War Rock Cheat Programming Discussion

10/13/2013 17:01 Angel-Piece2#136
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10/15/2013 12:43 CyberMask#137
does anyone have a dump made in june/july 2012?

Thanks!
10/15/2013 13:00 ■DarknessIM■#138
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10/19/2013 11:23 Dogukan47#139
Could anyone tell me which weapon can be modded in the items.bin to buy it cheaper with a CRC Bypass?(Does not matter if NX Cash or Dinar)
10/19/2013 19:22 xSt0rm0wnzZ™ | Kevin™#140
Quote:
Originally Posted by Dogukan47 View Post
Could anyone tell me which weapon can be modded in the items.bin to buy it cheaper with a CRC Bypass?(Does not matter if NX Cash or Dinar)
With Dinars u only can buy Char's

With NX u can buy :

-All Famas version
-8Slot : G36C_D, TMP9_Nickel, AIAW_Camo, G36_Camo, M249_Nickel
-Silver Premium
-TommyGun
-much Weapon Packages like: Rainbow pack, Jiufen Pack
and some other but im not sure wich :S i will update this post if i know some more
10/21/2013 17:54 Dogukan47#141
Quote:
Originally Posted by xSt0rm0wnzZ™ | Kevin™ View Post
With Dinars u only can buy Char's

With NX u can buy :

