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Para's Script Library
Discussion on Para's Script Library within the Aion forum part of the MMORPGs category.
View Poll Results: You want the scripts for any client language?
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Yes, surely!
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263 |
36.89% |
No, english and german are enough for me.
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450 |
63.11% |
01/09/2018, 09:42
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#1786
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elite*gold: 0
Join Date: Jun 2014
Posts: 119
Received Thanks: 3
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Quote:
Originally Posted by Paraly
Do you wear 22% movementspeed boots?
How is your ping?
Which version of the kumuki script did you use?
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Wait do we want the boots on or off?
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01/09/2018, 12:32
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#1787
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elite*gold: 27
Join Date: Sep 2009
Posts: 5,592
Received Thanks: 1,596
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Quote:
Originally Posted by node182
Wait do we want the boots on or off?
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We want the boots on
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01/09/2018, 19:27
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#1788
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elite*gold: 0
Join Date: Jul 2016
Posts: 96
Received Thanks: 6
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got banned after some days of using it gg ^^
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01/11/2018, 01:23
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#1789
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elite*gold: 27
Join Date: Sep 2009
Posts: 5,592
Received Thanks: 1,596
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Here's a example script that shows how to enter a PIN and how to delete/create new toons
Code:
#IF=%FirstTime,;
RequireVersion=4.44;
#NeedResolution=816,638;
Delay=500;
#NeedResolution=816,638;
UseSpeed=20;
#UseLoop
#SmoothBackground
MemPtrWrite=%AddrFPS,%OffsetFPS1,24,BYTE;
MemPtrWrite=%AddrFPS,%OffsetFPS2,24,FLOAT;
#SetVar1=Enter your PIN / example: 1|2|3|4|5|6;
#ENDIF
_IFMemRead=%AddrCharacterScene,BYTE,=5;<-CharacterScene
#EXECUTE=GoToCharScreen;
Delay=3000;
#ENDIF
_IFMemRead=%AddrCharacterScene,BYTE,=0;<-CharacterScene
#EXECUTE=DeleteCharacter;
Delay=3000;
#ENDIF
_IFMemRead=%AddrCharacterScene,BYTE,=0;<-CharacterScene
#EXECUTE=CreateCharacter;
Delay=3000;
#ENDIF
start_CreateCharacter;
#DO=60000;
Mouse=722,473; <-- Create Character
Delay=3500;
_UNTILMemRead=%AddrCharacterScene,BYTE,=1;<-CharacterScene
#DO=60000;
Mouse=399,572; <-- Select faction
Delay=3500;
_UNTILMemRead=%AddrCharacterScene,BYTE,=2;<-CharacterScene
#DO=60000;
Mouse=402,572; <-- Select class
Delay=3500;
_UNTILMemRead=%AddrCharacterScene,BYTE,=3;<-CharacterScene
Mouse=204,89; <-- Character name
#DO=9999999999;
Delay=500;
SendKey=%WRnd%WRnd%WRnd%WRnd%WRnd%WRnd%WRnd%WRnd%WRnd%WRnd;
