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Para's Script Library
Discussion on Para's Script Library within the Aion forum part of the MMORPGs category.
View Poll Results: You want the scripts for any client language?
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Yes, surely!
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263 |
36.89% |
No, english and german are enough for me.
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450 |
63.11% |
07/14/2017, 12:15
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#1366
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elite*gold: 27
Join Date: Sep 2009
Posts: 5,592
Received Thanks: 1,596
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Quote:
Originally Posted by srgcb
Thx!
Im gonna do it now.
Cya!
Some thing like this??
Thx!
Code:
start_CombatRanger;
MemWrite=%AddrFreeMem6,0,BYTE;
GoTowardsTarget=<20,5000;
MemWrite=%AddrFreeMem0,%Var2,BYTE;
_IFMemRead=%AddrFreeMem0,BYTE,=2;
_IFBuffAlive=9959;
#ELSE
#EXECUTE=CombatScroll;
#ENDIF
_IFMemRead=%AddrFreeMem0,BYTE,=4;
_IFBuffAlive=9959;
#ELSE
#EXECUTE=CombatScroll;
#ENDIF
SmartSkill=889,1000,400,False,False; <- Bestial Fury
SmartSkill=3235,30000,400,False,False; <- Devotion
SmartSkill=3195,30000,400,False,False; <- Focused Evasion
SmartSkill=867,180000,400,False,False; <- Speed of the wind
SmartSkill=813,1000,400,False,False; <- Focused Shots
CreateTimer=999999;
#DO=180000;
_IFMemPtrRead=%TargetBase,%OffsetHP,DWORD,>0;
SmartSkill=795,12000,750,1500,False; <- Stunning Shot
#ENDIF
#EXECUTE=MidCombatRanger;
_IFMemRead=%AddrFreeMem4,BYTE,=1;
MemPtrWrite=%PlayerBase,%OffsetAnim,1,WORD; <-- Activate NoAnim
#ENDIF
_IFMemPtrRead=%TargetBase,%OffsetHP,DWORD,>0;
SmartSkill=1005,8000,500,2500,False; <- Swift Shot
#ENDIF
#EXECUTE=MidCombatRanger;
_IFMemRead=%AddrFreeMem4,BYTE,=1;
MemPtrWrite=%PlayerBase,%OffsetAnim,1,WORD; <-- Activate NoAnim
#ENDIF
_IFMemPtrRead=%TargetBase,%OffsetHP,DWORD,>0;
SmartSkill=961,16000,750,False,False; <- Entangling shot
#ENDIF
#EXECUTE=MidCombatRanger;
_IFMemRead=%AddrFreeMem4,BYTE,=1;
MemPtrWrite=%PlayerBase,%OffsetAnim,1,WORD; <-- Activate NoAnim
#ENDIF
_IFMemPtrRead=%TargetBase,%OffsetHP,DWORD,>0;
SmartSkill=848,60000,750,False,False; <- Dizzying Arrow
#ENDIF
#EXECUTE=MidCombatRanger;
_IFMemRead=%AddrFreeMem4,BYTE,=1;
MemPtrWrite=%PlayerBase,%OffsetAnim,1,WORD; <-- Activate NoAnim
#ENDIF
_IFMemPtrRead=%TargetBase,%OffsetHP,DWORD,>0;
SmartSkill=829,60000,750,False,False; <- Holy Arrow
#ENDIF
#EXECUTE=MidCombatRanger;
_IFMemRead=%AddrFreeMem4,BYTE,=1;
MemPtrWrite=%PlayerBase,%OffsetAnim,1,WORD; <-- Activate NoAnim
#ENDIF
_IFMemPtrRead=%TargetBase,%OffsetHP,DWORD,>0;
SmartSkill=1074,18000,750,False,False; <- Silence Arrow
#ENDIF
#EXECUTE=MidCombatRanger;
_IFMemRead=%AddrFreeMem4,BYTE,=1;
MemPtrWrite=%PlayerBase,%OffsetAnim,1,WORD; <-- Activate NoAnim
#ENDIF
_IFMemPtrRead=%TargetBase,%OffsetHP,DWORD,>0;
SmartSkill=889,1000,400,False,False; <- Bestial Fury
#ENDIF
#EXECUTE=MidCombatRanger;
_IFMemRead=%AddrFreeMem4,BYTE,=1;
