[Sammelthread] Addys

05/27/2011 10:21 Piselman#151
video thx das du mein logger benutzt dann bruache ich ja nett mehr posten^^
05/27/2011 14:22 .PrAyEr™#152
#define ADR_PLAYERPOINTER 0x00C7C738
#define ADR_SERVERPOINTER 0x00B770B0
05/28/2011 13:38 Papa Dock#153
MAN LEST EUCH DIE REGELN OBEN DURCH KEINE POSTS OHNE ADDYS


Code:
**/ Willi27's AddyLogger for WarRock /**
**/ Public Release v3 /**
__________________________________________________

******/ Pointer /******
unsigned long ADR_PlayerPointer=0x00C7C738;
unsigned long ADR_ServerPointer=0x00B770B0;
unsigned long ADR_BasePointer=0x00BB1710;
******/ Memory /******
unsigned long ADR_SuperNoSpread=0x0098AEE8;
unsigned long ADR_Speed=0x0099865C;
unsigned long ADR_Scope=0x00A21020;
unsigned long ADR_ScopeSize=0x00A21028;
unsigned long ADR_ImDrunk=0x00B2D050;
unsigned long ADR_NearFog=0x00B03918;
unsigned long ADR_FarFog=0x00B0391A;
unsigned long ADR_QuickSpawn1=0x00B30ED0;
unsigned long ADR_QuickSpawn2=0x00B30ED4;
unsigned long ADR_QuickSpawn3=0x00B30ED8;
unsigned long ADR_NoBounds1=0x00B28234;
unsigned long ADR_NoBounds2=0x00B28238;
unsigned long ADR_NoBounds3=0x00B2823C;
unsigned long ADR_FastAmmo=0x00B00E7C;
unsigned long ADR_FastMedic=0x00B00E84;
unsigned long ADR_FastFlag=0x00B00E94;
******/ D3D Rel. /******
unsigned long ADR_D3D_UserName=0x00BB20D4;
unsigned long ADR_D3D_IP=0x00BB1DE4;
******/ Offsets /******
unsigned long OFS_PlayerSize=0x001CF0;
unsigned long OFS_NFD=0x00102CC;
unsigned long OFS_NoRecoil1=0x00C43C;
unsigned long OFS_NoRecoil2=0x00C440;
unsigned long OFS_NoRecoil3=0x00C444;
unsigned long OFS_X=0x00102E4;
unsigned long OFS_Y=0x00102E8;
unsigned long OFS_Z=0x00102EC;
unsigned long OFS_Premium1=0x001C34;
unsigned long OFS_Premium2=0x001C38;
unsigned long OFS_GameMode=0x0011A2AC;
unsigned long OFS_EnableDeathCam=0x0011B7E8;
unsigned long OFS_GameMaster=0x00574;
__________________________________________________

**/ Credits: [COLOR="DeepSkyBlue"]Willi27[/COLOR] /**
Credits: Willi27
05/28/2011 16:22 .PrAyEr™#154
OFS_NoRecoil1=0x00C43C;
OFS_NoRecoil2=0x00C440;
OFS_NoRecoil3=0x00C444;

credits blacklegend
05/28/2011 16:35 SubZerom_#155
Quote:
Originally Posted by .PrAyEr™ View Post
OFS_NoRecoil1=0x00C43C;
OFS_NoRecoil2=0x00C440;
OFS_NoRecoil3=0x00C444;

credits blacklegend
ließ mal die thread regeln.
Die addys wurden schon mind. 15x gepostet
05/29/2011 15:46 R3d~F!st#156
#define ADR_PLANTANY 0x00AFD9A0
#define ADR_DEFUSEANY 0x00AFD9A4
05/29/2011 15:49 SubZerom_#157
Quote:
Originally Posted by R3d~F!st View Post
#define ADR_PLANTANY 0x00AFD9A0
#define ADR_DEFUSEANY 0x00AFD9A4
Fail
It's wrong = #define ADR_DEFUSEANY 0x00AFD9A4
PlantAny is right
05/29/2011 17:03 ,_TradEmArk_˜#158
Quote:
|-------------------------------------------------|
| Weeched - Not Leeched |
| Büny™ Addylogger |
| Version - 1 |
|-------------------------------------------------|

