Ok i don't know the reason... i'm testing more stuff
(like noAnim and flyup_hack and can't send a ticket because of tempmail)
I think you will get a problem if your speedhack still activated at reduced speed. I've changed my code now like i.e.:
Code:
if(mPawn->GroundSpeed != 248.0f && ( mPawn->GroundSpeed <= 199.0f && mPawn->GroundSpeed >= 198.0f))
{
mPawn->GroundSpeed = (float)new_speed;
mPawn->OriginalGroundSpeed = (float)new_speed;
}
... now it will change only at attack if your speed are not reduced( by frozen ect.) ...
means change your speed back at any slow effect