MemPtrWrite=%PlayerBase,%OffsetAnim,1,WORD; <-- Activate NoAnim
#ENDIF
_IFMemPtrRead=%TargetBase,%OffsetHP,DWORD,>0;
SmartSkill=813,1000,400,False,False; <- Focused Shots
#ENDIF
#EXECUTE=MidCombatRanger;
_IFMemRead=%AddrFreeMem4,BYTE,=1;
MemPtrWrite=%PlayerBase,%OffsetAnim,1,WORD; <-- Activate NoAnim
#ENDIF
_IFMemPtrRead=%TargetBase,%OffsetHP,DWORD,>0;
SmartSkill=3235,30000,400,False,False; <- Devotion
#ENDIF
#EXECUTE=MidCombatRanger;
_IFMemRead=%AddrFreeMem4,BYTE,=1;
MemPtrWrite=%PlayerBase,%OffsetAnim,1,WORD; <-- Activate NoAnim
#ENDIF
_IFMemPtrRead=%TargetBase,%OffsetHP,DWORD,>0;
SmartSkill=812,24000,750,False,False; <- Agonazing arrow
#ENDIF
#EXECUTE=MidCombatRanger;
_IFMemRead=%AddrFreeMem4,BYTE,=1;
MemPtrWrite=%PlayerBase,%OffsetAnim,1,WORD; <-- Activate NoAnim
#ENDIF
_IFMemPtrRead=%TargetBase,%OffsetHP,DWORD,>0;
SmartSkill=819,24000,750,False,False; <- Lethal Arrow
#ENDIF
#EXECUTE=MidCombatRanger;
_IFMemRead=%AddrFreeMem4,BYTE,=1;
MemPtrWrite=%PlayerBase,%OffsetAnim,1,WORD; <-- Activate NoAnim
#ENDIF
_IFMemPtrRead=%TargetBase,%OffsetHP,DWORD,>0;
SmartSkill=825,20000,750,False,False; <- Heart SHot
#ENDIF
#EXECUTE=MidCombatRanger;
_IFMemRead=%AddrFreeMem4,BYTE,=1;
MemPtrWrite=%PlayerBase,%OffsetAnim,1,WORD; <-- Activate NoAnim
#ENDIF
_IFMemPtrRead=%TargetBase,%OffsetHP,DWORD,>0;
SmartSkill=880,30000,750,False,False; <- Dilatation Arrow
#ENDIF
#EXECUTE=MidCombatRanger;
_IFMemRead=%AddrFreeMem4,BYTE,=1;
MemPtrWrite=%PlayerBase,%OffsetAnim,1,WORD; <-- Activate NoAnim
#ENDIF
_IFMemPtrRead=%TargetBase,%OffsetHP,DWORD,>0;
SmartSkill=1134,18000,750,False,False; <- Arrow Deluxe
#ENDIF
#EXECUTE=MidCombatRanger;
_IFMemRead=%AddrFreeMem4,BYTE,=1;
MemPtrWrite=%PlayerBase,%OffsetAnim,1,WORD; <-- Activate NoAnim
#ENDIF
_IFMemPtrRead=%TargetBase,%OffsetHP,DWORD,>0;
SmartSkill=889,1000,400,False,False; <- Bestial Fury
#ENDIF
#EXECUTE=MidCombatRanger;
_IFMemRead=%AddrFreeMem4,BYTE,=1;
MemPtrWrite=%PlayerBase,%OffsetAnim,1,WORD; <-- Activate NoAnim
#ENDIF
_IFMemPtrRead=%TargetBase,%OffsetHP,DWORD,>0;
SmartSkill=813,1000,400,False,False; <- Focused Shots
#ENDIF
#EXECUTE=MidCombatRanger;
_IFMemRead=%AddrFreeMem4,BYTE,=1;
MemPtrWrite=%PlayerBase,%OffsetAnim,1,WORD; <-- Activate NoAnim
#ENDIF
_IFMemPtrRead=%TargetBase,%OffsetHP,DWORD,>0;
SmartSkill=1140,30000,750,False,False; <- Arrow Storm
#ENDIF
#EXECUTE=MidCombatRanger;
_IFMemRead=%AddrFreeMem4,BYTE,=1;
MemPtrWrite=%PlayerBase,%OffsetAnim,1,WORD; <-- Activate NoAnim
#ENDIF
_IFMemPtrRead=%TargetBase,%OffsetHP,DWORD,>0;
SmartSkill=839,60000,750,2000,False; <- Spread Shot
#ENDIF
#EXECUTE=MidCombatRanger;
_IFMemRead=%AddrFreeMem4,BYTE,=1;
MemPtrWrite=%PlayerBase,%OffsetAnim,1,WORD; <-- Activate NoAnim
#ENDIF
_IFMemPtrRead=%TargetBase,%OffsetHP,DWORD,>0;
SmartSkill=1026,30000,750,False,False; <- Shackle Arrow
#ENDIF
#EXECUTE=MidCombatRanger;
_IFMemRead=%AddrFreeMem4,BYTE,=1;
MemPtrWrite=%PlayerBase,%OffsetAnim,1,WORD; <-- Activate NoAnim
#ENDIF
_IFMemPtrRead=%TargetBase,%OffsetHP,DWORD,>0;
