Quote:
Originally Posted by logicdoor
Does anybody know how to make the following functions work?
CancelAction () - won't cancel if enemy skill has too short activation time (for example can't use this to prevent rupts), anyone got any ideas? I know some cancel bots exist out there but never seen one here. If anyone has some useful ideas, let me know.
ChangeWeaponSet () - this doesn't seem to do anything
Are the May headers outdated?
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Function CancelAction() is used to stop an action chain that you have already set in motion... it doesn't have anything to do with the enemies skill and is not used to prevent rupts…
ChangeWeaponSet() works fine...
FUNC CHANGEWEAPONSET($ASET)
RETURN PERFORMACTION(128 + $ASET, 30)
ENDFUNC
See the post about May 1st changes in this section. (Function performaction second arguments were increased by six.)