Wenn ich nur die defineJob abändere dann bleib ich zwar bei 160 mit 99,99% stehen aber es kommt kein change fenster mehr
int nJob, nLevel; ... ... ... if( nJob < MAX_EXPERT ) [B]nLevel [/B]= MAX_JOB_LEVEL; else if( nJob < MAX_PROFESSIONAL ) [B]nLevel [/B]= MAX_JOB_LEVEL + MAX_EXP_LEVEL; else if( nJob < MAX_MASTER ) [B]nLevel [/B]= MAX_JOB_LEVEL + MAX_EXP_LEVEL; else if( nJob < MAX_HERO ) [B]nLevel [/B]= MAX_GENERAL_LEVEL; else if( nJob < MAX_JOB ) [B]nLevel [/B]= MAX_LEGEND_LEVEL; pUser->InitLevelPumbaaa( nJob, [B]nLevel[/B], TRUE );
#define MAX_MONSTER_LEVEL 160 #define MAX_GENERAL_LEVEL 120 // ÀϹÝ, ¸¶½ºÅÍ Ä³¸¯ ÃÖ°í ·¹º§ #ifdef __3RD_LEGEND16 #define MAX_LEGEND_LEVEL 129 // È÷¾î·Î ij¸¯ ÃÖ°í ·¹º§ #if __VER >= 17 #define MAX_3RD_LEGEND_LEVEL 150 // 3Â÷ ÀüÁ÷ ij¸¯ ÃÖ°í ·¹º§ ( 139 -> 150 È®Àå ) #define MAX_CHARACTER_LEVEL 150 // ±âÁ¸ MAX_LEVEL À» ´ëü..ij¸¯ÅͰ¡ °¡Áú ¼ö ÀÖ´Â ÃÖ°í ·¹º§.. ( 139 -> 150 È®Àå ) #else // __VER >= 17 #define MAX_3RD_LEGEND_LEVEL 129 // 3Â÷ ÀüÁ÷ ij¸¯ ÃÖ°í ·¹º§ #define MAX_CHARACTER_LEVEL 129 // ±âÁ¸ MAX_LEVEL À» ´ëü..ij¸¯ÅͰ¡ °¡Áú ¼ö ÀÖ´Â ÃÖ°í ·¹º§.. #endif // __VER >= 17 #else // __3RD_LEGEND16 #define MAX_LEGEND_LEVEL 129 #define MAX_CHARACTER_LEVEL 129 // ±âÁ¸ MAX_LEVEL À» ´ëü..ij¸¯ÅͰ¡ °¡Áú ¼ö ÀÖ´Â ÃÖ°í ·¹º§.. #endif // __3RD_LEGEND16