D2Bot# mit Kolbot RELEASE - Ein neuer Bot für D2BS

05/09/2012 00:06 kolton1#151
Quote:
Originally Posted by Diablofarmer View Post
Code:
Scripts.AutoBaal = true;
		Config.AutoBaal.FindShrine = true;
That doesn´t try to find an exp-shrine before leeching :(
Leader detected and it´s just waiting for safe tp msg in order to leech baal exp
open the script and edit safeMsg and hotMsg arrays
hot tp message triggers shrine finding (because that way shrine can last the entire run)
05/09/2012 00:39 Diablofarmer#152
thanks a lot :)
05/09/2012 06:18 mirkoregge#153
Cant find a recipe for cuning essences in cubing.txt, but can you check, if i added following reciped right?
Code:
	// Cubing config. All recipes are available in Templates/Cubing.txt
	Config.Cubing = true; // Set to true to enable cubing.

	// All ingredients will be auto-picked, for classids check libs/NTItemAlias.dbl
	
//	Config.Recipes.push([Recipe.Gem, 560]); // Flawless Amethyst -> Perfect Amethyst
//	Config.Recipes.push([Recipe.Gem, 565]); // Flawless Topaz -> Perfect Topaz
//	Config.Recipes.push([Recipe.Gem, 570]); // Flawless Sapphire -> Perfect Sapphire
//	Config.Recipes.push([Recipe.Gem, 575]); // Flawless Emerald -> Perfect Emerald
//	Config.Recipes.push([Recipe.Gem, 580]); // Flawless Ruby -> Perfect Ruby
//	Config.Recipes.push([Recipe.Gem, 585]); // Flawless Diamond -> Perfect Diamond
//	Config.Recipes.push([Recipe.Gem, 600]); // Flawless Skull -> Perfect Skull
	
//	Config.Recipes.push([Recipe.Rune, 610]); // El Rune -> Eld Rune
//	Config.Recipes.push([Recipe.Rune, 611]); // Eld Rune -> Tir Rune
//	Config.Recipes.push([Recipe.Rune, 612]); // Tir Rune -> Nef Rune
//	Config.Recipes.push([Recipe.Rune, 613]); // Nef Rune -> Eth Rune
//	Config.Recipes.push([Recipe.Rune, 614]); // Eth Rune -> Eth Rune
//	Config.Recipes.push([Recipe.Rune, 615]); // Ith Rune -> Ith Rune
//	Config.Recipes.push([Recipe.Rune, 616]); // Tal Rune -> Tal Rune
//	Config.Recipes.push([Recipe.Rune, 617]); // Ral Rune -> Ort Rune
//	Config.Recipes.push([Recipe.Rune, 618]); // Ort Rune -> Thul Rune
//	Config.Recipes.push([Recipe.Rune, 619]); // Thul Rune -> Amn Rune
//	Config.Recipes.push([Recipe.Rune, 620]); // Amn Rune -> Sol Rune
//	Config.Recipes.push([Recipe.Rune, 621]); // Sol Rune -> Shael Rune
//	Config.Recipes.push([Recipe.Rune, 622]); // Shael Rune -> Dol Rune
//	Config.Recipes.push([Recipe.Rune, 623]); // Dol Rune -> Hel Rune
//	Config.Recipes.push([Recipe.Rune, 624]); // Hel Rune -> Io Rune
//	Config.Recipes.push([Recipe.Rune, 625]); // Io Rune -> Lum Rune
	Config.Recipes.push([Recipe.Rune, 626]); // Lum Rune -> Ko Rune
	Config.Recipes.push([Recipe.Rune, 627]); // Ko Rune -> Fal Rune
	Config.Recipes.push([Recipe.Rune, 628]); // Fal Rune -> Lem Rune
	Config.Recipes.push([Recipe.Rune, 629]); // Lem Rune -> Pul Rune
//	Config.Recipes.push([Recipe.Rune, 630]); // Pul Rune -> Um Rune
	Config.Recipes.push([Recipe.Rune, 631]); // Um Rune -> Mal Rune
	Config.Recipes.push([Recipe.Rune, 632]); // Mal Rune -> Ist Rune
	Config.Recipes.push([Recipe.Rune, 633]); // Ist Rune -> Gul Rune
	Config.Recipes.push([Recipe.Rune, 634]); // Gul Rune -> Vex Rune
//	Config.Recipes.push([Recipe.Rune, 635]); // Vex Rune -> Ohm Rune
	Config.Recipes.push([Recipe.Rune, 636]); // Ohm Rune -> Lo Rune
//	Config.Recipes.push([Recipe.Rune, 637]); // Lo Rune -> Sur Rune
	Config.Recipes.push([Recipe.Rune, 638]); // Sur Rune -> Ber Rune
//	Config.Recipes.push([Recipe.Rune, 639]); // Ber Rune -> Jah Rune
//	Config.Recipes.push([Recipe.Rune, 640]); // Jah Rune -> Cham Rune
	Config.Recipes.push([Recipe.Rune, 641]); // Cham Rune -> Zod Rune

