ARMI's PRIVATE SERVER IS A LIE

07/01/2014 23:29 SeafightSellShip's#136
Quote:
Originally Posted by ARMI[69]² View Post
not more than 200...

so dear SeafightSellShip's still you think fake or dont work or something like other stupid idea? :)
It might be not fake, you going to add event's to? keep us up to date:)
07/01/2014 23:38 levlevliva#137
i think we posted this too soon...
we need more time on this project...
but soon for the people we will make a max. 1 day test, but we are afraid of data steel, we are afraid from somebody will want to steel our files, and so on...
So we try to make a security for this.

But now i dont want to make more post in this topic.
07/01/2014 23:40 Maurice#138
Quote:
Originally Posted by SeafightSellShip's View Post
A server for 1000 people? holy sh*t dude. You won the lotery? it's going to cost over thousands/month
No lol.. if u program it right, without memory leak's in all your feature's.. it should not use more then 2gb/1500 user's, I had gameserver's myself, in JAVA but still good enought (Based on a good socket base called Lemon, Credz: Dominic Gunn) to run with ~2300 player's allday long, a automatic restart (As Seafight does themself) will also fix alot..
07/01/2014 23:41 ARMI[69]²#139
Quote:
Originally Posted by SeafightSellShip's View Post
It might be not fake, you going to add event's to? keep us up to date:)
we have all event file :)

but no more shittis in this topic