[Guide] -Warrior/Warlock-

01/19/2010 04:10 NitenendotoPlaystation3#136
wear robe!! LMAO r u serious maybe u should play the build before u write a guide
01/19/2010 20:49 xMedeia#137
Quote:
Originally Posted by NitenendotoPlaystation3 View Post
wear robe!! LMAO r u serious maybe u should play the build before u write a guide
Said the level 3x Warlock noob.

Seriously, read the post, you'll see why. And if you still don't understand there's always the Red box, top-right to press.

Edit;
I'm honored that your first post on this forum is so bloody useless, and even in my thread! Keep it up.
01/20/2010 09:33 theoneofgod#138
Robe works well for me, due to the Warlocks thirst for MP consumption.

Light Armor works too :)
02/02/2010 21:56 Electrified0#139
As for the HS thing, it's cuz ksro and stuff has a holy spell/word that only reduces debuff probability by 50% instead of the current 100%, so once that happens on isro stuff will get easier. However, due to disease/sleep immunity tabs from roc mobs, new challenges are here too.

I still have 2 things that I dispute with the guide tho.
1 - Getting Decayed/Curse breath is WAY better than getting dark decayed/dark breath...costs half the mp, half the cast time, and barely more sp.
2 - Axes should be considered optional since warlock skills can easily get bleed/stun

Other than that it's good tho.
02/04/2010 07:41 xMedeia#140
Quote:
Originally Posted by Electrified0 View Post
As for the HS thing, it's cuz ksro and stuff has a holy spell/word that only reduces debuff probability by 50% instead of the current 100%, so once that happens on isro stuff will get easier. However, due to disease/sleep immunity tabs from roc mobs, new challenges are here too.

I still have 2 things that I dispute with the guide tho.
1 - Getting Decayed/Curse breath is WAY better than getting dark decayed/dark breath...costs half the mp, half the cast time, and barely more sp.
2 - Axes should be considered optional since warlock skills can easily get bleed/stun

Other than that it's good tho.
Well pvp without sleep is more fun anyway, so that wouldn't really matter much, disease however will be a pain.

And I would have to agree on first point, but I still like to use axes for an additional stun..

If a Mod would want to change that, it would be great... If not, fine too.
02/22/2010 18:10 lopasas#141
wanna ask whats the delay of bloody trap and death trap

btw now in order to learn advanced reflect, you need to max out reflect too, so might wana fix that in the guide
02/24/2010 03:00 xMedeia#142
Quote:
Originally Posted by lopasas View Post
wanna ask whats the delay of bloody trap and death trap

btw now in order to learn advanced reflect, you need to max out reflect too, so might wana fix that in the guide
Unfortunatly my War/Lock got hacked a long time ago, and I couldn't answer that question from the top of my head.

As for the "Might wanna fix that in the guide", honestly, the whole guide needs some fixes, alot has changed since 90 cap, that's for sure. I might either rewrite the whole thing, or let it rot away, since there doesn't seem to be much interest anymore in this build anyway.

Never the less, I had a good time writing it. :)
02/24/2010 06:51 lopasas#143
well since youve played lock, is it good to use death trap instead of bloody?should be fun against wizards lol
02/24/2010 13:22 xMedeia#144
Depends on the situation I guess.. In Group pvp ( Job/GW/FW ) I'd use Death Trap when there's more people around, I don't like to use it in solo pvp tho, since you will piss off alot of people getting hit by it. And we all know what the turks'll do..

It's a fun skill tho, to use against any Int build actually, those with 12k- HP will die when maxed =P
02/24/2010 15:10 lopasas#145
Quote:
Originally Posted by xMedeia View Post
Depends on the situation I guess.. In Group pvp ( Job/GW/FW ) I'd use Death Trap when there's more people around, I don't like to use it in solo pvp tho, since you will piss off alot of people getting hit by it. And we all know what the turks'll do..

It's a fun skill tho, to use against any Int build actually, those with 12k- HP will die when maxed =P
i mean just because of 100%, cuz bloody trap and death trap have same damages
02/24/2010 19:47 xMedeia#146
Quote:
Originally Posted by lopasas View Post
i mean just because of 100%, cuz bloody trap and death trap have same damages
I ment the "Trap" skill in general. As for 100%, yea.. But how often do you actually fail putting Bloody Trap on a target with Disease ?
02/25/2010 20:07 lopasas#147
Quote:
Originally Posted by xMedeia View Post
I ment the "Trap" skill in general. As for 100%, yea.. But how often do you actually fail putting Bloody Trap on a target with Disease ?
with diease, no, without its a fail most of the time, and in ctf death trap should be kickass for spawn killers
03/02/2010 01:20 r1c3f4Rm3r#148
Quote:
Originally Posted by lopasas View Post
with diease, no, without its a fail most of the time, and in ctf death trap should be kickass for spawn killers
u only fail vs holy [if holy (X) vs disease (X+1)] regardless with or without disease

and i think trap has 3 seconds cooldown while the other has 10-15
but learn both traps because they dont share cooldown ;)
03/02/2010 17:45 iNevel#149
nice Guide, thx
03/13/2010 11:07 D-zac#150
well i am going to make a new charachter for this build (1h/warlock) i jope i will be good in pvp and in solo :D