There are too much shit I hate about Private sro atm, but these are the ones that came up on my mind right now.
Quests should be more important than that, they have some good plots there and they are actually challenging to do. Servers should change the rewards on some of these quests to actually give you some nice stuff instead of making a new quests npc with unique hunting + job cave quests.
Capture the flag should also be more rewarding same as
battle arena. Screw the coins and trophies. They should award you some random shit when you complete it. Rewards as low as a reverse to good shit like a GDF for example.
Guild wars should have better rewards. 1b is just useless at the moment. The guild wars should be more serious + challenging. For example a guild could challenge another for items or perhaps they could challenge them for a war, and who wins gets to take ownership of the fortress.
Fortress uniques are also pretty useless. They should drop something good, something unique that only fortress owners get to have.
Trades , These are just the most pathetic things about servers nowadays i guess. People just load up their silk pets, trace the leader and that's it. You become rich. I guess they should be more challenging. More people should like consider being hunters. But at the moment trades in servers are like 200 buffalos, 10 hunters. The npcs shouldn't disappear after moving on for 30 seconds, they should also be stronger, maybe even have abilities that could slow you down other than cold, knocking down maybe? (chuckle)
Uniques, they are supposed to be challenging to kill, not the first one to reverse to the spawn place gets the zerk, maybe a boost in their hp or attack power should be good.
The bow mastery, bowers are one of the weakest, if not the weakest characters on silkroad. For sure they are really fun to play and use but you can never beat any STR character with an STR bower. All servers just boost chinese characters, which still makes bowers weak compared to other chinese characters.
Job caves, job caves are a great way to encourage job pvping. Most servers also have job caves to gather good items, but seriously. People don't go to job cave to fight over their spots. They setup a script and bot for all week, even if they keep dying, they wont stop.
Roc and Medusa These uniques are really challenging and are fun to kill, especially medusa. But never have I ever been in a server where people go to medusa and roc parties to kill the unique in their spawn area, not just in events. Maybe it does happen at medusa sometimes, but more people should go there, maybe add valueable drops to them. And if the server is a high cap, their hp and attack should be more so that players will not kill them in 10 minutes.
11D Seth and Haroeris these 2 are by far the strongest uniques in silkroad. But in most servers people never give a fuck about them, even in 11D coin based servers, people just go to isis/anubis/neith/selket. No one ever thinks about entering the Haroeris room and Seth room, I think if there is a 11D server there *cough* amaethon *cough* , they should add special drops that only drop from these 2 uniques. perhaps a kick ass weapon that drops from seth and maybe set and accessory from haroeris.
FGW (Not last tier) I have never, and I mean never. Seen a person set foot in these. Maybe it's because of the high exp rate, no one has time to go to FGW which isn't the last tier. But seriously, if you could add drops in these, or a quest maybe that grants a lot of gold/experience or any other valuable item. These should be really worth it.
Stackable stones I know a lot of people will disagree with me on this one, but what's the challenge of buying 1000 stones from stalls, setting up your alchemy bot to max all blues + stats. This should be harder, just like the old days, dismantle items to get elements and mix the elements with tablets to get 1 stone. It is a pain in the ass, but it would make your time worth it when you're full blue rekting some guy that has been trading all day. I think this should be done for blues only, since attribute stones are actually really hard to fuse so it would be impossible to reach 80% if the stones are not stackable.
Grains in NPC , these things are absolute cancer. A warrior/cleric for example will never die with healing+recovery division+grains+vigors. He could just warcry and pwn the shit out of everyone. And I personally think is unfair for the chinese. And finally, grains in npc are the main reason warlock/rogue exists.
Attack pets these should be something you are looking forward to have, not something you own and work your ass off to lvl them up for show off. They should get like a boost for their attack and defense. Seriously at the moment they are really useless.
Auto events, well they aren't all that bad. For example the Trivia is pretty good, however when there is like an event every 5 minutes, this gets pretty annoying. The spam on notices, i personally thing they should be carried out on globals only.
Silk scrolls, no.. Please no. These just cancel out the importance of gold. You need to buy silks to trade for items or to simply buy any other item with it. This means donators could simply just increase their silk prices which would result in every single item ingame to have it's price increased.
Quote:
Originally Posted by _NazGuL
- rework the alchemy system
+11 Probability 2%
+12 Probability 1%
I mean what's the point of that? This is just leading to unnecessary rage quits. The higher plusses (let's say +10 and above) should be achieved in another way. It shouldn't be a matter of luck. But we should also have to work alot for the higher plusses.
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I think that an elixir of every type should be given with 100% success rate for guild masters that own the fortress for more than 1 week, for example 2 Weeks = Accessory , 3 Weeks = Protector , 4 Weeks = Shield , 5 Weeks = Weapon. It sounds pretty tough but it is kind of achievable and it would be great for the owners of the fortress.