Frei schnauze:
Teste es mal ;D
Code:
if(GlassWalls == 1)
{
if(Stride == 36 || 32)
{
pDevice->SetRenderState(D3DRS_ZENABLE, D3DZB_FALSE);
}
else
{
pDevice->SetRenderState(D3DRS_ZENABLE, TRUE);
}
}