[Sammelthread] Addys

05/24/2011 21:30 NikM#136
#define GlassWalls 0x00B03808

Enjoy -.-
05/24/2011 21:49 .Crasy#137
Quote:
Originally Posted by vide0x3 View Post
Nochmal: brauche DRIIIINGEND die Glasswalls Addy, wäre wirklich seeeeeeehr dankbar, wenn die wer für mich hätte!
Wozu denn Addys..

D3D machts auch.. :S
05/25/2011 14:33 SubZerom_#138
Quote:
Originally Posted by NikM View Post
#define GlassWalls 0x00B03808

Enjoy -.-
Ich habe die gestern hier gepostet, aber mein Beitrag wurde gelöscht -.- ?
WTF?
05/25/2011 15:24 .PrAyEr™#139
#define GlassWalls 0x00B03808
#define ADR_FAST_AMMO 0x000
#define ADR_FAST_REPAIR 0x004
#define ADR_FAST_HEATLH 0x008
#define ADR_FAST_FLAG 0x00C
#define ADR_PLAYERPOINTER 0x000
#define ADR_SERVERPOINTER 0x00B770B0
05/25/2011 17:26 Neqqa™#140
Code:
//----------------------|Pointers|----------------------//
#define ADR_PLAYERPOINTER      0x00C7C738
#define ADR_SERVERPOINTER     0x00B770B0
#define ADR_BASEPOINTER         0x00BB1710
#define ADR_HEALTHPOINTER     0x00BB32A4
#define ADR_USERPOINTER        0x00C7C784
#define ADR_WEAPONPOINTER      0x00A21218

//----------------------|Adresses|----------------------//
#define ADR_ANGELVIEW          0x00AFCAFC
#define ADR_QuickDefuse         0x005278DF
#define ADR_AntiAfk                0x00AFD9E0
#define ADR_FORCEKICK          0x00F99B8
#define ADR_SuperNoSpread    0x0098AEE8
#define ADR_VIRTUALJUMP      0x00987808
#define ADR_FAST_AMMO         0x000
#define ADR_FAST_REPAIR       0x004
#define ADR_FAST_HEATLH      0x008
#define ADR_FAST_FLAG          0x00C
#define ADR_BOUNDS_1        0x000
#define ADR_BOUNDS_2        0x004
#define ADR_BOUNDS_3        0x008
#define ADR_NOSPAWN 1        0x00B30ED0
#define ADR_NOSPAWN 2        0x00B30ED4
#define ADR_NOSPAWN 3        0x00B30ED8
#define ADR_NOWATER           0x00AEFC10
#define ADR_WUW                  0x000
#define OFS_NOSPREAD          0x009AE008
#define OFS_NORECOIL1            0x000
#define OFS_NORECOIL2             0x00F24
#define OFS_NORECOIL3              0x001C24
#define OFS_Speed                0x0099865C
#define ADR_WATERCOLOR1   0x00A210B4
#define ADR_WATERCOLOR2   0x00A210B8
#define ADR_WATERCOLOR3   0x00A210BC
#define Full_Bright_1          0x00B03868
#define Full_Bright_2          0x00B0386C
#define Full_Bright_3         0x00B03870
#define Near_Fog             0x000
#define ADR_FarFog               0x004
#define ADR_GLASSWALLS          0x00FFFFFF00
#define ADR_CQC Prone          0x00C97D24
#define ADR_CQC Spawn         0x00A21010

//----------------------|Offsets|----------------------//
#define OFS_MaxPlayer        0x00FCD1C
#define OFS_1SLOT             0x001021A0
#define OFS_2SLOT             0x001021A1
#define OFS_3SLOT             0x001021A2
#define OFS_4SLOT             0x001021A3
#define OFS_5SLOT             0x001021A4
#define OFS_6SLOT             0x001021A5
#define OFS_7SLOT             0x001021A6
#define OFS_8SLOT             0x001021A7
#define OFS_X                    0x00130
#define OFS_Y                    0x00138
#define OFS_Z                    0x00134
#define OFS_NFD                0x0011A29C
#define OFS_Gravity X         0x00144
#define OFS_Gravity Y         0x0014C
#define OFS_Gravity Z         0x00148
#define OFS_LEVEL              0x0011A288
#define OFS_DINAR              0x0011A298
#define OFS_Room_Master  0x00FD148
#define OFS_Premium 1      0x000057C
#define OFS_Premium 2      0x0000580