Delay=2000;
Mouse=400,574;
Delay=4000;
_IFMemRead=%AddrCharacterScene,BYTE,=3;<-CharacterScene
Mouse=491,325;
Delay=500;
Mouse=204,89;
Delay=200;
SendKey=0x08;
Delay=75;
SendKey=0x08;
Delay=75;
SendKey=0x08;
Delay=75;
SendKey=0x08;
Delay=75;
SendKey=0x08;
Delay=75;
SendKey=0x08;
Delay=75;
SendKey=0x08;
Delay=75;
SendKey=0x08;
Delay=75;
SendKey=0x08;
Delay=75;
SendKey=0x08;
Delay=75;
SendKey=0x08;
Delay=75;
SendKey=0x08;
Delay=75;
#ENDIF
_UNTILMemRead=%AddrCharacterScene,BYTE,=0;<-CharacterScene
end_CreateCharacter;
start_GoToCharScreen;
Command=/logout;
Delay=11000;
#DO=15000;
Delay=500;
_UNTILMemPtrRead=%PlayerBase,%OffsetName,BYTE,>0;
Delay=1000;
end_GoToCharScreen;
start_DeleteCharacter;
MemWrite=%AddrFreeMem10,0,BYTE;
#DO=999999999;
_IFFrameVisible=528; confirm delete window
MemWrite=%AddrFreeMem10,1,BYTE;
#ELSE
Mouse=772,476; <-- Delete Character
#ENDIF
Delay=750;
_UNTILMemRead=%AddrFreeMem10,BYTE,=1;
Delay=2000;
_IFFrameVisible=528; NA 5.8
#EXECUTE=DeleteDialog;
#ENDIF
end_DeleteCharacter;
start_DeleteDialog;
SendKey=confirm delete;
Delay=3000;
_IFMemPtrRead=%AddrConfirmDelete,0x5E0/0x370/0x0,WCHAR[32,=confirm delete;
MemPtrWrite=%AddrConfirmDelete,0x5E0/0x370/0x0,Confirm Delete,WCHAR[32];
#ELSE
Mouse=511,248;
Delay=15;
Mouse=511,248;
Delay=15;
Mouse=511,248;
#EXECUTE=DeleteCharacter;
#Return
#ENDIF
Delay=1000;
MemWrite=%AddrFreeMem10,1,BYTE;
#DO=999999999;
_IFFrameVisible=528; confirm delete window
SendKey=0x0D;
Delay=500;
#ELSE
MemWrite=%AddrFreeMem10,0,BYTE;
#ENDIF
Delay=750;
_UNTILMemRead=%AddrFreeMem10,BYTE,=0;
MemWrite=%AddrFreeMem10,0,BYTE;
#DO=999999999;
_IFFrameVisible=508; confirm window
MemWrite=%AddrFreeMem10,1,BYTE;
#ENDIF
Delay=750;
_UNTILMemRead=%AddrFreeMem10,BYTE,=1;
MemWrite=%AddrFreeMem10,1,BYTE;
#DO=999999999;
_IFFrameVisible=508; confirm window
SendKey=0x0D;
Delay=500;
#ELSE
MemWrite=%AddrFreeMem10,0,BYTE;
#ENDIF
Delay=750;
_UNTILMemRead=%AddrFreeMem10,BYTE,=0;
_IFFrameVisible=567; NA 5.8
#EXECUTE=PINCheck;
#ENDIF
end_DeleteDialog;
start_PINCheck;
MemWrite=%AddrFreeMem10,1,BYTE;
#DO=999999999;
_IFFrameVisible=567; PIN window
#EnterPIN=%Var1;
Delay=1000;
#ELSE
MemWrite=%AddrFreeMem10,0,BYTE;
#ENDIF
Delay=750;
_UNTILMemRead=%AddrFreeMem10,BYTE,=0;
end_PINCheck;
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01/15/2018, 09:59
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#1790
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elite*gold: 0
Join Date: Sep 2010
Posts: 80
Received Thanks: 57
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Is GoK EU still safe to do?
Does it matter if manually or with script?
Ty
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01/15/2018, 10:16
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#1791
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elite*gold: 27
Join Date: Sep 2009
Posts: 5,592
Received Thanks: 1,596
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Quote:
Originally Posted by hausteplayer
Is GoK EU still safe to do?
Does it matter if manually or with script?
Ty
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No, GoK is not safe at EU and it doesn't matter if you do it manually or with a script.