	// Caster Craft Recipe
//	Config.Recipes.push([Recipe.Caster.Amulet]); 			// Amulet
//	Config.Recipes.push([Recipe.Caster.Ring]);				// Ring
	
//	Config.Recipes.push([Recipe.Caster.Glove, 343]);		// Leather Gloves
//	Config.Recipes.push([Recipe.Caster.Glove, 380]);		// Demonhide Gloves	
//	Config.Recipes.push([Recipe.Caster.Glove, 450]);		// Bramble Mitts
//	Config.Recipes.push([Recipe.Caster.Helm, 312]);			// Mask
//	Config.Recipes.push([Recipe.Caster.Helm, 358]);			// Death Mask
//	Config.Recipes.push([Recipe.Caster.Helm, 428]);			// Demon Head
//	Config.Recipes.push([Recipe.Caster.Armor, 327]);		// Light Plate
//	Config.Recipes.push([Recipe.Caster.Armor, 373]);		// Mage Plate
//	Config.Recipes.push([Recipe.Caster.Armor, 443]);		// Archon Plate
//	Config.Recipes.push([Recipe.Caster.Boots, 339]);		// Boots
//	Config.Recipes.push([Recipe.Caster.Boots, 385]);		// Demonhide Boots
//	Config.Recipes.push([Recipe.Caster.Boots, 455]);		// Wyrmhide Boots
//	Config.Recipes.push([Recipe.Caster.Shield, 329]);		// Small Shield
//	Config.Recipes.push([Recipe.Caster.Shield, 375]);		// Round Shield
//	Config.Recipes.push([Recipe.Caster.Shield, 445]);		// Luna
//	Config.Recipes.push([Recipe.Caster.Belt, 345]);			// Light Belt
//	Config.Recipes.push([Recipe.Caster.Belt, 391]);			// Sharkskin Belt
//	Config.Recipes.push([Recipe.Caster.Belt, 461]);			// Vampirefang Belt
	
	// Hitpower Craft Recipe
//	Config.Recipes.push([Recipe.HitPower.Amulet]); 			// Amulet
//	Config.Recipes.push([Recipe.HitPower.Ring]);			// Ring
	
//	Config.Recipes.push([Recipe.HitPower.Glove, 336]);		// Chain Gloves
//	Config.Recipes.push([Recipe.HitPower.Glove, 382]);		// Heavy Bracers
//	Config.Recipes.push([Recipe.HitPower.Glove, 452]);		// Vambraces
//	Config.Recipes.push([Recipe.HitPower.Helm, 309]); 		// Full Helm
//	Config.Recipes.push([Recipe.HitPower.Helm, 355]); 		// Basinet
//	Config.Recipes.push([Recipe.HitPower.Helm, 425]); 		// Giant Conch
//	Config.Recipes.push([Recipe.HitPower.Armor, 323]); 		// Field Plate
//	Config.Recipes.push([Recipe.HitPower.Armor, 369]); 		// Sharktooth Armor
//	Config.Recipes.push([Recipe.HitPower.Armor, 439]); 		// Kraken Shell
//	Config.Recipes.push([Recipe.HitPower.Boots, 341]); 		// Chain Boots
//	Config.Recipes.push([Recipe.HitPower.Boots, 387]); 		// Mesh Boots
//	Config.Recipes.push([Recipe.HitPower.Boots, 457]); 		// Boneweave Boots
//	Config.Recipes.push([Recipe.HitPower.Shield, 333]);		// Gothic Shield
//	Config.Recipes.push([Recipe.HitPower.Shield, 379]);		// Ancient Shield
//	Config.Recipes.push([Recipe.HitPower.Shield, 449]);		// Ward
//	Config.Recipes.push([Recipe.HitPower.Belt, 347]); 		// Heavy Belt
//	Config.Recipes.push([Recipe.HitPower.Belt, 393]); 		// Battle Belt
//	Config.Recipes.push([Recipe.HitPower.Belt, 463]); 		// Troll Belt
	
