[Sammelthread] Addys

11/08/2011 20:41 CyberVeezy :)#1501
Quote:
Originally Posted by CraftDose View Post
#Request Chams
Chams hat keine Addys :facepalm: xD

Anti
#define ASM_CRCPATCH 0x4179E6
11/08/2011 21:51 pr0own3r17#1502
#request NFD
11/08/2011 22:01 hero9910#1503
Quote:
Originally Posted by CraftDose View Post
#Request Chams
xDDDDD

Code:
if(Chams==1)
	
		if(nColorA)
		{
			if(m_Stride==36 || m_Stride==32)
			{
				if(nColorA) pDevice->SetRenderState(D3DRS_LIGHTING,false);
				if(nColorA) pDevice->SetRenderState(D3DRS_ZENABLE,false);
				if(nColorA) pDevice->SetRenderState(D3DRS_FILLMODE,D3DFILL_SOLID);
				if(nColorA==1){pDevice->SetTexture(0, aRed);}
				if(nColorA==2){pDevice->SetTexture(0, aYellow);}
				if(nColorA==3){pDevice->SetTexture(0, aOrange);}
				if(nColorA==4){pDevice->SetTexture(0, aGreen);}
				if(nColorA==5){pDevice->SetTexture(0, aBlue);}
				if(nColorA==6){pDevice->SetTexture(0, aPurple);}
				if(nColorA==7){pDevice->SetTexture(0, aPink);}
				if(nColorA==8){pDevice->SetTexture(0, aBlack);}
				if(nColorA==9){pDevice->SetTexture(0, aGrey);}
				if(nColorA==10){pDevice->SetTexture(0, aCyan);}
				pDrawIndexedPrimitive(pDevice, Type, BaseVertexIndex, MinVertexIndex, NumVertices, startIndex, primCount);
			}
		}

		if(nColorB)
		{
				if(m_Stride==36 || m_Stride==32)
				{
				if(nColorB) pDevice->SetRenderState(D3DRS_LIGHTING, false);
				if(nColorB) pDevice->SetRenderState(D3DRS_ZENABLE, true);
				if(nColorB) pDevice->SetRenderState(D3DRS_FILLMODE,D3DFILL_SOLID);
				if(nColorB==1){pDevice->SetTexture(0, aRed);}
				if(nColorB==2){pDevice->SetTexture(0, aYellow);}
				if(nColorB==3){pDevice->SetTexture(0, aOrange);}
				if(nColorB==4){pDevice->SetTexture(0, aGreen);}
				if(nColorB==5){pDevice->SetTexture(0, aBlue);}
				if(nColorB==6){pDevice->SetTexture(0, aPurple);}
				if(nColorB==7){pDevice->SetTexture(0, aPink);}
				if(nColorB==8){pDevice->SetTexture(0, aBlack);}
				if(nColorB==9){pDevice->SetTexture(0, aGrey);}
				if(nColorB==10){pDevice->SetTexture(0, aCyan);}
				}
		}
11/08/2011 23:55 Chowniiqhtz#1504
Quote:
Originally Posted by pr0own3r17 View Post
#request NFD
Ist die gleiche wie letztes mal auch oO.

float NoFallDamage;//0x102C8

#define OFS_NFD 0x102C8
11/09/2011 17:51 GameOva2#1505
#request Stamina ofs
if anyone nice enough to share that. thanks
11/09/2011 17:56 Chowniiqhtz#1506
Quote:
Originally Posted by GameOva2 View Post
#request Stamina ofs
if anyone nice enough to share that. thanks
Code:
/*================Stamina==============*/
#define ADR_STAMINA1					0x81EDAC
#define ADR_STAMINA2					0x81EDB0
#define ADR_STAMINA3					0x81EDB4
#define ADR_STAMINA4					0x81EDB8
#define ADR_STAMINA5					0x81EDBC
11/10/2011 09:16 Wolf0fmusic#1507
error C2601: 'GenerateTexture' : local function definitions are illegal
C2601: 'myDrawIndexedPrimitive' : local function definitions are illegal

