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Para's Script Library

Discussion on Para's Script Library within the Aion forum part of the MMORPGs category.

View Poll Results: You want the scripts for any client language?
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Old 01/09/2018, 09:42   #1786
 
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Quote:
Originally Posted by Paraly View Post
Do you wear 22% movementspeed boots?
How is your ping?
Which version of the kumuki script did you use?
Wait do we want the boots on or off?
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Old 01/09/2018, 12:32   #1787
 
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Quote:
Originally Posted by node182 View Post
Wait do we want the boots on or off?
We want the boots on
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Old 01/09/2018, 19:27   #1788
 
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got banned after some days of using it gg ^^
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Old 01/11/2018, 01:23   #1789
 
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Here's a example script that shows how to enter a PIN and how to delete/create new toons

Code:
#IF=%FirstTime,;
RequireVersion=4.44;
#NeedResolution=816,638;
Delay=500;
#NeedResolution=816,638;
UseSpeed=20;
#UseLoop
#SmoothBackground
MemPtrWrite=%AddrFPS,%OffsetFPS1,24,BYTE;
MemPtrWrite=%AddrFPS,%OffsetFPS2,24,FLOAT;
#SetVar1=Enter your PIN / example: 1|2|3|4|5|6;
#ENDIF

_IFMemRead=%AddrCharacterScene,BYTE,=5;<-CharacterScene
#EXECUTE=GoToCharScreen;
Delay=3000;
#ENDIF


_IFMemRead=%AddrCharacterScene,BYTE,=0;<-CharacterScene
#EXECUTE=DeleteCharacter;
Delay=3000;
#ENDIF
_IFMemRead=%AddrCharacterScene,BYTE,=0;<-CharacterScene
#EXECUTE=CreateCharacter;
Delay=3000;
#ENDIF





start_CreateCharacter;

#DO=60000;
Mouse=722,473; <-- Create Character
Delay=3500;
_UNTILMemRead=%AddrCharacterScene,BYTE,=1;<-CharacterScene
#DO=60000;
Mouse=399,572; <-- Select faction
Delay=3500;
_UNTILMemRead=%AddrCharacterScene,BYTE,=2;<-CharacterScene
#DO=60000;
Mouse=402,572; <-- Select class
Delay=3500;
_UNTILMemRead=%AddrCharacterScene,BYTE,=3;<-CharacterScene
Mouse=204,89; <-- Character name

#DO=9999999999;
Delay=500;
SendKey=%WRnd%WRnd%WRnd%WRnd%WRnd%WRnd%WRnd%WRnd%WRnd%WRnd;
Delay=2000;
Mouse=400,574;
Delay=4000;
_IFMemRead=%AddrCharacterScene,BYTE,=3;<-CharacterScene
Mouse=491,325;
Delay=500;
Mouse=204,89;
Delay=200;
SendKey=0x08;
Delay=75;
SendKey=0x08;
Delay=75;
SendKey=0x08;
Delay=75;
SendKey=0x08;
Delay=75;
SendKey=0x08;
Delay=75;
SendKey=0x08;
Delay=75;
SendKey=0x08;
Delay=75;
SendKey=0x08;
Delay=75;
SendKey=0x08;
Delay=75;
SendKey=0x08;
Delay=75;
SendKey=0x08;
Delay=75;
SendKey=0x08;
Delay=75;
#ENDIF
_UNTILMemRead=%AddrCharacterScene,BYTE,=0;<-CharacterScene

end_CreateCharacter;





start_GoToCharScreen;

Command=/logout;
Delay=11000;
#DO=15000;
Delay=500;
_UNTILMemPtrRead=%PlayerBase,%OffsetName,BYTE,>0;
Delay=1000;

end_GoToCharScreen;


start_DeleteCharacter;


MemWrite=%AddrFreeMem10,0,BYTE;
#DO=999999999;
_IFFrameVisible=528; confirm delete window
MemWrite=%AddrFreeMem10,1,BYTE;
#ELSE
Mouse=772,476; <-- Delete Character
#ENDIF
Delay=750;
_UNTILMemRead=%AddrFreeMem10,BYTE,=1;
Delay=2000;


_IFFrameVisible=528; NA 5.8
#EXECUTE=DeleteDialog;
#ENDIF

end_DeleteCharacter;


start_DeleteDialog;

SendKey=confirm delete;
Delay=3000;
_IFMemPtrRead=%AddrConfirmDelete,0x5E0/0x370/0x0,WCHAR[32,=confirm delete;
MemPtrWrite=%AddrConfirmDelete,0x5E0/0x370/0x0,Confirm Delete,WCHAR[32];
#ELSE
Mouse=511,248;
Delay=15;
Mouse=511,248;
Delay=15;
Mouse=511,248;
#EXECUTE=DeleteCharacter;
#Return
#ENDIF
Delay=1000;


