Hello guys, it has been a long time. Here is my brand new design for the OmniFarmer Presearing bot with a massive amount of new functionnalities.
Builds for each levels, specials builds for LDoA survivor and more !
Hope you enjoy.
Changelog V2.0 (March the 25th 2019) by DeeperBlue :
Builds for each levels, specials builds for LDoA survivor and more !
Hope you enjoy.
Changelog V2.0 (March the 25th 2019) by DeeperBlue :
- GUI update :
- Resized the GUI to make it smaller.- Switched the previous Charr carving farm to the Charrs Boss farm.
- Added Tabs insteed of having every options in one gigantic window.
- Added Progress bars to visually track bot's progression (Survivor and Inventory fullness)
- Added a Charrs Boss farm option in the job selector.
- Modified GUI coord code to make it more flexible.
- Modified the Charr carving farm to make the bot kill the two first groups of charrs and go back to portal.- The bot will rezone back and forth until the inventory is full.- Modified the re-try to pass charr's door loop to make it more efficient.
- Added InventoryFullness_Display and LDoASurvivor_Display to handle progress bars in GUI.
- Inventory fullness is updated each times at start and when the bot checks if the inventory is full (pickup,selling).
- Survivor progress is updated at each end of the LDoA(11-20) if survivor is checked.
- Added a check to do the bot restart when blocked > 100.
- Added build codes to make the bot adjust attribute points for each levels above 10.
- Added special LDoA survivor builds for Mo/... and .../Mo characters for each levels above 10.
- In LDoA 11-20 Survivor mod :
- Adjusted Danger detection limit from 25%HP to 30%HP.- Added Ranger pet related functions to detect and revive it according to character's profession and pet presence.
- The bot will instant teleport to town if any danger is detected (HP below 30%) insteed of resign.
- Optimised skills using by making bot checks if character's energy is sufficient befor trying to cast a skill.
- Cleared and commented Skills related functions.
- Added a check in the scan function for special mobs (like worms) based on PlayerNumber to prevent the bot from killing bandits insteed of worms etc...
- Fixed a bug on Restart checks to prevent the bot from continuing to farm when "Force Pause" button has been pressed.
- Modified the KillMobs function to make it more reactive.
- Reduced the amount of messages displayed in the console (like blocked, debuff,...).