DayZ SA 0.54+ MultiHack by dayzhacks.net [private] [safe] [undetected]

03/28/2015 22:15 mauinho#136
It's working fine theres a few bugs yes but works.
item ESP not working atm unfortunally and magnet stuff not working also the rest just tested and works fine don't be a hater.
Dev1l you da man good job .
03/29/2015 00:29 Aariez#137
People are getting banned, and i cant even open the launcher.exe!
03/29/2015 00:32 minchi14#138
wtf!
03/29/2015 01:17 CheatMassiveTrader#139
We have upload a new Launcher. Pls Use this one, thx :)
03/29/2015 03:20 minchi14#140
After the launcher is loaded it just closes
03/29/2015 05:05 Aariez#141
Yep, launcher crashes
03/29/2015 10:51 Lukas2104#142
Na das ist ja mal super. Gestern Link erhalten und der hack lief. Heut wieder eine Mail erhalten ich soll es neu laden und aktivieren. Neu geladen, starte ihn und sehe der hack ist Detected.
Wie lange bleibt der wieder Detected?
03/29/2015 11:45 TheDeviI1#143
Seems like we got a black sheep who instantly sent the files to BE... Thats why the hack is detected for now
03/29/2015 12:03 Lukas2104#144
Quote:
Originally Posted by TheDeviI1 View Post
Seems like we got a black sheep who instantly sent the files to BE... Thats why the hack is detected for now
Oh ok. of course this is shit. builds a personalized code snippets, then we caught the rat quickly. and then he is neutered.
03/29/2015 14:22 Rock✔#145
Wie ich gesagt habe Detected
03/29/2015 14:38 StueTheQ#146
I do not recomend this one, they never finish their product and they get mad when you ask them and usally never responds.
03/29/2015 15:03 CheatMassiveTrader#147
Sakura du hast von Programmieren und Hacken ungefähr soviel Ahnung wie ein Stück Brot. Also halt dich da raus und lass Profis ans Werk.
03/29/2015 15:20 Lukas2104#148
Quote:
Originally Posted by [DayZ]Sakura View Post
Wie ich gesagt habe Detected
Du hattest recht. Sehr gut gemacht. Nun geh bitte weiter spielen.
03/29/2015 15:41 Vindea#149
Guys let me be quite blunt about a few things, we have one guy working on dayz that does alot, we finished our product btw fyi. The only issue is, the black sheep but we are taking measures to do that. Remember that we are only people just like you, this is not a business like google or bing, we tend to get stressed out of you repeatedly ask the same question over and over. Forgive us that we actually want to add features/protection and that it actually takes time. If you think we wont finish our product because it has taken a while to get everything up and running, you are wrong and it will be up soon. We just need to add a tad bit more protection.
03/29/2015 16:24 qwertyman2#150
A few people have made their own battleye sig scanners. You could make different versions of the hack for different people, different purchase paths, see which ones get detected.

Imo, for a cheapo hack there is no point in weeding out AC accounts. If the devs buy 1 copy of your lifetime hack and they get 1 person banned and lose access to the hack, then they have broken even after the taxman and steam cut.

Tying hacks to hardware IDs, to steam accounts, needing to be connected to DMR servers, some anti leech and reversing mechanisms that phone home, monitoring what servers people play on (maybe you catch someone on a hidden AC test servers), all of these are possible detection vectors.



IMHO the way forward is to make your hack metamorphic if it is signatures scans that are getting you.

If you are adding DMR, make sure that you aren't getting people banned with it. Using a public hack or providing one, you have to be operating on the assumption that the minute it is released the AC people are working on detecting it.