Code:
const NTA_DAMAGE_NONE = 0;
const NTA_DAMAGE_PHYSICAL = 1;
const NTA_DAMAGE_MAGIC = 2;
const NTA_DAMAGE_FIRE = 3;
const NTA_DAMAGE_LIGHTNING = 4;
const NTA_DAMAGE_COLD = 5;
const NTA_DAMAGE_POISON = 6;
var _NTA_SkillHand = new Array(7);
var _NTA_SkillDamage = new Array(7);
var _NTA_SkillRange = new Array(7);
var _holyCount = 0;
var _castCount = 0;
var _CurseState;
var _RevCount =0;
var _SpearCount =0;
function NTA_Initialize()
{
if(NTConfig_AttackSkill[1] == 0 || NTConfig_AttackSkill[3] == 0)
NTA_DetectAttackPattern();
for(var i = 0 ; i < 9 ; i++)
{
if(NTConfig_AttackSkill[i] > 0)
{
_NTA_SkillHand[i] = GetBaseStat("skills.txt", NTConfig_AttackSkill[i], 166) ? 2 : NTC_HAND_RIGHT;
_NTA_SkillDamage[i] = NTA_GetDamageType(NTConfig_AttackSkill[i]);
if(me.areaid == 132)
_NTA_SkillRange[i] = 3;
else
switch(NTConfig_AttackSkill[i])
{
case 6: //Magic Arrow
case 7: //Fire Arrow
_NTA_SkillRange[i] = 15;
break;
case 10: //Jab
_NTA_SkillRange[i] = 3;
break;
case 11: //Cold Arrow
case 12: //Multiple Shot
case 16: //Exploding Arrow
case 21: //Ice arrow
case 22: //Guided arrow
_NTA_SkillRange[i] = 20;
break;
case 24: //Charged Strike
_NTA_SkillRange[i] = 3;
break;
case 25: //Plague jav
_NTA_SkillRange[i] = 10;
break;
case 26://Strafe
case 27://Immolation Arrow
_NTA_SkillRange[i] = 15;
break;
case 30: //Fend
_NTA_SkillRange[i] = 3;
break;
case 31: //Freezing arrow
_NTA_SkillRange[i] = 15;
break;
case 35: //Lightning Fury
_NTA_SkillRange[i] = 12;
break;
case 44: //Frost Nova
case 48: // Nova
_NTA_SkillRange[i] = 10;
break;
case 64: // Frozen Orb
_NTA_SkillRange[i] = 15;
break;
case 97: //Smite
_NTA_SkillRange[i] = 3;
break;
case 101: //holy bolt
_NTA_SkillRange[i] = 3;
break;
case 106: //Zeal
case 112: //Blessed Hammer
_NTA_SkillRange[i] = 3;
break;
case 147:
_NTA_SkillRange[i] = 3;
break;
case 151: //Whirlwind
_NTA_SkillRange[i] = 8;
break;
case 154: //WarCry
_NTA_SkillRange[i] = 3;
break;
case 225: //Fire Storm
case 229: //Molten Boulder
case 230: //Arctic Blast
case 232: //Feral Rage
case 233: //Maul
case 238: //Rabies
case 239: //Fire Claws
case 240: //Twister
case 242: //Hunger
case 243: //Shockwave
case 244: //Volcano
_NTA_SkillRange[i] = 3;
break;
case 245: //Tornado
_NTA_SkillRange[i] = 6;
break;
case 248: //Fury
_NTA_SkillRange[i] = 3;
break;
default:
_NTA_SkillRange[i] = 25;
break;
}
}
}
}
function NTA_KillMonster(classid)
{
var _target;
if(NTConfig_AttackSkill[1] < 1)
return false;
_target = NTC_FindUnit(NTC_UNIT_MONSTER, classid, 5);
if(!_target)
return false;
if(_target.IsAttackable())
{
var _attackcount = 0;
while(_attackcount < 150 && NTA_IsValidMonster(_target))
{
if(NTA_Attack(_target, (_attackcount%30) == 0) < 2)
break;
_attackcount++;
}
}
return (_target.hp <= 0 || _target.mode == 0 || _target.mode == 12);
}
function ReviveDead()
{
var _breaker=0;
var _skiplist;
_target = NTC_FindUnit(NTC_UNIT_MONSTER);
_RevCount = _RevCount - 2;
do
{
_skiplist = new Array();
if(_target.mode == 12 && !_target.GetState(96))
{
if(_skiplist.indexOf(_target.gid) < 0)
{
if((GetDistance(me, _target) < 15))
{
var _pos = me.GetOptimalAttackPos(_target.areaid, _target.x, _target.y, 3, 4);
if(_pos)
{
//NTM_MoveTo(_target.areaid, _pos[0], _pos[1], 0);
if(!NTC_CastSkill(70, NTC_HAND_RIGHT,_target.x,_target.y))
{
_RevCount++;
_breaker++;
_skiplist.push(_target.gid);
}
else
{
_RevCount++;
_breaker++;
}
}
}
else
_skiplist.push(_target.gid);
}
}
if (_breaker >= 7 || _target == null || _RevCount >= 15)
{
break;
_breaker = 0;
}
}while(_target.GetNext());
}
function NTTMGR_TownManager2()
{
_NTTMGR_BuyTP = (NTTMGR_CheckScrolls(1) < 4);
_NTTMGR_DoHeal = NTT_CheckHeal();
_NTTMGR_DoRepair = NTT_CheckRepair(1);
_NTTMGR_RemoveCurse = NTTMGR_CheckCurse(NTConfig_CheckSelfSafe > 0x01 ? 0x7E : 0, NTConfig_CheckMercSafe > 0x01 ? 0x7E : 0);
NTC_PutSkill(115, NTC_HAND_RIGHT);
switch(me.act)
{
case 1:
if(_NTTMGR_DoHeal || _NTTMGR_RemoveCurse || _NTTMGR_BuyTP )
NTTMGR_VisitAkara();
if(_NTTMGR_DoRepair)
NTTMGR_VisitCharsi();
break;
case 2:
if(_NTTMGR_DoHeal || _NTTMGR_RemoveCurse || _NTTMGR_DoRepair)
NTTMGR_VisitFara();
if( _NTTMGR_BuyTP)
NTTMGR_VisitDrognan();
break;
case 3:
if(_NTTMGR_DoHeal || _NTTMGR_RemoveCurse || _NTTMGR_BuyTP)
NTTMGR_VisitOrmus();
if(_NTTMGR_DoRepair || _NTTMGR_BuyKey)
NTTMGR_VisitHratli();
break;
case 4:
if(_NTTMGR_DoHeal || _NTTMGR_RemoveCurse || _NTTMGR_BuyTP)
NTTMGR_VisitJamella(false);
if(_NTTMGR_DoRepair)
NTTMGR_VisitHalbu();
break;
case 5:
if(_NTTMGR_DoHeal || _NTTMGR_RemoveCurse || _NTTMGR_BuyTP)
NTTMGR_VisitMalah();
if(_NTTMGR_DoRepair)
NTTMGR_VisitLarzuk();
break;
}
}
function IsBroken()
{
var _weapon;
_weapon = me.GetItems();
if(_weapon)
{
for(var i = 0 ; i < _weapon.length ; i++)
{
if(_weapon[i].itemflag&0x100)
{
if(_weapon[i].itemloc == 4 || _weapon[i].itemloc == 5)
{
NTTMGR_VisitTown();
NTTMGR_TownManager2();
}
else
{
NTTMGR_VisitTown();
NTTMGR_TownManager2();
}
break;
}
}
}
}
function NTA_ClearPosition(range, pickitem, safelevel)
{
var _orgx, _orgy;
var _spectype = [0x0A, 0x01, 0x01];
var _skiplist;
var _attackcount = 0;
var _target;
var _distance, _mingid, _mindistance;
var _result;
if(NTConfig_AttackSkill[1] < 1 || NTConfig_AttackSkill[3] < 1)
return false;
switch(arguments.length)
{
case 0:
range = 20;
case 1:
pickitem = false;
case 2:
safelevel = 0;
default:
if(NTConfig_CheckSelfSafe < 0x01 && NTConfig_CheckMercSafe < 0x01)
safelevel = 0;
break;
}
_orgx = me.x;
_orgy = me.y;
for(var i = 0 ; i < _spectype.length ; i++)
{
_skiplist = new Array();
while(_attackcount < (i+1)*30)
{
_mindistance = 100000;
_target = NTC_FindUnit(NTC_UNIT_MONSTER);
if(NTConfig_FastPick)
{
var _fastpickx = me.x;
var _fastpicky = me.y;
NTSI_PickItems();
NTM_MoveTo(me.areaid, _fastpickx, _fastpicky);
}
NTTMGR_TeleChick()
NTTMGR_TownChick()
if(_target)
{
do
{
if(_skiplist.indexOf(_target.gid) < 0)
{
if(_target.IsAttackable() && (_target.spectype&_spectype[i]))
{
