Finally got it!
Credits for calling jumps go to clinton for now... I basically used his script he gave me and adapted it with some algorithms to fit the need of jumping large distances away, etc.
Later on, I'll be able to know how to 'call' stuff with my own coding :D.
TaskerC Beta released! [11-16-2009]
The 'C' in TaskerC translates to: "Call"... Jumping on the bot is now able to be 'called', which for the newbie language, it TELLS the Conquer.exe that it wants to go to x, y coordinate, instead of an actual Mouse Click doing that job.
--If your 'Steps' in the 'Big Box' consist of nothing but jumping (maybe you need to travel long distances or something and go afk... etc)... You WILL be able to go afk and it WILL work in background mode. (Hence, you can play on your computer while it jumps to your destination without having to be on the Conquer screen)
--DO NOT use F5 to record your jumps anymore... And even if you press F5, the key is no longer of any use in this version. You now can (and must) type in the coordinates you wish to travel to. So if your standing at 100, 100 and wish to go to 200, 200 you would type in the Big Box:
jump1=200=200
EXACTLY EXACTLY like that... You can use jump1 for EVERY jump you do, but it must be that exact length.
--There are 2 boxes on the bottom right hand corner of the GUI that state 'Starting X' and 'Starting Y'.... You MUST type in the screen coordinate you are standing on before starting the bot (and type it in correctly)... At the moment I do not have a way to obtain the x, y screen coordinates as the address is now dynamic... Which means the address is different for every person's Conquer. So I created a formula that 'knows' where your character is standing, but only through numbers, not the actual game coordinates... SO... If for some reason your running the bot and accidentally click and your character runs to 101, 100... The bot will think your at 100, 100 still, but you aren't... So it WILL mess up. For now, just be careful with what you do. The 'Starting X' and 'Starting Y' boxes are currently updated after each jump is 'called'.
--Auto-miner, etc... Don't work... Neither will the Pre-determined paths. Which is why I didn't include the folder in this release.