alles klar Thx hast mir suppi geholfen =)
zu erstens weiß ich nicht wirklich ne Antwort, da ich das nicht aktiviert habe.Quote:
2 kleine fragen,
1. wie sag ich das er fortitude, enigma, spirit usw selbst machen soll ? und sie dann nicht wieder rerollt sondern egal welchen wert er hat einfach behält.
2. wie stell ich ein das die bots gar nichts mehr aufheben außer tränke, damit sie nur noch botten und nichts mehr picken oder townen
Was soll der denn bitte sehr machen? Und wie genau meinst du das mit Teleporter, willst du das er die Wege komplett läuft?Quote:
ja
for(i = 0 ; i < _NTIP_CheckList.length ; i++)
{
if(_NTIP_CheckList[i][0].length > 0)
{
if(eval(_NTIP_CheckList[i][0]))
{
if(_NTIP_CheckList[i][1].length > 0)
{
//******************************************************************************
//das ist Zeile 65
if(eval(_NTIP_CheckList[i][1]))
{
if(_NTIP_CheckList[i][2] && _NTIP_CheckList[i][2]["MaxQuantity"] && !isNaN(_NTIP_CheckList[i][2]["MaxQuantity"]))
{
if(NTIP_CheckQuantityOwned(_NTIP_CheckList[i][0],_NTIP_CheckList[i][1], false) < _NTIP_CheckList[i][2]["MaxQuantity"])
{
//Print("I need more of these "+NTC_ItemQualityToMGRColor[item.quality] + item.itemdesc.split("\n")[0].substring(3));
return 1;
}
else
{
//Print("I already have enough of these "+NTC_ItemQualityToMGRColor[item.quality] + item.itemdesc.split("\n")[0].substring(3)+" in my stash!");
return 0;
}
}
else
{
//Print("No maximum for this item");
return 1;
}
}
else if(!_identified && _result == 0)
_result = -1;
}
//---------------------------------------------------------------------------------- //Open chest configs configs. // * Chest ID's can be added to NTConfig_Chestids. Look for ID's in "Chest ID's.txt". //---------------------------------------------------------------------------------- NTConfig_OpenChest = false; // Open most super unique chests at the end of runs. (Chest ID settings below do not effect this.) NTConfig_OpenChestsInArea = false; // Open chests set by NTConfig_chestids @ end of run? (Currently supports most maps.) NTConfig_CheckChestid = false; // Print chest ID's to screen as they're opened? NTConfig_keys = 8; // Minimum # of keys to keep on hand. (>12 will result in multiple stacks.) NTConfig_OpenChestsInAreaClearing = true; // Open chests while using clear functions? (Uses NTConfig_Chestids.) NTConfig_AreasToOpenChestClearing = []; // Enter areas for chests to be cleared within. (Areas seperated by commas.) // Remove area / chest ID's in the arrays below to open (all chests within removed area) / (specific chest). // * Current area ID can be displayed ingame by pressing Num Pad "*". // * Nearby chest ID's can be displayed ingame by pressing Num Pad "2". // * Default listed ID's are the currently supported ID's. NTConfig_DontOpenChestAreas = [2, 3, 4, 5, 6, 7, 8, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 41, 42, 43, 44, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63, 64, 65, 66, 67, 68, 69, 70, 71, 72, 73, 74, 76, 77, 78, 79, 80, 81, 82, 83, 84, 85, 86, 87, 88, 89, 90, 91, 92, 93, 94, 95, 96, 97, 98, 99, 100, 101, 102, 103, 104, 105, 106, 107, 108, 109, 110, 111, 112, 113, 114, 115, 116, 117, 118, 119,120, 121, 122, 123, 124, 125, 126, 127, 128, 129, 130, 131]; NTConfig_Chestids = [104, 105, 106, 107, 5, 6, 87, 143, 140, 141, 144, 146, 147, 148, 174, 175, 176, 177, 181, 183, 198, 240, 241, 242, 243, 329, 330, 331, 332, 333, 334, 335, 336, 354, 355, 356, 371, 387, 389, 390, 391, 397, 405, 406, 407, 413, 420, 424, 425, 430, 431, 454, 455, 501, 502, 504, 505, 580, 581, 1, 3, 50, 51, 53, 79, 54, 55, 56, 57, 58, 20, 55, 139, 155, 159];
NTConfig_Script.push("NTSummoner.ntj");
NTConfig_OpenSummonerChests = true; // Open chests in the Arcane Sanc at the end of each wing?
NTConfig_ClearArcaneSanc = true; // Turn back & clear Arcane Sanctuary after killing Summoner (Teleports back to center before starting).
NTConfig_ArcaneChampionsOnly = true; // When clearing with the above setting, only kill Champions and above?
NTConfig_KillFireEye = true;
NTConfig_Script.push("NTPindleskin.ntj"); // Pindleskin / Nihlathak. (Can be configured to use waypoint or red portal.)
NTConfig_UseTemplePortal = false; // Use red portal in act 5? (Set false for waypoint.)
NTConfig_KillPindleskin = false;
NTConfig_KillNihlathak= true;
NTConfig_OpenEvilUrnNihl = false;
NTConfig_ClearHalls = 1; // 0 : Don't Clear, 1 : ClearPath Only, 2 : Clear While Skipping Regular Monsters
NTConfig_ClearHallsOfVaught = 1; // 0 : Don't Clear, 1 : ClearPath Only, 2 : Clear While Skipping Regular Monsters
NTConfig_OpenHallsSuperChests = true; // Open super chests en-route to Nihlathak
NTConfig_CheckVipers = true;