if(GetDistance(_orgx, _orgy, _target.x, _target.y) <= range && NTA_IsValidMonster(_target))
{
_distance = GetDistance(me, _target);
if(_distance < _mindistance)
{
_mingid = _target.gid;
_mindistance = _distance;
}
}
}
else
_skiplist.push(_target.gid);
}
} while(_target.GetNext());
}
if(_mindistance < 100000)
{
_target = NTC_FindUnit(NTC_UNIT_MONSTER, _mingid);
if(_target)
{
_result = NTA_Attack(_target, (_attackcount%30) == 0);
switch(_result)
{
case 1:
_skiplist.push(_mingid);
break;
case 2:
case 3:
_attackcount++;
break;
default:
return false;
}
}
}
else
break;
}
}
if(me.classid == NTC_CHAR_CLASS_PALADIN)
{
if(_attackcount > 2 && (parseInt(me.hp*100/me.hpmax) < NTConfig_UseRedemptionHP || parseInt(me.mp*100/me.mpmax) < NTConfig_UseRedemptionMP))
{
if(NTC_PutSkill(124, NTC_HAND_RIGHT))
NTC_PingDelay(1000);
}
}
if(NTConfig_UseFindItem && me.classid == NTC_CHAR_CLASS_BARBARIAN && _attackcount > 2)
{
if(!NTA_CheckForCloseMonsters(5))
{
//Print("ÿc<No Monsters close - looting");
NTA_FindItem(NTConfig_FindItemRange);
}
}
if(me.classid == NTC_CHAR_CLASS_NECROMANCER && _RevCount <= 15)
{
if(_attackcount > 2)
ReviveDead();
}
if(NTConfig_UseFindItem && me.classid == NTC_CHAR_CLASS_BARBARIAN && _attackcount > 2)
{
if(!NTA_CheckForCloseMonsters(5))
{
//Print("ÿc<No Monsters close - looting");
NTA_FindItem(NTConfig_FindItemRange);
}
}
if(NTConfig_OpenChest)
{
_target = NTC_GetSpecialChest();
if(_target && GetDistance(_orgx, _orgy, _target.x, _target.y) >= range && NTC_OpenChest(_target))
_attackcount++;
}
if(pickitem && _attackcount > 0)
NTSI_PickItems();
if(NTConfig_OpenAllNearbyChests)
NTL_OpenNearbyChests();
switch(safelevel)
{
case 1:
return NTTMGR_CheckSafe(0x00, NTConfig_CheckMercSafe&0x01);
case 2:
return NTTMGR_CheckSafe(NTConfig_CheckSelfSafe, NTConfig_CheckMercSafe);
}
return true;
}
function NTA_ClearLevel(pickitem, safelevel)
{
var i;
var _room, _rooms;
var _distance, _minindex, _mindistance;
_room = GetRoom();
if(!_room)
return false;
switch(arguments.length)
{
case 0:
pickitem = true;
case 1:
safelevel = 2;
default:
if(NTConfig_CheckSelfSafe < 0x01 && NTConfig_CheckMercSafe < 0x01)
safelevel = 0;
break;
}
_rooms = new Array();
do
{
_rooms.push([parseInt(_room.x*5 + _room.xsize*5/2), parseInt(_room.y*5 + _room.ysize*5/2)]);
} while(_room.GetNext());
while(_rooms.length > 0)
{
_mindistance = 100000;
for(i = 0 ; i < _rooms.length ; i++)
{
_distance = GetDistance(me.x, me.y, _rooms[i][0], _rooms[i][1]);
if(_distance < _mindistance)
{
_minindex = i;
_mindistance = _distance;
}
}
if(NTM_MoveTo(me.areaid, _rooms[_minindex][0], _rooms[_minindex][1], 1))
{
if(!NTA_ClearRoom(pickitem, safelevel))
return false;
NTP_DoPrecast(false);
}
_rooms.splice(_minindex, 1);
}
return true;
}
function NTA_ClearRoom(pickitem, safelevel)
{
if(NTConfig_uniq)
{
var _room;
var _spectype = [0x0A];
var _skiplist;
var _attackcount = 0;
var _target;
var _distance, _mingid, _mindistance;
var _result;
}
else
{
var _room;
var _spectype = [0x0A, 0x01, 0x01];
var _skiplist;
var _attackcount = 0;
var _target;
var _distance, _mingid, _mindistance;
var _result;
}
if(NTConfig_AttackSkill[1] < 1 || NTConfig_AttackSkill[3] < 1)
return false;
_room = me.GetRoom();
if(!_room)
return false;
switch(arguments.length)
{
case 0:
pickitem = false;
case 1:
safelevel = 0;
default:
if(NTConfig_CheckSelfSafe < 0x01 && NTConfig_CheckMercSafe < 0x01)
safelevel = 0;
break;
}
for(var i = 0 ; i < _spectype.length ; i++)
{
_skiplist = new Array();
while(_attackcount < (i+1)*100)
{
_mindistance = 100000;
_target = NTC_FindUnit(NTC_UNIT_MONSTER);
if(_target)
{
do
{
if(_skiplist.indexOf(_target.gid) < 0)
{
if(_target.IsAttackable() && (_target.spectype&_spectype[i]))
{
NTTMGR_TeleChick()
NTTMGR_TownChick()
if(_room.UnitInRoom(_target) && NTA_IsValidMonster(_target))
{
_distance = GetDistance(me, _target);
if(_distance < _mindistance)
{
_mingid = _target.gid;
_mindistance = _distance;
}
}
}
else
_skiplist.push(_target.gid);
}
} while(_target.GetNext());
}
if(_mindistance < 100000)
{
_target = NTC_FindUnit(NTC_UNIT_MONSTER, _mingid);
if(_target)
{
_result = NTA_Attack(_target, (_attackcount%30) == 0);
switch(_result)
{
case 1:
_skiplist.push(_mingid);
break;
case 2:
case 3:
_attackcount++;
break;
default:
return false;
}
}
}
else
break;
}
}
if(me.classid == NTC_CHAR_CLASS_PALADIN)
{
if(_attackcount > 2 && (parseInt(me.hp*100/me.hpmax) < NTConfig_UseRedemptionHP || parseInt(me.mp*100/me.mpmax) < NTConfig_UseRedemptionMP))
{
if(NTC_PutSkill(124, NTC_HAND_RIGHT))
NTC_PingDelay(1000);
}
}
if(me.classid == NTC_CHAR_CLASS_NECROMANCER && _RevCount <= 15)
{
if(_attackcount > 2)
ReviveDead();
}
if(NTConfig_OpenChest)
{
_target = NTC_GetSpecialChest();
if(_target && _room.UnitInRoom(_target) && NTC_OpenChest(_target))
_attackcount++;
}
if(pickitem && _attackcount > 0)
NTSI_PickItems();
if(NTConfig_OpenAllNearbyChests)
NTL_OpenNearbyChests();
switch(safelevel)
{
case 1:
return NTTMGR_CheckSafe(0x00, NTConfig_CheckMercSafe&0x01);
case 2:
return NTTMGR_CheckSafe(NTConfig_CheckSelfSafe, NTConfig_CheckMercSafe);
}
return true;
}
function IsBroken()
{
var _weapon;
_weapon = me.GetItems();
if(_weapon)
{
for(var i = 0 ; i < _weapon.length ; i++)
{
if(_weapon[i].itemflag&0x100)
{
if(_weapon[i].itemloc == 4 || _weapon[i].itemloc == 5)
{
Print("ÿc8My weapon broke, going to town to repair it.")
NTTMGR_VisitTown();
NTTMGR_TownManager();
}
break;
}
}
}
}
function HaveArrows()
{
var _weapon;
var _haveAmmo = false;
_weapon = me.GetItems();
if(_weapon)
{
for(var i = 0 ; i < _weapon.length ; i++)
{
if((_weapon[i].classid == 526 || _weapon[i].classid == 528) && _weapon[i].itemloc == 5)
{
if(_weapon[i].GetStat(70) < 15)
{
Print("ÿc8I'm low on "+ _weapon[i].name + ", going to town to buy more.")
NTTMGR_VisitTown();
NTTMGR_TownManager();
}
_haveAmmo = true;
break;
}
}
}
if(!_haveAmmo)
{
Print("ÿc8I have no ammo, going to town to buy some.")