-All Famas version
-8Slot : G36C_D, TMP9_Nickel, AIAW_Camo, G36_Camo, M249_Nickel
-Silver Premium
-TommyGun
-much Weapon Packages like: Rainbow pack, Jiufen Pack
and some other but im not sure wich :S i will update this post if i know some more
I tried it but it keeps saying "The item information is incorrect". What did I do wrong?
10/23/2013 02:37 Combatdafuq#142
it's OK ?
10/25/2013 15:25 daniel547#143
hat einer mal die neusten addys ?
10/25/2013 18:01 MirlexDirlex#144
Quote:
Originally Posted by daniel547 View Post
hat einer mal die neusten addys ?
Wäre ebenfalls auf der Suche, nur finde ich einfach 0 >.>
10/25/2013 22:12 CyberMask#145
Code:
//####################[ CyberMask Logger ]####################//
//########################[ Pointers ]########################//
#define ADR_PLAYERPOINTER                   0xAEE2F0
#define ADR_SERVERPOINTER                   0xAE8AB8
#define ADR_HEALTHPOINTER                   0x31FB8
#define ADR_REMOTEPOINTER                   0xB702A0
#define ADR_VIEWANGELS                      0xAE7B50
#define ADR_BASEPOINTER                     0xB20878
#define ADR_STATEPOINTER                    0xAEE318
#define ADR_WEAPONPOINTER                   0xB0C8D8
#define ADR_VEHICLEPOINTER                  0xAE7CC0
#define ADR_VEHICLEPOINTER2                 0xAE7C58
#define ADR_MATRIXPOINTER                   0xA765B0
//########################[ Address ]########################//
#define ADR_QUICKPLANTDEFUSE                0xAE7B74
#define ADR_STARTSTAMINA                    0x898EB8
#define ADR_STAMINAFORROLL                     0x898EC4 // float
#define ADR_STAMINAFORSPRINT    0x8CE8A0 // double
#define ADR_STAMINAFORJUMP  0x898594 // float
#define ADR_BONESHOT                        0x8CF470
#define ADR_BONESHOT2                       0xB8A9B8
#define ADR_SPEED                           0x8CE840
#define ADR_NOSPAWNWAIT1                    0xB8A8EC
#define ADR_NOSPAWNWAIT2                    0xB8A8F0
#define ADR_NOSPAWNWAIT3                    0xB8A8F4
#define ADR_NOBOUNDS1                       0xB8034C
#define ADR_NOBOUNDS2                       0xB80350
#define ADR_NOBOUNDS3                       0xB8035E
#define ADR_SCOPE                           0x939460
#define ADR_SCOPESIZE                       0x939468
#define ADR_PLANTANYWHERE                   0xAE7B8E
#define ADR_DEFUSEANYWHERE                  0x93947C
#define ADR_STW                             0xAE7F88
#define ADR_WUW                             0xAF5114
#define ADR_WTH                             0x8CAF90
#define ADR_GMWARNING                       0xB1234C
#define ADR_GMWARNINGIP                     0xB11F4C
#define ADR_SUPERNOSPREAD                   0x8CE4A8
#define ADR_WEAPONGLOBAL1                   0xB0C898
#define ADR_WEAPONGLOBAL2                   0xB60F70
#define ADR_CLANTAG1                        0xB0C878//*(PINT) 1
#define ADR_CLANTAG2                        0xB0C834//*(PINT) 1
#define ADR_CLANTAG3                        0xB0C880//*(PINT) 1
#define ADR_CLANTAG4                        0xB0B2FC//*(PINT) 1
#define ADR_CLANTAG5                        0xAA4544//*(PINT) 1
#define ADR_CLANTAG6                        0xB20EFC//(PCHAR)Name of Clan 
#define ADR_FASTAMMO                        0xAF28FC
#define ADR_FASTHEALTH                      0xAF2904
//########################[ Offsets ]########################//
#define OFS_X                               0x10300
#define OFS_Y                               0x10310
#define OFS_Z                               0x10308
#define OFS_GRAVITY_Y                       0xC4B0
#define OFS_GRAVITY_X                       0xC4B8
#define OFS_GRAVITY_Z                       0xC4B4
#define OFS_SLOT1                           0x9F1E0
#define OFS_SLOT2                           0x9F1E1
#define OFS_SLOT3                           0x9F1E2
#define OFS_SLOT4                           0x9F1E3
#define OFS_SLOT5                           0x9F1E4
#define OFS_SLOT6                           0x9F1E5
#define OFS_SLOT7                           0x9F1E6
#define OFS_SLOT8                           0x9F1E7
#define OFS_VIEW_X                          0x101D4
#define OFS_VIEW_Y                          0x101DC
#define OFS_VIEW_Z                          0x101D8
#define OFS_3DPLAYERVIEW                    0x101A0
#define OFS_WALKHEIGHT                      0x8CE4D4
#define OFS_INVISIBLE                       0xB7E44
#define OFS_FASTNADEBLAST                   0x10114
#define OFS_PITCH                           0x101A8
#define OFS_YAW                             0x101C4
#define OFS_WEAPONSTATE                     0xC4D0
#define OFS_WEAPON1                         0x101EC
#define OFS_WEAPON2                         0x101EE
#define OFS_WEAPON3                         0x101F0
#define OFS_NORECOIL1                       0xC444
#define OFS_NORECOIL2                       0xC448
#define OFS_NORECOIL3                       0xC450
#define OFS_NOSPREAD                        0x10110
#define OFS_NOFALLDAMAGE                    0x102E8
#define OFS_AUTOPLANT                       0x10370
#define OFS_AUTODEFUSE                      0x10374
#define OFS_AUTOSHOT                        0x10386
#define OFS_NODELAY                         0x0
#define OFS_NORELOAD                        0x1040D
#define OFS_PLAYERSTATE                     0xC4CC
#define OFS_PLAYERSPEED                     0x1010C
#define OFS_WEAPONDAMAGE                    0x14BC
#define OFS_WEAPONDEFENCE                   0x14C0
#define OFS_AMMONUMBER                      0x14C8
#define OFS_MAGAZINENUMBER                  0x14CC
#define OFS_EFFECTRANGE                     0x14D0
#define OFS_PARABOLA                        0x14D4
#define OFS_SHOTSPEED                       0x14E4
#define OFS_WEAPONWHEIGHT                   0x14E8
#define OFS_GLOBALSIZE                      0xB10
#define OFS_PLAYERID                        0x0
//########################[ Assembly ]########################//
#define ASM_WARROCKCHECK1                   0x51D003
#define ASM_WARROCKCHECK2                   0x5DCE21
#define ASM_QUICKPLANT                      0x512F3E// ON : NOP
#define ASM_QUICKDEFUSE                     0x50EFFC// ON : NOP
#define ASM_NORELOAD                        0x0
#define ASM_AUTOAMMO                        0x507BFD
#define ASM_RADARGPS                        0x59D8AC
#define ASM_MOVETOLOBBY                     0x4E134F
#define ASM_SNIPERAMMO                      0x60D1B8
#define ASM_ASSAULTAMMO                     0x42B18C
#define ASM_BACKTOLOBBY                     0x4E0FD6
#define ASM_MINEVIEW1                       0x44851D
#define ASM_MINEVIEW2                       0x44859B
#define ASM_UNLOXYGEN                       0x509D43
#define ASM_ESPHEALTH                       0x45DB7A
#define ASM_OPK1                            0x407EEB
#define ASM_OPK2                            0x407EF4
#define ASM_OPK3                            0x407EF0
//########################[ Structs ]########################//
struct CPlayer
{
  BYTE _00[50244];//0x00
  FLOAT NoRecoil1;//0xC444
  FLOAT NoRecoil2;//0xC448
  FLOAT NoRecoil3;//0xC450
  BYTE _01[72];//0xC454
  BYTE Index;//0xC49C
  BYTE _02[27];//0xC49D
  FLOAT GravityX;//0xC4B8
  FLOAT GravityZ;//0xC4B4
  FLOAT GravityY;//0xC4B0
  BYTE _03[24];//0xC4B8
  INT WeaponState;//0xC4D0
  BYTE _04[15416];//0xC4D4
  FLOAT PlayerSpeed;//0x1010C
  FLOAT NoSpread;//0x10110
  FLOAT FastNadeBlast;//0x10114
  BYTE _05[20];//0x102EC
  FLOAT PosX;//0x10300
  BYTE _06[4];//0x10304
  float PosY;//0x10310
  BYTE _07[4];//0x10314
  float PosZ;//0x10300
};
//######[ Credits to : CyberMask,NoName,R3D_L1n3,Exodus,Cyno,King7,Straquaz,CyberRazzer,Eagl3,AeroMan,Areys2nD,Kazbah,iKito ]######//
10/26/2013 12:09 MirlexDirlex#146
Vielen Dank! - Endlich kann ich weitermachen.. ^-^
10/26/2013 13:43 Nox'De#147
Wie kann ich die items.bin öffnen ?
Habs schon mit daemon tools probiert aber bekomme es nicht hin.
Kann mir da jemand weiterhelfen ?
10/26/2013 15:47 NikM#148
Du kannst die einfach mit dem Editor öffnen.
Die Datei ist allerdings pseudoverschlüsselt.
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10/27/2013 10:47 Dogukan47#149
Wie hies noch mal das womit man dumpen kann, mit dem Affen :S?
Chimprec oder so?
10/27/2013 11:40 Gameerish___#150
#Request
  • Structs
  • Chamse/Wallhack Source