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01/16/2018, 18:59
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#1792
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elite*gold: 0
Join Date: Jul 2016
Posts: 10
Received Thanks: 1
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Hello how does it work to get candy, it was 4kk now 800k each, does anyone know? I would like to use it myself not to sell xD
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01/16/2018, 19:03
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#1793
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elite*gold: 27
Join Date: Sep 2009
Posts: 5,592
Received Thanks: 1,596
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Quote:
Originally Posted by banhahu
Hello how does it work to get candy, it was 4kk now 800k each, does anyone know? I would like to use it myself not to sell xD
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Use the homeward script, you find it inside the Short Script Bundle
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01/17/2018, 20:50
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#1794
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elite*gold: 27
Join Date: Sep 2009
Posts: 5,592
Received Thanks: 1,596
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Here's a function where you can read if a certain stigma is available on the current toon
Code:
start_IsStigmaAvailable; <-- put the stigma item ID into Var30 before checking, result will be written to FreeMem30
//Aion 5.8
MemWrite=%AddrFreeMem30,0,BYTE;
_IFMemPtrRead=%AddrFrameID[18],0x6A0/0x43C,DWORD,=%Var30; <-- Stigma slot bottom left
MemWrite=%AddrFreeMem30,1,BYTE;
#ENDIF
_IFMemPtrRead=%AddrFrameID[18],0x6A8/0x43C,DWORD,=%Var30; <-- Stigma slot bottom center
MemWrite=%AddrFreeMem30,1,BYTE;
#ENDIF
_IFMemPtrRead=%AddrFrameID[18],0x6B0/0x43C,DWORD,=%Var30; <-- Stigma slot bottom right
MemWrite=%AddrFreeMem30,1,BYTE;
#ENDIF
_IFMemPtrRead=%AddrFrameID[18],0x6B8/0x43C,DWORD,=%Var30; <-- Stigma slot top left
MemWrite=%AddrFreeMem30,1,BYTE;
#ENDIF
_IFMemPtrRead=%AddrFrameID[18],0x6C0/0x43C,DWORD,=%Var30; <-- Stigma slot top right
MemWrite=%AddrFreeMem30,1,BYTE;
#ENDIF
_IFMemPtrRead=%AddrFrameID[18],0x6C8/0x43C,DWORD,=%Var30; <-- Stigma slot top center
MemWrite=%AddrFreeMem30,1,BYTE;
#ENDIF
_IFMemPtrRead=%AddrFrameID[18],0x6D0/0x43C,DWORD,=%Var30; <-- Stigma slot extra
MemWrite=%AddrFreeMem30,1,BYTE;
#ENDIF
_IFMemPtrRead=%AddrFrameID[18],0x6D8/0x43C,DWORD,=%Var30; <-- Stigma slot center center
MemWrite=%AddrFreeMem30,1,BYTE;
#ENDIF
end_IsStigmaAvailable;
Code:
start_IsStigmaAvailable; <-- put the stigma item ID into Var30 before checking, result will be written to FreeMem30
//Aion 5.6
MemWrite=%AddrFreeMem30,0,BYTE;
_IFMemPtrRead=%AddrFrameID[18],0x680/0x41C,DWORD,=%Var30; <-- Stigma slot bottom left
MemWrite=%AddrFreeMem30,1,BYTE;
#ENDIF
_IFMemPtrRead=%AddrFrameID[18],0x688/0x41C,DWORD,=%Var30; <-- Stigma slot bottom center
MemWrite=%AddrFreeMem30,1,BYTE;
#ENDIF
_IFMemPtrRead=%AddrFrameID[18],0x690/0x41C,DWORD,=%Var30; <-- Stigma slot bottom right
MemWrite=%AddrFreeMem30,1,BYTE;
#ENDIF
_IFMemPtrRead=%AddrFrameID[18],0x698/0x41C,DWORD,=%Var30; <-- Stigma slot top left
MemWrite=%AddrFreeMem30,1,BYTE;
#ENDIF
_IFMemPtrRead=%AddrFrameID[18],0x6A0/0x41C,DWORD,=%Var30; <-- Stigma slot top right
MemWrite=%AddrFreeMem30,1,BYTE;
#ENDIF
_IFMemPtrRead=%AddrFrameID[18],0x6A8/0x41C,DWORD,=%Var30; <-- Stigma slot top center
MemWrite=%AddrFreeMem30,1,BYTE;
#ENDIF
_IFMemPtrRead=%AddrFrameID[18],0x6B0/0x41C,DWORD,=%Var30; <-- Stigma slot extra
