#define GlassWalls 0x00B03808
Enjoy -.-
Enjoy -.-
//----------------------|Pointers|----------------------// #define ADR_PLAYERPOINTER 0x00C7C738 #define ADR_SERVERPOINTER 0x00B770B0 #define ADR_BASEPOINTER 0x00BB1710 #define ADR_HEALTHPOINTER 0x00BB32A4 #define ADR_USERPOINTER 0x00C7C784 #define ADR_WEAPONPOINTER 0x00A21218 //----------------------|Adresses|----------------------// #define ADR_ANGELVIEW 0x00AFCAFC #define ADR_QuickDefuse 0x005278DF #define ADR_AntiAfk 0x00AFD9E0 #define ADR_FORCEKICK 0x00F99B8 #define ADR_SuperNoSpread 0x0098AEE8 #define ADR_VIRTUALJUMP 0x00987808 #define ADR_FAST_AMMO 0x000 #define ADR_FAST_REPAIR 0x004 #define ADR_FAST_HEATLH 0x008 #define ADR_FAST_FLAG 0x00C #define ADR_BOUNDS_1 0x000 #define ADR_BOUNDS_2 0x004 #define ADR_BOUNDS_3 0x008 #define ADR_NOSPAWN 1 0x00B30ED0 #define ADR_NOSPAWN 2 0x00B30ED4 #define ADR_NOSPAWN 3 0x00B30ED8 #define ADR_NOWATER 0x00AEFC10 #define ADR_WUW 0x000 #define OFS_NOSPREAD 0x009AE008 #define OFS_NORECOIL1 0x000 #define OFS_NORECOIL2 0x00F24 #define OFS_NORECOIL3 0x001C24 #define OFS_Speed 0x0099865C #define ADR_WATERCOLOR1 0x00A210B4 #define ADR_WATERCOLOR2 0x00A210B8 #define ADR_WATERCOLOR3 0x00A210BC #define Full_Bright_1 0x00B03868 #define Full_Bright_2 0x00B0386C #define Full_Bright_3 0x00B03870 #define Near_Fog 0x000 #define ADR_FarFog 0x004 #define ADR_GLASSWALLS 0x00FFFFFF00 #define ADR_CQC Prone 0x00C97D24 #define ADR_CQC Spawn 0x00A21010 //----------------------|Offsets|----------------------// #define OFS_MaxPlayer 0x00FCD1C #define OFS_1SLOT 0x001021A0 #define OFS_2SLOT 0x001021A1 #define OFS_3SLOT 0x001021A2 #define OFS_4SLOT 0x001021A3 #define OFS_5SLOT 0x001021A4 #define OFS_6SLOT 0x001021A5 #define OFS_7SLOT 0x001021A6 #define OFS_8SLOT 0x001021A7 #define OFS_X 0x00130 #define OFS_Y 0x00138 #define OFS_Z 0x00134 #define OFS_NFD 0x0011A29C #define OFS_Gravity X 0x00144 #define OFS_Gravity Y 0x0014C #define OFS_Gravity Z 0x00148 #define OFS_LEVEL 0x0011A288 #define OFS_DINAR 0x0011A298 #define OFS_Room_Master 0x00FD148 #define OFS_Premium 1 0x000057C #define OFS_Premium 2 0x0000580 //----------------------|D3D ESP Addys|----------------------// #define ADR_Esp_Name 0x00BB20D4 #define ADR_Esp_Branche 0x00BB32B0 #define ADR_Esp_Health 0x00BB32A4 //----------------------|PX Item Addys|----------------------// #define ADR_SniperAmmo 0x00AFD9AE #define ADR_ExtraAmmo1 0x00AFD9AC #define ADR_ExtraAmmo2 0x00AFD9AD #define ADR_AssultAmmo 0x00AFD9B0 #define ADR_Bandage 0x00AFD9B2 //----------------------|Special Addys|----------------------// #define OFS_ColorShot1 0x00B03868 #define OFS_ColorShot2 0x00B0386C #define OFS_ColorShot3 0x00B03870 //----------------------|ASM Addys|----------------------// #define ASM_NODELAY 0x005289CC #define ASM_WTW 0x007F8B77 #define ASM_Stamina5 0x0043B4C3
Quote:
