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Aion AL 4.0 Releases and Ressources

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Old   #16
 
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Universal NO-IP.dll 4.0, works with all IP's



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Old   #17
 
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Does this works with a wan ip or its just for lan play ?


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Old   #18
 
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Quote:
Originally Posted by AngelShade View Post
Does this works with a wan ip or its just for lan play ?
It should work as the old one, with any IP.
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Old   #19
 
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Can you reupload the dll? The links are down.


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Quote:
Originally Posted by AngelShade View Post
Can you reupload the dll? The links are down.
Try again.
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Old   #21
 
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Thx dallas.

PS: Ai 4.0 pe serveru tau ?
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Old   #22
 
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Da schau ich zum ersten mal seit nem halben Jahr wieder in dem Forum vorbei und les sowas ...
Was labert ihr hier für ne scheiße!
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Old   #23
 
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Quote:
Originally Posted by Gigi1337 View Post
Da schau ich zum ersten mal seit nem halben Jahr wieder in dem Forum vorbei und les sowas ...
Was labert ihr hier für ne scheiße!
Aber klar doch
Vlt. schreibst du auch was du scheisse findest.
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Old   #24
 
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hi vielleicht kann mir wehr weiter helft
und zwar wollte ich mit meinen freund im lan zocken.
Bei mir läuft der Server wenn ich mich einloge komme ich drauf und der Server läuft super sobald mein freund drauf will kommt er über den loginserver acc wird erstellt wenn er auf den gameserver will kommt die Meldung.

"Es konnte keine Verbindung zum Server hergestellt werden."
und das game wird beendet.

wenn der Server bei ihm läuft kommt er auf seinen Server und die Meldung kommt bei mir.

hier was loginserver und gameserver sagen

loginserver
================================================== ==========
18:25:50.602 INFO [pool-3-thread-2]: - PlayerTransfer perform task init. 0 new t
asks.
18:28:08.418 INFO [AcceptReadWrite Dispatcher]: - Gameserver connection attemp f
rom: 127.0.0.1
18:28:08.465 INFO [pool-4-thread-2]: - Gameserver #1 is now online.
18:28:13.488 INFO [pool-3-thread-3]: - PingPong for gameserver #1 has started.
18:32:50.607 INFO [pool-3-thread-7]: - PlayerTransfer perform task init. 0 new t
asks.
18:33:02.276 INFO [AcceptReadWrite Dispatcher]: - Connection attemp from: 192.16
8.2.100

gameserver schreubt nix besonderes
==============================[ Starting Network ]==============================

18:28:08.418 INFO [main]: - Server listening on all available IPs on Port 7777 f
or Game Connections
18:28:08.418 INFO [main]: - Connecting to LoginServer: localhost/127.0.0.1:9014
18:28:08.450 INFO [main]: - Connected to LoginServer!
18:28:08.996 INFO [ReadWrite-0 Dispatcher]: - Loaded 0 banned mac addesses
18:28:09.604 INFO [ForkJoinPool-1-worker-1]: - MovementNotifyTask: Initialized.
18:28:09.604 INFO [ForkJoinPool-1-worker-1]: - ZoneUpdateService: Initialized.
18:31:01.407 INFO [pool-3-thread-7]: - Sending current game time to all players
18:31:01.407 INFO [pool-3-thread-7]: - Game time saved...
18:34:01.400 INFO [pool-3-thread-8]: - Sending current game time to all players
18:34:01.400 INFO [pool-3-thread-8]: - Game time saved...
18:37:01.407 INFO [pool-3-thread-3]: - Sending current game time to all players
18:37:01.407 INFO [pool-3-thread-3]: - Game time saved...

ich hoffe sehr es kann mir jemand helfen haben es auch mit der .dll probiert aber da kommt die gleiche Meldung

ich weiss ihr schaft das )

danke schon mal für die mühe und der Server läuft echt super
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Old   #25
 
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Wenn ihr ein einem geschlossene LAN spielen wollt;

Auf dem Aion Server:

Sämtliche Ports freigeben, bzw Firewall abschalten.