Please i have to do :S

You can fix it by Teamviwer or msn add me

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11/10/2011 14:13 jhfhkghl#1508
Suche "Boneshot" addys


Antispam:#define OFS_NFD 0x0102C8
11/10/2011 14:20 .Tiq3reye™#1509
Quote:
Originally Posted by Mr.PeterGriffin View Post
Suche "Boneshot" addys


Antispam:#define OFS_NFD 0x0102C8
Code:
ADR_BONESHOT            0x84DAB8
11/10/2011 14:41 jhfhkghl#1510
Aso Danke dir

Habe auch addylogger jetzt:
//////////////POINTER//////////////
#define ADR_PlayerPointer 0x9E57D4
#define ADR_ServerPointer 0x9E5770
#define ADR_WeaponPointer 0x8AB764
#define ADR_BasePointer 0xA3B2C8
#define ADR_UserPointer 0x9E5770
#define ADR_DevicePointer 0x849B3C
#define ADR_ViewAngels 0x9E5328
#define ADR_D3DName 0x9ED650
#define ADR_D3DHealth 0x31FB8
///////////ASSEMBLER///////////
#define ASM_Artilery1 0x47D60E
#define ASM_Artilery2 0x4BA0ED
11/10/2011 15:36 Chowniiqhtz#1511
Quote:
Originally Posted by Mr.PeterGriffin View Post
Aso Danke dir

Habe auch addylogger jetzt:
//////////////POINTER//////////////
#define ADR_PlayerPointer 0x9E57D4
#define ADR_ServerPointer 0x9E5770
#define ADR_WeaponPointer 0x8AB764
#define ADR_BasePointer 0xA3B2C8
#define ADR_UserPointer 0x9E5770
#define ADR_DevicePointer 0x849B3C
#define ADR_ViewAngels 0x9E5328
#define ADR_D3DName 0x9ED650
#define ADR_D3DHealth 0x31FB8
///////////ASSEMBLER///////////
#define ASM_Artilery1 0x47D60E
#define ASM_Artilery2 0x4BA0ED
JA aber er ist nicht von dir -_- .

der addylogger ist von sixx und nach seinen Angaben für cheatzpoint gemacht.
11/10/2011 17:12 __BuRn3R#1512
Quote:
Originally Posted by jhfhkghl View Post
Aso Danke dir

Habe auch addylogger jetzt:
//////////////POINTER//////////////
#define ADR_PlayerPointer 0x9E57D4
#define ADR_ServerPointer 0x9E5770
#define ADR_WeaponPointer 0x8AB764
#define ADR_BasePointer 0xA3B2C8
#define ADR_UserPointer 0x9E5770
#define ADR_DevicePointer 0x849B3C
#define ADR_ViewAngels 0x9E5328
#define ADR_D3DName 0x9ED650
#define ADR_D3DHealth 0x31FB8
///////////ASSEMBLER///////////
#define ASM_Artilery1 0x47D60E
#define ASM_Artilery2 0x4BA0ED
Das ist nichtmal ein Addylogger.
11/10/2011 21:44 warrock225#1513
HAT WER GLASSWALL ADDY ??
Danke im voraus :D
11/10/2011 21:48 __BuRn3R#1514
Quote:
Originally Posted by warrock225 View Post
HAT WER GLASSWALL ADDY ??
Danke im voraus :D
Mach es doch einfach über der Detour.
11/10/2011 23:01 xBioK1ngz#1515
Quote:
Originally Posted by _BuRn3R_ View Post
Mach es doch einfach über der Detour.
Quote:
Mit einer Detour kannst du diese Funktion sicherlich nicht machen.
Du benötigst ein DrawIndexedPrimitive DirectX9 Thread und eine Detour womit du das Thread in das Spiel hookst.
Code:
DWORD GlassWalls = 0x9E5414;