Quote:
Originally Posted by AlainProvist
Quote:
Originally Posted by Daifoku
lol ? I believe this is not true for the official Server ;) I was able to walk through walls and all other people saw this too. I also had no lags or hang backs
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oO Which type of wall was this ? on the a global map or in a dungeon ? Was the areas you reached reachable or unreachable ?
Last time I tested such a thing, I teleported my character slightly outside the map to hit a mob that stupidly went out of map's bounds, and I was not able to hit it at all even if I was on my client at the exact mob's position. When looking to my character from another client, my character appeared to be running along the map's bounds (trying to reach the mob's position outside the map).
I made some similar tests with a reachable area and from the other client point of view, my character went to the desired destination using the shortest path to reach the position (and during the travel time my character was not able to attack any mob).
All thoses tests were done on the official french client on any map (not in dungeon).
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He is actually right. You can go through some obstacles.
Not all clientsided obstacles are serversided.
Which is indeed odd, I'd imagine the map files in the client would match the ones the server is using.
But that is not the case.
I might post more information about it tomorrow/the day after tomorrow.