Quote:
Originally Posted by Utharnl
Towns are skipped if they already have incoming/outgoing trades. Is that the case for your towns?
The amount of towns shouldn't have any influence, it works great on accounts with 100+ towns.
~Uthar
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That might be. Most of the towns are build up and are in "send" mode.
Some towns are to be build up and are in "receive" mode. It might be that the towns "receiving" have already incoming trades and are therefore skipped. If you have implemented the trading in that way to prevent sending too many resources (that may be lost), I would like to make a little feature request.
Instead of skipping the town you could try to request the incoming resources for the town (similar like the normal trading window) and add them to the resources in the receiving town. If the sum is less than the percentage-receive-limit, resources can still be sent instead of skipping the receiving town.