//----------------------|D3D ESP Addys|----------------------//
#define ADR_Esp_Name          0x00BB20D4
#define ADR_Esp_Branche       0x00BB32B0
#define ADR_Esp_Health         0x00BB32A4

//----------------------|PX Item Addys|----------------------//
#define ADR_SniperAmmo        0x00AFD9AE
#define ADR_ExtraAmmo1        0x00AFD9AC
#define ADR_ExtraAmmo2        0x00AFD9AD
#define ADR_AssultAmmo        0x00AFD9B0
#define ADR_Bandage             0x00AFD9B2

//----------------------|Special Addys|----------------------//
#define OFS_ColorShot1         0x00B03868
#define OFS_ColorShot2         0x00B0386C
#define OFS_ColorShot3         0x00B03870

//----------------------|ASM Addys|----------------------//
#define ASM_NODELAY            0x005289CC
#define ASM_WTW               0x007F8B77
#define ASM_Stamina5          0x0043B4C3
05/25/2011 18:17 4pr000only#141
#define Near_Fog 0x000
#define ADR_FarFog 0x004

adress is BAD ;/

i need :
Near Fog
Far Fog
Im Drunked
and
Hawk Mode

if anyone has it I will be grateful
05/25/2011 18:56 Kramoon#142
Quote:
Originally Posted by Neqqa™ View Post
Code:
...
#define OFS_NORECOIL1            0x000
#define OFS_NORECOIL2             0x00F24
#define OFS_NORECOIL3              0x001C24
...
hat wer die richtigen? Wär echt n1!
05/25/2011 18:58 BlackLegend™#143
Quote:
Originally Posted by vide0x3 View Post
hat wer die richtigen? Wär echt n1!
#define OFS_NORECOIL1 0x00C43C
#define OFS_NORECOIL2 0x00C440
#define OFS_NORECOIL3 0x00C444
05/25/2011 19:00 .Crasy#144
Quote:
Originally Posted by BlackLegend™ View Post
#define OFS_NORECOIL1 0x00C43C
#define OFS_NORECOIL2 0x00C440
#define OFS_NORECOIL3 0x00C444
Wozu usen alle so Addys, wenn ihr die Hälte der zeit sparen könntet und einfach Structs usen könntet?
05/25/2011 19:02 BlackLegend™#145
Quote:
Originally Posted by .Crasy View Post
Wozu usen alle so Addys, wenn ihr die Hälte der zeit sparen könntet und einfach Structs usen könntet?
offsets changen sich eh fast nie :D
also mirs eigtl. egal structs oder addys hauptsache es geht.
05/25/2011 19:12 Kramoon#146
Quote:
Originally Posted by Neqqa™ View Post
Code:
//----------------------|Pointers|----------------------//
#define ADR_PLAYERPOINTER      0x00C7C738
#define ADR_SERVERPOINTER     0x00B770B0
#define ADR_BASEPOINTER         0x00BB1710
#define ADR_HEALTHPOINTER     0x00BB32A4
#define ADR_USERPOINTER        0x00C7C784
#define ADR_WEAPONPOINTER      0x00A21218

//----------------------|Adresses|----------------------//
#define ADR_ANGELVIEW          0x00AFCAFC
#define ADR_QuickDefuse         0x005278DF
#define ADR_AntiAfk                0x00AFD9E0
#define ADR_FORCEKICK          0x00F99B8
#define ADR_SuperNoSpread    0x0098AEE8
#define ADR_VIRTUALJUMP      0x00987808
#define ADR_FAST_AMMO         0x000
#define ADR_FAST_REPAIR       0x004
#define ADR_FAST_HEATLH      0x008
#define ADR_FAST_FLAG          0x00C
#define ADR_BOUNDS_1        0x000
#define ADR_BOUNDS_2        0x004
#define ADR_BOUNDS_3        0x008
#define ADR_NOSPAWN 1        0x00B30ED0
#define ADR_NOSPAWN 2        0x00B30ED4
#define ADR_NOSPAWN 3        0x00B30ED8
#define ADR_NOWATER           0x00AEFC10
#define ADR_WUW                  0x000
#define OFS_NOSPREAD          0x009AE008
#define OFS_NORECOIL1            0x000
#define OFS_NORECOIL2             0x00F24
#define OFS_NORECOIL3              0x001C24
#define OFS_Speed                0x0099865C
#define ADR_WATERCOLOR1   0x00A210B4
#define ADR_WATERCOLOR2   0x00A210B8
#define ADR_WATERCOLOR3   0x00A210BC
#define Full_Bright_1          0x00B03868
#define Full_Bright_2          0x00B0386C
#define Full_Bright_3         0x00B03870
#define Near_Fog             0x000
#define ADR_FarFog               0x004
#define ADR_GLASSWALLS          0x00FFFFFF00
#define ADR_CQC Prone          0x00C97D24
#define ADR_CQC Spawn         0x00A21010