MemWrite=%AddrFreeMem10,1,BYTE;
#DO=999999999;
_IFFrameVisible=528; confirm delete window
SendKey=0x0D;
Delay=500;
#ELSE
MemWrite=%AddrFreeMem10,0,BYTE;
#ENDIF
Delay=750;
_UNTILMemRead=%AddrFreeMem10,BYTE,=0;

MemWrite=%AddrFreeMem10,0,BYTE;
#DO=999999999;
_IFFrameVisible=508; confirm window
MemWrite=%AddrFreeMem10,1,BYTE;
#ENDIF
Delay=750;
_UNTILMemRead=%AddrFreeMem10,BYTE,=1;

MemWrite=%AddrFreeMem10,1,BYTE;
#DO=999999999;
_IFFrameVisible=508; confirm window
SendKey=0x0D;
Delay=500;
#ELSE
MemWrite=%AddrFreeMem10,0,BYTE;
#ENDIF
Delay=750;
_UNTILMemRead=%AddrFreeMem10,BYTE,=0;

_IFFrameVisible=567; NA 5.8
#EXECUTE=PINCheck;
#ENDIF

end_DeleteDialog;



start_PINCheck;

MemWrite=%AddrFreeMem10,1,BYTE;
#DO=999999999;
_IFFrameVisible=567; PIN window
#EnterPIN=%Var1;
Delay=1000;
#ELSE
MemWrite=%AddrFreeMem10,0,BYTE;
#ENDIF
Delay=750;
_UNTILMemRead=%AddrFreeMem10,BYTE,=0;

end_PINCheck;
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Old 01/15/2018, 09:59   #1790
 
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Is GoK EU still safe to do?
Does it matter if manually or with script?

Ty
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Old 01/15/2018, 10:16   #1791
 
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Quote:
Originally Posted by hausteplayer View Post
Is GoK EU still safe to do?
Does it matter if manually or with script?

Ty
No, GoK is not safe at EU and it doesn't matter if you do it manually or with a script.
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Old 01/16/2018, 18:59   #1792
 
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Hello how does it work to get candy, it was 4kk now 800k each, does anyone know? I would like to use it myself not to sell xD
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Old 01/16/2018, 19:03   #1793
 
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Quote:
Originally Posted by banhahu View Post
Hello how does it work to get candy, it was 4kk now 800k each, does anyone know? I would like to use it myself not to sell xD
Use the homeward script, you find it inside the Short Script Bundle
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Old 01/17/2018, 20:50   #1794
 
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Here's a function where you can read if a certain stigma is available on the current toon



you can use it like this

Code:
_SetVar30=140001162; <-- item ID of Dilation Arrow stigma
#EXECUTE=IsStigmaAvailable; <-- starts the stigma available check
_IFMemRead=%AddrFreeMem30,BYTE,=1; <-- reads the result of the stigma available check
WaitForResponse=Dilation Arrow is available;
#ELSE
WaitForResponse=Dilation Arrow is not available;
#ENDIF




start_IsStigmaAvailable; <-- put the stigma item ID into Var30 before checking, result will be written to FreeMem30

MemWrite=%AddrFreeMem30,0,BYTE;

_IFMemPtrRead=%AddrFrameID[18],0x6A0/0x43C,DWORD,=%Var30; <-- Stigma slot bottom left
MemWrite=%AddrFreeMem30,1,BYTE;
#ENDIF
_IFMemPtrRead=%AddrFrameID[18],0x6A8/0x43C,DWORD,=%Var30; <-- Stigma slot bottom center
MemWrite=%AddrFreeMem30,1,BYTE;
#ENDIF
_IFMemPtrRead=%AddrFrameID[18],0x6B0/0x43C,DWORD,=%Var30; <-- Stigma slot bottom right
MemWrite=%AddrFreeMem30,1,BYTE;
#ENDIF
_IFMemPtrRead=%AddrFrameID[18],0x6B8/0x43C,DWORD,=%Var30; <-- Stigma slot top left
MemWrite=%AddrFreeMem30,1,BYTE;
#ENDIF
_IFMemPtrRead=%AddrFrameID[18],0x6C0/0x43C,DWORD,=%Var30; <-- Stigma slot top right
MemWrite=%AddrFreeMem30,1,BYTE;
#ENDIF
_IFMemPtrRead=%AddrFrameID[18],0x6C8/0x43C,DWORD,=%Var30; <-- Stigma slot top center
MemWrite=%AddrFreeMem30,1,BYTE;
#ENDIF

