[OPEN SOURCE PROJECT] NosOpen

04/06/2017 20:17 Kaisil#1501
anyone can give me the code for command %GetExp ?
04/07/2017 13:47 Blowa#1502
Quote:
Originally Posted by xSensitivex View Post
Please stop to be a crying fanboy because someone stole the loli it's annoying to see what for a bullshit you write here.
1. Tell me where the fuck you got the information that nostayle is stopped just because you can't find anything on epvp does not mean that it's not there.
2. 2 years and they still don't have all basics while you can finish a nostale server in something like 4 month? And the source still sucks on Performance since it's got published :rolleyes:

and you still don't get it with Linux
Open Source != need to be shit

But yea

:awesome:
Don't talk like if you were understanding every single patterns they are using in the emulator :).

As far as I know, yeah, in 4 month with school and others things (a life) you can't get a respectable emulator (with generic pattern).

The only thing everyone can confirm is that OpenNos is designed to be future proof (there is a real conception behind it, which has some missing parts) but i've not seen any emulator that beat their conception.

Go back to your "C++ development" without kind of knowledge.

Little kid.

From Blowa with Love <3
04/07/2017 14:11 Liihes#1503
If you could stop spam this thread with kiddical shit, I'd like to show something.

Quote:
Originally Posted by 0Lucifer0 View Post
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This is the sample for the ts1 but it could be changed a little in the next weeks

So far so good, I've finished the GUI & 80% of the logic for creating Timespace XML.
Just the Room Definition is still in work, I'm thinking 'bout doing this graphical.
Atm its not really fancy, but the code is clean & reuseable.

Here some results (2 lazy 2 upload more.)
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04/07/2017 14:16 0Lucifer0#1504
Btw c++ is shitty, even Stallman, Torvalds, Kernighan think it is horrible language (opposite to C witch is very different from c++. If you think both Linux and c++ are Nice you wrong because only 1 of those is good designed.
Interesting to see someone talk about month.. in real development we talk about man-day because 4month 24/24 7/7 is not the same as 4month 10min per weeks. I was interesting about your knowledge so I searched about you xsensitivex and I didn't found anything that will take more than 1 man-day to do. So know you want to teach me something just try to understand things like ORM/DAO/DTO/FACTORY. But I have clearly no idea why I loose my time with you because all you know is "shitty shit shit shit" without any argument. It Seems that there is an huge gap between you and me in term of knowledge. And im quite sure that you don't studied dev and don't have a job in a real dev company. The truth is if you were at list skilled you will proof it by rewrite functions with trouble performance but I'm quite sure you won't. Don't even take time to answer to this message we all already know that you will answer something with at list words "shit" "performance" "kid". So now go Google all design pattern and technology opennos use and come back when you will understand that you totally wrong. Thanks.

Édit : @[Only registered and activated users can see links. Click Here To Register...] Nice ;) but you shouldn't use the map amount because just need to define each maps ;) you should use a grid system to place maps and use the grid or image of each maps ;)
04/07/2017 14:33 Liihes#1505
Quote:
Originally Posted by 0Lucifer0 View Post
Édit : @[Only registered and activated users can see links. Click Here To Register...] Nice ;) but you shouldn't use the map amount because just need to define each maps ;) you should use a grid system to place maps and use the grid or image of each maps ;)
Ye, was just for testing. Im thinking about a graphical Map with Mapobjects (Each Room = 1 Object) you're able to click & change their attributes. Also you could move them like the TS is build. Would be like a TS Guide & Builder all in one.

Edit:
Probably I wont continue the work until the 24.04, not @ home.
04/07/2017 16:03 m4x1k1nnq#1506
Quote:
Originally Posted by Liihes View Post
Here some results (2 lazy 2 upload more.)
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Nice, but I agree Lucifer. It's even more complicated than a Grid because you'd need to make the Leavers spawn Monsters AND close / open other Rooms. Also you don't have to forget that some Rooms have a specific Amount of Time.

But I guess you can do that, nice work until now :)
04/07/2017 16:21 Marvin341#1507
Quote:
Originally Posted by Liihes View Post
If you could stop spam this thread with kiddical shit, I'd like to show something.