SmartSkill=1119,180000,750,False,False; <- Unerring Shot
#ENDIF
#EXECUTE=MidCombatRanger;
_IFMemRead=%AddrFreeMem4,BYTE,=1;
MemPtrWrite=%PlayerBase,%OffsetAnim,1,WORD; <-- Activate NoAnim
#ENDIF
_IFMemPtrRead=%TargetBase,%OffsetHP,DWORD,>0;
SmartSkill=1021,2000,750,False,False; <- Deadshot
#ENDIF
_IFMemPtrRead=%TargetBase,%OffsetHP,DWORD,=0;
MemWrite=%AddrFreeMem6,1,BYTE;
#ENDIF
_IFMemPtrRead=%PlayerBase,%OffsetHP,DWORD,=0;
MemWrite=%AddrFreeMem6,1,BYTE;
#ENDIF
_UNTILMemRead=%AddrFreeMem6,BYTE,=1;
end_CombatRanger;
start_MidCombatRanger;
_IFMemPtrRead=%TargetBase,%OffsetHP,DWORD,>0;
SmartSkill=889,60000,400,False,False; <- Bestial Fury
SmartSkill=796,60000,400,False,False; <- Strong Shots
SmartSkill=3235,30000,400,False,False; <- Devotion
SmartSkill=3195,30000,400,False,False; <- Focused Evasion
#ENDIF
#IF=%Timer=999999,7000;<-- If target got no damage after 7000 milliseconds cancel combat
_IFMemPtrRead=%TargetBase,%OffsetPercentHP,BYTE,=100;
SendKey=0x1B;
MemPtrWrite=%AddrESChwnd,%OffsetESChwnd,142,BYTE;
#ENDIF
#EXECUTE=Potion;
end_MidCombatRanger;
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Yes your code would work already, but to make it more clean you just have to paste the NoAnimation part one time into the midcombat function
use this
Code:
start_CombatRanger;
MemWrite=%AddrFreeMem6,0,BYTE;
GoTowardsTarget=<20,5000;
MemWrite=%AddrFreeMem0,%Var2,BYTE;
_IFMemRead=%AddrFreeMem0,BYTE,=2;
_IFBuffAlive=9959;
#ELSE
#EXECUTE=CombatScroll;
#ENDIF
_IFMemRead=%AddrFreeMem0,BYTE,=4;
_IFBuffAlive=9959;
#ELSE
#EXECUTE=CombatScroll;
#ENDIF
SmartSkill=889,1000,400,False,False; <- Bestial Fury
SmartSkill=3235,30000,400,False,False; <- Devotion
SmartSkill=3195,30000,400,False,False; <- Focused Evasion
SmartSkill=867,180000,400,False,False; <- Speed of the wind
SmartSkill=813,1000,400,False,False; <- Focused Shots
_IFMemRead=%AddrFreeMem4,BYTE,=1;
MemPtrWrite=%PlayerBase,%OffsetAnim,1,WORD; <-- Activate NoAnim
#ENDIF
CreateTimer=999999;
#DO=180000;
_IFMemPtrRead=%TargetBase,%OffsetHP,DWORD,>0;
SmartSkill=795,12000,750,1500,False; <- Stunning Shot
#ENDIF
#EXECUTE=MidCombatRanger;
_IFMemPtrRead=%TargetBase,%OffsetHP,DWORD,>0;
SmartSkill=1005,8000,500,2500,False; <- Swift Shot
#ENDIF
#EXECUTE=MidCombatRanger;
_IFMemPtrRead=%TargetBase,%OffsetHP,DWORD,>0;
SmartSkill=961,16000,750,False,False; <- Entangling shot
#ENDIF
#EXECUTE=MidCombatRanger;
_IFMemPtrRead=%TargetBase,%OffsetHP,DWORD,>0;
SmartSkill=848,60000,750,False,False; <- Dizzying Arrow
#ENDIF
#EXECUTE=MidCombatRanger;
_IFMemPtrRead=%TargetBase,%OffsetHP,DWORD,>0;
SmartSkill=829,60000,750,False,False; <- Holy Arrow
#ENDIF
#EXECUTE=MidCombatRanger;
_IFMemPtrRead=%TargetBase,%OffsetHP,DWORD,>0;
SmartSkill=1074,18000,750,False,False; <- Silence Arrow
#ENDIF
#EXECUTE=MidCombatRanger;
_IFMemPtrRead=%TargetBase,%OffsetHP,DWORD,>0;
SmartSkill=889,1000,400,False,False; <- Bestial Fury
#ENDIF
#EXECUTE=MidCombatRanger;
_IFMemPtrRead=%TargetBase,%OffsetHP,DWORD,>0;
SmartSkill=813,1000,400,False,False; <- Focused Shots
#ENDIF
#EXECUTE=MidCombatRanger;
