Hey all.
First of all, thanks for your work, CrysisMK2, really kicked ass. And thank you too for pulling your offer, maybe ppl around here start valuing the things offered to them.
Secondly, thanks kall12 for your attitude sharing your work. Actually, may you could share some detail on how you realized your crack? I stared at the code JD-core layed on to me for about 3 hours without figuring out the exact mechanism.
I'd much appreciate if you could enlighten me and others here.
(If not for all, a pn with the classes you edited or sth. like that would be wonderful. or maybe a hint. I dont want to copy/paste everything but rather think myself for future challenges.)
edit:
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I lately compared the decompiled code of both the original and kall12's OGameAutomizer.jar and found his edit. simple but incredibly effective. In my search on how to circumvent the expire-mechanism I didn't even touch the class file his edit was in. Oo
Damn I've got to be blind.
Anyways, to block the traffic going to 188.165.227.218 - the OGA creators IP - I blocked that one in my windows firewall, router and hosts file.
To block that ip in your Win-Firewall go to system preferences - windows firewall and create a new rule blocking all outgoing traffic on all ports to "188.165.227.218". If you stumble here, go ask google, with "windows firewall block ip" you'll find some neat results on the first page.
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edit2:
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When you start your refurbished version of OGameAutomizer and get the hated button with the red counter on the overview tab, edit your "config_uniXXX.ogame.XX_USERNAME.ini" with notepad++ or something equivalent and insert a random 12-digit code like "1234567890AB" in the serial field (without quote tags). That file is generated after your initial login into ogame via OGAuto.
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best regards,
~eXa