NTC_PutSkill(NTConfig_AttackSkill[1], NTC_HAND_LEFT);
NTTMGR_VisitTown();
NTTMGR_TownManager();
}
}
function NTA_IsValidMonster(monster)
{
var _classid;
if(monster.hp <= 0 || monster.mode == 0 || monster.mode == 12)
return false;
_classid = monster.classid;
if(((_classid >= 110 && _classid <= 113) || _classid == 608) && monster.mode == 8) // ignore flying scavengers
return false;
if(_classid == 68 && monster.mode == 14) // ignore burrowing maggots
return false;
if(_classid >= 258 && _classid <= 263 && monster.mode == 14) // ignore submerged WaterWatchers
return false;
if(_classid == 543 || _classid == 545)
return false;
if(monster.name == GetLocaleString(3162) && GetDistance(me.x,me.y,monster.x,monster.y) <= 25 )
if(!CheckCollision(me.areaid, monster.x, monster.y, 0) || !CheckCollision(me.areaid, monster.x, monster.y, 1) || !CheckCollision(me.areaid, monster.x, monster.y, 5))
return false;
if(monster.GetState(53) || monster.GetState(96)) // Conversion, Revive
return false;
if(me.classid == NTC_CHAR_CLASS_AMAZON)
{
if(me.areaid == 131)
NTC_PingDelay(25);
if(me.GetSkill(12, true) > 1)
HaveArrows();
else
IsBroken();
}
if(me.classid == NTC_CHAR_CLASS_DRUID)
{
if(!me.GetState(144))
NTC_CastSkill(250, NTC_HAND_RIGHT);
if(!me.GetState(151))
NTC_CastSkill(235, NTC_HAND_RIGHT);
if(!me.GetState(149))
NTC_CastSkill(226, NTC_HAND_RIGHT);
}
if(me.classid == NTC_CHAR_CLASS_NECROMANCER)
{
if(!me.GetState(14))
NTC_CastSkill(68, NTC_HAND_RIGHT)
}
return true;
}
function NTA_GetDamageType(skillid)
{
if(skillid == 74) // Corpse Explosion
return NTA_DAMAGE_PHYSICAL;
if(skillid == 112) // Blessed Hammer
return NTA_DAMAGE_MAGIC;
switch(GetBaseStat("skills.txt", skillid, 233))
{
case "cold":
return NTA_DAMAGE_COLD;
case "fire":
return NTA_DAMAGE_FIRE;
case "ltng":
return NTA_DAMAGE_LIGHTNING;
case "mag":
return NTA_DAMAGE_MAGIC;
case "pois":
return NTA_DAMAGE_POISON;
case "stun":
return NTA_DAMAGE_NONE;
default:
if(GetBaseStat("skills.txt", skillid, 178) || GetBaseStat("skills.txt", skillid, 182)) // aura or passive
return NTA_DAMAGE_NONE;
}
return NTA_DAMAGE_PHYSICAL;
}
function NTA_GetResistance(enemy, type)
{
switch(type)
{
case NTA_DAMAGE_PHYSICAL:
return enemy.GetStat(36);
case NTA_DAMAGE_MAGIC:
return enemy.GetStat(37);
case NTA_DAMAGE_FIRE:
return enemy.GetStat(39);
case NTA_DAMAGE_LIGHTNING:
return enemy.GetStat(41);
case NTA_DAMAGE_COLD:
return enemy.GetStat(43);
case NTA_DAMAGE_POISON:
return enemy.GetStat(45);
}
return 0;
}
function NTA_DetectAttackPattern()
{
switch(me.classid)
{
case NTC_CHAR_CLASS_AMAZON:
return NTA_AmazonAttackPatternInt();
case NTC_CHAR_CLASS_SORCERESS:
return NTA_SorceressAttackPatternInt();
case NTC_CHAR_CLASS_NECROMANCER:
return NTA_NecromancerAttackPatternInt();
case NTC_CHAR_CLASS_PALADIN:
return NTA_PaladinAttackPatternInt();
case NTC_CHAR_CLASS_BARBARIAN:
return NTA_BarbarianAttackPatternInt();
case NTC_CHAR_CLASS_DRUID:
return NTA_DruidAttackPatternInt();
case NTC_CHAR_CLASS_ASSASSIN:
return NTA_AssassinAttackPatternInt();
}
return false;
}
// Return value : 0 = Unrecoverable process, 1 = Unavailable attack, 2 = Onetime fail, 3 = Success
function NTA_Attack(target, firstorder)
{
switch(me.classid)
{
case NTC_CHAR_CLASS_AMAZON:
return NTA_AmazonAttackInt(target, firstorder);
case NTC_CHAR_CLASS_SORCERESS:
return NTA_SorceressAttackInt(target, firstorder);
case NTC_CHAR_CLASS_NECROMANCER:
return NTA_NecromancerAttackInt(target, firstorder);
case NTC_CHAR_CLASS_PALADIN:
return NTA_PaladinAttackInt(target, firstorder);
case NTC_CHAR_CLASS_BARBARIAN:
return NTA_BarbarianAttackInt(target, firstorder);
case NTC_CHAR_CLASS_DRUID:
return NTA_DruidAttackInt(target, firstorder);
case NTC_CHAR_CLASS_ASSASSIN:
return NTA_AssassinAttackInt(target, firstorder);
}
return 0;
}
// Internal function
function NTA_AmazonAttackPatternInt()
{
var _maxindex, _maxskill;
var _avgskilllevel = new Array();
_avgskilllevel[0] = me.GetSkill(35, false);
_avgskilllevel[1] = parseInt((me.GetSkill(31, false) + me.GetSkill(11, false) + me.GetSkill(21, false)) /3 );
_avgskilllevel[2] = me.GetSkill(26, false);
_maxindex = -1;
_maxskill = 0;
for(var i = 0 ; i < _avgskilllevel.length ; i++)
{
if(_avgskilllevel[i] > _maxskill)
{
_maxindex = i;
_maxskill = _avgskilllevel[i];
}
}
switch(_maxindex)
{
case 0: // Lightning Fury for Javazon
NTConfig_AttackSkill[1] = 35;
NTConfig_AttackSkill[2] = 35;
NTConfig_AttackSkill[3] = 35;
NTConfig_AttackSkill[4] = 35;
NTConfig_AttackSkill[5] = 35;
NTConfig_AttackSkill[6] = 35;
NTConfig_AttackSkill[7] = 24;
NTConfig_AttackSkill[8] = 35;
NTConfig_AttackSkill[9] = 35;
break;
case 1: // Freezing Arrow for Bowzon
NTConfig_AttackSkill[1] = 31;
NTConfig_AttackSkill[2] = 31;
NTConfig_AttackSkill[3] = 31;
NTConfig_AttackSkill[4] = 31;
NTConfig_AttackSkill[5] = 31;
NTConfig_AttackSkill[6] = 31;
NTConfig_AttackSkill[7] = 31;
NTConfig_AttackSkill[8] = 31;
NTConfig_AttackSkill[9] = 31;
break;
case 2: // Cold Arrow + Strafe for Bowzon
NTConfig_AttackSkill[0] = 11;
NTConfig_AttackSkill[1] = 26;
NTConfig_AttackSkill[2] = 26;
NTConfig_AttackSkill[3] = 26;
NTConfig_AttackSkill[4] = 26;
NTConfig_AttackSkill[5] = 26;
NTConfig_AttackSkill[6] = 26;
NTConfig_AttackSkill[7] = 22;
NTConfig_AttackSkill[8] = 26;
NTConfig_AttackSkill[9] = 26;
break;
}
return (NTConfig_AttackSkill[1] && NTConfig_AttackSkill[3]);
}
function NTA_AmazonAttackInt(target, firstorder)
{
var _primaryindex;
if(NTTMGR_CheckCurse(NTConfig_CheckSelfSafe&0x10, NTConfig_CheckMercSafe&0x10))
{
if(!NTTMGR_VisitTown())
return 0;
}
if(firstorder && NTConfig_AttackSkill[0] > 0 && NTA_GetResistance(target, _NTA_SkillDamage[0]) < 100)
{
if(GetDistance(me, target) > _NTA_SkillRange[0] || !CheckCollision(me, target, 4))
{
var _pos = me.GetOptimalAttackPos(target.areaid, target.x, target.y, _NTA_SkillRange[0], 4);
if(_pos)
NTM_MoveTo(target.areaid, _pos[0], _pos[1], 0);
}
if(!NTC_CastSkill(NTConfig_AttackSkill[0], _NTA_SkillHand[0], target))
return 2;
return 3;
}
_primaryindex = (target.spectype&0x0A) ? 1 : 3;
if(me.GetSkill(12, true) < 1 && target.spectype == 9)
{
if(!NTA_AmazonCastSkillInt(7, target))
return 2;
return 3;
}
if(NTA_GetResistance(target, _NTA_SkillDamage[_primaryindex]) <= 90)
{
if(!NTA_AmazonCastSkillInt(_primaryindex, target))
