Quote:
Originally Posted by oneshout
i've end up my runs test for the moment but the run is very smooth and the heroes choice is really good...farming event and i'll come back after :handsdown:
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Thanks. To optimize further you could replace shatter enchant with another copy of shatter hex because the critical area is incubi+ lots of Mesmer hexes on level 2, or even hex eater signet, which casts through daze and power drains. But shatter enchant + PoD helps clear beetles faster.
The issue with incumbi is that sometimes you will wipe no matter how strong the heroes are, when they squeeze you from behind while you're still clearing your way through, then team is dazed and migrained and snared.
In the first version, the bot would loose the path to the waypoints because of how far from the critical bottleneck the rezz shrine is but in the latest version I am making the bot restart the level to prevent the bot thinking it has reached the boss after many failures to move around the wall.
I am testing everything.
And I hope the clearinventory function will work as intended. It really helps to salvage valuable runes before selling, makes so much more money!