_IFMemPtrRead=%AddrFrameID[18],0x6D0/0x43C,DWORD,=%Var30; <-- Stigma slot extra
MemWrite=%AddrFreeMem30,1,BYTE;
#ENDIF

_IFMemPtrRead=%AddrFrameID[18],0x6D8/0x43C,DWORD,=%Var30; <-- Stigma slot center center
MemWrite=%AddrFreeMem30,1,BYTE;
#ENDIF

end_IsStigmaAvailable;


Here's a list of all stigma IDs
Code:
Gladiator
140001103 - Sure Strike
140001104 - Spite Strike
140001105 - Sharp Strike
140001106 - Tendon Slice
140001107 - Exhausting Wave
140001108 - Severe Precision Cut
140001109 - Crippling Cut
140001110 - Draining Blow
140001111 - Earthquake Wave
140001112 - Magical Defense
140001113 - Ankle Snare
140001114 - Siegebreaker
140001115 - Lockdown
140001116 - Dauntless Spirit
140001117 - Howl
140001118 - Righteous Punishment
140001119 - Whirling Strike
641 - Unraveling Assault
657 - Battle Banner
727 - Wind Lance

Templar
140001114 - Siegebreaker
140001120 - Prayer of Resilience
140001121 - Magic Smash
140001122 - Prayer of Victory
140001123 - Divine Justice
140001124 - Punishing Wave
140001125 - Shield of Faith
140001126 - Barricade of Steel
140001127 - Incite Rage
140001128 - Divine Fury
140001129 - Holy Shield
140001130 - Punishing Thrust
140001131 - Punishment
140001132 - Aether Armor
140001133 - Inquisitor's Blow
140001134 - Empyrean Providence
140001135 - Shieldburst
2919 - Invigorating Strike
2918 - Shield of Vengeance
2915 - Eternal Denial

Assassin
140001136 - Apply Lethal Venom
140001137 - Agony Rune
140001138 - Sensory Boost
140001139 - Break Away
140001140 - Dash and Slash
140001141 - Lightning Slash
140001142 - Deadly Abandon
140001143 - Oath of Accuracy
140001144 - Shadow Walk
140001145 - Shadowfall
140001146 - Sigil Strike
140001147 - Venomous Strike
140001148 - Eye of Wrath
140001149 - Rune Knife
140001150 - Searching Strike
140001151 - Quickening Doom
140001152 - Scoundrel's Bond
3236 - Shimmerbomb
3239 - Fangdrop Stab
3242 - Explosive Rebranding

Ranger
140001153 - Lethal Arrow
140001154 - Heart Shot
140001155 - Hunter's Might
140001156 - Gale Arrow
140001157 - Explosive Arrow
140001158 - Sharpen Arrows
140001159 - Focused Shots
140001160 - Trap of Slowing
140001162 - Dilation Arrow
140001163 - Skybound Trap
140001165 - Blazing Trap
140001167 - Nature's Resolve
140001168 - Bow of Blessing
140001169 - Trap of Clairvoyance
140001171 - Arrow Deluge
140001172 - Agonizing Arrow
140001173 - Lightning Arrow
1006 - Ripthread Shot
936 - Night Haze
1060 - Staggering Trap

Sorcerer
140001174 - Sleeping Storm
140001175 - Arcane Thunderbolt
140001176 - Summon Rock
140001177 - Flame Spray
140001178 - Illusion Storm
140001179 - Elemental Ward
140001180 - Storm Strike
140001181 - Wind Cut Down
140001182 - Ice Sheet
140001184 - Summon Whirlwind
140001186 - Boon of Quickness
140001187 - Freeze
140001188 - Curse of Weakness
140001189 - Ice Harpoon
140001190 - Exchange Vitality
140001191 - Wintry Armor
140001192 - Glacial Shard
1340 - Slumberswept Wind
1540 - Aetherblaze
1418 - Repulsion Field

Spiritmaster
140001193 - Shackle of Vulnerability
140001194 - Magic Implosion
140001195 - Infernal Pain
140001196 - Spirit Ruinous Offensive
140001197 - Summon Cyclone Servant
140001199 - Healing Spirit
140001200 - Earthen Call
140001201 - Magic's Freedom
140001202 - Stone Scour
140001203 - Spirit Burn-to-Ashes
140001204 - Cyclone of Wrath
140001205 - Withering Gloom
140001206 - Spirit Wall of Protection
140001207 - Cloaking Word
140001208 - Enmity Swap
140001209 - Infernal Blight
140001210 - Armor Spirit
3541 - Spirit's Empowerment
3549 - Command: Absorb Wounds
3849 - Blood Funnel