_IFMemPtrRead=%TargetBase,%OffsetHP,DWORD,>0;
SmartSkill=3235,30000,400,False,False; <- Devotion
#ENDIF
#EXECUTE=MidCombatRanger;
_IFMemPtrRead=%TargetBase,%OffsetHP,DWORD,>0;
SmartSkill=812,24000,750,False,False; <- Agonazing arrow
#ENDIF
#EXECUTE=MidCombatRanger;
_IFMemPtrRead=%TargetBase,%OffsetHP,DWORD,>0;
SmartSkill=819,24000,750,False,False; <- Lethal Arrow
#ENDIF
#EXECUTE=MidCombatRanger;
_IFMemPtrRead=%TargetBase,%OffsetHP,DWORD,>0;
SmartSkill=825,20000,750,False,False; <- Heart SHot
#ENDIF
#EXECUTE=MidCombatRanger;
_IFMemPtrRead=%TargetBase,%OffsetHP,DWORD,>0;
SmartSkill=880,30000,750,False,False; <- Dilatation Arrow
#ENDIF
#EXECUTE=MidCombatRanger;
_IFMemPtrRead=%TargetBase,%OffsetHP,DWORD,>0;
SmartSkill=1134,18000,750,False,False; <- Arrow Deluxe
#ENDIF
#EXECUTE=MidCombatRanger;
_IFMemPtrRead=%TargetBase,%OffsetHP,DWORD,>0;
SmartSkill=889,1000,400,False,False; <- Bestial Fury
#ENDIF
#EXECUTE=MidCombatRanger;
_IFMemPtrRead=%TargetBase,%OffsetHP,DWORD,>0;
SmartSkill=813,1000,400,False,False; <- Focused Shots
#ENDIF
#EXECUTE=MidCombatRanger;
_IFMemPtrRead=%TargetBase,%OffsetHP,DWORD,>0;
SmartSkill=1140,30000,750,False,False; <- Arrow Storm
#ENDIF
#EXECUTE=MidCombatRanger;
_IFMemPtrRead=%TargetBase,%OffsetHP,DWORD,>0;
SmartSkill=839,60000,750,2000,False; <- Spread Shot
#ENDIF
#EXECUTE=MidCombatRanger;
_IFMemPtrRead=%TargetBase,%OffsetHP,DWORD,>0;
SmartSkill=1026,30000,750,False,False; <- Shackle Arrow
#ENDIF
#EXECUTE=MidCombatRanger;
_IFMemPtrRead=%TargetBase,%OffsetHP,DWORD,>0;
SmartSkill=1119,180000,750,False,False; <- Unerring Shot
#ENDIF
#EXECUTE=MidCombatRanger;
_IFMemPtrRead=%TargetBase,%OffsetHP,DWORD,>0;
SmartSkill=1021,2000,750,False,False; <- Deadshot
#ENDIF
_IFMemPtrRead=%TargetBase,%OffsetHP,DWORD,=0;
MemWrite=%AddrFreeMem6,1,BYTE;
#ENDIF
_IFMemPtrRead=%PlayerBase,%OffsetHP,DWORD,=0;
MemWrite=%AddrFreeMem6,1,BYTE;
#ENDIF
_UNTILMemRead=%AddrFreeMem6,BYTE,=1;
end_CombatRanger;
start_MidCombatRanger;
_IFMemPtrRead=%TargetBase,%OffsetHP,DWORD,>0;
SmartSkill=889,60000,400,False,False; <- Bestial Fury
SmartSkill=796,60000,400,False,False; <- Strong Shots
SmartSkill=3235,30000,400,False,False; <- Devotion
SmartSkill=3195,30000,400,False,False; <- Focused Evasion
#ENDIF
_IFMemRead=%AddrFreeMem4,BYTE,=1;
MemPtrWrite=%PlayerBase,%OffsetAnim,1,WORD; <-- Activate NoAnim
#ENDIF
#IF=%Timer=999999,7000;<-- If target got no damage after 7000 milliseconds cancel combat
_IFMemPtrRead=%TargetBase,%OffsetPercentHP,BYTE,=100;
SendKey=0x1B;
MemPtrWrite=%AddrESChwnd,%OffsetESChwnd,142,BYTE;
#ENDIF
#EXECUTE=Potion;
end_MidCombatRanger;
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07/14/2017, 15:45
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#1367
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elite*gold: 0
Join Date: Oct 2016
Posts: 108
Received Thanks: 2
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Where's DS Script???? =/
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07/14/2017, 18:45
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#1368
