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Originally Posted by Gannicus*
I totally do understand where you're coming from, you're making sense and I can agree with you on almost everything you've said. The problem here is, there'd be another issue raised if we were to make obtaining shield easier, yes; you will get it easier as a Bicheon, but that means the other builds will also get it around the same time as you. If it's harder to obtain, nobody will bother to get it other than people who really need it. So, yes; going for a build that has dual wielding comes with its pros and cons, you need to spend more effort and time, but in the end you have the advantage and you get to reap what you sow. However, that doesn't mean your point is invalid, but it's just a matter of thinking about which option would be healthier for the server, rather than personal preferences, because we wouldn't really want to see the whole server with overpowered shields when it's not even included in their primary build.
Moreover, I would like to sincerely thank you for voicing your concerns, people like you are considered very healthy for the community and we'd be more than happy to have you on board!
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I personally think builds that don't need it shouldn't be a concern. I do understand the issue with it in certain situations, but that's mostly (or rather only) for PvP. The only issue with that would be when the non-shield player would be at low HP and needed some more defense or when they're knocked up, but you could as well add a function that prevents two-hander to shield swapping during PvP or full weapon swap block when knocked up. I only suggest that because it's some sort of cheating at this point, not literally cheating but more like cheesing. It's up to you, though, because I'm not a part of your team, but I'm pretty sure plenty of people would appreciate such change, where you can not swap weapons while stunned/knocked up, because it's extremely easy to cheese out the fight and even win.
Also, it's worth to mention that Silkroad is mostly a PvE game, and PvP is basically a niche mechanic, and you don't use shields to protect yourself from the monster, you just run away or cast a defensive skill right away, because there's always room for that (unless you're swarmed by a ton of monsters that each attack you with a different timer). Moreover, swapping to a shield doesn't make the strongest player on the server kill the unique faster :P
I believe there's always a way of optimizing a game, unless it's tight in the theme department and the game is heavily theme-dependent. SRO is not, and the ideas I provided (in this message) don't really interfere in any way with theme of the game and how the game feels. Some players, in fact, would appreciate blocking weapon swap in certain CC situations.
There are also ways to make PvP fair and balanced for literally everyone, introducing PvP gear that has certain stat values and having the full set enables PvP. This would mostly change PvP to be more skill-based rather than luck-based or whatever. You can also look at some servers that have players who love to PvP, but once the strongest player comes into the PvP area and opens their PvP, many people just quit and either afk in safe zones, go somewhere else or go do anything that is not PvP, because they know their gear is trash compared to the +12 all sun set guy (not saying this'll be the same on this server, but it might be somewhat similar at some point).
Anyway, I'm just barraging you with what I dislike in servers in general and what makes me quit quite often. Up to you if you think it's an issue or not. Still gonna join, unless there'll be an issue where you're using something that doesn't run on Linux and hence I'll be unable to join - plenty of servers that are Turkish use some sort of third party program (hack shield?) that "doesn't run on virtual machines" as the message says, so the game doesn't open (idk if this server is also Turkish or not, not even assuming anything because I don't really care as long as the server runs). Cheers.