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Para's VanillaTool [Rework]

Discussion on Para's VanillaTool [Rework] within the Aion Hacks, Bots, Cheats & Exploits forum part of the Aion category.

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Old 01/19/2019, 12:03   #9376
 
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Quote:
Originally Posted by node182 View Post
Does anyone have any tricks/tips in farming XP fast for enchantment morphing?
Coe Non stop killing of the snakes but not both of them at the same time.

Also Harmony arena and normal arenas have a repeatable quest. I had to time myself with my own enemy group (requires to have an enemy group and time it so you get in together to have 0 competition)

...
We also tried the Tiamat thing but the mobs are like 68 lvl so we get a tiny amount of DP but no XP at all.

Weeklies help a little but not the whole week, and using berdin stars is not a solution since it takes a ton of money for each.

~~~~

I was going to ask if we can still get the 3x free amulets for a new char with that pink quest with the pillit headband, if I knew we would need that XP I would have made me like 10000 of them back in 5.8 but I only have a handful now (like 50~60 remained).

Is it possible to still get the amulets?

I am also left short on AP and there are no mobs to give AP, you only get it from instances, and it helps if you have prestige since you do them twice. Arenas give only 40k AP if you win and 4k if you lose. I team 9/10 times with my alt on single arena and the 3v3 I did it twice but it needed too much time.
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Old 01/19/2019, 20:29   #9377
 
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dont work

Quote:
Originally Posted by Paraly View Post
Make sure you start Aion trough the Account Manager, if you see the character name at the inject window everything is fine, if you don't see the character name close Aion again, click on the top left corner at the Account Manager and switch to a different Start Method, start Aion again trough the Account Manager
yeah but i run manager and it close automatically, and all my security is off,
try to make it compatible but it closes alone
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Old 01/19/2019, 20:30   #9378
 
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Quote:
Originally Posted by damianmd View Post
yeah but i run manager and it close automatically, and all my security is off,
try to make it compatible but it closes alone
I can take a look with teamviewer if you want, just send the teamviewer details by PM
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Old 01/20/2019, 23:32   #9379
 
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Hello, does anyone have a script ready to leave a bot ranger in lakrun for philippines or kibrium? I have a lot of difficulty setting up bots = (
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Old 01/21/2019, 09:56   #9380
 
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Was passiert eigentlich mit der Lifetime Lizenz, die man sich mal gekauft hat? Lifetime sollte ja noch gültig sein, oder?
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Old 01/21/2019, 12:21   #9381
 
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Quote:
Originally Posted by wedding6515 View Post
Was passiert eigentlich mit der Lifetime Lizenz, die man sich mal gekauft hat? Lifetime sollte ja noch gültig sein, oder?
Alle IDs die vor dem 17. März 2017 erworben wurden haben an diesem Tag noch ein ganzes Jahr bekommen bevor sie ausgelaufen sind, hatte es erklärt
Quote:
Originally Posted by Bonito07 View Post
Hello, does anyone have a script ready to leave a bot ranger in lakrun for philippines or kibrium? I have a lot of difficulty setting up bots = (
This should help you
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Old 01/23/2019, 16:56   #9382
 
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I have a problem with targetinfo feature.
The overlay of the Lvl/HP was always in a weird place, I used the settings to try to put it in the spot I wanted and recently it simply vanished, I am sure it probably spawns outside the screen and it is impossible to find it.

Is there a way to be able to reset it? Or even better be able to place it in specific [x,y] location in the screen, even via a script maybe
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Old 01/23/2019, 17:00   #9383
 
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Quote:
Originally Posted by Diavolakos View Post
I have a problem with targetinfo feature.
The overlay of the Lvl/HP was always in a weird place, I used the settings to try to put it in the spot I wanted and recently it simply vanished, I am sure it probably spawns outside the screen and it is impossible to find it.