	// Blood Craft Recipe
//	Config.Recipes.push([Recipe.Blood.Amulet]); 			// Amulet
	Config.Recipes.push([Recipe.Blood.Ring]);				// Ring
	
//	Config.Recipes.push([Recipe.Blood.Glove, 335]); 		// Heavy Gloves
//	Config.Recipes.push([Recipe.Blood.Glove, 381]); 		// Sharkskin Gloves
//	Config.Recipes.push([Recipe.Blood.Glove, 451]); 		// Vampirebone Gloves
//	Config.Recipes.push([Recipe.Blood.Helm, 308]); 			// Helm
//	Config.Recipes.push([Recipe.Blood.Helm, 354]); 			// Casque
//	Config.Recipes.push([Recipe.Blood.Helm, 424]); 			// Armet
//	Config.Recipes.push([Recipe.Blood.Armor, 322]); 		// Plate Mail
//	Config.Recipes.push([Recipe.Blood.Armor, 368]); 		// Templar Coat
//	Config.Recipes.push([Recipe.Blood.Armor, 438]); 		// Hellforge Plate
//	Config.Recipes.push([Recipe.Blood.Boots, 342]); 		// Light Plated Boots
//	Config.Recipes.push([Recipe.Blood.Boots, 388]); 		// Battle Boots
//	Config.Recipes.push([Recipe.Blood.Boots, 458]); 		// Mirrored Boots
//	Config.Recipes.push([Recipe.Blood.Shield, 351]); 		// Spiked Shield
//	Config.Recipes.push([Recipe.Blood.Shield, 397]); 		// Barbed Shield
//	Config.Recipes.push([Recipe.Blood.Shield, 467]); 		// Blade Barrier
//	Config.Recipes.push([Recipe.Blood.Belt, 346]); 			// Belt
//	Config.Recipes.push([Recipe.Blood.Belt, 392]); 			// Mesh Belt
//	Config.Recipes.push([Recipe.Blood.Belt, 462]); 			// Mithril Coil
	
	// Safety Craft Recipe
//	Config.Recipes.push([Recipe.Safety.Amulet]); 			// Amulet
//	Config.Recipes.push([Recipe.Safety.Ring]);				// Ring
	
//	Config.Recipes.push([Recipe.Safety.Glove, 338]); 		// Gauntlets
//	Config.Recipes.push([Recipe.Safety.Glove, 384]); 		// War Gauntlets
//	Config.Recipes.push([Recipe.Safety.Glove, 454]); 		// Ogre Gauntlets
//	Config.Recipes.push([Recipe.Safety.Helm, 311]); 		// Crown
//	Config.Recipes.push([Recipe.Safety.Helm, 357]); 		// Grand Crown
//	Config.Recipes.push([Recipe.Safety.Helm, 427]); 		// Corona
//	Config.Recipes.push([Recipe.Safety.Armor, 320]); 		// Breast Plate
//	Config.Recipes.push([Recipe.Safety.Armor, 366]); 		// Cuirass
//	Config.Recipes.push([Recipe.Safety.Armor, 436]); 		// Great Hauberk
//	Config.Recipes.push([Recipe.Safety.Boots, 343]); 		// Greaves
//	Config.Recipes.push([Recipe.Safety.Boots, 389]); 		// War Boots
//	Config.Recipes.push([Recipe.Safety.Boots, 459]); 		// Myrmidon Greaves
//	Config.Recipes.push([Recipe.Safety.Shield, 331]); 		// Kite Shield
//	Config.Recipes.push([Recipe.Safety.Shield, 377]); 		// Dragon Shield
//	Config.Recipes.push([Recipe.Safety.Shield, 447]); 		// Monarch
//	Config.Recipes.push([Recipe.Safety.Belt, 344]); 		// Sash
//	Config.Recipes.push([Recipe.Safety.Belt, 390]); 		// Demonhide Sash
//	Config.Recipes.push([Recipe.Safety.Belt, 460]); 		// Spiderweb Sash

//	Config.Recipes.push([Recipe.Reroll.Magic, 421]); 		// Reroll magic Diadem
//	Config.Recipes.push([Recipe.Reroll.Rare, 421]); 		// Reroll rare Diadem

