Quote:
Originally Posted by xBioK1ngz
PlayerOPK Struct Methode
Code:
/* WarRock International Structs */
/* Date: 09.11.2011 */
/* State: Fully Updated */
/* Made By: xBioK1ngz */
struct CPlayer
{
CHAR xJumpToAdress0[0xC43C];//0x00
FLOAT NoRecoilX;//0xC43C
FLOAT NoRecoilY;//0xC440
FLOAT NoRecoilZ;//0xC444
CHAR xJumpToAdress2[0x3CB0];//0xC448
FLOAT PlayerSpeed;//0x100F8
FLOAT NoSpread;//0x100FC
CHAR xJumpToAdress3[0xC0];//0x10100
FLOAT ViewX;//0x101C0
FLOAT ViewY;//0x101C4
FLOAT ViewZ;//0x101C8
CHAR xJumpToAdress4[0xFC];//0x101CC
FLOAT NoFallDamage;//0x102C8
CHAR xJumpToAdress5[0x14];//0x102CC
FLOAT PosX;//0x102E0
CHAR xJumpToAdress6[0x4];//0x102E4
FLOAT PosY;//0x102E8
CHAR xJumpToAdress7[0x4];//0x102EC
FLOAT PosZ;//0x102D0
CHAR xJumpToAdress8[0x10C];//0x102D4
};
struct CPlayerBase
{
CPlayer* p_Local;//0x9E57D4
CHAR xJumpToAdress0[0x11D9D0];//0x9E57D8
CPlayer** p_Global;//0xB031A8
}*p_Player = (CPlayerBase*)0x9E57D4;
Code:
INT CH_PlayerOPK;
VOID cPlayerHacks()
{
if ( p_Player->p_Local )
{
if ( CH_PlayerOPK )
{
for (int MaxPlayer = 0; MaxPlayer < 32; MaxPlayer++)
{
p_Player->p_Global[MaxPlayer]->PosX = 0;
p_Player->p_Global[MaxPlayer]->PosY = 0;
p_Player->p_Global[MaxPlayer]->PosZ = 0;
}
}
}
}
PlayerOPK Offset Methode
Code:
INT CH_PlayerOPK;
VOID cPlayerHacks()
{
DWORD dwServerPtr = *(DWORD*)0x9E5770;//Serverpointer
if ( dwServerPtr != 0 )
{
if ( CH_PlayerOPK )
{
*(INT*)(dwServerPtr+0x160F8) = 0;//Serverpointer OPK Offset
}
}
}
PlayerOPK Asm Methode
Code:
INT CH_PlayerOPK;
VOID cPlayerHacks()
{
if ( CH_PlayerOPK )
{//I dont have the Asm OPK Addys!
memcpy((VOID*)(ADR_ASM_OPK_1),(PBYTE)"\x90\x90\x90\x90\x90\x90",6);//Asm OPK 1
memcpy((VOID*)(ADR_ASM_OPK_2),(PBYTE)"\x90\x90\x90\x90\x90\x90",6);//Asm OPK 2
memcpy((VOID*)(ADR_ASM_OPK_3),(PBYTE)"\x90\x90\x90\x90\x90\x90",6);//Asm OPK 3
}
}
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Warum hast du(CyberRazzer) wieder nen neuen Namen?
Ich glaube echt du hast ADS.
p_Player->p_Global[MaxPlayer]->PosX = 0;
p_Player->p_Global[MaxPlayer]->PosY = 0;
p_Player->p_Global[MaxPlayer]->PosZ = 0;
Das sollte eig. einen Serverkick verursachen ;)
e:/ Nice, das hier ist der Addy sammelthread xD?
Cool, wie unübersichtlich^^