Is there a way to be able to reset it? Or even better be able to place it in specific [x,y] location in the screen, even via a script maybe
Rightclick on the trayicon of vanillatool, setting, there should be a reset button
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Old 01/23/2019, 18:21   #9384
 
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Quote:
Originally Posted by Paraly View Post
Rightclick on the trayicon of vanillatool, setting, there should be a reset button
I do not think I can find the reset thing, this is what right clicking on vanilla brings, and when i hit settings I can only move up-down-right-left

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Old 01/23/2019, 18:44   #9385
 
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Quote:
Originally Posted by Diavolakos View Post
I do not think I can find the reset thing, this is what right clicking on vanilla brings, and when i hit settings I can only move up-down-right-left

I see, well I post you a guide how to reset it when I'm at home, will be in ~3 hours


Press the Windowskey + R

Type "Regedit" and submit

Navigate to "HKEY_CURRENT_USER\Software\Para's NoAnimation"

Delete these 4 values
"Target Offset X HP"
"Target Offset Y HP"
"Target Offset X LVL"
"Target Offset Y LVL"

Restart Vanillatool
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Old 01/23/2019, 20:43   #9386
 
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is there something wrong with the bot today para ? it doesnt work normally , it i started and it just slow motion moving like 200 % slow , on everything . can you check it ?
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Old 01/23/2019, 22:39   #9387
 
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Quote:
Originally Posted by lumcold View Post
is there something wrong with the bot today para ? it doesnt work normally , it i started and it just slow motion moving like 200 % slow , on everything . can you check it ?
I just tested everything again, everything is working fine.


Make sure you patched your Aion Client with the official Gameforge Launcher

Also make sure you use the latest Vanillatool version.
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Old 01/24/2019, 06:11   #9388
 
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Quote:
Originally Posted by Paraly View Post
Type "Regedit" and submit

Navigate to "HKEY_CURRENT_USER\Software\Para's NoAnimation"

Delete these 4 values
"Target Offset X HP"
"Target Offset Y HP"
"Target Offset X LVL"
"Target Offset Y LVL"

Restart Vanillatool
I still cannot see it though, I did it, I saw the x,y locations they did change, but that thing still doesn't work
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Old 01/24/2019, 10:48   #9389
 
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Combat bot

Hello, I've been recently encountering some problems with the bot function.
I modified the scripts a bit, to make them faster and more efficient, but now I have a problem.