So far so good, I've finished the GUI & 80% of the logic for creating Timespace XML.
Just the Room Definition is still in work, I'm thinking 'bout doing this graphical.
Atm its not really fancy, but the code is clean & reuseable.

Here some results (2 lazy 2 upload more.)
[Only registered and activated users can see links. Click Here To Register...]
[Only registered and activated users can see links. Click Here To Register...]
[Only registered and activated users can see links. Click Here To Register...]
Looks awesome !
04/07/2017 16:28 FI0w#1508
Quote:
Originally Posted by 0Lucifer0 View Post
Btw c++ is shitty, even Stallman, Torvalds, Kernighan think it is horrible language (opposite to C witch is very different from c++. If you think both Linux and c++ are Nice you wrong because only 1 of those is good designed.
Interesting to see someone talk about month.. in real development we talk about man-day because 4month 24/24 7/7 is not the same as 4month 10min per weeks. I was interesting about your knowledge so I searched about you xsensitivex and I didn't found anything that will take more than 1 man-day to do. So know you want to teach me something just try to understand things like ORM/DAO/DTO/FACTORY. But I have clearly no idea why I loose my time with you because all you know is "shitty shit shit shit" without any argument. It Seems that there is an huge gap between you and me in term of knowledge. And im quite sure that you don't studied dev and don't have a job in a real dev company. The truth is if you were at list skilled you will proof it by rewrite functions with trouble performance but I'm quite sure you won't. Don't even take time to answer to this message we all already know that you will answer something with at list words "shit" "performance" "kid". So now go Google all design pattern and technology opennos use and come back when you will understand that you totally wrong. Thanks.

Édit : @[Only registered and activated users can see links. Click Here To Register...] Nice ;) but you shouldn't use the map amount because just need to define each maps ;) you should use a grid system to place maps and use the grid or image of each maps ;)
C'mon I don't even publish 1% of that what I write so? :rolleyes: go back to where you came from
04/07/2017 16:48 0Lucifer0#1509
Quote:
Originally Posted by xSensitivex View Post
C'mon I don't even publish 1% of that what I write so? :rolleyes: go back to where you came from
;) exactly what kids tell "I know but I won't show it" so to be In the same child dreamed world than you : one time I designed a software for the CIA and NASA and NSA they tell me I'm the best dev of the world so google hired me but that's a secret so don't tell it to anyone. I still have the proof but I will commit only 1 line of the code : return true; have a nice day in your dreamed world.
04/07/2017 17:08 [ON]Ciapa#1510
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I'm casually working on a Timespace Builder too rn during free time, so no need to hurry. There might even be a first preview at the beginning of the next week or so. Database-Backed of course for easy integration to Server and to get data like Map Grid with Blocked Zones, Item/Monster Names etc.

Might release it to interested peeps once the preview is done.
04/07/2017 17:15 Liihes#1511
Quote:
Originally Posted by [ON]Ciapa View Post
@[Only registered and activated users can see links. Click Here To Register...]
I'm casually working on a Timespace Builder too rn during free time, so no need to hurry. There might even be a first preview at the beginning of the next week or so. Database-Backed of course for easy integration to Server and to get data like Map Grid with Blocked Zones, Item/Monster Names etc.

Might release it to interested peeps once the preview is done.
Implemented Item/Monster Names some hours ago
Database Class & (My)SQL is rdy to use, just the querys are left
Finished 2D Graphical Builder an hour ago

Just some little functions are left, then you're able to puzzle your own Timespace like a GUI in Visual Studio. =)

Probably im finished before i'll left tomorrow morning
04/09/2017 19:49 DuckyLayn#1512
Hi how can i enable pvp in arena?
04/09/2017 19:57 Marmy#1513
Write in the map $MapPVP
04/13/2017 13:22 0Lucifer0#1514
Because of some trouble with team working i decided to work on my own. All modifications will now be done on github directly as it was before.
Ps: will review the milestone because right now its part of many milestones
04/13/2017 14:57 [ON]Ciapa#1515
Develops a Warez Porn Site instead of OpenNos -> Cries we wouldn't do shit -> Removes us from Github etc -> Changes Credits in OP. Very adult, very adult...