	// Base item must be in the pickit, rest is auto-picked
	
	Config.Recipes.push([Recipe.Socket.Weapon, 255]); 		// Socket Thresher
	Config.Recipes.push([Recipe.Socket.Weapon, 256]); 		// Socket Cryptic Axe
	Config.Recipes.push([Recipe.Socket.Weapon, 257]); 		// Socket Great Poleaxe
	Config.Recipes.push([Recipe.Socket.Weapon, 258]); 		// Socket Giant Thresher
	Config.Recipes.push([Recipe.Socket.Armor, 442]); 		// Socket Sacred Armor
	Config.Recipes.push([Recipe.Socket.Armor, 443]); 		// Socket Archon Plate
	Config.Recipes.push([Recipe.Socket.Shield, 447]); 		// Socket Monarch

	/* Runeword config. All recipes are available in Templates/Runewords.txt
	 * !!!NOTE!!! enhanced damage and enhanced defense on runewords are broken in the core right now
	 * Keep lines follow pickit format and any given runeword is tested vs ALL lines so you don't need to repeat them
	 */
	Config.MakeRunewords = true; // Set to true to enable runeword making/rerolling

//	Config.Runewords.push([Runeword.Insight, 58]); // Voulge
//	Config.Runewords.push([Runeword.Insight, 59]); // Scythe
//	Config.Runewords.push([Runeword.Insight, 60]); // Poleaxe
//	Config.Runewords.push([Runeword.Insight, 61]); // Halberd
//	Config.Runewords.push([Runeword.Insight, 62]); // War Scythe
	
//	Config.Runewords.push([Runeword.Insight, 151]); // Bill
//	Config.Runewords.push([Runeword.Insight, 152]); // Battle Scythe
//	Config.Runewords.push([Runeword.Insight, 153]); // Partizan
//	Config.Runewords.push([Runeword.Insight, 154]); // Bec-de-Corbin
//	Config.Runewords.push([Runeword.Insight, 155]); // Grim Scythe
	
	Config.Runewords.push([Runeword.Insight, 254]); // Colossus Voulge
	Config.Runewords.push([Runeword.Insight, 255]); // Thresher
	Config.Runewords.push([Runeword.Insight, 256]); // Cryptic Axe
	Config.Runewords.push([Runeword.Insight, 257]); // Great Poleaxe
	Config.Runewords.push([Runeword.Insight, 258]); // Giant Thresher
	Config.KeepRunewords.push("[type] == polearm && [Flag] == ethereal # [meditationaura] >= 12");

//	Config.Runewords.push([Runeword.Spirit, 447]); // Monarch
//	Config.Runewords.push([Runeword.Spirit, 498]); // Sacred Targe
	Config.KeepRunewords.push("[type] == shield || [type] == auricshields # [fcr] == 35");
	
//	Config.Runewords.push([Runeword.Spirit, 29]); // Crystal Sword
	Config.KeepRunewords.push("[Name] == CrystalSword # [fcr] >= 25");
	
	Config.Runewords.push([Runeword.HeartoftheOak, 21]); // Hoto Flail
	Config.KeepRunewords.push("[Name] == Flail # [FireResist] >= 30");
05/09/2012 09:51 kolton1#154
Essence cubing is Recipe.Token
The rest looks good
05/09/2012 15:49 Northern Light#155
why does my bot dont cube rings / amus etc...

i set it to true.
he cube runs, but not the other stuff...
05/09/2012 16:26 sorris#156
hi again,

since today I keep getting an error that says:

Code:
Error in AutoBaal (town.js line 1164) : Town.move: You're not in town!
Run duration
I definitely didnt change anything in Town.js and the line is just an error output.
any advice?

edit: doesnt seem to be happening all the time though, is it maybe because sometimes the distance to the autodetectchar is to long? or because the runs are too fast?
05/09/2012 18:00 flow-jow#157
hat mal wer das team-mf'en ausprobiert?
sah aufn ersten Blick sehr geil aus. Nur machen die zusätzlichen chars es im Moment den nackten sorcs auf hell eher schwerer, als einfacher.

Hat mal wer versucht wie es mit high-lvl chars funzt, bzw. mit halbwegs vernünftig equipten?? Die sollte es ja weniger interessieren, das die chars unabhängig voneinander den Pfad suchen.

Hab bei mir hin und wieder das Problem, das die chars irgendwo am rand der stadt lang wandern. kann natürlich an mir gelegen haben. (4x d2 + browser + Mucke dazu an).

Würd mal gerne eure Meinung hören, falls ihr den bereits probiert habt.