One of my bot is working perfectly, the other one with same settings and same class get send logs everytime after the first hour or so.
Did you already encounter sometihing like that @ ?

I can post the script causing this problem below :


Quote:
#COMBAT ROUTINE VER 2.31
#IF=%FirstTime,;
RequireVersion=5.87;
UseSpeed=1;
#UseLoop
#SetVar2=Enable Anti-Stuck detection at the beginning of each round?/n/nType 1 for yes or 0 for no;
#SetVar10=Enable Transformation Potion usage?/n/nType 1 for yes or 0 for no;
_SetVar9=1;Enable an improved cooldown detection?

#SmoothBackground
Command=;
MemWrite=%AddrFreeMem4,%Var4,BYTE;
MemWrite=%AddrFreeMem2,%Var5,BYTE;
MemWrite=%AddrFreeMem6,0,BYTE;
#EXECUTE=CombatSort;
MemPtrWrite=%AddrFPS,%OffsetFPS1,30,BYTE; <-- these 2 lines cap the fps at 30
MemPtrWrite=%AddrFPS,%OffsetFPS2,30,FLOAT; <-- these 2 lines cap the fps at 30
#IF=%FirstTime,;
#EXECUTE=GetPetID;
#EXECUTE=CheckAutoLoot;
#EXECUTE=DetectObelisk;
CreateTimer=9999998;
#ShowLog
#ENDIF


#EXECUTE=CheckDead;


_IFMemRead=%AddrLangPack,CHAR[32],=L10N/ENU/;
#ELSE
#IF=%Timer=9999998,43200000;
_MemPtrReadVar=%PlayerBase,%OffsetName,WCHAR[64],25;
Speech=%Var25 has grinded for more than 12 hours, longer periods of botting can be dangerous at europe.;
#ENDIF


#IF=%FirstTime,;
_MemPtrReadVar=%PlayerBase,%OffsetPosX,FLOAT,Start PosX;
_MemPtrReadVar=%PlayerBase,%OffsetPosY,FLOAT,Start PosY;
_MemPtrReadVar=%PlayerBase,%OffsetPosZ,FLOAT,Start PosZ;
_Calc[StartPosX1]=%Var[StartPosX]-7.5;
_Calc[StartPosY1]=%Var[StartPosY]-7.5;
_Calc[StartPosZ1]=%Var[StartPosZ]-3;
_Calc[StartPosX2]=%Var[StartPosX]+7.5;
_Calc[StartPosY2]=%Var[StartPosY]+7.5;
_Calc[StartPosZ2]=%Var[StartPosZ]+3;
_Calc[ResetPosZ]=%Var[StartPosZ]+10;
#ELSE
#LogAddRound
FlySmooth=%Var[StartPosX],%Var[StartPosY],%Var[StartPosZ];
#ENDIF

#IF=%Var10,=1;
#EXECUTE=TransformationPotions;
#ENDIF

_IFMemPtrRead=%PlayerBase,%OffsetPosX,FLOAT,%Var[StartPosX1]-%Var[StartPosX2];
_IFMemPtrRead=%PlayerBase,%OffsetPosY,FLOAT,%Var[StartPosY1]-%Var[StartPosY2];
_IFMemPtrRead=%PlayerBase,%OffsetPosZ,FLOAT,%Var[StartPosZ1]-%Var[StartPosZ2];
#ELSE
#IF=%Var2,=1;
#EXECUTE=Reset;
#ENDIF


FlySmooth=740.7,2536.9,260.5;
FlySmooth=747.4,2536,260.6;
FlySmooth=754.2,2535.6,260.9;
FlySmooth=760,2532.2,260.8;
_ACCheckMob=;
FlySmooth=764.7,2527.9,261;
FlySmooth=770,2523.7,260.9;
_ACCheckMob=;
FlySmooth=775.3,2519.6,261;
FlySmooth=779.1,2514.4,261.5;
_ACCheckMob=;
FlySmooth=783.8,2509.7,263.6;
FlySmooth=790.2,2507.7,265.4;
_ACCheckMob=;
FlySmooth=796.6,2505.9,265.8;
FlySmooth=802.9,2505.8,265.7;
_ACCheckMob=;
FlySmooth=809.4,2507.6,265;
FlySmooth=815.8,2509.7,264.8;
_ACCheckMob=;
FlySmooth=821.9,2511.8,264.6;
FlySmooth=828,2514.7,265.1;
_ACCheckMob=;
FlySmooth=832.3,2519.9,263.6;
FlySmooth=835.3,2525.5,262.2;
_ACCheckMob=;
FlySmooth=837.9,2531.8,262.1;
FlySmooth=839.8,2538.2,262.1;
_ACCheckMob=;
FlySmooth=840.2,2544.6,263;
FlySmooth=840.6,2551.4,263;
_ACCheckMob=;
FlySmooth=841.1,2557.8,262.1;
FlySmooth=839.6,2562.1,262.1;
_ACCheckMob=;
FlySmooth=833,2561.6,262.1;
FlySmooth=826.2,2560.9,262.1;