return 2;
return 3;
}
if(NTConfig_AttackSkill[5] > 0 && NTA_GetResistance(target, _NTA_SkillDamage[5]) <= 80)
{
if(!NTA_AmazonCastSkillInt(5, target))
return 2;
return 3;
}
if(NTConfig_AttackSkill[8] > 0)
{
if(!NTA_AmazonCastSkillInt(8, target))
return 2;
return 3;
}
if(NTA_GetResistance(target, _NTA_SkillDamage[_primaryindex]) < 100 || (_primaryindex == 1 && NTC_GetMerc()))
{
if(!NTA_AmazonCastSkillInt(_primaryindex, target))
return 2;
return 3;
}
return 1;
}
function NTA_AmazonCastSkillInt(index, target)
{
if(GetDistance(me, target) > _NTA_SkillRange[index] || !CheckCollision(me, target, 4))
{
var _pos = me.GetOptimalAttackPos(target.areaid, target.x, target.y, _NTA_SkillRange[index], 4);
if(_pos)
NTM_MoveTo(target.areaid, _pos[0], _pos[1], 0);
}
return NTC_CastSkill(NTConfig_AttackSkill[index], NTC_HAND_LEFT, target);
if(NTConfig_AttackSkill[index+1] > 0)
{
if(GetDistance(me, target) > _NTA_SkillRange[index+1] || !CheckCollision(me, target, 4))
{
var _pos = me.GetOptimalAttackPos(target.areaid, target.x, target.y, _NTA_SkillRange[index+1], 4);
if(_pos)
NTM_MoveTo(target.areaid, _pos[0], _pos[1], 0);
}
return NTC_CastSkill(NTConfig_AttackSkill[index+1], _NTA_SkillHand[index+1], target);
}
//for(var i = 0 ; i < 25 ; i++)
//{
// NTC_Delay(NTC_DELAY_FRAME);
//
// if(me.GetSkillStatus(NTConfig_AttackSkill[index]) != 8)
// break;
//}
}
function NTA_SorceressAttackPatternInt()
{
var _maxindex, _maxskill;
var _avgskilllevel = new Array();
_avgskilllevel[0] = parseInt((me.GetSkill(59, false)+me.GetSkill(39, false)+me.GetSkill(45, false)+me.GetSkill(55, false))/4);
_avgskilllevel[1] = parseInt((me.GetSkill(53, false)+me.GetSkill(38, false)+me.GetSkill(48, false)+me.GetSkill(49, false))/4);
_avgskilllevel[2] = parseInt((me.GetSkill(47, false)+me.GetSkill(36, false)+me.GetSkill(56, false)+me.GetSkill(64, false))/4);
_avgskilllevel[3] = parseInt((me.GetSkill(47, false)+me.GetSkill(36, false)+me.GetSkill(56, false))/3);
_maxindex = -1;
_maxskill = 0;
for(var i = 0 ; i < _avgskilllevel.length ; i++)
{
if(_avgskilllevel[i] > _maxskill)
{
_maxindex = i;
_maxskill = _avgskilllevel[i];
}
}
switch(_maxindex)
{
case 0: // Blizzard + Glacial Spike
NTConfig_AttackSkill[1] = 59;
NTConfig_AttackSkill[2] = 45;
NTConfig_AttackSkill[3] = 59;
NTConfig_AttackSkill[4] = 45;
break;
case 1: // Chain Lightning + Lightning
NTConfig_AttackSkill[1] = 49;
NTConfig_AttackSkill[3] = 53;
break;
case 2: // Fire Ball + Frozen Orb
NTConfig_AttackSkill[0] = 64;
NTConfig_AttackSkill[1] = 64;
NTConfig_AttackSkill[2] = 47;
NTConfig_AttackSkill[3] = 64;
NTConfig_AttackSkill[4] = 47;
break;
case 3: // Fire Ball + Meteor
NTConfig_AttackSkill[1] = 56;
NTConfig_AttackSkill[2] = 47;
NTConfig_AttackSkill[3] = 56;
NTConfig_AttackSkill[4] = 47;
break;
}
return (NTConfig_AttackSkill[1] && NTConfig_AttackSkill[3]);
}
function NTA_SorceressAttackInt(target, firstorder)
{
var _primaryindex;
if(NTTMGR_CheckCurse(NTConfig_CheckSelfSafe&0x10, NTConfig_CheckMercSafe&0x10))
{
if(!NTTMGR_VisitTown())
return 0;
}
if(firstorder && NTConfig_AttackSkill[0] > 0 && NTA_GetResistance(target, _NTA_SkillDamage[0]) < 100 && me.GetSkillStatus(NTConfig_AttackSkill[0]) != 8)
{
if(GetDistance(me, target) > _NTA_SkillRange[0] || !CheckCollision(me, target, 4))
{
var _pos = me.GetOptimalAttackPos(target.areaid, target.x, target.y, _NTA_SkillRange[0], 4);
if(_pos)
NTM_MoveTo(target.areaid, _pos[0], _pos[1], 0);
}
if(!NTC_CastSkill(NTConfig_AttackSkill[0], _NTA_SkillHand[0], target))
return 2;
return 3;
}
if(NTConfig_CastStatic < 100 && parseInt(target.hp*100/target.hpmax) > NTConfig_CastStatic && NTA_GetResistance(target, NTA_DAMAGE_LIGHTNING) <= 80 && (target.name == "Mephisto" || target.name == "Andariel" || target.name == "Baal" || target.name == "Diablo" || target.name == "Duriel" || target.name == "The Countess"))
{
var _staticlevel = NTC_GetSkillLevel(42);
if(_staticlevel > 0)
{
var _staticrange;
var _castx, _casty;
_staticrange = Math.floor((5+_staticlevel-1)*2/3);
if(GetDistance(me, target) > _staticrange || !CheckCollision(me, target, 6))
{
var _pos = me.GetOptimalAttackPos(target.areaid, target.x, target.y, _staticrange, 6);
if(_pos)
NTM_MoveTo(target.areaid, _pos[0], _pos[1], 0);
}
if(target.x < me.x)
_castx = me.x - 1;
else if(target.x > me.x)
_castx = me.x + 1;
else
_castx = me.x;
if(target.y < me.y)
_casty = me.y - 1;
else if(target.y > me.y)
_casty = me.y + 1;
else
_casty = me.y;
if(!CheckCollision(target.areaid, _castx, _casty, 1))
{
_castx = me.x;
_casty = me.y;
}
if(!NTC_CastSkill(42, NTC_HAND_RIGHT, _castx, _casty))
return 2;
return 3;
}
}
_primaryindex = (target.spectype&0x0A) ? 1 : 3;
if(NTA_GetResistance(target, _NTA_SkillDamage[_primaryindex]) <= 90)
{
if(!NTA_SorceressCastSkillInt(_primaryindex, target))
return 2;
return 3;
}
if(NTConfig_AttackSkill[5] > 0 && NTA_GetResistance(target, _NTA_SkillDamage[5]) <= 80)
{
if(!NTA_SorceressCastSkillInt(5, target))
return 2;
return 3;
}
if(NTA_GetResistance(target, _NTA_SkillDamage[_primaryindex]) < 100 || (_primaryindex == 1 && NTC_GetMerc()))
{
if(!NTA_SorceressCastSkillInt(_primaryindex, target))
return 2;
return 3;
}
return 1;
}
function NTA_SorceressCastSkillInt(index, target)
{
if(me.GetSkillStatus(NTConfig_AttackSkill[index]) != 8)
{
if(_castCount >= 3)
{
NTC_CastSkill(NTConfig_AttackSkill[3], _NTA_SkillHand[0], target)
_castCount = 0;
}
else
_castCount++;
if(GetDistance(me, target) > _NTA_SkillRange[index] || !CheckCollision(me, target, 4))
{
var _pos = me.GetOptimalAttackPos(target.areaid, target.x, target.y, _NTA_SkillRange[index], 4);
if(_pos)
NTM_MoveTo(target.areaid, _pos[0], _pos[1], 0);
}
return NTC_CastSkill(NTConfig_AttackSkill[index], _NTA_SkillHand[index], target);
}
if(NTConfig_AttackSkill[index+1] > 0)
{
if(GetDistance(me, target) > _NTA_SkillRange[index+1] || !CheckCollision(me, target, 4))
{
var _pos = me.GetOptimalAttackPos(target.areaid, target.x, target.y, _NTA_SkillRange[index+1], 4);
if(_pos)
NTM_MoveTo(target.areaid, _pos[0], _pos[1], 0);
}
return NTC_CastSkill(NTConfig_AttackSkill[index+1], _NTA_SkillHand[index+1], target);
}
for(var i = 0 ; i < 25 ; i++)
{
NTC_Delay(NTC_DELAY_FRAME);
if(me.GetSkillStatus(NTConfig_AttackSkill[index]) != 8)
break;
}
return false;
}