(in english: I asked if someone already tried the team-mf'ing thing, and how it works for them.)
05/09/2012 20:15 mirkoregge#158
how i can change aura after wave 2 to cleansing?
05/10/2012 00:18 ParLay#159
ich habe da noch ein ganz ganz komisches problem...

Config.PickitFiles.push("kolton.nip"); // Pickit filenames in /pickit/ folder
Config.PickitFiles.push("LLD.nip");

aus diesen 2 pickits sollten ja alle items gepicked werden, allerdings heben die bots immer so komische <lvl 30 gloves auf. ich kann sie einfach nicht in den pickits finden. habe mir alles mehrmals angeschaut und durchgesucht nach den "gewollten" stats auf und ab, erfolglos.
werden irgendwie noch andere pickits geladen??
bin mittlerweile echt ratlos diesbzgl..... wäre dankbar für hilfe.

Code:
// ##### Gloves ########################
[Type] == gloves && [Quality] == rare && [Flag] != ethereal # [IAS] >= 20 && [Strength] + [Dexterity] >= 28
//[Type] == gloves && [Quality] == rare && [Flag] != ethereal # [IAS] >= 20 && ([Strength] >= 10 || [Dexterity] >= 10) || ([LifeLeech] >= 3 || [ManaLeech] >= 3)
[Type] == gloves && [Quality] == rare && [Flag] != ethereal # [IAS] >= 20 && [ItemAddSkillTab] >= 2 && [Strength] + [Dexterity] >= 15


//[name] == heavygloves && [quality] == set # [defense] == 31 // Sander's Taboo
//[name] == leathergloves && [quality] == set # [defense] == 3 // Death's Hand, perfect defense
//[name] == wargauntlets && [quality] == set # [defense] == 118 // Immortal King's Forge, perfect defense

//[name] == heavygloves && [quality] == unique && [flag] != ethereal # [enhanceddefense] == 20 // Bloodfist
//[name] == lightgauntlets && [quality] == unique && [flag] != ethereal # [enhanceddefense] == 30 // Magefist
//[name] == gauntlets && [quality] == unique && [flag] != ethereal # [enhanceddefense] == 20 // Frostburn

//[type] == gloves && [quality] == rare && [flag] != ethereal # [javelinandspearskilltab] == 2 && [ias] == 10 && [hpregen] >= 5 && [itemlevelreq] <= 30


Quote:
Originally Posted by flow-jow View Post
hat mal wer das team-mf'en ausprobiert?
sah aufn ersten Blick sehr geil aus. Nur machen die zusätzlichen chars es im Moment den nackten sorcs auf hell eher schwerer, als einfacher.

Hat mal wer versucht wie es mit high-lvl chars funzt, bzw. mit halbwegs vernünftig equipten?? Die sollte es ja weniger interessieren, das die chars unabhängig voneinander den Pfad suchen.

Hab bei mir hin und wieder das Problem, das die chars irgendwo am rand der stadt lang wandern. kann natürlich an mir gelegen haben. (4x d2 + browser + Mucke dazu an).

Würd mal gerne eure Meinung hören, falls ihr den bereits probiert habt.

(in english: I asked if someone already tried the team-mf'ing thing, and how it works for them.)
habe heute mit nem kollegen zusammen baals und dias gemacht (zwar um chars zu leveln) aber war absolut kein problem (9xer chars mit gutem eq). ich denke aber man muss die wartezeiten erhöhen, denn die chars waren teilweise sehr asynchron, v.a. wenn die chars nicht gut equipped sind.
05/10/2012 10:42 kolton1#160
Quote:
Originally Posted by Northern Light View Post
why does my bot dont cube rings / amus etc...

i set it to true.
he cube runs, but not the other stuff...
What level are you? I set the ilvl of crafting recipes to 93.
This means you have to be at least level 91 and gamble a level 95+ magic item. For Nihlathak, you have to be level 91, for Baal level 87, and for Diablo level 92. Other monsters can't drop what you need.
(crafted item ilvl is (charlvl+itemlvl)/2)

Quote:
Originally Posted by sorris View Post
hi again,

since today I keep getting an error that says:

Code:
Error in AutoBaal (town.js line 1164) : Town.move: You're not in town!
Run duration
I definitely didnt change anything in Town.js and the line is just an error output.
any advice?

edit: doesnt seem to be happening all the time though, is it maybe because sometimes the distance to the autodetectchar is to long? or because the runs are too fast?
It's not an error in town, it's in autobaal. Does that error happen when you're in Throne? and do you have a TP tome?