Cleric
140001228 - Enfeebling Burst
140001229 - Chain of Suffering
140001230 - Summon Noble Energy
140001232 - Splendor of Rebirth
140001233 - Ripple of Purification
140001234 - Summon Healing Servant
140001236 - Saving Grace
140001237 - Sacrificial Power
140001238 - Binding Light
140001240 - Retribution Lightning
140001241 - Power Spirit
140001242 - Reverse Condition
140001243 - Festering Wound
140001244 - Noble Grace
140001245 - Call Lightning
140001246 - Benevolence
3932 - Restoration Relief
4167 - Judge's Edict
3906 - Summon Vexing Energy

Chanter
140001211 - Blessing of Stone
140001212 - Healing Burst
140001213 - Word of Protection
140001214 - Blessing of Wind
140001215 - Disorienting Blow
140001216 - Mountain Crash
140001217 - Word of Inspiration
140001218 - Annihilation
140001219 - Word of Life
140001220 - Soul Lock
140001221 - Splash Swing
140001222 - Acceleration Cheer
140001223 - Leaping Flash
140001224 - Healing Conduit
140001225 - Rise
140001226 - Elemental Screen
140001227 - Numbing Blow
1907 - Word of Instigation
1901 - Resonant Strike
1904 - Debilitating Incantation

Gunslinger
140001247 - Hemorrhage Shot
140001248 - Pressurized Chamber
140001249 - Autoload
140001250 - Juggernaut Cannon
140001251 - Paralysis Cannon
140001252 - Stopping Power
140001253 - Steady Fire
140001254 - Nature's Favor
140001255 - Frozen Blitz
140001256 - Sighting
140001257 - Power Grab
140001258 - Fiery Blast
140001259 - Shock and Awe
140001260 - Missile Guide
140001261 - Blazing Bombardment
140001262 - Dazzling Fire
140001263 - Shellshock
2368 - Pursuit Stance
2371 - Sequential Fire
2380 - Pulverizer Cannon

Songweaver
140001281 - Staggered Rest
140001282 - Paean of Pain
140001283 - Exultation
140001284 - Impassion
140001285 - Soothing Hymn
140001286 - Joyous Carol
140001287 - Mvt. 2: Summer
140001288 - Stinging Note
140001289 - Hymn of Rejuvenation
140001290 - Freestyle
140001291 - Half-Stop
140001292 - Inspiration
140001293 - Mvt. 3: Autumn
140001294 - Resonant Hymn
140001295 - Combustible Cacophony
140001296 - Treble Cleave
140001297 - Chorus of Blessing
4483 - Purging Paean
4474 - Blazing Requiem
4564 - Delusional Dirge

Painter
140001493 - Colour Fist - 5477-5479
140001494 - Imprisonment - 5427
140001495 - Work Destruction - 5471-5476
140001496 - Flash Portrait - 5536-5541
140001497 - Colour Outbreak - 5559-5564
140001498 - Into the Black - 5535
140001499 - New Work - 5566-5568
140001500 - Viscous Colour - 5542-5547
140001501 - Colour Protection Shield - 5573
140001502 - Life Binding - 5377-5384
140001503 - Colour Fight - 5489-5496
140001504 - Time Bomb - 5497-5504
140001505 - Colourful Rain - 5574
140001506 - Colour of Silence 5549-5556
140001507 - Glaze Coating - 5588
140001508 - Healing Seal - 5565
5480/5483/5486 - Colour Monster
5421/5422/5423 - Flash Band (Elyos)
5424/5425/5426 - Flash Band (Asmo)
5528/5529/5530 - Portrait of Gravity (Elyos)
5531/5532/5533 - Portrait of Gravity (Asmo)
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Old 01/21/2018, 20:34   #1795
 
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Which scripts are currently safe so I dont use something that bans me (again) for sure.
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Old 01/21/2018, 20:48   #1796
 
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Quote:
Originally Posted by lemon07r View Post
Which scripts are currently safe so I dont use something that bans me (again) for sure.
There's a dangerous scripts spoiler at the topic
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Old 01/24/2018, 17:46   #1797
 
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Is there an event script for jokers wild?
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Old 01/24/2018, 19:24   #1798
 
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EU event script soon ?
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Old 01/24/2018, 19:55   #1799
 
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Quote:
Originally Posted by Solaci View Post
Is there an event script for jokers wild?
Yes, I just added it to the Short Script Bundle
Quote:
Originally Posted by assadssss View Post
EU event script soon ?
Yes, in 1-2 hours there should be a script for it inside the Short Script Bundle
Edit: Added the script, it's called "New Player and Returners Event"
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Old 01/24/2018, 23:02   #1800
 
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dosent take the quest for me. dont know if anyone has the same problem
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