Code://----------------------|Pointers|----------------------// #define ADR_PLAYERPOINTER 0x00C7C738 #define ADR_SERVERPOINTER 0x00B770B0 #define ADR_BASEPOINTER 0x00BB1710 #define ADR_HEALTHPOINTER 0x00BB32A4 #define ADR_USERPOINTER 0x00C7C784 #define ADR_WEAPONPOINTER 0x00A21218 //----------------------|Adresses|----------------------// #define ADR_ANGELVIEW 0x00AFCAFC #define ADR_QuickDefuse 0x005278DF #define ADR_AntiAfk 0x00AFD9E0 #define ADR_FORCEKICK 0x00F99B8 #define ADR_SuperNoSpread 0x0098AEE8 #define ADR_VIRTUALJUMP 0x00987808 #define ADR_FAST_AMMO 0x000 #define ADR_FAST_REPAIR 0x004 #define ADR_FAST_HEATLH 0x008 #define ADR_FAST_FLAG 0x00C #define ADR_BOUNDS_1 0x000 #define ADR_BOUNDS_2 0x004 #define ADR_BOUNDS_3 0x008 #define ADR_NOSPAWN 1 0x00B30ED0 #define ADR_NOSPAWN 2 0x00B30ED4 #define ADR_NOSPAWN 3 0x00B30ED8 #define ADR_NOWATER 0x00AEFC10 #define ADR_WUW 0x000 #define OFS_NOSPREAD 0x009AE008 #define OFS_NORECOIL1 0x000 #define OFS_NORECOIL2 0x00F24 #define OFS_NORECOIL3 0x001C24 #define OFS_Speed 0x0099865C #define ADR_WATERCOLOR1 0x00A210B4 #define ADR_WATERCOLOR2 0x00A210B8 #define ADR_WATERCOLOR3 0x00A210BC #define Full_Bright_1 0x00B03868 #define Full_Bright_2 0x00B0386C #define Full_Bright_3 0x00B03870 #define Near_Fog 0x000 #define ADR_FarFog 0x004 #define ADR_GLASSWALLS 0x00FFFFFF00 #define ADR_CQC Prone 0x00C97D24 #define ADR_CQC Spawn 0x00A21010 //----------------------|Offsets|----------------------// #define OFS_MaxPlayer 0x00FCD1C #define OFS_1SLOT 0x001021A0 #define OFS_2SLOT 0x001021A1 #define OFS_3SLOT 0x001021A2 #define OFS_4SLOT 0x001021A3 #define OFS_5SLOT 0x001021A4 #define OFS_6SLOT 0x001021A5 #define OFS_7SLOT 0x001021A6 #define OFS_8SLOT 0x001021A7 #define OFS_X 0x00130 #define OFS_Y 0x00138 #define OFS_Z 0x00134 #define OFS_NFD 0x0011A29C #define OFS_Gravity X 0x00144 #define OFS_Gravity Y 0x0014C #define OFS_Gravity Z 0x00148 #define OFS_LEVEL 0x0011A288 #define OFS_DINAR 0x0011A298 #define OFS_Room_Master 0x00FD148 #define OFS_Premium 1 0x000057C #define OFS_Premium 2 0x0000580 //----------------------|D3D ESP Addys|----------------------// #define ADR_Esp_Name 0x00BB20D4 #define ADR_Esp_Branche 0x00BB32B0 #define ADR_Esp_Health 0x00BB32A4 //----------------------|PX Item Addys|----------------------// #define ADR_SniperAmmo 0x00AFD9AE #define ADR_ExtraAmmo1 0x00AFD9AC #define ADR_ExtraAmmo2 0x00AFD9AD #define ADR_AssultAmmo 0x00AFD9B0 #define ADR_Bandage 0x00AFD9B2 //----------------------|Special Addys|----------------------// #define OFS_ColorShot1 0x00B03868 #define OFS_ColorShot2 0x00B0386C #define OFS_ColorShot3 0x00B03870 //----------------------|ASM Addys|----------------------// #define ASM_NODELAY 0x005289CC #define ASM_WTW 0x007F8B77 #define ASM_Stamina5 0x0043B4C3
Jop^^ stimmt!Quote:
offsets changen sich eh fast nie :D
also mirs eigtl. egal structs oder addys hauptsache es geht.
#define OFS_X 0x102E4 #define OFS_Z 0x102EC #define OFS_Y 0x102F4 #define OFS_NORECOIL1 0xC43C #define OFS_NORECOIL2 0xC440 #define OFS_NORECOIL3 0xC444 #define OFS_PREM1 0x57C #define OFS_PREM2 0x580