function NTA_NecromancerAttackPatternInt()
{
var _maxindex, _maxskill;
var _avgskilllevel = new Array();
_avgskilllevel[0] = me.GetSkill(84, false);
_maxindex = -1;
_maxskill = 0;
for(var i = 0 ; i < _avgskilllevel.length ; i++)
{
if(_avgskilllevel[i] > _maxskill)
{
_maxindex = i;
_maxskill = _avgskilllevel[i];
}
}
switch(_maxindex)
{
case 0:
NTConfig_AttackSkill[0] = 84;
NTConfig_AttackSkill[1] = 84;
NTConfig_AttackSkill[2] = 84;
NTConfig_AttackSkill[6] = 74;
break;
case 1:
NTConfig_AttackSkill[1] = 92;
NTConfig_AttackSkill[2] = 92;
NTConfig_AttackSkill[3] = 84;
NTConfig_AttackSkill[4] = 74;
NTConfig_AttackSkill[6] = 74;
break;
}
return (NTConfig_AttackSkill[1] && NTConfig_AttackSkill[3]);
}
function GetCurseState(skillid)
{
if(NTConfig_Curse == 66)
return 9;
if(NTConfig_Curse == 71)
return 23;
if(NTConfig_Curse == 76)
return 55;
if(NTConfig_Curse == 77)
return 56;
if(NTConfig_Curse == 81)
return 59;
if(NTConfig_Curse == 82)
return 58;
if(NTConfig_Curse == 86)
return 57;
if(NTConfig_Curse == 87)
return 60;
if(NTConfig_Curse == 91)
return 61;
}
function NTA_NecromancerAttackInt(target, firstorder)
{
var _primaryindex;
if(NTTMGR_CheckCurse(NTConfig_CheckSelfSafe&0x10, NTConfig_CheckMercSafe&0x10))
{
if(!NTTMGR_VisitTown())
return 0;
}
if(!target.GetState(GetCurseState()))
NTC_CastSkill(NTConfig_Curse, NTC_HAND_RIGHT, target)
if(target.name == "Lord De Seis")
_RevCount = _RevCount - 1;
if(firstorder && NTConfig_AttackSkill[0] > 0 && NTA_GetResistance(target, _NTA_SkillDamage[0]) < 100 && me.GetSkillStatus(NTConfig_AttackSkill[0]) != 8)
{
if(GetDistance(me, target) > _NTA_SkillRange[0] || !CheckCollision(me, target, 4))
{
var _pos = me.GetOptimalAttackPos(target.areaid, target.x, target.y, _NTA_SkillRange[0], 4);
if(_pos)
NTM_MoveTo(target.areaid, _pos[0], _pos[1], 0);
}
}
_primaryindex = (target.spectype&0x0A) ? 1 : 3;
if(NTA_GetResistance(target, _NTA_SkillDamage[_primaryindex]) <= 90)
{
if(!NTA_NecromancerCastSkillInt(_primaryindex, target))
return 2;
return 3;
}
if(NTConfig_AttackSkill[5] > 0 && NTA_GetResistance(target, _NTA_SkillDamage[5]) <= 80)
{
if(_SpearCount < 6 && target.name == "Achmel the Cursed" )
{
if(_SpearCount < 1)
NTM_WalkTo(me.x+3, me.y);
NTC_CastSkill(67, NTC_HAND_RIGHT, target);
_SpearCount++;
//Print(_SpearCount);
}
else if(target.name == "Horadrim Ancient")
{
NTM_MoveTo(target.areaid, target.x, target.y, 0);
NTC_PingDelay(1000);
}
else
{
NTA_NecromancerCastSkillInt(5, target)
return 2;
}
return 3;
}
if(NTA_GetResistance(target, _NTA_SkillDamage[_primaryindex]) < 100 || (_primaryindex == 1 && NTC_GetMerc()))
{
if(!NTA_NecromancerCastSkillInt(_primaryindex, target))
return 2;
return 3;
}
return 1;
}
function NTA_NecromancerCastSkillInt(index, target)
{
if(me.GetSkillStatus(NTConfig_AttackSkill[index]) != 8)
{
if(_castCount >= 3)
{
NTC_CastSkill(NTConfig_AttackSkill[6], _NTA_SkillHand[0], target)
_castCount = 0;
}
else
_castCount++;
if(GetDistance(me, target) > _NTA_SkillRange[index] || !CheckCollision(me, target, 4))
{
var _pos = me.GetOptimalAttackPos(target.areaid, target.x, target.y, _NTA_SkillRange[index], 4);
if(_pos)
NTM_MoveTo(target.areaid, _pos[0], _pos[1], 0);
}
return NTC_CastSkill(NTConfig_AttackSkill[index], _NTA_SkillHand[index], target);
}
if(NTConfig_AttackSkill[index+1] > 0)
{
if(GetDistance(me, target) > _NTA_SkillRange[index+1] || !CheckCollision(me, target, 4))
{
var _pos = me.GetOptimalAttackPos(target.areaid, target.x, target.y, _NTA_SkillRange[index+1], 4);
if(_pos)
NTM_MoveTo(target.areaid, _pos[0], _pos[1], 0);
}
return NTC_CastSkill(NTConfig_AttackSkill[index+1], _NTA_SkillHand[index+1], target);
}
for(var i = 0 ; i < 25 ; i++)
{
NTC_Delay(NTC_DELAY_FRAME);
if(me.GetSkillStatus(NTConfig_AttackSkill[index]) != 8)
break;
}
return false;
}
function NTA_PaladinAttackPatternInt()
{
var _maxindex, _maxskill;
var _avgskilllevel = new Array();
_avgskilllevel[0] = parseInt((me.GetSkill(112, false)+me.GetSkill(108, false)+me.GetSkill(115, false))/3);
_avgskilllevel[1] = parseInt((me.GetSkill(106, false)+me.GetSkill(96, false))/2);
_avgskilllevel[2] = parseInt((me.GetSkill(121, false)+me.GetSkill(101, false)+me.GetSkill(118, false))/3);
_maxindex = -1;
_maxskill = 0;
for(var i = 0 ; i < _avgskilllevel.length ; i++)
{
if(_avgskilllevel[i] > _maxskill)
{
_maxindex = i;
_maxskill = _avgskilllevel[i];
}
}
switch(_maxindex)
{
case 0: // Blessed Hammer
NTConfig_AttackSkill[1] = 112;
NTConfig_AttackSkill[2] = 113;
NTConfig_AttackSkill[3] = 112;
NTConfig_AttackSkill[4] = 113;
NTConfig_AttackSkill[5] = 101;
NTConfig_AttackSkill[6] = 113;
break;
case 1: // Zeal
NTConfig_AttackSkill[1] = 106;
NTConfig_AttackSkill[2] = 122;
NTConfig_AttackSkill[3] = 106;
NTConfig_AttackSkill[4] = 122;
break;
case 2: // Fist of the Heavens
NTConfig_AttackSkill[1] = 121;
NTConfig_AttackSkill[2] = 123;
NTConfig_AttackSkill[3] = 121;
NTConfig_AttackSkill[4] = 123;
break;
}
return (NTConfig_AttackSkill[1] && NTConfig_AttackSkill[3]);
}
function NTA_PaladinAttackInt(target, firstorder)
{
var _primaryindex;
if(NTTMGR_CheckCurse(NTConfig_CheckSelfSafe&0x10, NTConfig_CheckMercSafe&0x10))
{
if(!NTTMGR_VisitTown())
return 0;
}
if(firstorder && NTConfig_AttackSkill[0] > 0 && NTA_GetResistance(target, NTA_DAMAGE_MAGIC) < 100)
{
if(GetDistance(me, target) > _NTA_SkillRange[0] || !CheckCollision(me, target, 4))
{
var _pos = me.GetOptimalAttackPos(target.areaid, target.x, target.y, _NTA_SkillRange[0], 4);
if(_pos)
NTM_MoveTo(target.areaid, _pos[0], _pos[1], 0);
}
if(!NTC_CastSkill(NTConfig_AttackSkill[0], _NTA_SkillHand[0], target))
return 2;
return 3;
}
_primaryindex = (target.spectype&0x0A) ? 1 : 3;
if(NTA_GetResistance(target, NTA_DAMAGE_MAGIC) < 100)
{
if(_NTA_SkillRange[_primaryindex] < 4 && !CheckCollision(target.areaid, target.x, target.y, 1))
return 1;
if(!NTA_PaladinCastSkillInt(_primaryindex, target))
return 2;
return 3;
}
if(NTConfig_AttackSkill[5] > 0)
{
if(_NTA_SkillRange[5] < 4 && !CheckCollision(target.areaid, target.x, target.y, 1))
return 1;
if(!NTA_PaladinCastSkillInt(5, target))
return 2;
return 3;
}
return 1;
}
function NTA_PaladinCastSkillInt(index, target)
{
var _castx, _casty;
if(NTConfig_AttackSkill[index] == 112)
{
if(me.x-target.x < 1 || me.x-target.x > 2 || me.y-target.y < 1 || me.y-target.y > 2)
