG_4 0x00B0D5BC
#define ADR_CLANTAG_NAME 0x00AA6804
#define ADR_CLANTAG_CHAT 0x00B231BC
#define OFS_INVISIBLE 0x00B7E44
#define OFS_X 0x0010300
#define OFS_Y 0x0010310
#define OFS_Z 0x0010300
#define OFS_VIEWX 0x00101D4
#define OFS_VIEWY 0x00101DC
#define OFS_VIEWZ 0x00101D8
#define OFS_GRAVITYX 0x00C4B8
#define OFS_GRAVITYY 0x00C4B0
#define OFS_GRAVITYZ 0x00C4B4
#define OFS_NORECOIL1 0x00C444
#define OFS_NORECOIL2 0x00C448
#define OFS_NORECOIL3 0x00C450
#define OFS_WEAPON1 0x00101EC
#define OFS_WEAPON2 0x00101EE
#define OFS_WEAPON3 0x00101F0
#define OFS_PITCH 0x00101A8
#define OFS_YAW 0x00101C4
#define OFS_NFD 0x00102E8
#define OFS_NODELAY 0x000
#define OFS_NORELOAD 0x001040D
#define OFS_GLOBALSIZE 0x00B10
#define OFS_SPEED 0x001010C
#define OFS_NOSPREAD 0x0010110
#define OFS_SLOT1 0x009F1E0
#define OFS_SLOT2 0x009F1E1
#define OFS_SLOT3 0x009F1E2
#define OFS_SLOT4 0x009F1E3
#define OFS_SLOT5 0x009F1E4
#define OFS_SLOT6 0x009F1E5
#define OFS_SLOT7 0x009F1E6
#define OFS_SLOT8 0x009F1E7
//*************************Structs****************** ***************
class CPlayer{
public:
BYTE _00[0xC444];
FLOAT NoRecoil1;
FLOAT NoRecoil2
FLOAT NoRecoil3;
BYTE _01[0x64];
FLOAT GravityX;
FLOAT GravityY;
FLOAT GravityZ;
BYTE _02[0x14];
BYTE PlayerState;
BYTE _03[0x3C43];
FLOAT NoSpread;
BYTE _04[0x94];
FLOAT Pitch;
BYTE _05[0x18];
FLOAT Yaw;
BYTE _06[0x24];
WORD Weapon1
WORD Weapon2
WORD Weapon3
BYTE _07[0xF6];
FLOAT NoFallDamage;
BYTE _08[0x14];
FLOAT PosX;
BYTE _09[0x4];
FLOAT PosY;
BYTE _10[0x4];
FLOAT PosZ;
};
class CBase{
public:
CPlayer *_Player;
BYTE _00[0x81FB0];
CPlayer *_Remote;
};
class CServer{
};
//==============Created and developed by:==============\
//======================wSiiCK===================\
#define ADR_PLAYERPOINTER 0x00AF05AC
#define ADR_SERVERPOINTER 0x00AEAD74
#define ADR_HEALTHPOINTER 0x0031FB8
#define ADR_REMOTEPOINTER 0x00B72560
#define ADR_VIEWANGLES 0x00AE9E10
#define ADR_DEVICEPOINTER 0x008CD7C4
#define ADR_BASEPOINTER 0x00B22B38
#define ADR_WEAPONPOINTER 0x00B0EB98
#define ADR_VEHICLEPOINTER 0x00AE9F7C
#define ADR_VEHICLEPOINTER2 0x00AE9F14
#define ADR_GLOBALWEAPON 0x00B0EB58
#define ADR_GLOBALWEAPON2 0x00B63230
#define ADR_MATRIXPOINTER 0x00A78628
#define ADR_STAMINA1 0x0089AF58
#define ADR_STAMINA2 0x0089AF5C
#define ADR_STAMINA3 0x0089AF60
#define ADR_STAMINA4 0x0089AF64
#define ADR_STAMINA5 0x0089AF68
#define ADR_BONESHOT 0x008D1760
#define ADR_BONESHOT2 0x00B8CD88
#define ADR_SPEED 0x008D0B30
#define ADR_NOSPAWNWAIT 0x00B8CCBC
#define ADR_NOBOUNDS 0x00B8271C
#define ADR_PLANTANYWHERE 0x00AE9E4E
#define ADR_DEFUSEANYWHERE 0x0093B474
#define ADR_QUICKPLANT 0x00AE9E34
#define ADR_STW 0x00AEA244
#define ADR_WUW 0x00AF73D4
#define ADR_WTH 0x00892544
#define ADR_CLANTAG_1 0x00B0EB38
#define ADR_CLANTAG_2 0x00B0EAF4
#define ADR_CLANTAG_3 0x00B0EB40
#define ADR_CLANTAG_4 0x00B0D5BC
#define ADR_CLANTAG_NAME 0x00AA6804
#define ADR_CLANTAG_CHAT 0x00B231BC
#define OFS_INVISIBLE 0x00B7E44
#define OFS_X 0x0010300
#define OFS_Y 0x0010310
#define OFS_Z 0x0010300
#define OFS_VIEWX 0x00101D4
#define OFS_VIEWY 0x00101DC
#define OFS_VIEWZ 0x00101D8
#define OFS_GRAVITYX 0x00C4B8
#define OFS_GRAVITYY 0x00C4B0
#define OFS_GRAVITYZ 0x00C4B4
#define OFS_NORECOIL1 0x00C444
#define OFS_NORECOIL2 0x00C448
#define OFS_NORECOIL3 0x00C450
#define OFS_WEAPON1 0x00101EC
#define OFS_WEAPON2 0x00101EE
#define OFS_WEAPON3 0x00101F0
#define OFS_PITCH 0x00101A8
#define OFS_YAW 0x00101C4
#define OFS_NFD 0x00102E8
#define OFS_NODELAY 0x000
#define OFS_NORELOAD 0x001040D
#define OFS_GLOBALSIZE 0x00B10
#define OFS_SPEED 0x001010C
#define OFS_NOSPREAD 0x0010110
#define OFS_SLOT1 0x009F1E0
#define OFS_SLOT2 0x009F1E1
#define OFS_SLOT3 0x009F1E2
#define OFS_SLOT4 0x009F1E3
#define OFS_SLOT5 0x009F1E4
#define OFS_SLOT6 0x009F1E5
#define OFS_SLOT7 0x009F1E6
#define OFS_SLOT8 0x009F1E7
//*************************Structs****************** ***************
class CPlayer{
public:
BYTE _00[0xC444];
FLOAT NoRecoil1;
FLOAT NoRecoil2
FLOAT NoRecoil3;
BYTE _01[0x64];
FLOAT GravityX;
FLOAT GravityY;
FLOAT GravityZ;
BYTE _02[0x14];
BYTE PlayerState;
BYTE _03[0x3C43];
FLOAT NoSpread;
BYTE _04[0x94];
FLOAT Pitch;
BYTE _05[0x18];
FLOAT Yaw;
BYTE _06[0x24];
WORD Weapon1
WORD Weapon2
WORD Weapon3
BYTE _07[0xF6];
FLOAT NoFallDamage;
BYTE _08[0x14];
FLOAT PosX;
BYTE _09[0x4];
FLOAT PosY;
BYTE _10[0x4];
FLOAT PosZ;
};
class CBase{
public:
CPlayer *_Player;
BYTE _00[0x81FB0];
CPlayer *_Remote;
};
class CServer{
};