- Pointer
#define ADR_PLAYERPOINTER 0x00C7C738
#define ADR_SERVERPOINTER 0x00B770B0
#define ADR_BASEPOINTER 0x00E8317500
#define ADR_DEVICEPOINTER 0x009B26F0
#define ADR_HEALTHPOINTER 0x00BB32A4
#define ADR_USERPOINTER 0x00C7C784
- Addresses
#define ADR_PLAYERSIZE 0x001CF0
#define ADR_ANGELVIEW 0x00AFCAFC
#define ADR_SPEED 0x00987858
#define ADR_STAMINA1 0x009889C4
#define ADR_STAMINA2 0x009889C8
#define ADR_STAMINA3 0x009889CC
#define ADR_STAMINA4 0x009889DC
#define ADR_STAMINA5 0x009889D0
#define ADR_FASTAMMO 0x00B00E7C
#define ADR_FASTHEALTH 0x00B00E84
#define ADR_FASTFLAG 0x00B00E88
#define ADR_FASTREPAIR 0x00B00E84
#define ADR_QUICKSPAWN1 0x00B30ED0
#define ADR_QUICKSPAWN2 0x00B30ED4
#define ADR_QUICKSPAWN3 0x00B30ED8
#define ADR_NOBOUNDS1 0x00B28234
#define ADR_NOBOUNDS2 0x00B28238
#define ADR_NOBOUNDS2 0x00B2823C
#define ADR_CQCSPAWN 0x00A21010
#define ADR_NOWATER 0x00AEFC10
#define ADR_WATERCOLOR1 0x00A210B4
#define ADR_WATERCOLOR2 0x00A210B8
#define ADR_WATERCOLOR2 0x00A210BC
#define ADR_FULLBRIGHT1 0x00B03868
#define ADR_FULLBRIGHT2 0x00B0386C
#define ADR_FULLBRIGHT3 0x00B03870
#define ADR_PLANTANYWHERE 0x00AFD9A0
#define ADR_DEFUSEANYWHERE 0x00AFD9A0
#define ADR_NOSPREAD 0x009AE008
#define ADR_SUPERNOSPREAD 0x0098AEE8
#define ADR_UNLAMMO 0x00B34060
- Offsets
#define OFS_NORECOIL1 0x00C43C
#define OFS_NORECOIL2 0x00C440
#define OFS_NORECOIL3 0x00C444
#define OFS_NFD 0x00102CC
#define OFS_X 0x00102E4
#define OFS_Y 0x00102F4
#define OFS_Z 0x00102EC
#define OFS_SLOTS1 0x001021A0
#define OFS_SLOTS2 0x001021A1
#define OFS_SLOTS3 0x001021A2
#define OFS_SLOTS4 0x001021A3
#define OFS_SLOTS5 0x001021A4
#define OFS_SLOTS6 0x001021A5
#define OFS_SLOTS7 0x001021A6
#define OFS_SLOTS8 0x001021A7
#define OFS_PREMIUM1 0x0057C
#define OFS_PREMIUM2 0x00580
- D3D Esp
#define D3D_NAME 0x00BB20D4
#define D3D_HEALTH 0x00BB32A4
#define D3D_BRANCHE 0x00BB32B0
- Px Items
#define PX_ASSAULTAMMO 0x00AFD9B0
#define PX_SNIPERAMMO 0x00AFD9AE
#define PX_EXTRAAMMO1 0x00AFD9AC
#define PX_EXTRAAMMO2 0x00AFD9AD
#define PX_BANDAGE 0x00AFD9B2


Addys: 76
Bytes: 3

|-------------------------------------------------|
| Credits |
| Büny™ |
| AlexK |
| |
| Thanks to |
| NoName |
| Dash |
| |
| visit us |
| [Only registered and activated users can see links. Click Here To Register...] |
|-------------------------------------------------|
by Büny
05/30/2011 06:04 ,_TradEmArk_˜#159
Quote:
Originally Posted by .xD1997™ View Post
jmd. die low gravity addy?
#define OFS_LOWGRAVITY 0x00C49C

Richtige CQC Prone Addy?
05/30/2011 06:15 xh0m3r1n0x'#160
Quote:
Originally Posted by CyberRazzer V.I.P. Addylogger
Auf Anfrage removed !
Credits dürften klar sein .
Loggt einige Addys nicht mehr . ^^