MemWrite=%AddrFreeMem30,1,BYTE;
#ENDIF
_IFMemPtrRead=%AddrFrameID[18],0x6B8/0x41C,DWORD,=%Var30; <-- Stigma slot center center
MemWrite=%AddrFreeMem30,1,BYTE;
#ENDIF
end_IsStigmaAvailable;
you can use it like this
Code:
_SetVar30=140001162; <-- item ID of Dilation Arrow stigma
#EXECUTE=IsStigmaAvailable; <-- starts the stigma available check
_IFMemRead=%AddrFreeMem30,BYTE,=1; <-- reads the result of the stigma available check
WaitForResponse=Dilation Arrow is available;
#ELSE
WaitForResponse=Dilation Arrow is not available;
#ENDIF
start_IsStigmaAvailable; <-- put the stigma item ID into Var30 before checking, result will be written to FreeMem30
MemWrite=%AddrFreeMem30,0,BYTE;
_IFMemPtrRead=%AddrFrameID[18],0x6A0/0x43C,DWORD,=%Var30; <-- Stigma slot bottom left
MemWrite=%AddrFreeMem30,1,BYTE;
#ENDIF
_IFMemPtrRead=%AddrFrameID[18],0x6A8/0x43C,DWORD,=%Var30; <-- Stigma slot bottom center
MemWrite=%AddrFreeMem30,1,BYTE;
#ENDIF
_IFMemPtrRead=%AddrFrameID[18],0x6B0/0x43C,DWORD,=%Var30; <-- Stigma slot bottom right
MemWrite=%AddrFreeMem30,1,BYTE;
#ENDIF
_IFMemPtrRead=%AddrFrameID[18],0x6B8/0x43C,DWORD,=%Var30; <-- Stigma slot top left
MemWrite=%AddrFreeMem30,1,BYTE;
#ENDIF
_IFMemPtrRead=%AddrFrameID[18],0x6C0/0x43C,DWORD,=%Var30; <-- Stigma slot top right
MemWrite=%AddrFreeMem30,1,BYTE;
#ENDIF
_IFMemPtrRead=%AddrFrameID[18],0x6C8/0x43C,DWORD,=%Var30; <-- Stigma slot top center
MemWrite=%AddrFreeMem30,1,BYTE;
#ENDIF
_IFMemPtrRead=%AddrFrameID[18],0x6D0/0x43C,DWORD,=%Var30; <-- Stigma slot extra
MemWrite=%AddrFreeMem30,1,BYTE;
#ENDIF
_IFMemPtrRead=%AddrFrameID[18],0x6D8/0x43C,DWORD,=%Var30; <-- Stigma slot center center
MemWrite=%AddrFreeMem30,1,BYTE;
#ENDIF
end_IsStigmaAvailable;
Here's a list of all stigma IDs
Code:
Gladiator
140001103 - Sure Strike
140001104 - Spite Strike
140001105 - Sharp Strike
140001106 - Tendon Slice
140001107 - Exhausting Wave
140001108 - Severe Precision Cut
140001109 - Crippling Cut
140001110 - Draining Blow
140001111 - Earthquake Wave
140001112 - Magical Defense
140001113 - Ankle Snare
140001114 - Siegebreaker
140001115 - Lockdown
140001116 - Dauntless Spirit
140001117 - Howl
140001118 - Righteous Punishment
140001119 - Whirling Strike
641 - Unraveling Assault
657 - Battle Banner
727 - Wind Lance
Templar
140001114 - Siegebreaker
140001120 - Prayer of Resilience
140001121 - Magic Smash
140001122 - Prayer of Victory
140001123 - Divine Justice
140001124 - Punishing Wave
140001125 - Shield of Faith
140001126 - Barricade of Steel
140001127 - Incite Rage
140001128 - Divine Fury
140001129 - Holy Shield
140001130 - Punishing Thrust
140001131 - Punishment
140001132 - Aether Armor
140001133 - Inquisitor's Blow
140001134 - Empyrean Providence
140001135 - Shieldburst
2919 - Invigorating Strike
2918 - Shield of Vengeance
2915 - Eternal Denial
Assassin
140001136 - Apply Lethal Venom
140001137 - Agony Rune
140001138 - Sensory Boost
140001139 - Break Away
140001140 - Dash and Slash
140001141 - Lightning Slash
140001142 - Deadly Abandon
140001143 - Oath of Accuracy
140001144 - Shadow Walk
140001145 - Shadowfall
140001146 - Sigil Strike
140001147 - Venomous Strike
140001148 - Eye of Wrath
140001149 - Rune Knife
140001150 - Searching Strike
140001151 - Quickening Doom
140001152 - Scoundrel's Bond
3236 - Shimmerbomb
3239 - Fangdrop Stab
3242 - Explosive Rebranding
Ranger
140001153 - Lethal Arrow
140001154 - Heart Shot
140001155 - Hunter's Might
140001156 - Gale Arrow
140001157 - Explosive Arrow
140001158 - Sharpen Arrows
140001159 - Focused Shots
140001160 - Trap of Slowing