{
if(CheckCollision(target.areaid, target.x+2, target.y+2, 1))
NTM_MoveTo(target.areaid, target.x+2, target.y+2, 0);
else if(me.x-target.x < -4 || me.x-target.x > 2 || me.y-target.y < 0 || me.y-target.y > 2)
NTM_MoveTo(target.areaid, target.x-4, target.y, 0);
}
}
else
{
if(GetDistance(me, target) > _NTA_SkillRange[index] || !CheckCollision(me, target, 4))
{
var _pos = me.GetOptimalAttackPos(target.areaid, target.x, target.y, _NTA_SkillRange[index], 4);
if(_pos)
NTM_MoveTo(target.areaid, _pos[0], _pos[1], 0);
}
}
if(NTConfig_AttackSkill[index+1] > 0)
NTC_PutSkill(NTConfig_AttackSkill[index+1], NTC_HAND_RIGHT);
if(NTConfig_AttackSkill[index] == 101)
{
if(GetDistance(me, target) > 20 || !CheckCollision(me, target, 4))
{
var _pos = me.GetOptimalAttackPos(target.areaid, target.x, target.y, 10, 4);
if(_pos)
NTM_MoveTo(target.areaid, _pos[0], _pos[1], 0);
}
if(_holyCount < 1)
{
NTM_WalkTo(me.x-3,me.y);
_holyCount++;
}
else
{
NTM_WalkTo(me.x+3,me.y);
_holyCount--;
}
for(var i = 0; i < 5; i++)
NTC_CastSkill(101, NTC_HAND_LEFT, target);
return;
}
else if(target.name == "Stygian Doll")
{
_castx = target.x > me.x ? target.x+3 : target.x-3;
_casty = target.y > me.y ? target.y+3 : target.y-3;
NTM_MoveTo(target.areaid, _castx, _casty,0);
return NTC_CastSkill(101, NTC_HAND_LEFT, target);
}
else
return NTC_CastSkill(NTConfig_AttackSkill[index], _NTA_SkillHand[index], target);
}
function NTA_BarbarianAttackPatternInt()
{
var _maxindex, _maxskill;
var _avgskilllevel = new Array();
_avgskilllevel[0] = me.GetSkill(151, false);
_maxindex = -1;
_maxskill = 0;
for(var i = 0 ; i < _avgskilllevel.length ; i++)
{
if(_avgskilllevel[i] > _maxskill)
{
_maxindex = i;
_maxskill = _avgskilllevel[i];
}
}
switch(_maxindex)
{
case 0: // Whirlwind
NTConfig_AttackSkill[1] = 151;
NTConfig_AttackSkill[3] = 151;
NTConfig_AttackSkill[5] = 152;
break;
}
return (NTConfig_AttackSkill[1] && NTConfig_AttackSkill[3]);
}
function NTA_BarbarianAttackInt(target, firstorder)
{
var _primaryindex;
if(NTTMGR_CheckCurse(NTConfig_CheckSelfSafe&0x10, NTConfig_CheckMercSafe&0x10))
{
if(!NTTMGR_VisitTown())
return 0;
}
if(firstorder && NTConfig_AttackSkill[0] > 0 && NTA_GetResistance(target, _NTA_SkillDamage[0]) < 100)
{
if(GetDistance(me, target) > _NTA_SkillRange[0] || !CheckCollision(me, target, 4))
{
var _pos = me.GetOptimalAttackPos(target.areaid, target.x, target.y, _NTA_SkillRange[0], 4);
if(_pos)
NTM_MoveTo(target.areaid, _pos[0], _pos[1], 0);
}
if(!NTC_CastSkill(NTConfig_AttackSkill[0], _NTA_SkillHand[0], target))
return 2;
return 3;
}
_primaryindex = (target.spectype&0x0A) ? 1 : 3;
if(NTA_GetResistance(target, _NTA_SkillDamage[_primaryindex]) < 100)
{
if((_NTA_SkillRange[_primaryindex] < 4 || NTConfig_AttackSkill[_primaryindex] == 151) && !CheckCollision(target.areaid, target.x, target.y, 1))
return 1;
if(!NTA_BarbarianCastSkillInt(_primaryindex, target))
return 2;
return 3;
}
if(NTConfig_AttackSkill[5] > 0 && NTA_GetResistance(target, _NTA_SkillDamage[5]) < 100)
{
if((_NTA_SkillRange[5] < 4 || NTConfig_AttackSkill[5] == 151) && !CheckCollision(target.areaid, target.x, target.y, 1))
return 1;
if(!NTA_BarbarianCastSkillInt(5, target))
return 2;
return 3;
}
return 1;
}
function NTA_BarbarianCastSkillInt(index, target)
{
if(NTConfig_AttackSkill[index] == 151)
{
var _castx, _casty;
if(GetDistance(me, target) > _NTA_SkillRange[index] || !CheckCollision(me, target, 5))
{
var _pos = me.GetOptimalAttackPos(target.areaid, target.x, target.y, _NTA_SkillRange[index], 5);
if(_pos)
NTM_MoveTo(target.areaid, _pos[0], _pos[1], 0);
}
_castx = target.x > me.x ? target.x+3 : target.x-3;
_casty = target.y > me.y ? target.y+3 : target.y-3;
return NTC_CastSkill(NTConfig_AttackSkill[index], _NTA_SkillHand[index], _castx, _casty);
}
if(target.name == "Baal" || target.name == "Diablo" || target.name == "Mephisto")
{
if(GetDistance(me, target) > 3 || !CheckCollision(me, target, 4))
{
var _pos = me.GetOptimalAttackPos(target.areaid, target.x, target.y, 3, 4);
if(_pos)
NTM_MoveTo(target.areaid, _pos[0], _pos[1], 0);
}
return NTC_CastSkill(154, NTC_HAND_RIGHT, target);
}
else
{
if(GetDistance(me, target) > _NTA_SkillRange[index] || !CheckCollision(me, target, 4))
{
var _pos = me.GetOptimalAttackPos(target.areaid, target.x, target.y, _NTA_SkillRange[index], 4);
if(_pos)
NTM_MoveTo(target.areaid, _pos[0], _pos[1], 0);
}
return NTC_CastSkill(NTConfig_AttackSkill[index], NTC_HAND_LEFT, target);
}
}
function NTA_DruidAttackPatternInt()
{
var _maxindex, _maxskill;
var _avgskilllevel = new Array();
_avgskilllevel[0] = me.GetSkill(245, false);
_maxindex = -1;
_maxskill = 0;
for(var i = 0 ; i < _avgskilllevel.length ; i++)
{
if(_avgskilllevel[i] > _maxskill)
{
_maxindex = i;
_maxskill = _avgskilllevel[i];
}
}
switch(_maxindex)
{
case 0: //
NTConfig_AttackSkill[1] = 245;
NTConfig_AttackSkill[2] = 245;
NTConfig_AttackSkill[3] = 245;
NTConfig_AttackSkill[4] = 245;
NTConfig_AttackSkill[5] = 245;
NTConfig_AttackSkill[6] = 245;
break;
}
return (NTConfig_AttackSkill[1] && NTConfig_AttackSkill[3]);
}
function NTA_DruidAttackInt(target, firstorder)
{
var _primaryindex;
if(NTTMGR_CheckCurse(NTConfig_CheckSelfSafe&0x10, NTConfig_CheckMercSafe&0x10))
{
if(!NTTMGR_VisitTown())
return 0;
}
if(firstorder && NTConfig_AttackSkill[0] > 0 && NTA_GetResistance(target, _NTA_SkillDamage[0]) < 100)
{
if(GetDistance(me, target) > NTConfig_AttackSkill[0] || !CheckCollision(me, target, 4))
{
var _pos = me.GetOptimalAttackPos(target.areaid, target.x, target.y, _NTA_SkillRange[index], 4);
if(_pos)
NTM_MoveTo(target.areaid, _pos[0], _pos[1], 0);
}
if(!NTC_CastSkill(NTConfig_AttackSkill[0], _NTA_SkillHand[0], target))
return 2;
return 3;
}
_primaryindex = (target.spectype&0x0A) ? 1 : 3;
if(me.GetSkill(245, true) > 1)
if(target.name == "Andariel" || target.name == "Baal" || target.name == "Mephisto" || target.name == "Diablo")
{
if(!NTA_DruidCastSkillIntNear(_primaryindex, target))
return 2;
return 3;
}
if(NTA_GetResistance(target, _NTA_SkillDamage[_primaryindex]) <= 90)
{
if(!NTA_DruidCastSkillInt(_primaryindex, target))
return 2;
return 3;
}
if(NTConfig_AttackSkill[5] > 0 && NTA_GetResistance(target, _NTA_SkillDamage[5]) <= 80)
{
if(!NTA_DruidCastSkillInt(5, target))
return 2;
return 3;
}