Thanks wäre nett :*
05/30/2011 19:23 ,_TradEmArk_˜#161
After HS Update

Quote:
- Pointer
#define ADR_PLAYERPOINTER 0x00C7C738
#define ADR_SERVERPOINTER 0x00B770B0
#define ADR_BASEPOINTER 0x00E8317500
#define ADR_DEVICEPOINTER 0x009B26F0
#define ADR_HEALTHPOINTER 0x00BB32A4
#define ADR_USERPOINTER 0x00C7C784
- Addresses
#define ADR_PLAYERSIZE 0x001CF0
#define ADR_ANGELVIEW 0x00AFCAFC
#define ADR_SPEED 0x00987858
#define ADR_STAMINA1 0x009889C4
#define ADR_STAMINA2 0x009889C8
#define ADR_STAMINA3 0x009889CC
#define ADR_STAMINA4 0x009889DC
#define ADR_STAMINA5 0x009889D0
#define ADR_FASTAMMO 0x00B00E7C
#define ADR_FASTHEALTH 0x00B00E84
#define ADR_FASTFLAG 0x00B00E88
#define ADR_FASTREPAIR 0x00B00E84
#define ADR_QUICKSPAWN1 0x00B30ED0
#define ADR_QUICKSPAWN2 0x00B30ED4
#define ADR_QUICKSPAWN3 0x00B30ED8
#define ADR_NOBOUNDS1 0x00B28234
#define ADR_NOBOUNDS2 0x00B28238
#define ADR_NOBOUNDS2 0x00B2823C
#define ADR_CQCSPAWN 0x00A21010
#define ADR_NOWATER 0x00AEFC10
#define ADR_WATERCOLOR1 0x00A210B4
#define ADR_WATERCOLOR2 0x00A210B8
#define ADR_WATERCOLOR2 0x00A210BC
#define ADR_FULLBRIGHT1 0x00B03868
#define ADR_FULLBRIGHT2 0x00B0386C
#define ADR_FULLBRIGHT3 0x00B03870
#define ADR_PLANTANYWHERE 0x00AFD9A0
#define ADR_DEFUSEANYWHERE 0x00AFD9A0
#define ADR_NOSPREAD 0x009AE008
#define ADR_SUPERNOSPREAD 0x0098AEE8
#define ADR_UNLAMMO 0x00B34060
- Offsets
#define OFS_NORECOIL1 0x00C43C
#define OFS_NORECOIL2 0x00C440
#define OFS_NORECOIL3 0x00C444
#define OFS_NFD 0x00102CC
#define OFS_X 0x00102E4
#define OFS_Y 0x00102F4
#define OFS_Z 0x00102EC
#define OFS_SLOTS1 0x001021A0
#define OFS_SLOTS2 0x001021A1
#define OFS_SLOTS3 0x001021A2
#define OFS_SLOTS4 0x001021A3
#define OFS_SLOTS5 0x001021A4
#define OFS_SLOTS6 0x001021A5
#define OFS_SLOTS7 0x001021A6
#define OFS_SLOTS8 0x001021A7
#define OFS_PREMIUM1 0x0057C
#define OFS_PREMIUM2 0x00580
- D3D Esp
#define D3D_NAME 0x00BB20D4
#define D3D_HEALTH 0x00BB32A4
#define D3D_BRANCHE 0x00BB32B0
- Px Items
#define PX_ASSAULTAMMO 0x00AFD9B0
#define PX_SNIPERAMMO 0x00AFD9AE
#define PX_EXTRAAMMO1 0x00AFD9AC
#define PX_EXTRAAMMO2 0x00AFD9AD
#define PX_BANDAGE 0x00AFD9B2
by Büny
06/02/2011 02:55 .Son Goku#162
Code:
#define ADR_PLAYERPOINTER		0x00C7E840
#define ADR_SERVERPOINTER		0x00B791B8
#define ADR_PLAYERSIZE			0x001CF0
#define ADR_WEAPONBASE			0x00***** hmm, nääääh.
#define ADR_SLOTBASE			0x00***** hmm, nääääh.
#define ADR_CLASSBASE			0x00***** hmm, nääääh.
#define ADR_SERVERBASE			0x00***** hmm, nääääh.
#define ADR_PLAYERSLOT			0x00***** hmm, nääääh.
#define ADR_PLAYERID			0x00***** hmm, nääääh.
#define ANGELVIEW			0x00AFEC1C
#define OFS_X				0x00102E4
#define OFS_Y				0x00102F4
#define OFS_Z				0x00102EC
#define OFS_LOWGRAVITY			0x00C49C
#define OFS_FALLDAMAGE			0x00102CC
#define OFS_NORECOIL1			0x00C43C
#define OFS_NORECOIL2			0x00C440
#define OFS_NORECOIL3			0x00C444
#define OFS_1SLOT			0x001021A0
#define OFS_2SLOT			0x001021A1