_ACCheckMob=;
FlySmooth=819.8,2560.3,262.1;
FlySmooth=813.1,2559.8,262.1;
_ACCheckMob=;
FlySmooth=806.4,2559.4,262.1;
FlySmooth=801.1,2557.2,261.9;
_ACCheckMob=;
FlySmooth=796.1,2560.5,261.2;
FlySmooth=790.4,2563.5,261.3;
_ACCheckMob=;
FlySmooth=784.2,2566.2,261.1;
FlySmooth=778,2568.7,260.9;
_ACCheckMob=;
FlySmooth=771.8,2570.4,260.4;
FlySmooth=765.5,2571.7,260.4;
_ACCheckMob=;
FlySmooth=759.9,2573.2,260.3;
FlySmooth=755.3,2577.1,260.4;
_ACCheckMob=;
FlySmooth=748.7,2577.1,260.2;
FlySmooth=742.7,2574.7,260;
_ACCheckMob=;
FlySmooth=736.1,2573.4,260;
FlySmooth=730.4,2570.1,260;
_ACCheckMob=;
FlySmooth=726.3,2565.2,260;
FlySmooth=724.8,2558.7,260;
_ACCheckMob=;
FlySmooth=725.8,2552.1,260;
FlySmooth=728.4,2545.9,259.7;
_ACCheckMob=;
FlySmooth=732.7,2541,259.6;
FlySmooth=738.7,2538.1,260;
_ACCheckMob=;
FlySmooth=742,2536.9,260.5;


start_CheckDead;

_IFFrameVisible=267;
#EXECUTE=SetResolution;
#LogAddDeath
#DO=15000;
MemWrite=%AddrResurrect,7,BYTE; <- Resurrect
_UNTILMemPtrRead=%PlayerBase,%OffsetHP,DWORD,>0;
Delay=2500;
#EXECUTE=FindSoulHealer;
Delay=1000;
#EXECUTE=Return;
#EXECUTE=CheckAutoLoot;
#ENDIF

end_CheckDead;


start_Stop;

#IF=%Timer=243,1200000;
SmartSkill=243,1200000,6500,False,False;
CreateTimer=243;
#ELSE
#DO=1200000;
Delay=150;
#UNTIL=%Timer=243,1200000;
SmartSkill=243,1200000,6500,False,False;
CreateTimer=243;
#ENDIF
Delay=4500;

end_Stop;


start_Reset;

#IF=%Timer=243,1200000;
SmartSkill=243,1200000,6500,False,False;
CreateTimer=243;
#ELSE
#DO=1200000;
Delay=150;
#UNTIL=%Timer=243,1200000;
SmartSkill=243,1200000,6500,False,False;
CreateTimer=243;
#ENDIF

Delay=4500;
#LogAddStuck
#EXECUTE=Return;

end_Reset;


start_DetectObelisk;

Command=/select Obelisk;
Command=/select Obélisque;
Command=/select Obelisco;
Delay=125;
_IFMemPtrRead=%TargetBase,%OffsetName,WCHAR[2],=Ob;
#EXECUTE=Return;
#ENDIF

end_DetectObelisk;


start_FindSoulHealer;

MemWrite=%AddrCamY,85,FLOAT;
#DO=7000;
SendKey=0x76;
Delay=35;
_UNTILMemPtrRead=%TargetBase,%OffsetData/0x1090,CHAR[10],=soulhealer;
_IFMemPtrRead=%TargetBase,%OffsetData/0x1090,CHAR[10],=soulhealer;
#DO=15000;
Command=/attack;
Delay=1550;
DialogClick=NpcFunc128;
Delay=750;
_UNTILMemPtrRead=%AddrFrameID[525],0x28,BYTE,=175;
FrameAction=525,XPOS,0;
FrameAction=525,YPOS,0;
Delay=550;
Mouse=160,95;
Delay=750;
_UNTILMemPtrRead=%PlayerBase,%OffsetPercentHP,BYTE ,=100;
#ELSE
_ACReg=;
#ENDIF
SendKey=0x1B;
Delay=15;
SendKey=0x1B;
MemPtrWrite=%AddrFrameID[19],0x28,142,BYTE;
MemWrite=%AddrCamY,25,FLOAT;
#EXECUTE=CheckAutoLoot;

end_FindSoulHealer;


start_CheckAutoLoot;

_IFMemRead=%AddrMinion,BYTE,=0;
_IFMemRead=%AddrPet,BYTE,=0;
#IF=%Var[PetAvailable],=1;
UseID=%Var[PetID],%Var[PetType];
Delay=250;
#ENDIF

MemWrite=%AddrFreeMem30,%AddrPet,DWORD;
_MemReadVar=%AddrFreeMem30,DWORD,CATempAddr;
_Calc[CATempAddr]=%Var[CATempAddr]+748;

_IFMemRead=%Var[CATempAddr],DWORD,=0;
#DO=1000;
UseID=50045;
Delay=250;
_UNTILMemRead=%Var[CATempAddr],DWORD,=1;
#ENDIF

_IFMemRead=%Var[CATempAddr],DWORD,=0;
_ACMob_Looting=True;
#ELSE
_ACMob_Looting=False;
