[Release] GR Autolooter

07/02/2013 10:48 Chriko2502#136
Quote:
Originally Posted by swir View Post
ok people
this is my way to find loot address
start gw2
start ce
set value type to 1 byte
put 64 for value
kill mob and when there is loot click first scan
move away from loot and change scan type to DECREASED VALUE BY and click next scan
get close to loot and change scan type to INCREASED VALUE BY and click next scan
by now u should have 3-4 green addresses left max if not do DECREASED BY again
now press F to loot the mob and same time watch the adresses in CE
loot address is the one that its value will disappear
hope it helps and you understand what im saying

Yeah, this is exactly what i am doing too... but when u go back to loot, scan DECREASED BY as mentioned. and than scan some times for UNCHANED VALUE and than u have ur address...

Quote:
Originally Posted by Ploxasarus View Post
Set the Stop address to 2000000
jep helpful :)


..... and now perhaps someone can help me making patterns?! :( PLEASE :D
07/02/2013 11:06 Ploxasarus#137
Quote:
..... and now perhaps someone can help me making patterns?! PLEASE
Find what writes to it, pattern scan that and pull the address out of the write address.
07/02/2013 11:56 Chriko2502#138
Quote:
Originally Posted by Ploxasarus View Post
Find what writes to it, pattern scan that and pull the address out of the write address.
i get 01740390 offset 68
and now? :)
07/03/2013 17:35 Xereon#139
Quote:
Originally Posted by Mackesh View Post
perhaps someone can make a video tut
cmon ... it isnt that hard
07/08/2013 08:37 Mackesh#140
i asked, because , i still cant make it
07/10/2013 16:41 shradenmind#141
This could use an update. Thanks!
07/11/2013 02:39 totoro02#142
i update that.
07/15/2013 17:48 Ploxasarus#143
The most simple way to update the address without all of that scanning is to simply use AOB ..

Go into CE , open memory viewer while CE is attached to gw2.exe, right click on the bottom area ( the green area with hex ), click search memory, tick Array of byte and set the From to 400000 and leave the To alone.


Paste in: D9 5B 68 89 53 64 E8 52 F0 FF FF 5F 5B 8B E5 5D

Will take you to the address which is currently b64203, go up into the above window and right click, go to address, b64203, right click that and click Find what address this instruction accesses. You will see 176bf38. Just paste that in and hit compile.
07/16/2013 19:13 Norrin Radd#144
@Ploxasarus
Great Job, awesome :D

(need to be in_game)
07/24/2013 16:25 figtheur#145
Quote:
Originally Posted by Ploxasarus View Post
The most simple way to update the address without all of that scanning is to simply use AOB ..

Go into CE , open memory viewer while CE is attached to gw2.exe, right click on the bottom area ( the green area with hex ), click search memory, tick Array of byte and set the From to 400000 and leave the To alone.


Paste in: D9 5B 68 89 53 64 E8 52 F0 FF FF 5F 5B 8B E5 5D

Will take you to the address which is currently b64203, go up into the above window and right click, go to address, b64203, right click that and click Find what address this instruction accesses. You will see 176bf38. Just paste that in and hit compile.
????????
07/24/2013 16:54 shradenmind#146
could use an update.
07/24/2013 19:28 Ploxasarus#147
Quote:
Originally Posted by shradenmind View Post
could use an update.
Gw2.exe+137219B , you do it.


Quote:
@Ploxasarus
Great Job, awesome

(need to be in_game)
You can also just set it to B00002 so it will do a better scan and not lockup and fail since CE isn't that great for AoB scanning.
07/25/2013 17:38 Zspanky#148
Was on vacation for a couple of weeks, here's mine.
07/27/2013 19:51 RockThatBodyTBBT#149
It doesn't have an auto-"Updater". So it doesn't send data out and in. Why detect it my Anti-Vir?!
07/27/2013 21:02 BORob#150
its autoit based so somethimes virusscanner thonk its a virus you can decompile it, i dont find anything bad