Ports: 3306,10241,9021,9014,2106,7777

in alle configs die LAN IP-Adresse eintragen, ink. Datenbank.
<ipconfig default="192.168.2.20"> (z.B.Server LAN-IP)

Start batch:

@echo off
start bin32\aion.bin -ip:192.168.2.20 -port:2106 -cc:2 -lang:deu -noweb -noauthgg -charnamemenu -ingameshop -nowebshop -st -webshopevent
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Old   #26
 
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okay wehrde ich probiren danke für die schnelle antwort

allso habe das jetzt ausprobiert aber es geht immer noch nicht
immer noch die gleiche medung

und der server sagt auch nix neues

Loginserver

17:34:50.179 INFO [AcceptReadWrite Dispatcher]: - Gameserver connection attemp from: 192.168.2.1
17:34:50.211 INFO [pool-4-thread-1]: - Gameserver #1 is now online.
17:34:55.234 INFO [pool-3-thread-6]: - PingPong for gameserver #1 has started.
17:39:35.972 INFO [AcceptReadWrite Dispatcher]: - Connection attemp from: 192.168.2.2
17:39:55.831 INFO [pool-3-thread-3]: - PlayerTransfer perform task init. 0 new tasks.
17:42:21.722 INFO [AcceptReadWrite Dispatcher]: - Connection attemp from: 192.168.2.2
17:42:21.785 INFO [PacketProcessor:0]: - sending packet: [S] 0x01 SM_LOGIN_FAIL and closing connection after that.
17:42:27.307 INFO [AcceptReadWrite Dispatcher]: - Connection attemp from: 192.168.2.2
17:45:43.789 INFO [AcceptReadWrite Dispatcher]: - Connection attemp from: 192.168.2.2
17:45:43.867 INFO [PacketProcessor:0]: - sending packet: [S] 0x01 SM_LOGIN_FAIL and closing connection after that.
17:45:49.125 INFO [AcceptReadWrite Dispatcher]: - Connection attemp from: 192.168.2.2
17:46:55.846 INFO [pool-3-thread-5]: - PlayerTransfer perform task init. 0 new tasks.

gameserver

17:34:50.148 INFO [main]: - Server listening on IP: 192.168.2.1 Port 7777 for Game Connections
17:34:50.164 INFO [main]: - Connecting to LoginServer: /192.168.2.1:9014
17:34:50.195 INFO [main]: - Connected to LoginServer!
17:34:50.741 INFO [ReadWrite-0 Dispatcher]: - Loaded 0 banned mac addesses
17:34:51.334 INFO [ForkJoinPool-1-worker-1]: - MovementNotifyTask: Initialized.
17:34:51.349 INFO [ForkJoinPool-1-worker-1]: - ZoneUpdateService: Initialized.
17:37:34.338 INFO [pool-3-thread-5]: - Sending current game time to all players
17:37:34.338 INFO [pool-3-thread-5]: - Game time saved...
17:40:34.332 INFO [pool-3-thread-5]: - Sending current game time to all players
17:40:34.332 INFO [pool-3-thread-5]: - Game time saved...
17:43:34.340 INFO [pool-3-thread-3]: - Sending current game time to all players
17:43:34.340 INFO [pool-3-thread-3]: - Game time saved...
17:46:34.349 INFO [pool-3-thread-4]: - Sending current game time to all players
17:46:34.349 INFO [pool-3-thread-4]: - Game time saved...
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Old   #27
 
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hat denn keiner einen plan was das Problem sein könnte
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Old   #28
 
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Quote:
Originally Posted by domide86 View Post
hat denn keiner einen plan was das Problem sein könnte
Es kann natürlich sein das er ein falsche Client version benutzt.
Es soll genau dein bin32 benutzen.
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Old   #29
 
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haben beide ganeu den gleichen clint hat von mir kopiert
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Old   #30
 
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Hat er eigentlich ein Char richtig erstellt? Scheue in deine Login Datenbank.
Was kriegt er von einen Fehlermeldung?


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