anyone can give me the code for command %GetExp ?
Don't talk like if you were understanding every single patterns they are using in the emulator :).Quote:
Please stop to be a crying fanboy because someone stole the loli it's annoying to see what for a bullshit you write here.
1. Tell me where the fuck you got the information that nostayle is stopped just because you can't find anything on epvp does not mean that it's not there.
2. 2 years and they still don't have all basics while you can finish a nostale server in something like 4 month? And the source still sucks on Performance since it's got published :rolleyes:
and you still don't get it with Linux
Open Source != need to be shit
But yea
:awesome:
Quote:
[Only registered and activated users can see links. Click Here To Register...]
This is the sample for the ts1 but it could be changed a little in the next weeks
Ye, was just for testing. Im thinking about a graphical Map with Mapobjects (Each Room = 1 Object) you're able to click & change their attributes. Also you could move them like the TS is build. Would be like a TS Guide & Builder all in one.Quote:
Édit : @[Only registered and activated users can see links. Click Here To Register...] Nice ;) but you shouldn't use the map amount because just need to define each maps ;) you should use a grid system to place maps and use the grid or image of each maps ;)
Nice, but I agree Lucifer. It's even more complicated than a Grid because you'd need to make the Leavers spawn Monsters AND close / open other Rooms. Also you don't have to forget that some Rooms have a specific Amount of Time.Quote:
Here some results (2 lazy 2 upload more.)
[Only registered and activated users can see links. Click Here To Register...]
[Only registered and activated users can see links. Click Here To Register...]
[Only registered and activated users can see links. Click Here To Register...]
Looks awesome !Quote:
If you could stop spam this thread with kiddical shit, I'd like to show something.
So far so good, I've finished the GUI & 80% of the logic for creating Timespace XML.
Just the Room Definition is still in work, I'm thinking 'bout doing this graphical.
Atm its not really fancy, but the code is clean & reuseable.
Here some results (2 lazy 2 upload more.)
[Only registered and activated users can see links. Click Here To Register...]
[Only registered and activated users can see links. Click Here To Register...]
[Only registered and activated users can see links. Click Here To Register...]
C'mon I don't even publish 1% of that what I write so? :rolleyes: go back to where you came fromQuote:
Btw c++ is shitty, even Stallman, Torvalds, Kernighan think it is horrible language (opposite to C witch is very different from c++. If you think both Linux and c++ are Nice you wrong because only 1 of those is good designed.
Interesting to see someone talk about month.. in real development we talk about man-day because 4month 24/24 7/7 is not the same as 4month 10min per weeks. I was interesting about your knowledge so I searched about you xsensitivex and I didn't found anything that will take more than 1 man-day to do. So know you want to teach me something just try to understand things like ORM/DAO/DTO/FACTORY. But I have clearly no idea why I loose my time with you because all you know is "shitty shit shit shit" without any argument. It Seems that there is an huge gap between you and me in term of knowledge. And im quite sure that you don't studied dev and don't have a job in a real dev company. The truth is if you were at list skilled you will proof it by rewrite functions with trouble performance but I'm quite sure you won't. Don't even take time to answer to this message we all already know that you will answer something with at list words "shit" "performance" "kid". So now go Google all design pattern and technology opennos use and come back when you will understand that you totally wrong. Thanks.
Édit : @[Only registered and activated users can see links. Click Here To Register...] Nice ;) but you shouldn't use the map amount because just need to define each maps ;) you should use a grid system to place maps and use the grid or image of each maps ;)
;) exactly what kids tell "I know but I won't show it" so to be In the same child dreamed world than you : one time I designed a software for the CIA and NASA and NSA they tell me I'm the best dev of the world so google hired me but that's a secret so don't tell it to anyone. I still have the proof but I will commit only 1 line of the code : return true; have a nice day in your dreamed world.Quote:
C'mon I don't even publish 1% of that what I write so? :rolleyes: go back to where you came from
Implemented Item/Monster Names some hours agoQuote:
@[Only registered and activated users can see links. Click Here To Register...]
I'm casually working on a Timespace Builder too rn during free time, so no need to hurry. There might even be a first preview at the beginning of the next week or so. Database-Backed of course for easy integration to Server and to get data like Map Grid with Blocked Zones, Item/Monster Names etc.
Might release it to interested peeps once the preview is done.