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here is the list of updates made since last time i posted.
Update 10/04
- Some quests fixed.
- Removed debug messages in critical places.
- NPE on weather change.
- Added 2 missing NPCs for quests.
- Re-added Virago Trapper in Theobomos.
- Some server fixes.
- Fix for some stacking skills like Focused Evasion.
- Temporal workaround for some npc and player skills that put player under map.
- Fixed resurrect effect to be not applied on live targets.
- Abyss point gain/loss rules and AP farm protection.
- Abyss Rank Update packet sending optimization.
- [Skill engine] Boost hate effect implemented (Aggravation, Reduce Enmity Increase Rate, Defense Preparation). Stat affects only skill attack hate broadcast.
- Some debug messages to track double logout.
- Added PVP ANNOUNCEMENTS !
- Added Custom zone in Reshstanta/Core Fortress! --> The custom zone is ready, it's GROUP ONLY,
you can kill Seasoned strongbow monsters in Reshstanta Abyss Fortress for Anuhart armors or Field Generators for Tahabata weapons, top jewels and Anuhart Waist(Cloth and Leather).
- Search function from community pannel(V key) disabled, you can use our website from now on to see how many players are online.
- All drops updated in every worlds!
Update 14/04
- 3 new instances: Aetherogenetics Lab, Sulfur Tree Nest & Asteria Chamber.
- Trandila monster will respawn every 2 minutes instead of every 30 minutes for the quest since it's required for the quest Trandila's Eggs.
- Kato's spirit NPC is now spawned at NIGHT for the quest Source of the Pollution.
- Sorcerer's Minion's is set to 32570 HP instead of 3257 HP to avoid farming it.
- Added Naga Sorcerer near his minions in Reshanta.
- Removed a bunch of dupes (NPCs).
- No aggro when 10 lvl diff, means if you are 10 level higher than the mob then it will not attack you.
- Increased default respawn time from 105 to 295 sec.
- Corpse time -> 4min
- No XP/AP/DP reward if target level <10.
- null checking during recompute of stats
- Removed XP from mysterious crate to avoid farming 122k xp.
- [Skill engine] traps are implemented in basic version (Trap of Slowing, Explosion Trap, Sandstorm Trap, Spike Bite Trap, Spike Trap, Snare Trap, Destruction Trap, Poisoning Trap, Trap of Clairvoyance).
Some refacotrings in AI and skill friend/enemy conditions.
- Tried to fix the 3 new instances but sulfur nest has its entrance invisible atm so try the 2 others.
- Added a few quests to Reshanta.
- Gatherable z fixes of Theomobos.
- Some fixes for Hide: no aggro when in hide mode, for now depending on npc rank. Npc will not aggro when player in spawn protection state, using flying teleport or watching movies.
- Decay time changed from static 4min to dynamic 80% of respawn time with max 4min.
- Creature tasks small refactoring.
- Ping interval check(helps a little to counter cheaters)
- Completely rechecked Heiron location. Fixed Z coordinate, fixed duplicate spawns, added a lot of missing monsters, etc.
- Some gatherable fixes in Theomobos.
- Added and fixed few quests.
- [Skill engine] Summon spirit effect implemented (Summon Earth Spirit, Summon Fire Spirit, Summon Water Spirit, Summon Wind Spirit, Summon Tempest Spirit, Summon Magma Spirit). It does what is supposed in basic version
- summon npc for current player, nothing more (no attack or timers for tempest/magma spirits etc).
- Added summmon servant effects (Summon Noble Energy, Summon Holy Servant, Summon Divine Crusader) templates to XML with basic spawn support (no attack yet)
Release mode of summons on click.
- Better Physical attack formula for Npc.
- Delete Overseer Redtum spawn. This spawnhandled by quest.
- not closing connection based on ping, need more test.
- More XP for ELITE mobs.
- Separate runnable per player mail load with prevention of save fail.
- 37 new npc skills.
- Temporary increased scheduled thread pool MAXIMUM_RUNTIME_IN_MILLISEC_WITHOUT_WARNING to 15sec.(to reduce server loads)
- Added abyss zones to PvP Announcer !
Update 16/04
- Enchantment of items. Break of items (extract) to enchantment stones. Retail like chance probability calculations thought may require some more tweaking. No enchantment bonuses implemented. DB update required.
- Summon basic attack implemented. Correct animation during player gliding. Currently all summons have same stats.
- Releasing of summon when teleporting/going out of visible range
- Config for TPM Runtime
- Small fixes in droplist
- Fixed skills Righteous Punishment I, Ancestral Righteous Punishment I. Thanks to ViAl...
- Fixed some quests
Update 25/04
- Added a bunch of quests in Reshanta.
- Summon stats loading from XML, doesn't affect current summons yet.
- Fixed some NPCs/Mobs spawns.
- PET first target restriction for required skills.
- Extract Vitality skill learning fix.
- Xp/drop/duel reward when killing by summon should go to player.
- Small fixes in enchant.
- Added summons stats updated. (not full)
- Stigma equip with skill update. Stigma remove is not updating stigma slot correctly (need relog or level update for now).
- Fixed some spawns.
- [Skill engine] Added skill attack drain effect (Curse of Incurability, Draining Blow, Righteous Punishment, Ancestral Righteous Punishment, Punishment of Darkness).
- Hotfix for mailbox overflow and as the result player was not able to login.
- Added Beluslan Zones.
- Fix for some NPE's in quests (WheresRae, RequestoftheElim etc).
- Added some missing NPCs in Reshanta.
- Added some missing shops in Primium Fortress.
- Added and fixed some quests.
- Some code cleaning.
- Gladiator skills Slaughter, Aion's Strength, Defense Preparation will replace each other upon activation.
- Physical overdamage fix.
- Dark Poeta Abyss Gate should be back so you can go kill Pyrelord again(drop is removed by server, Tahabata is replaced on Krypton server by custom Field Generators from custom zone).
- Stigma quests Spawns & Stigma Shard consume fix.
- Fixed few NPC level and their Heading.
- Added manastone enchant failed function.
1 socket = successRate = 76
2 socket = successRate = 57
3 socket = successRate = 43
4 socket = successRate = 33
5 socket = successRate = 25
6 socket = successRate = 19
- Abnormal effects that have > 60sec of elapsed time will be saved in db and restored on next player login.
- Added Stigma quests.(A Sliver of Darkness,No Escaping Destiny)
- Fixed some spawns in Poeta.
- Server side skill cooldowns (with save on relog)
- Fixed summon not being affected by skills
- Sending game time to all players each 3min
- On skill cancel cooldown should be reset.
- Beluslan fly zones, thx b8892778
- Added and fixed some quests (Mark of Vengeance,Scouting the Scouts,Odium in the Dukaki Settlement)
- Add a message for inventory is full patch, thx wylovech
- Added and improved the system of the server update, to take less time from now on.
- Enchantment stat bonuses
- Added fly zone restriction of Dark Poeta. (users should not be able to fly there).
Enjoy
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