#define OFS_3SLOT			0x001021A2
#define OFS_4SLOT			0x001021A3
#define OFS_5SLOT			0x001021A4
#define OFS_6SLOT			0x001021A5
#define OFS_7SLOT			0x001021A6
#define OFS_8SLOT			0x001021A7
#define ADR_PLANTANYWHERE		0x00AFFAC0
#define ADR_DEFUSEANYWHERE		0x00AFFAC0
#define ADR_GMWARN			0x00BB5384
#define OFS_PREMIUM			0x0057C
#define ADR_FASTAMMO			0x00B02F9C
#define ADR_FASTHEALTH			0x00B02FA4
#define ADR_FASTFLAG			0x00B02FA8
#define ADR_FASTREPAIR			0x00B02FA4
#define ADR_STAMINA1			0x0098A9C4
#define ADR_STAMINA2			0x0098A9C8
#define ADR_STAMINA3			0x0098A9CC
#define ADR_STAMINA4			0x0098A9DC
#define ADR_STAMINA5			0x0098A9D0
#define ADR_QUICKSPAWN1			0x00B32FF8
#define ADR_QUICKSPAWN2			0x00B32FFC
#define ADR_QUICKSPAWN3			0x00B33000
#define ADR_NOBOUNDS1			0x00B2A360
#define ADR_NOBOUNDS2			0x00B2A364
#define ADR_NOBOUNDS3			0x00B2A368
#define ADR_CQCSPAWN			0x00A23130
#define ASM_QUICKPLANT			0x00528951
#define ASM_QUICKDEFUSE			0x00***** hmm, nääääh.
#define ASM_CQCPRONE			0x00***** hmm, nääääh.
#define ASM_WTW				0x007F8B97
#define ASM_STW				0x00***** hmm, nääääh.
#define ASM_UNLAMMO			0x00***** hmm, nääääh.
#define ASM_ESCALATOR1			0x007F99F7
#define ASM_ESCALATOR2			0x007F9B34
#define ASM_SUPERNOSPREAD		0x005258AE
#define ASM_RADARGPS			0x005A17AB
#define ASM_RADARGPS2			0x00***** hmm, nääääh.
#define ADR_SUPERSPREAD			0x0098CEE8
#define ASM_NORELOAD			0x00***** hmm, nääääh.
#define ASM_AUTOMEDIC1			0x00***** hmm, nääääh.
#define ASM_AUTOMEDIC2			0x00***** hmm, nääääh.
#define ASM_AUTOAMMO1			0x00***** hmm, nääääh.
#define ASM_AUTOAMMO2			0x00***** hmm, nääääh.
#define ASM_USERMEDIC			0x00***** hmm, nääääh.
#define ASM_USERAMMO			0x00***** hmm, nääääh.
#define ASM_NORESTRICTION		0x00***** hmm, nääääh.
#define PX_EXTRAAMMO_A			0x00AFFACC
#define PX_EXTRAAMMO_S			0x00AFFACD
#define PX_BANDAGE			0x00AFFAD2
#define ADR_INROOM			0x0011B7E8
#define ASM_OXYGEN			0x0051C2E3
#define ASM_MINEVIEW1			0x00***** hmm, nääääh.
#define ASM_MINEVIEW2			0x00***** hmm, nääääh.
#define ASM_ARTILLERY1			0x00***** hmm, nääääh.
#define ASM_ARTILLERY2			0x00***** hmm, nääääh.
#define ASM_ARTILLERY3			0x00***** hmm, nääääh.
#define ASM_ARTILLERY4			0x00***** hmm, nääääh.
#define ASM_ARTILLERY5			0x00***** hmm, nääääh.
#define ASM_ARTILLERY6			0x00***** hmm, nääääh.
#define ASM_ARTILLERY7			0x00***** hmm, nääääh.
#define ASM_ARTILLERY8			0x00***** hmm, nääääh.
#define ASM_NODELAY			0x00***** hmm, nääääh.
#define ASM_BULLETS			0x00***** hmm, nääääh.
#define ASM_ALLWAYSCROSSHAIR		0x0057C8FA
#define ASM_HACKSHIELD			0x00***** hmm, nääääh.
06/02/2011 17:11 kaskader0106#163
please glasswalls addys !!!!
06/02/2011 19:40 YounqMoney™#164
Quote:
Originally Posted by kaskader0106 View Post
please glasswalls addys !!!!
#define ADR_GlassWalls 0x00FFFFFF00
06/02/2011 19:52 safaplayer13#165
Hat wer Speed und Fullbright ?!

Bekommt auch'n Thanks :)

PS: Stuxnet er hat nach glasswalls gefragt xD