//----------------------|Offsets|----------------------//
#define OFS_MaxPlayer        0x00FCD1C
#define OFS_1SLOT             0x001021A0
#define OFS_2SLOT             0x001021A1
#define OFS_3SLOT             0x001021A2
#define OFS_4SLOT             0x001021A3
#define OFS_5SLOT             0x001021A4
#define OFS_6SLOT             0x001021A5
#define OFS_7SLOT             0x001021A6
#define OFS_8SLOT             0x001021A7
#define OFS_X                    0x00130
#define OFS_Y                    0x00138
#define OFS_Z                    0x00134
#define OFS_NFD                0x0011A29C
#define OFS_Gravity X         0x00144
#define OFS_Gravity Y         0x0014C
#define OFS_Gravity Z         0x00148
#define OFS_LEVEL              0x0011A288
#define OFS_DINAR              0x0011A298
#define OFS_Room_Master  0x00FD148
#define OFS_Premium 1      0x000057C
#define OFS_Premium 2      0x0000580

//----------------------|D3D ESP Addys|----------------------//
#define ADR_Esp_Name          0x00BB20D4
#define ADR_Esp_Branche       0x00BB32B0
#define ADR_Esp_Health         0x00BB32A4

//----------------------|PX Item Addys|----------------------//
#define ADR_SniperAmmo        0x00AFD9AE
#define ADR_ExtraAmmo1        0x00AFD9AC
#define ADR_ExtraAmmo2        0x00AFD9AD
#define ADR_AssultAmmo        0x00AFD9B0
#define ADR_Bandage             0x00AFD9B2

//----------------------|Special Addys|----------------------//
#define OFS_ColorShot1         0x00B03868
#define OFS_ColorShot2         0x00B0386C
#define OFS_ColorShot3         0x00B03870

//----------------------|ASM Addys|----------------------//
#define ASM_NODELAY            0x005289CC
#define ASM_WTW               0x007F8B77
#define ASM_Stamina5          0x0043B4C3
Quote:
Originally Posted by BlackLegend™ View Post
offsets changen sich eh fast nie :D
also mirs eigtl. egal structs oder addys hauptsache es geht.
Jop^^ stimmt!
05/25/2011 20:34 .PrAyEr™#147
#define ADR_WATERCOLOR1 0x00A210B4
#define ADR_WATERCOLOR2 0x00A210B8
#define ADR_WATERCOLOR3 0x00A210BC
05/26/2011 17:23 R3d~F!st#148
Structs are less laggy so im using structs and its better way :D
i need them for OPK/SVP so u can use it for your normal hacks too :P

Code:
#define OFS_X 0x102E4
#define OFS_Z 0x102EC
#define OFS_Y 0x102F4
#define OFS_NORECOIL1 0xC43C
#define OFS_NORECOIL2 0xC440
#define OFS_NORECOIL3 0xC444
#define OFS_PREM1 0x57C
#define OFS_PREM2 0x580
05/26/2011 22:52 A.M.Ø.K#149
Kann mal wer aktuelle Addys posten? :)
Danke im Vorraus!


Greetz
TeLLdiiRoEn
05/27/2011 09:10 bananegel#150
Quote:
Originally Posted by TeLLdiiRoEn View Post
Kann mal wer aktuelle Addys posten? :)
Danke im Vorraus!


Greetz
TeLLdiiRoEn
Addy's didn't change after update lol