Quote:
Originally Posted by MaouKami
Hey,
Even though my thread is pretty dead keep it at english :).
Or if you wanna discuss the development of ogame automizer you could always create a new thread.
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sorry ) i will write on english ) .... MaouKami can you help me and this people , with cracking 1.2.5v automizer ?)
Quote:
Originally Posted by geekkillah
I managed to find the 2 hour limit in 'kc' and 'ogameautomizer'. (search for 7200000 or 6DDD00 in hex)
I changed it to 999 days but it won't compile.
However, i'm not skilled at java.
If you could manage to do it, there would be no more need for a serial.
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need decompile ck,ch,cK,nD,no and OGameAutomizer ... it's hard for me (
Quote:
Originally Posted by yaum
mI -> kD
mJ -> mS
mH -> mO
and mP -> mQ + na
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mistake .... I think
mH>mO
mP>mP
mJ>mS
mI>kD+aF
Quote:
The reason why I'm really puzzled is the following : Even if the mP class is 'dead' now, I used wireshark to analyse what was going on. I saw frames directly coming from this line of code in the mP class
str = localy.d(paramkc, "188.165.227.218", 80, "/public.php?action=expire&uni=" + paramString1 + "&login=" + URLEncoder.encode(paramString2, "UTF-8") + "&serial=" + paramString3, null);
This should not be. Is there a cache problem somewhere?
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connection may be established in mQ,na,aJ,mP,mZ