if(NTA_GetResistance(target, _NTA_SkillDamage[index]) < 100 || (_primaryindex == 1 && NTC_GetMerc()))
{
if(!NTA_DruidCastSkillInt(_primaryindex, target))
return 2;
return 3;
}
return 1;
}
function NTA_DruidCastSkillIntNear(index, target)
{
if(GetDistance(me, target) > 3 || !CheckCollision(me, target, 4))
NTM_MoveTo(target.areaid, target.x, target.y, 0);
return NTC_CastSkill(NTConfig_AttackSkill[index], _NTA_SkillHand[index], target);
if(NTConfig_AttackSkill[index+1] > 0)
{
if(GetDistance(me, target) > 3 || !CheckCollision(me, target, 4))
{
var _pos = me.GetOptimalAttackPos(target.areaid, target.x, target.y, 3, 4);
if(_pos)
NTM_MoveTo(target.areaid, _pos[0], _pos[1], 0);
}
return NTC_CastSkill(NTConfig_AttackSkill[index+1], _NTA_SkillHand[index+1], target);
}
}
function NTA_DruidCastSkillInt(index, target)
{
if(GetDistance(me, target) > _NTA_SkillRange[index] || !CheckCollision(me, target, 4))
{
var _pos = me.GetOptimalAttackPos(target.areaid, target.x, target.y, _NTA_SkillRange[index], 4);
if(_pos)
NTM_MoveTo(target.areaid, _pos[0], _pos[1], 0);
}
if(!me.GetState(139))
NTC_CastSkill(223, NTC_HAND_RIGHT) // Werewolf
else if(!me.GetState(140))
NTC_CastSkill(228, NTC_HAND_RIGHT) // Werebear
return NTC_CastSkill(NTConfig_AttackSkill[index], _NTA_SkillHand[index], target);
if(NTConfig_AttackSkill[index+1] > 0)
{
if(GetDistance(me, target) > _NTA_SkillRange[index+1] || !CheckCollision(me, target, 4))
{
var _pos = me.GetOptimalAttackPos(target.areaid, target.x, target.y, _NTA_SkillRange[index+1], 4);
if(_pos)
NTM_MoveTo(target.areaid, _pos[0], _pos[1], 0);
}
return NTC_CastSkill(NTConfig_AttackSkill[index+1], _NTA_SkillHand[index+1], target);
}
}
function NTA_AssassinAttackPatternInt()
{
var _maxindex, _maxskill;
var _avgskilllevel = new Array();
_avgskilllevel[0] = me.GetSkill(271, false);
_maxindex = -1;
_maxskill = 0;
for(var i = 0 ; i < _avgskilllevel.length ; i++)
{
if(_avgskilllevel[i] > _maxskill)
{
_maxindex = i;
_maxskill = _avgskilllevel[i];
}
}
switch(_maxindex)
{
case 0: // Lightning Sentry + Fire Blast + Physical Hammer
NTConfig_AttackSkill[1] = 271;
NTConfig_AttackSkill[3] = 251;
NTConfig_AttackSkill[5] = 253;
break;
}
return (NTConfig_AttackSkill[1] && NTConfig_AttackSkill[3]);
}
function NTA_AssassinAttackInt(target, firstorder)
{
var _primaryindex;
if(NTTMGR_CheckCurse(NTConfig_CheckSelfSafe&0x04, NTConfig_CheckMercSafe&0x04))
{
if(!NTTMGR_VisitTown())
return 0;
}
if(firstorder && NTConfig_AttackSkill[0] > 0 && NTA_GetResistance(target, _NTA_SkillDamage[0]) < 100)
{
if(GetDistance(me, target) > _NTA_SkillRange[15] || !CheckCollision(me, target, 10))
{
var _pos = me.GetOptimalAttackPos(target.areaid, target.x, target.y, _NTA_SkillRange[0], 4);
if(_pos)
NTM_MoveTo(target.areaid, _pos[0], _pos[10], 0);
}
if(!NTC_CastSkill(NTConfig_AttackSkill[0], _NTA_SkillHand[0], target))
return 2;
return 3;
}
_primaryindex = (target.spectype&0x0A) ? 1 : 3;
if(NTA_GetResistance(target, _NTA_SkillDamage[_primaryindex]) < 100)
{
if((_NTA_SkillRange[_primaryindex] < 4 || NTConfig_AttackSkill[_primaryindex] == 271) && !CheckCollision(target.areaid, target.x, target.y, 1))
return 1;
if(!NTA_AssassinCastSkillInt(_primaryindex, target))
return 2;
return 3;
}
if(NTConfig_AttackSkill[5] > 0 && NTA_GetResistance(target, _NTA_SkillDamage[5]) < 100)
{
if((_NTA_SkillRange[5] < 4 || NTConfig_AttackSkill[5] == 271) && !CheckCollision(target.areaid, target.x, target.y, 1))
return 1;
if(!NTA_AssassinCastSkillInt(5, target))
return 2;
return 3;
}
return 1;
}
function NTA_AssassinCastSkillInt(index, target)
{
if(NTConfig_AttackSkill[index] == 271)
{
var _castx, _casty;
if(GetDistance(me, target) > _NTA_SkillRange[300] || !CheckCollision(me, target, 5))
{
var _pos = me.GetOptimalAttackPos(target.areaid, target.x, target.y, _NTA_SkillRange[index], 5);
if(_pos)
NTM_MoveTo(target.areaid, _pos[1], _pos[5], 0);
}
_castx = target.x > me.x ? target.x+3 : target.x-3;
_casty = target.y > me.y ? target.y+3 : target.y-3;
return NTC_CastSkill(NTConfig_AttackSkill[index], _NTA_SkillHand[index], _castx, _casty);
}
if(GetDistance(me, target) > _NTA_SkillRange[index] || !CheckCollision(me, target, 4))
{
var _pos = me.GetOptimalAttackPos(target.areaid, target.x, target.y, _NTA_SkillRange[index], 4);
if(_pos)
NTM_MoveTo(target.areaid, _pos[1], _pos[5], 0);
}
return NTC_CastSkill(NTConfig_AttackSkill[index], _NTA_SkillHand[index], target);
}
function NTA_CheckForCloseMonsters(range)
{
if(range < 1 || arguments.length < 1)
return false;
var _monstersClose = false;
var _checkMonster = NTC_FindUnit(NTC_UNIT_MONSTER);
if(_checkMonster)
{
do
{
if(_checkMonster.IsAttackable() && GetDistance(me.x, me.y, _checkMonster.x, _checkMonster.y) < range && NTA_IsValidMonster(_checkMonster))
{
_monstersClose = true;
break;
}
} while(_checkMonster.GetNext());
}
return _monstersClose;
}
function NTA_FindItem(range)
{
var _corpse;
var _orgx;
var _orgy;
var _startTick;
var _reposition = false;
if(me.classid != NTC_CHAR_CLASS_BARBARIAN || NTC_GetSkillLevel(142) < 1)
return false;
if(arguments.length < 1 || !range)
range = 25;
_corpse = NTC_FindUnit(NTC_UNIT_MONSTER);
_orgx = me.x;
_orgy = me.y;
NTC_PingDelay(100);
NTC_SwapWeapons(2);
if(_corpse)
{
do
{
if(GetDistance(_orgx, _orgy, _corpse.x, _corpse.y) <= range && NTA_CheckLootStatus(_corpse) && NTA_IsLootable(_corpse.classid))
{
if(GetDistance(me.x, me.y, _corpse.x, _corpse.y) >= 8)
{
if(!NTM_MoveTo(me.areaid, _corpse.x, _corpse.y))
continue;
}
_startTick = GetTickCount();
_reposition = false;
while(NTA_CheckLootStatus(_corpse) && !_corpse.IsAttackable())
{
NTC_CastSkill(142, NTC_HAND_RIGHT, _corpse);
NTC_PingDelay(50);
if(GetTickCount() >= _startTick + 1000 && !_reposition) // repositioning after 1sec
{
_reposition = true;
if(!NTM_MoveTo(me.areaid, _corpse.x, _corpse.y))
break;
}
if(GetTickCount() >= _startTick + 2500) // skipping monster after 2.5sec
{
if(me.mp < 10)
{
Print("Lack of ÿc3Manaÿc0!");
if(NTConfig_BuyPotsIfLackOfMana)
{
if(NTTMGR_VisitTown())
NTC_SwapWeapons(2);
}
break;
}
var _filehandle = FileOpen("FailedtoLoot.txt", 2);
var _dateString = new Date().toLocaleFormat("%a %m/%d/%y %H:%M:%S");
if(_filehandle)
{
var _states = "States:: ";
for(var i = 0; i < 144; i++)
{
if(_corpse.GetState(i))
