NFS World Offline Developement Thread

02/15/2016 09:08 BumbleJake#1546
Quote:
Originally Posted by Benno4 View Post
It will be in the "Other Projects" folder if you download Benno's Price Pack V2.5.

Click on the link in my last post to download it.
The level req's mod v1.5?
02/15/2016 09:18 Benno4#1547
Quote:
Originally Posted by BumbleJake View Post
The level req's mod v1.5?
Yes.

The Level Req's V1.5 is included in the price pack. It is found in the "Other Projects" folder when you download it.

Link here:
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02/15/2016 11:26 BumbleJake#1548
Quote:
Originally Posted by Benno4 View Post
Yes.

The Level Req's V1.5 is included in the price pack. It is found in the "Other Projects" folder when you download it.

Link here:
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Oh, okay. I get it
Thanks
02/16/2016 02:59 Bxx88#1549
This may not be useful to everyone but I'll share it anyway.

I've re worked the vinyl shop a bit. Merged some categories together and removed some useless ones along with vinyls that weren't of my personal liking. On top of that everything is now level locked from 3 to 35 and you don't have to scroll down on the category list anymore.

Here's the most notable changes, not all since I can't even remember everything I did on it :D :

Like I said, be aware that I cut away many categories and vinyls I did not like, I wanted to keep the vinyl shop organized and close to the original game's one but at the same time with new vinyls that are useful.

-Edit-
Changed the .rar name, the contents inside are still the same though.
02/16/2016 05:15 Benno4#1550
Thanks Bxx! I will definately be using this!

May I suggest that you stick this in an archive and rename it? It will just be easier to keep track of then.

EDIT: This is awesome. Everything is cleaned up nicely and you don't have to scroll down when selecting a different vinyl group anymore. Thanks!
02/16/2016 07:06 Bxx88#1551
Quote:
Originally Posted by Benno4 View Post
Thanks Bxx! I will definately be using this!

May I suggest that you stick this in an archive and rename it? It will just be easier to keep track of then.

EDIT: This is awesome. Everything is cleaned up nicely and you don't have to scroll down when selecting a different vinyl group anymore. Thanks!
Glad you enjoy it.

But what you mean with stick it in an archive and rename it? Like a new .rar with a different name?
02/16/2016 07:24 Benno4#1552
Quote:
Originally Posted by Bxx88 View Post
Glad you enjoy it.

But what you mean with stick it in an archive and rename it? Like a new .rar with a different name?
The file is already in an archive. I noticed that when I downloaded it so don't worry about it.

Change the .rar name to something more recognisable instead of the name of the file within. Like "Edited Vinyl's" or something like that. It just makes it easier to remember what the file does if that makes sense.
02/16/2016 08:43 Bxx88#1553
Quote:
Originally Posted by Benno4 View Post
The game is already in an archive. I noticed that when I downloaded it so don't worry about it.

Change the .rar name to something more recognisable instead of the name of the file within. Like "Edited Vinyl's" or something like that. It just makes it easier to remember what the file does if that makes sense.
Alright, done.
02/16/2016 10:50 Hypercycle#1554
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Mod for Cash Powerups Store, x15 powerups = 2500$
02/16/2016 10:59 Benno4#1555
Quote:
Originally Posted by Hypercycle View Post
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Mod for Cash Powerups Store, x15 powerups = 2500$
Nice feature!

Although it would be perfect if it told the player that it cost $2500 in game. But I guess that's more technical than it sounds. Appreciate the work nonetheless!
02/16/2016 11:14 Hypercycle#1556
Quote:
Originally Posted by Benno4 View Post
Nice feature!

Although it would be perfect if it told the player that it cost $2500 in game. But I guess that's more technical than it sounds. Appreciate the work nonetheless!
I think, Boost icon hardcoded into .gfx file, maybe i can fix it.

Next important step is get more skill for AI racers, because game is too easy with AI, especially with car upgrades. Currently there only "semi-improving" mods (which broke player car's stats).
02/16/2016 11:34 Benno4#1557
Quote:
Originally Posted by Hypercycle View Post
I think, Boost icon hardcoded into .gfx file, maybe i can fix it.

Next important step is get more skill for AI racers, because game is too easy with AI, especially with car upgrades. Currently there only "semi-improving" mods (which broke player car's stats).

It would be greatly appreciated if you could look into changing it. I'd do it for you but technical stuff like that goes over my head.

And yes, I 100% agree that AI could use some improvements. It has been done before, but it only made the AI faster because it made that car faster. Problem is it also made the car faster for the player as well.

Looking forward to what you come up with!
02/16/2016 15:58 berkay2578#1558
Level-locks on races had been disabled with code-changes, although the Min/MaxLevel entries are still there, they are ignored by the game.

However, with a dynamically generated file, the server can limit class races. Example: [Only registered and activated users can see links. Click Here To Register...] To achieve this, all you need to do is set IsLocked to "true". I'll look into the level locks in the future. Just can't get enough time for this these days.
02/16/2016 22:00 Benno4#1559
Is it possible to remove class restricted races alltogether and have AI cars match the performance of the players car? We have it now but not on all events.

I kind of get it for online play to have class restricted races but not so much for offline singleplayer. That could be just me though.

Thanks for looking into it!
02/18/2016 11:51 Hypercycle#1560
AFAIK, races have class limits into game files, so it's currently impossible to remove this lock.