[Release] RBonusMapBot

09/28/2013 14:47 Prinsferdi#136
Bester Mann - Thanks Alex!
09/28/2013 15:37 passit12#137
Quote:
Originally Posted by kiszetorosmokus View Post
What the problem? "compiling error 1047"
I have yet to solve this issue sorry, I assume it is a dividing error, however I dont understand how most people can compile it, while others can not. I will try to fix this for the next update though.

Quote:
Originally Posted by kanatas12 View Post
XRIDDI uor bot have problem with hollows(4) dont start to shoot start normaly but dont shoot nothing and when i change to normal hollows is start to play please fix it in next update
The bot is designed purely to be used with hollow (30dmg) cannonballs, if you want to use any other, implement the fix alex has posted below.

Quote:
Originally Posted by Prinsferdi View Post
Hmm, gues I`ve done everything right - bot is moving and working - but didn`t press the button for fire!

- First I`ve changed my keys how they are in the script -> not shooting
- Then I`ve changed my keys in the Script how I have it in the game -> not shotting at all :(

Any solutions?
This issue may be caused by Manually defining your Rep Button. If you have not manually defined your rep button but it still doesnt work, that is interesting, and i will look into that issue for you :)

Quote:
Originally Posted by Alex_II View Post
A friend of mine had the same problem.
I solved it by changing the Attack procedure

I changed it from:
Code:
procedure Attack;
     begin
       BonusMapCheck;
       If (InBonusMap = true) then
       begin
            AmmoCheck;
            if (CorrectAmmo = true) then
            begin
                if (FindColor(x,y,FireCol,wx1,wy1,wx2,wy2)=true) then
                begin
                     SendKeys(FireKey);
                     Firing:=true;
                end;
            end;
       end;
     end;
To:

Code:
procedure Attack;
     begin
       BonusMapCheck;
       If (InBonusMap = true) then
       begin
            if (FindColor(x,y,FireCol,wx1,wy1,wx2,wy2)=true) then
            begin
               SendKeys(FireKey);
               Firing:=true;
            end;
       end;
     end;
This removes the procudure which will look for the right ammunition (so the bot won't stop if it runs out of hollows)
Thankyou very much Alex.
@Everyone Please keep in mind that if you use this code, the bot will no longer check what ammo you are using, or change your ammo to hollows - so make sure not to have Elite ammo equipped :)
09/28/2013 17:41 _Creator_#138
Quote:
Originally Posted by xRiDDi View Post
@Everyone
Upon some testing last night, it seems the repair/reconnect button colour has changed again when located over islands. I will add the new colours later.
Yep, that's a known issue. The problem is that this new overlay dialog that is used i.e. when the ship is sunk forces a small amount of transparency to those buttons.
That's why they have a slightly different color if they are shown above islands or an NPC. That difference is not even visible, but for bots it's of course an issue.
I wrote this also in the changelog of the client when I added those buttons, but at least at the moment, there is not much I can do about it, I'm afraid.
09/28/2013 19:52 tomek821#139
hello riddi i have a question why the bot repair only on left uper corner( sory for my english) when he shoot to npc and life is minimum he goes to left corner to repair and when the npc close to my ship he clik to right corner and left corner after few minutes i sunk because he dont repair
09/28/2013 20:50 Bandi0019#140
SeaChart AutoDefined: x1 = 112, y1 = 106, x2 = 911, y2 = 692.
If your SeaChart is NOT at this position, please use manual define.

MiniMap NOT found, please use manual define.
Ending Script
Successfully executed
pls help danke
09/28/2013 20:52 jarit#141
Quote:
Originally Posted by Bandi0019 View Post
SeaChart AutoDefined: x1 = 112, y1 = 106, x2 = 911, y2 = 692.
If your SeaChart is NOT at this position, please use manual define.

MiniMap NOT found, please use manual define.
Ending Script
Successfully executed
pls help danke
It would be nice, if you add a pic of your map...^^
09/28/2013 21:57 barbabranca#142
One thing guy this bot when finish the last have spend all my agwe amulets fuck :(
09/28/2013 22:07 passit12#143
Quote:
Originally Posted by barbabranca View Post
One thing guy this bot when finish the last have spend all my agwe amulets fuck :(
Quote:
Originally Posted by xRiDDi View Post
ScrollSlot = "0" (Can be changed)
That is where your next scroll should be, or turn AutoRejoin off - then that wont happen :)
09/28/2013 22:08 Bandi0019#144
? not understand
09/28/2013 23:20 Gackelmane#145
Very Good Bot riddy! But i've got one idea, could you put in there 3 slots for ScrollSlots?
09/29/2013 02:07 tarek mohamed#146
guys i think i know a solution to the corner clicking problem it's because when u hit by npc's the (go to the ship) button is covered with npc's names so all what u have to do is to move ur button away from there
09/29/2013 11:45 kanatas12#147
THANX ALEX FOR U CHANGE CODE FOR SHOOT WITH HOLLOWS(4) AND XRIDI FOR BONUS MAP IT'S JUST AMAZING
09/29/2013 12:19 69erPapst#148
Hey guys,

after a long time I managed it to configure Fiddler. After I downloaded the bot I reached my level of computerskills, because it says ´there wouuld be a compile error´in line 1010. Could anybody help me out / give me a tip please?
09/29/2013 14:54 piamaria#149
hey riddi,
i downloaded the new version 1.1, but after 3-4 virgos there are no npc on the bm anymore and my ship is just movin stupid over the map. i thought theres a new feature to fix this problem.

+ Added Logout and Refresh when no NPC on minimap. <--- ?

am i too stupid to run the new bot, or wheres the problem? ^^
09/29/2013 15:52 trolleras9#150
if you have v1.1 it should refresh the page unless you changed something in the script