Quote:
Originally Posted by mirkoregge View Post
how i can change aura after wave 2 to cleansing?
That'll be possible in next update

Quote:
Originally Posted by ParLay View Post
ich habe da noch ein ganz ganz komisches problem...

Config.PickitFiles.push("kolton.nip"); // Pickit filenames in /pickit/ folder
Config.PickitFiles.push("LLD.nip");

aus diesen 2 pickits sollten ja alle items gepicked werden, allerdings heben die bots immer so komische <lvl 30 gloves auf. ich kann sie einfach nicht in den pickits finden. habe mir alles mehrmals angeschaut und durchgesucht nach den "gewollten" stats auf und ab, erfolglos.
werden irgendwie noch andere pickits geladen??
bin mittlerweile echt ratlos diesbzgl..... wäre dankbar für hilfe.

Code:
// ##### Gloves ########################
[Type] == gloves && [Quality] == rare && [Flag] != ethereal # [IAS] >= 20 && [Strength] + [Dexterity] >= 28
//[Type] == gloves && [Quality] == rare && [Flag] != ethereal # [IAS] >= 20 && ([Strength] >= 10 || [Dexterity] >= 10) || ([LifeLeech] >= 3 || [ManaLeech] >= 3)
[Type] == gloves && [Quality] == rare && [Flag] != ethereal # [IAS] >= 20 && [ItemAddSkillTab] >= 2 && [Strength] + [Dexterity] >= 15


//[name] == heavygloves && [quality] == set # [defense] == 31 // Sander's Taboo
//[name] == leathergloves && [quality] == set # [defense] == 3 // Death's Hand, perfect defense
//[name] == wargauntlets && [quality] == set # [defense] == 118 // Immortal King's Forge, perfect defense

//[name] == heavygloves && [quality] == unique && [flag] != ethereal # [enhanceddefense] == 20 // Bloodfist
//[name] == lightgauntlets && [quality] == unique && [flag] != ethereal # [enhanceddefense] == 30 // Magefist
//[name] == gauntlets && [quality] == unique && [flag] != ethereal # [enhanceddefense] == 20 // Frostburn

//[type] == gloves && [quality] == rare && [flag] != ethereal # [javelinandspearskilltab] == 2 && [ias] == 10 && [hpregen] >= 5 && [itemlevelreq] <= 30
ItemAddSkillTab isn't valid in d2bs, try removing that glove line and see
05/10/2012 12:24 ParLay#161
thanks, somehow i fixed this last nicht, now he is collecting "hand axe"s :D

and he also doesnt pick any meph essences, dont know why either

[Name] == TwistedEssenceOfSuffering
[Name] == ChargedEssenceOfHatred
[Name] == BurningEssenceOfTerror
[Name] == FesteringEssenceOfDestruction
05/10/2012 13:21 kolton1#162
Quote:
Originally Posted by ParLay View Post
thanks, somehow i fixed this last nicht, now he is collecting "hand axe"s :D

and he also doesnt pick any meph essences, dont know why either

[Name] == TwistedEssenceOfSuffering
[Name] == ChargedEssenceOfHatred
[Name] == BurningEssenceOfTerror
[Name] == FesteringEssenceOfDestruction
There's a mistype in ntitemalias file. I'll fix that in next update.
Until then, use [Name] == BurningEssenseOfTerror

Or you can just skip all essences and use
Config.Recipes.push([Recipe.Token]);
if you want to make tokens (essences are auto-picked)
you will also need
[name] == tokenofabsolution
in your pickit

about handaxe bug, you'll have to find it yourself by removing little by little lines from pickit. If you find it, let me know which line it was
05/10/2012 13:23 LastPower#163
Nett von dir :=)
05/10/2012 16:21 sorris#164
Quote:
It's not an error in town, it's in autobaal. Does that error happen when you're in Throne? and do you have a TP tome?
yes and yes
05/10/2012 17:55 Kloppser#165
Hi an alle:rolleyes: Ich mal wieder mit Fragen:confused:


1. Ich bekomm es nich hin mit dem Leecher Char:mad:
Der Char geht in Channel dann will er Game Name schreiben und dann nix:(
Wo mach ich da was falsch.

2. Wenn ich in einer config was ändere ist danach ein rotes ausrufzeichen ist das normal:confused:

3. Der leader char läuft super hab auch alle leecher in f/l daran kann es nich liegen hatte vorher (immer noch) Sternenlooper vielleicht kann mir jemand helfen.

Mfg

Kloppser