140001162 - Dilation Arrow
140001163 - Skybound Trap
140001165 - Blazing Trap
140001167 - Nature's Resolve
140001168 - Bow of Blessing
140001169 - Trap of Clairvoyance
140001171 - Arrow Deluge
140001172 - Agonizing Arrow
140001173 - Lightning Arrow
1006 - Ripthread Shot
936 - Night Haze
1060 - Staggering Trap
Sorcerer
140001174 - Sleeping Storm
140001175 - Arcane Thunderbolt
140001176 - Summon Rock
140001177 - Flame Spray
140001178 - Illusion Storm
140001179 - Elemental Ward
140001180 - Storm Strike
140001181 - Wind Cut Down
140001182 - Ice Sheet
140001184 - Summon Whirlwind
140001186 - Boon of Quickness
140001187 - Freeze
140001188 - Curse of Weakness
140001189 - Ice Harpoon
140001190 - Exchange Vitality
140001191 - Wintry Armor
140001192 - Glacial Shard
1340 - Slumberswept Wind
1540 - Aetherblaze
1418 - Repulsion Field
Spiritmaster
140001193 - Shackle of Vulnerability
140001194 - Magic Implosion
140001195 - Infernal Pain
140001196 - Spirit Ruinous Offensive
140001197 - Summon Cyclone Servant
140001199 - Healing Spirit
140001200 - Earthen Call
140001201 - Magic's Freedom
140001202 - Stone Scour
140001203 - Spirit Burn-to-Ashes
140001204 - Cyclone of Wrath
140001205 - Withering Gloom
140001206 - Spirit Wall of Protection
140001207 - Cloaking Word
140001208 - Enmity Swap
140001209 - Infernal Blight
140001210 - Armor Spirit
3541 - Spirit's Empowerment
3549 - Command: Absorb Wounds
3849 - Blood Funnel
Cleric
140001228 - Enfeebling Burst
140001229 - Chain of Suffering
140001230 - Summon Noble Energy
140001232 - Splendor of Rebirth
140001233 - Ripple of Purification
140001234 - Summon Healing Servant
140001236 - Saving Grace
140001237 - Sacrificial Power
140001238 - Binding Light
140001240 - Retribution Lightning
140001241 - Power Spirit
140001242 - Reverse Condition
140001243 - Festering Wound
140001244 - Noble Grace
140001245 - Call Lightning
140001246 - Benevolence
3932 - Restoration Relief
4167 - Judge's Edict
3906 - Summon Vexing Energy
Chanter
140001211 - Blessing of Stone
140001212 - Healing Burst
140001213 - Word of Protection
140001214 - Blessing of Wind
140001215 - Disorienting Blow
140001216 - Mountain Crash
140001217 - Word of Inspiration
140001218 - Annihilation
140001219 - Word of Life
140001220 - Soul Lock
140001221 - Splash Swing
140001222 - Acceleration Cheer
140001223 - Leaping Flash
140001224 - Healing Conduit
140001225 - Rise
140001226 - Elemental Screen
140001227 - Numbing Blow
1907 - Word of Instigation
1901 - Resonant Strike
1904 - Debilitating Incantation
Gunslinger
140001247 - Hemorrhage Shot
140001248 - Pressurized Chamber
140001249 - Autoload
140001250 - Juggernaut Cannon
140001251 - Paralysis Cannon
140001252 - Stopping Power
140001253 - Steady Fire
140001254 - Nature's Favor
140001255 - Frozen Blitz
140001256 - Sighting
140001257 - Power Grab
140001258 - Fiery Blast
140001259 - Shock and Awe
140001260 - Missile Guide
140001261 - Blazing Bombardment
140001262 - Dazzling Fire
140001263 - Shellshock
2368 - Pursuit Stance
2371 - Sequential Fire
2380 - Pulverizer Cannon
Songweaver
140001281 - Staggered Rest
140001282 - Paean of Pain
140001283 - Exultation
140001284 - Impassion
140001285 - Soothing Hymn
140001286 - Joyous Carol
140001287 - Mvt. 2: Summer
140001288 - Stinging Note
140001289 - Hymn of Rejuvenation
140001290 - Freestyle
140001291 - Half-Stop
140001292 - Inspiration
140001293 - Mvt. 3: Autumn
140001294 - Resonant Hymn
140001295 - Combustible Cacophony
140001296 - Treble Cleave
140001297 - Chorus of Blessing
4483 - Purging Paean
4474 - Blazing Requiem