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elite*gold: 27
Join Date: Sep 2009
Posts: 5,592
Received Thanks: 1,596
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Quote:
Originally Posted by nickjaspion
Where's DS Script???? =/
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07/14/2017, 19:40
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#1369
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elite*gold: 0
Join Date: Oct 2016
Posts: 108
Received Thanks: 2
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Ty Ty ! ❤...
Quote:
Originally Posted by Paraly
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07/15/2017, 00:56
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#1370
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elite*gold: 0
Join Date: May 2010
Posts: 55
Received Thanks: 0
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Again, thx for reply Paraly!
One question, i want to make this go faster.. I feel like it wait to many time between skills.
Mi ping in somthin like 50-70ms..
There is any way to do this?
Thx!!!!
Quote:
Originally Posted by Paraly
Yes your code would work already, but to make it more clean you just have to paste the NoAnimation part one time into the midcombat function
use this
Code:
start_CombatRanger;
MemWrite=%AddrFreeMem6,0,BYTE;
GoTowardsTarget=<20,5000;
MemWrite=%AddrFreeMem0,%Var2,BYTE;
_IFMemRead=%AddrFreeMem0,BYTE,=2;
_IFBuffAlive=9959;
#ELSE
#EXECUTE=CombatScroll;
#ENDIF
_IFMemRead=%AddrFreeMem0,BYTE,=4;
_IFBuffAlive=9959;
#ELSE
#EXECUTE=CombatScroll;
#ENDIF
SmartSkill=889,1000,400,False,False; <- Bestial Fury
SmartSkill=3235,30000,400,False,False; <- Devotion
SmartSkill=3195,30000,400,False,False; <- Focused Evasion
SmartSkill=867,180000,400,False,False; <- Speed of the wind
SmartSkill=813,1000,400,False,False; <- Focused Shots
_IFMemRead=%AddrFreeMem4,BYTE,=1;
MemPtrWrite=%PlayerBase,%OffsetAnim,1,WORD; <-- Activate NoAnim
#ENDIF
CreateTimer=999999;
#DO=180000;
_IFMemPtrRead=%TargetBase,%OffsetHP,DWORD,>0;
SmartSkill=795,12000,750,1500,False; <- Stunning Shot
#ENDIF
#EXECUTE=MidCombatRanger;
_IFMemPtrRead=%TargetBase,%OffsetHP,DWORD,>0;
SmartSkill=1005,8000,500,2500,False; <- Swift Shot
#ENDIF
#EXECUTE=MidCombatRanger;
_IFMemPtrRead=%TargetBase,%OffsetHP,DWORD,>0;
SmartSkill=961,16000,750,False,False; <- Entangling shot
#ENDIF
#EXECUTE=MidCombatRanger;
_IFMemPtrRead=%TargetBase,%OffsetHP,DWORD,>0;
SmartSkill=848,60000,750,False,False; <- Dizzying Arrow
#ENDIF
#EXECUTE=MidCombatRanger;
_IFMemPtrRead=%TargetBase,%OffsetHP,DWORD,>0;
SmartSkill=829,60000,750,False,False; <- Holy Arrow
#ENDIF
#EXECUTE=MidCombatRanger;
_IFMemPtrRead=%TargetBase,%OffsetHP,DWORD,>0;
SmartSkill=1074,18000,750,False,False; <- Silence Arrow
#ENDIF
#EXECUTE=MidCombatRanger;
_IFMemPtrRead=%TargetBase,%OffsetHP,DWORD,>0;
SmartSkill=889,1000,400,False,False; <- Bestial Fury
#ENDIF
#EXECUTE=MidCombatRanger;
_IFMemPtrRead=%TargetBase,%OffsetHP,DWORD,>0;
