No prob, wanted to contribute a little.
:pimp:
If you run into any bugs, PM me.
I didn't find any other EPro, sorry, if anyone does, do tell :P
I'm gonna work on updating already inserted items, but for the time being, here's a new version, with Ancient Cubes: Skill, Strike, and Def corrected, thanks to Makenci, I added Rebirths and Unity Rings (timed, I don't think there are untimed versions) Makenci asked me about the prices, you can't set the price here, the prices are stored in another table, you can adjust how bad the merchant can gouge a player with the ratio. I had capped it at 100x, but I raised it to 100 000 000x since some of the items are incredibly cheap.
But I ramble, here's the download:
[Only registered and activated users can see links. Click Here To Register...]
Again, source included, if anyone wants to fiddle with it.
So, while working on my last version, I noticed something really stupid with the MarketResource table.
It was, during a particularly stupid mistake of mine, forgot my where clause in the update operation, that I found out that table
has no primary key. Had it had one, my mistake would not have gone unpunished, now I had to restore my Arcadia DB lol. Side effect of coding at 3 AM I guess.
Anyway, I'm pretty happy how my li'l app's coming along, next release should be more robust, and more complete, I'm adding Update and Delete operations. I will stop for now, or I might end up nuking all my DBs