Brauche die Structs :
Code:
 //char str1[50244];//0x00
 //float NoRecoil1;//0xC444
 //float NoRecoil2;//0xC448
 //float NoRecoil3;//0xC44C
 //char str2[72];//0xC450
 //BYTE index;//0xC498
 //char str3[19];//0xC499
 //float GravityX;//0xC4AC
 //float GravityY;//0xC4B0
 //float GravityZ;//0xC4B4
 //char str4[24];//0xC4B8
 //int WeaponState;//0xC4D0
 //char str5[15416];//0xC4D4
 //float PlayerSpeed;//0x1010C
 //float NoSpread;//0x10110
 //float FastNadeBlast;//0x10114
 //char str6[136];//0x10118
 //float PlayerView;//0x101A0
 //char str7[4];//0x101A4
 //float Pitch;//0x101A8
 //char str8[24];//0x101AC
 //float Yaw;//0x101C4
 //char str9[12];//0x101C8
 //float ViewX;//0x101D4
 //float ViewY;//0x101D8
 //float ViewZ;//0x101DC
 //char str10[12];//0x101E0
 //WORD Weapon1;//0x101EC
 //WORD Weapon2;//0x101EE
 //WORD Weapon3;//0x101F0
 //char str11[90];//0x101F2
 //BYTE PlayerState;//0x1024C
 //char str12[155];//0x1024D
 //float NoFallDamage;//0x102E8
 //char str13[20];//0x102EC
 //float PosX;//0x10300
 //char str14[4];//0x10304
 //float PosY;//0x10310
 //char str15[4];//0x10314
 //float PosZ;//0x10308
 //char str16[100];//0x1030C
 //DWORD AutoPlant;//0x10370
 //DWORD AutoDefuse;//0x10374
 //char str17[14];//0x10378
 //DWORD AutoShot;//0x10386
 //char str18[110];//0x1038A
 //float NOM134IDLE;//0x103F8