SmartSkill=813,1000,400,False,False; <- Focused Shots
#ENDIF
#EXECUTE=MidCombatRanger;
_IFMemPtrRead=%TargetBase,%OffsetHP,DWORD,>0;
SmartSkill=3235,30000,400,False,False; <- Devotion
#ENDIF
#EXECUTE=MidCombatRanger;
_IFMemPtrRead=%TargetBase,%OffsetHP,DWORD,>0;
SmartSkill=812,24000,750,False,False; <- Agonazing arrow
#ENDIF
#EXECUTE=MidCombatRanger;
_IFMemPtrRead=%TargetBase,%OffsetHP,DWORD,>0;
SmartSkill=819,24000,750,False,False; <- Lethal Arrow
#ENDIF
#EXECUTE=MidCombatRanger;
_IFMemPtrRead=%TargetBase,%OffsetHP,DWORD,>0;
SmartSkill=825,20000,750,False,False; <- Heart SHot
#ENDIF
#EXECUTE=MidCombatRanger;
_IFMemPtrRead=%TargetBase,%OffsetHP,DWORD,>0;
SmartSkill=880,30000,750,False,False; <- Dilatation Arrow
#ENDIF
#EXECUTE=MidCombatRanger;
_IFMemPtrRead=%TargetBase,%OffsetHP,DWORD,>0;
SmartSkill=1134,18000,750,False,False; <- Arrow Deluxe
#ENDIF
#EXECUTE=MidCombatRanger;
_IFMemPtrRead=%TargetBase,%OffsetHP,DWORD,>0;
SmartSkill=889,1000,400,False,False; <- Bestial Fury
#ENDIF
#EXECUTE=MidCombatRanger;
_IFMemPtrRead=%TargetBase,%OffsetHP,DWORD,>0;
SmartSkill=813,1000,400,False,False; <- Focused Shots
#ENDIF
#EXECUTE=MidCombatRanger;
_IFMemPtrRead=%TargetBase,%OffsetHP,DWORD,>0;
SmartSkill=1140,30000,750,False,False; <- Arrow Storm
#ENDIF
#EXECUTE=MidCombatRanger;
_IFMemPtrRead=%TargetBase,%OffsetHP,DWORD,>0;
SmartSkill=839,60000,750,2000,False; <- Spread Shot
#ENDIF
#EXECUTE=MidCombatRanger;
_IFMemPtrRead=%TargetBase,%OffsetHP,DWORD,>0;
SmartSkill=1026,30000,750,False,False; <- Shackle Arrow
#ENDIF
#EXECUTE=MidCombatRanger;
_IFMemPtrRead=%TargetBase,%OffsetHP,DWORD,>0;
SmartSkill=1119,180000,750,False,False; <- Unerring Shot
#ENDIF
#EXECUTE=MidCombatRanger;
_IFMemPtrRead=%TargetBase,%OffsetHP,DWORD,>0;
SmartSkill=1021,2000,750,False,False; <- Deadshot
#ENDIF
_IFMemPtrRead=%TargetBase,%OffsetHP,DWORD,=0;
MemWrite=%AddrFreeMem6,1,BYTE;
#ENDIF
_IFMemPtrRead=%PlayerBase,%OffsetHP,DWORD,=0;
MemWrite=%AddrFreeMem6,1,BYTE;
#ENDIF
_UNTILMemRead=%AddrFreeMem6,BYTE,=1;
end_CombatRanger;
start_MidCombatRanger;
_IFMemPtrRead=%TargetBase,%OffsetHP,DWORD,>0;
SmartSkill=889,60000,400,False,False; <- Bestial Fury
SmartSkill=796,60000,400,False,False; <- Strong Shots
SmartSkill=3235,30000,400,False,False; <- Devotion
SmartSkill=3195,30000,400,False,False; <- Focused Evasion
#ENDIF
_IFMemRead=%AddrFreeMem4,BYTE,=1;
MemPtrWrite=%PlayerBase,%OffsetAnim,1,WORD; <-- Activate NoAnim
#ENDIF
#IF=%Timer=999999,7000;<-- If target got no damage after 7000 milliseconds cancel combat
_IFMemPtrRead=%TargetBase,%OffsetPercentHP,BYTE,=100;
SendKey=0x1B;
MemPtrWrite=%AddrESChwnd,%OffsetESChwnd,142,BYTE;
#ENDIF
#EXECUTE=Potion;
end_MidCombatRanger;
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07/15/2017, 01:20
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#1371
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elite*gold: 27
Join Date: Sep 2009
Posts: 5,592
Received Thanks: 1,596
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Quote:
Originally Posted by srgcb
Again, thx for reply Paraly!