_states += "State(" + i + "): " + _corpse.GetState(i) + "<--> ";
}
_filehandle.WriteLine("[" + _dateString + "] Could not loot: " + _corpse.name +" [" + _corpse.classid + "] (Location: " + me.areaid + ") " + _states);
_filehandle.Close();
}
Print("ÿc;Could not loot: " + _corpse.name +" [" + _corpse.classid + "] <Mode: " + _corpse.mode + "> (Location: " + me.areaid + ")");
break;
}
}
/*if(GetTickCount() < _startTick + 2000)
NTC_SendMsgToScript("NTBotGame.ntj", "SET_LOOTED_NULL");*/
}
} while(_corpse.GetNext());
NTC_SwapWeapons(0);
NTC_PingDelay(100);
NTSI_PickItems();
return true;
}
return false;
}
function NTA_CheckForCloseMonsters(range)
{
if(range < 1 || arguments.length < 1)
return false;
var _monstersClose = false;
var _checkMonster = NTC_FindUnit(NTC_UNIT_MONSTER);
if(_checkMonster)
{
do
{
if(_checkMonster.IsAttackable() && GetDistance(me.x, me.y, _checkMonster.x, _checkMonster.y) < range && NTA_IsValidMonster(_checkMonster))
{
_monstersClose = true;
break;
}
} while(_checkMonster.GetNext());
}
return _monstersClose;
}
function NTA_CheckLootStatus(monsterunit)
{
if(!monsterunit.GetState(107) // Shattered
&& !monsterunit.GetState(104) // Corpse Explosion
&& !monsterunit.GetState(118) // Already Looted/Unlootable
&& (monsterunit.hp <= 0 || monsterunit.mode == 0 || monsterunit.mode == 12)) // Dead
return true;
else
return false;
}
function NTA_IsLootable(classid)
{
switch(classid)
{
case 151: // An evil force
case 156: // Andariel
case 180: // Sand Maggot Young
case 181: // Rock Worm Young
case 182: // Devourer Young
case 183: // Giant Lamprey Young
case 184: // World Killer Young
case 190: // Sand Maggot Egg
case 191: // Rock Worm Egg
case 192: // Devourer Egg
case 193: // Giant Lamprey Egg
case 194: // World Killer Egg
case 206: // Fould Crow Nest
case 207: // Blood Hawk Nest
case 208: // Black Vulture Nest
case 209: // Cloud Stalker Nest
case 221: // Duriel
case 227: // Maggot
case 228: // Mummy Generator
case 234: // Flying Scimitar
case 242: // Mephisto
case 243: // Diablo
case 250: // Summoner
case 258: // Water Watcher Limb
case 259: // River Stalker Limb
case 260: // Sygain Watcher Limb
case 261: // Water Watcher Head
case 262: // River Stalker Head
case 263: // Sygain Watcher Head
case 267: // Blood Raven
case 269: // An evil force
case 270: // Rogue Scout (== Merc)
case 273: // Gargoyle Trap
case 289: // Clay Golem
case 290: // Blood Golem
case 291: // Iron Golem
case 292: // Fire Golem
case 301: // Flesh Beast
case 302: // Stygian Dog
case 303: // Grotesque Wyrm
case 318: // An Evil Force
case 326: // A Trap
case 327: // A Trap
case 328: // A Trap
case 329: // A Trap
case 330: // A Trap
case 334: // Sucker Nest
case 335: // Fleeder Nest
case 336: // Blood Hook Nest
case 337: // Blood Wing Nest
case 338: // Act 2 guard (== Merc)
case 348: // Turret
case 349: // Turret
case 350: // Turret
case 351: // Hydra
case 352: // Hydra
case 353: // Hydra
case 354: // A Trap
case 356: // Dopplezon
case 357: // Valkyrie
case 359: // Iron Wolf (== Merc)
case 366: // Compelling Orb
case 369: // A Trap
case 371: // Lightning Spire
case 372: // Fire Tower
case 403: // Traped Soul
case 404: // Traped Soul
case 406: // Izual
case 410: // Wake Of Destruction
case 411: // Charged Bolt Sentry
case 412: // Lightning Sentry
case 413: // Blade Creeper
case 414: // Invisible Pet
case 415: // Inferno Sentry
case 416: // Death Sentry
case 417: // Shadow Warrior
case 418: // Shadow Master
case 419: // Druid Hawk
case 420: // Druid Spirit Wolf
case 421: // Druid Fenris
case 422: // Spirit of Barbs
case 423: // Heart Of Wolverine
case 424: // Oak Sage
case 425: // Druid Plague Poppy
case 426: // Druid Cycle of Life
case 427: // Vine Creature
case 428: // Druid Bear
case 429: // Eagle
case 430: // Wolf
case 431: // Bear
case 432: // Barricaded Door
case 433: // Barricaded Door
case 434: // Prison Door
case 435: // Barricaded Door
case 461: // Fanatic Minion
case 462: // Beserk Slayer
case 463: // Consumed Fire Boar
case 464: // Consumed Ice Boar
case 465: // Frenzied Hell Spawn
case 466: // Frenzied Hell Spawn
case 467: // Insane Hell Spawn
case 468: // Insane Ice Spawn
case 497: // Catapult
case 498: // Catapult
case 499: // Catapult
case 500: // Catapult
case 501: // Frozen Horror 1
case 502: // Frozen Horror 2
case 503: // Frozen Horror 3
case 504: // Frozen Horror 4
case 505: // Frozen Horror 5
case 516: // Catapult
case 517: // Catapult
case 518: // Catapult
case 519: // Catapult
case 522: // Barbarian Fighter
case 523: // Barbarian Fighter
case 524: // Barricade Wall Right
case 525: // Barricade Wall Left
case 526: // Nihlatak
case 528: // Evil Hut
case 535: // Barbarian Fighter
case 536: // Barbarian Fighter
case 537: // Ancient Statue 1
case 538: // Ancient Statue 2
case 539: // Ancient Statue 3
case 540: // Ancient Barbarian 1
case 541: // Ancient Barbarian 2
case 542: // Ancient Barbarian 3
case 543: // Baal Throne
case 544: // Baal Crab
case 545: // Baal Taunt
case 551: // Pain Worm
case 552: // Pain Worm
case 553: // Pain Worm
case 554: // Pain Worm
case 555: // Pain Worm
case 556: // Bunny
case 559: // Baal Crab to Stairs
case 560: // Hireling
case 561: // Hireling
case 562: // Baal Tentacle
case 563: // Baal Tentacle
case 564: // Baal Tentacle
case 565: // Baal Tentacle
case 566: // Baal Tentacle
case 567: // Injured Barbarian
case 568: // Injured Barbarian
case 569: // Injured Barbarian
case 570: // Baal Crab Clone
case 571: // Baals Minions
case 572: // Baals Minionse
case 573: // Baals Minions
case 574: // Worldstone Effect
case 662: // Flayer Shaman
return false;
break;
default:
return true;
break;
}
}
function NTTMGR_TownChick(simple)
{
var _LifeMax, _ManaMax;
_LifeMax = me.hpmax;
_ManaMax = me.mpmax;
if(NTConfig_TownChicken > 0)
{
if(parseInt(me.hp*100/_LifeMax) < NTConfig_TownChicken)
{
NTC_SendLogToOOG(NTC_LOG_COMMON, "ÿE00000TownChicken")
NTTMGR_VisitTown()
}
}
}
function NTTMGR_TeleChick(simple)
{
var _LifeMax, _ManaMax;
_LifeMax = me.hpmax;
_ManaMax = me.mpmax;
if(NTConfig_TeleChicken > 0)
{
if(parseInt(me.hp*100/_LifeMax) < NTConfig_TeleChicken)
{
NTC_SendLogToOOG(NTC_LOG_COMMON, "ÿE00000TeleChicken")
NTM_MoveTo(me.areaid, me.x+30, me.y+30);
NTC_Delay(4500);
NTM_MoveTo(me.areaid, me.x-30, me.y-30);
}
}
}