#ENDIF

end_CheckAutoLoot;


start_GetPetID;

_SetVar=PetAvailable,0;

_IFMemRead=%AddrPet,BYTE,>0;
_SetVar=PetAvailable,1;
MemWrite=%AddrFreeMem30,%AddrPet,DWORD;
_MemReadVar=%AddrFreeMem30,DWORD,CATempAddr;
_Calc[CATempAddr]=%Var[CATempAddr]-4;
_MemReadVar=%Var[CATempAddr],DWORD,PetID;
_SetVar=PetType,46;
#ENDIF

_IFMemRead=%AddrMinion,BYTE,>0;
_SetVar=PetAvailable,1;
MemWrite=%AddrFreeMem30,%AddrMinion,DWORD;
_MemReadVar=%AddrFreeMem30,DWORD,CATempAddr;
_Calc[CATempAddr]=%Var[CATempAddr]-4;
_MemReadVar=%Var[CATempAddr],DWORD,PetID;
_SetVar=PetType,86;
#ENDIF

end_GetPetID;

start_Return;

FlySmooth=459,2649.3,284.8;
FlySmooth=461.7,2648,285;
FlySmooth=467.7,2644.9,285;
FlySmooth=473.3,2641.8,284.7;
FlySmooth=479,2638.2,284.1;
FlySmooth=484.6,2634.9,283.2;
FlySmooth=490.4,2631.4,282.7;
FlySmooth=495,2627.1,282.1;
FlySmooth=496.6,2620.6,281.4;
FlySmooth=496.8,2613.8,280.6;
FlySmooth=497,2607.4,279.7;
FlySmooth=497.3,2600.6,279.3;
FlySmooth=499,2594.1,278.2;
FlySmooth=502.8,2588.9,277.1;
FlySmooth=507.7,2584.3,277;
FlySmooth=512.7,2579.7,276.6;
FlySmooth=517.5,2575.4,276.5;
FlySmooth=522.5,2570.8,276;
FlySmooth=527.8,2567.2,275.6;
FlySmooth=533.4,2563.5,275.1;
FlySmooth=538.6,2559.8,274.2;
FlySmooth=544.1,2555.8,273.5;
FlySmooth=549.8,2552.2,273.5;
FlySmooth=555.8,2549.8,273.5;
FlySmooth=561.8,2547.5,273.4;
FlySmooth=568.4,2544.9,272;
FlySmooth=574.2,2542.2,271.2;
FlySmooth=580.2,2539.1,270.6;
FlySmooth=585.9,2536.1,270.1;
FlySmooth=591.7,2532.7,269.8;
FlySmooth=596.9,2528.9,269.6;
FlySmooth=602.3,2524.7,269.4;
FlySmooth=607.6,2520.5,268.6;
FlySmooth=612.9,2516.4,269.4;
FlySmooth=618.9,2514.6,272.3;
FlySmooth=625.7,2515.2,274.9;
FlySmooth=632.1,2515.9,276.1;
FlySmooth=639.1,2516.6,276.3;
FlySmooth=645.6,2517.2,276.4;
FlySmooth=652,2517.1,276.4;
FlySmooth=658.8,2517,276.4;
FlySmooth=665.3,2516.9,276.4;
FlySmooth=672,2517.2,276.4;
FlySmooth=678.1,2519.9,276.9;
FlySmooth=683.5,2523.4,277.5;
FlySmooth=689.2,2527.1,278.2;
FlySmooth=695,2530.5,278.5;
FlySmooth=700.9,2533,278.5;
FlySmooth=707.4,2534.5,278.6;
FlySmooth=713.8,2534.9,278.6;
FlySmooth=720.6,2535,274.9;
FlySmooth=727.3,2535.1,265.4;
FlySmooth=734,2535.8,260.7;
FlySmooth=740.1,2536.9,260.5;

end_Return;


start_CombatSort;


;;;;;;;;BASIC SETTINGS;;;;;;;;;;;

_ACUseAnimation=True;
_ACPotion=162005006,HP/MP,50,66;
_ACPotion=162005002,HP/MP,50,66;
_ACItems=190099000/5049,160020004/11683,160020010/11677;
_ACRegenerateEnabled=True;
_ACRegMPPercentage=30;
_ACRegHPPercentage=35;
_ACMob_Looting=True;



;;;;;;;END BASIC SETTINGS;;;;;;;;


_IFMemPtrRead=%PlayerBase,%OffsetClassID,BYTE,=14;
;;;;;;;;;Settings Gunslinger Pistols;;;;;;;;;

_ACManaPercentage=66;
_ACHealPercentage=70;

_ACIsActive=4787,True;

_ACRelyOnDP=2007,2000;

_ACInitialRange=20;

_ACHeals=2382,2349,2380,2367,2124,1923;
_ACBuffs=2040,2007,4787,2052;
_ACManaRecover=2367;
_ACSkills=1953,2179,2053,2179,2054,2231,2263,2166, 2007,1981,2123,2068,2090;

;;;;;;;End Settings Gunslinger Pistols;;;;;;;
#ENDIF


#IF=%Var9,=1;
_ACExperimentalCooldown=True; --- Please wait...