One question, i want to make this go faster.. I feel like it wait to many time between skills.
Mi ping in somthin like 50-70ms..
There is any way to do this?
Thx!!!!
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There should be an improvement available after the next update, for now you could try to not use full no animation change the value from 1 to 350
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07/15/2017, 01:24
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#1372
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elite*gold: 0
Join Date: May 2010
Posts: 55
Received Thanks: 0
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Okok, some thing like this?
Code:
_IFMemRead=%AddrFreeMem4,BYTE,=350;
MemPtrWrite=%PlayerBase,%OffsetAnim,1,WORD; <-- Activate NoAnim
#ENDIF
350 is the atack speed value?
Ty very much!
Quote:
Originally Posted by Paraly
There should be an improvement available after the next update, for now you could try to not use full no animation change the value from 1 to 350
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07/15/2017, 01:25
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#1373
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elite*gold: 27
Join Date: Sep 2009
Posts: 5,592
Received Thanks: 1,596
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Quote:
Originally Posted by srgcb
Okok, some thing like this?
Code:
_IFMemRead=%AddrFreeMem4,BYTE,=350;
MemPtrWrite=%PlayerBase,%OffsetAnim,1,WORD; <-- Activate NoAnim
#ENDIF
350 is the atack speed value?
Ty very much!
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No, like this
Code:
_IFMemRead=%AddrFreeMem4,BYTE,=1;
MemPtrWrite=%PlayerBase,%OffsetAnim,350,WORD; <-- Activate NoAnim
#ENDIF
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07/16/2017, 22:39
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#1374
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elite*gold: 0
Join Date: Dec 2016
Posts: 21
Received Thanks: 0
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Hi para!
Iam getting ENDED WITH ERRORCODE 16 when runnimg AOE Script.
Can you help me?
thanks!
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07/19/2017, 18:49
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#1375
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elite*gold: 0
Join Date: Jan 2017
Posts: 12
Received Thanks: 0
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There will be some update Songweaver Lvl 1-10 - Script ver. 1.10.zip?
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07/19/2017, 22:36
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#1376
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elite*gold: 0
Join Date: Dec 2016
Posts: 36
Received Thanks: 0
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Fight routine does not work anymore it starts normally and closes automatically since the update.
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07/19/2017, 23:31
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#1377
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elite*gold: 27
Join Date: Sep 2009
Posts: 5,592
Received Thanks: 1,596
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I'm aware that 3.91 has some problems, I'll upload a fix in few minutes
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07/20/2017, 06:18
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#1378
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elite*gold: 0
Join Date: Jan 2017
Posts: 12
Received Thanks: 0
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Everything is fine there is only 1 problem, do not click on the coordinates of the mouse
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07/20/2017, 09:08
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#1379
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elite*gold: 27
Join Date: Sep 2009
Posts: 5,592
Received Thanks: 1,596
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Quote:
Originally Posted by Prettykiller
Everything is fine there is only 1 problem, do not click on the coordinates of the mouse
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it does I just tested it, there was just one problem with %AddrDialoghwnd which is going to be fixed in 3.93
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07/20/2017, 21:39
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#1380
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elite*gold: 0
Join Date: Dec 2016
Posts: 36
Received Thanks: 0
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I can no longer launch Aion with the launcher its pass directly by the 64 bit I would also like to have the game on the launcher when I use the software thanks
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