1. Find the address of a player's nameQuote:
IamHawtness ftw :p
howd you get the players UID static? :p
Ah so you do it THAT way XD searching for the player name in the memory :pQuote:
1. Find the address of a player's name
2. Substract 0x48 from the address and you have the address containing the player's ID
3. Find out what accesses that address
4. Let's say that the instruction mov eax, [esi+50] is the one that accesses the player ID address. Then just do some memory allocation (e.g. add a "mov [07450000], esi" instruction after the mov eax, [esi+50]) and have the program store the ID in a static address :p.
Lol, I cba to do too much work so I do it the easy way :p.Quote:
Ah so you do it THAT way XD searching for the player name in the memory :p
I hoped you figured out the table thingy :p
So simply put your awesome tool finds player name substracts 0x48 to fetch the ID then send the ID to function to cast skill on :p
and to jump you find the x and y which is in same struct and send that to the jump function clever thinking :p its what i wanted to do in the first place but i believe unknownone told me i should fine the hashtable (or something a like) instead which i found but had trouble with xD
what were the useless features? im still on v.03 so idk :DQuote:
Update - Version 0.4 released
- Fixed minor bugs
- Fixed the auto follower
- Removed useless features
- Target players by shift-clicking them and then press the middle mouse button (for the auto follower and the auto skill function)
Check the picture in the first post :p..Quote:
what were the useless features? im still on v.03 so idk :D
and for v.4, the auto target no longer is by first attacking them? the only way to auto-cast is by shift-clicking and then mouse wheel button?
im using it now :).. its nice, and i like now that there is less room for those, however i liked having all the dances, lmao. :rolleyes:..Quote:
Check the picture in the first post :p..
But the useless features were the cool pose, dance, jump left/right/up/down, etc..
Now you just type in the name of the person you wanna auto cast spells on or auto follow (or you shift-click them and press middle mouse button (the mouse wheel button)) :).
Yeah, it will probably be used as a box where you type in the desired monster's name. However, it should actually work now, try typing in Pheasant, choose a skill, and go to the Pheasants (or whatever)..Quote:
*note* - does this add in of a text box for auto casting// will this be a future bot for auto-attacking mobs too? -- fyi, it wont target mobs :D
*Good Updates!
Well then....... that's useless :p.... lol-- is there a way to change that or is that a bug that will remain?Quote:
Yeah, it will probably be used as a box where you type in the desired monster's name. However, it should actually work now, try typing in Pheasant, choose a skill, and go to the Pheasants (or whatever)..
It should attack the Pheasants there, but, unfortunately, whenever a monster dies, the bot has to wait untill the monster is totally disappeared before attacking a new monster.
I'm working on it at the moment, currently my bot doesn't check if the target is dead before attacking, so it'll just keep trying to attack a dead target untill it disappears out of the memory.Quote:
Well then....... that's useless :p.... lol-- is there a way to change that or is that a bug that will remain?
tight, i was content with it already.. and you know this :)Quote:
I'm working on it at the moment, currently my bot doesn't check if the target is dead before attacking, so it'll just keep trying to attack a dead target untill it disappears out of the memory.
I'm busy with real life atm, though, but it's weekend soon so it'll probably be done before the weekend is over :).