#ENDIF

end_CombatSort;



start_TransformationPotions;

_SetVar=PotionsPerRound,3;

_IFInventoryContains=160040000,%Var[PotionsPerRound];
_ACItems=160040000/5030;
#ENDIF

_IFInventoryContains=160020004,%Var[PotionsPerRound];
_ACItems=160020004/11683;
#ENDIF

_IFInventoryContains=160040029,%Var[PotionsPerRound];
_ACItems=160040029/5059;
#ENDIF

_IFInventoryContains=160040029,%Var[PotionsPerRound];
_ACItems=160040029/5059;
#ENDIF

_IFInventoryContains=160040000,%Var[PotionsPerRound];
_ACItems=160040000/5030;
#ENDIF

_IFInventoryContains=160040022,%Var[PotionsPerRound];
_ACItems=160040022/5052;
#ENDIF

_IFInventoryContains=160040023,%Var[PotionsPerRound];
_ACItems=160040023/5053;
#ENDIF

_IFInventoryContains=160040024,%Var[PotionsPerRound];
_ACItems=160040024/5054;
#ENDIF

_IFInventoryContains=160040025,%Var[PotionsPerRound];
_ACItems=160040025/5055;
#ENDIF

_IFInventoryContains=160040026,%Var[PotionsPerRound];
_ACItems=160040026/5056;
#ENDIF

_IFInventoryContains=160040027,%Var[PotionsPerRound];
_ACItems=160040027/5057;
#ENDIF

_IFInventoryContains=160040028,%Var[PotionsPerRound];
_ACItems=160040028/5058;
#ENDIF

_IFInventoryContains=160040030,%Var[PotionsPerRound];
_ACItems=160040030/5060;
#ENDIF

_IFInventoryContains=160040031,%Var[PotionsPerRound];
_ACItems=160040031/5061;
#ENDIF

end_TransformationPotions;



start_SetResolution; <-- resizes client without using real mouse

Console=\r_Height 600;
Console=\r_Width 800;

end_SetResolution;
TY very much for the help !
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Old 01/24/2019, 12:51   #9390
 
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Quote:
Originally Posted by Diavolakos View Post
I still cannot see it though, I did it, I saw the x,y locations they did change, but that thing still doesn't work
I said to delete those values not to change them

repeat it for all 4 values and restart vanillatool afterwards
Quote:
Originally Posted by Loliloooool View Post
Hello, I've been recently encountering some problems with the bot function.
I modified the scripts a bit, to make them faster and more efficient, but now I have a problem.
One of my bot is working perfectly, the other one with same settings and same class get send logs everytime after the first hour or so.
Did you already encounter sometihing like that @ ?

I can post the script causing this problem below :




TY very much for the help !
Hm there's no issue with the script, did you watch when exactly he gets sendlogs? like after death? at teleporting...

However you might want to get the latest CheckDead and FindSoulHealer function
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