4564 - Delusional Dirge
Painter
140001493 - Colour Fist - 5477-5479
140001494 - Imprisonment - 5427
140001495 - Work Destruction - 5471-5476
140001496 - Flash Portrait - 5536-5541
140001497 - Colour Outbreak - 5559-5564
140001498 - Into the Black - 5535
140001499 - New Work - 5566-5568
140001500 - Viscous Colour - 5542-5547
140001501 - Colour Protection Shield - 5573
140001502 - Life Binding - 5377-5384
140001503 - Colour Fight - 5489-5496
140001504 - Time Bomb - 5497-5504
140001505 - Colourful Rain - 5574
140001506 - Colour of Silence 5549-5556
140001507 - Glaze Coating - 5588
140001508 - Healing Seal - 5565
5480/5483/5486 - Colour Monster
5421/5422/5423 - Flash Band (Elyos)
5424/5425/5426 - Flash Band (Asmo)
5528/5529/5530 - Portrait of Gravity (Elyos)
5531/5532/5533 - Portrait of Gravity (Asmo)
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01/21/2018, 20:34
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#1795
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elite*gold: 0
Join Date: Jan 2015
Posts: 53
Received Thanks: 5
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Which scripts are currently safe so I dont use something that bans me (again) for sure.
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01/21/2018, 20:48
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#1796
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elite*gold: 27
Join Date: Sep 2009
Posts: 5,592
Received Thanks: 1,596
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Quote:
Originally Posted by lemon07r
Which scripts are currently safe so I dont use something that bans me (again) for sure.
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There's a dangerous scripts spoiler at the topic
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01/24/2018, 17:46
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#1797
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elite*gold: 0
Join Date: Aug 2011
Posts: 79
Received Thanks: 4
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Is there an event script for jokers wild?
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01/24/2018, 19:24
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#1798
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elite*gold: 0
Join Date: Jan 2018
Posts: 21
Received Thanks: 1
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EU event script soon ?
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01/24/2018, 19:55
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#1799
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elite*gold: 27
Join Date: Sep 2009
Posts: 5,592
Received Thanks: 1,596
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Quote:
Originally Posted by Solaci
Is there an event script for jokers wild?
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Yes, I just added it to the Short Script Bundle
Quote:
Originally Posted by assadssss
EU event script soon ?
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Yes, in 1-2 hours there should be a script for it inside the Short Script Bundle
Edit: Added the script, it's called "New Player and Returners Event"
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01/24/2018, 23:02
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#1800
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elite*gold: 0
Join Date: Jan 2018
Posts: 21
Received Thanks: 1
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dosent take the quest for me. dont know if anyone has the same problem
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