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Para's Script Library

View Poll Results: You want the scripts for any client language?
Yes, surely! 87 29.00%
No, english and german are enough for me. 213 71.00%
Voters: 300. You may not vote on this poll

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Old   #1366
 
elite*gold: 0
Join Date: May 2010
Posts: 38
Received Thanks: 0
Quote:
Originally Posted by Paraly View Post
It's cause of bestial fury, whem ever the attackspeed changes we have to rewrite the custom animation value.

Simply paste this lines into the MidCombat function
Code:
_IFMemRead=%AddrFreeMem4,BYTE,=1;
MemPtrWrite=%PlayerBase,%OffsetAnim,1,WORD; <-- Activate NoAnim
#ENDIF
Thx!
Im gonna do it now.
Cya!

Quote:
Originally Posted by Paraly View Post
It's cause of bestial fury, when ever the attackspeed changes we have to rewrite the custom animation value.

Simply paste this lines into the MidCombat function
Code:
_IFMemRead=%AddrFreeMem4,BYTE,=1;
MemPtrWrite=%PlayerBase,%OffsetAnim,1,WORD; <-- Activate NoAnim
#ENDIF
Some thing like this??
Thx!

Code:
start_CombatRanger;

MemWrite=%AddrFreeMem6,0,BYTE;

GoTowardsTarget=<20,5000;

MemWrite=%AddrFreeMem0,%Var2,BYTE;

_IFMemRead=%AddrFreeMem0,BYTE,=2;
_IFBuffAlive=9959;
#ELSE
#EXECUTE=CombatScroll;
#ENDIF

_IFMemRead=%AddrFreeMem0,BYTE,=4;
_IFBuffAlive=9959;
#ELSE
#EXECUTE=CombatScroll;
#ENDIF

SmartSkill=889,1000,400,False,False; <- Bestial Fury

SmartSkill=3235,30000,400,False,False; <- Devotion

SmartSkill=3195,30000,400,False,False; <- Focused Evasion

SmartSkill=867,180000,400,False,False; <- Speed of the wind

SmartSkill=813,1000,400,False,False; <- Focused Shots

CreateTimer=999999;

#DO=180000;

_IFMemPtrRead=%TargetBase,%OffsetHP,DWORD,>0;
SmartSkill=795,12000,750,1500,False; <- Stunning Shot
#ENDIF

#EXECUTE=MidCombatRanger;

_IFMemRead=%AddrFreeMem4,BYTE,=1;
MemPtrWrite=%PlayerBase,%OffsetAnim,1,WORD; <-- Activate NoAnim
#ENDIF

_IFMemPtrRead=%TargetBase,%OffsetHP,DWORD,>0;
SmartSkill=1005,8000,500,2500,False; <- Swift Shot
#ENDIF

#EXECUTE=MidCombatRanger;

_IFMemRead=%AddrFreeMem4,BYTE,=1;
MemPtrWrite=%PlayerBase,%OffsetAnim,1,WORD; <-- Activate NoAnim
#ENDIF

_IFMemPtrRead=%TargetBase,%OffsetHP,DWORD,>0;
SmartSkill=961,16000,750,False,False; <- Entangling shot
#ENDIF

#EXECUTE=MidCombatRanger;

_IFMemRead=%AddrFreeMem4,BYTE,=1;
MemPtrWrite=%PlayerBase,%OffsetAnim,1,WORD; <-- Activate NoAnim
#ENDIF

_IFMemPtrRead=%TargetBase,%OffsetHP,DWORD,>0;
SmartSkill=848,60000,750,False,False; <- Dizzying Arrow
#ENDIF

#EXECUTE=MidCombatRanger;

_IFMemRead=%AddrFreeMem4,BYTE,=1;
MemPtrWrite=%PlayerBase,%OffsetAnim,1,WORD; <-- Activate NoAnim
#ENDIF

_IFMemPtrRead=%TargetBase,%OffsetHP,DWORD,>0;
SmartSkill=829,60000,750,False,False; <- Holy Arrow
#ENDIF

#EXECUTE=MidCombatRanger;

_IFMemRead=%AddrFreeMem4,BYTE,=1;
MemPtrWrite=%PlayerBase,%OffsetAnim,1,WORD; <-- Activate NoAnim
#ENDIF

_IFMemPtrRead=%TargetBase,%OffsetHP,DWORD,>0;
SmartSkill=1074,18000,750,False,False; <- Silence Arrow
#ENDIF

#EXECUTE=MidCombatRanger;

_IFMemRead=%AddrFreeMem4,BYTE,=1;
MemPtrWrite=%PlayerBase,%OffsetAnim,1,WORD; <-- Activate NoAnim
#ENDIF

_IFMemPtrRead=%TargetBase,%OffsetHP,DWORD,>0;
SmartSkill=889,1000,400,False,False; <- Bestial Fury
#ENDIF

#EXECUTE=MidCombatRanger;

_IFMemRead=%AddrFreeMem4,BYTE,=1;
MemPtrWrite=%PlayerBase,%OffsetAnim,1,WORD; <-- Activate NoAnim
#ENDIF

_IFMemPtrRead=%TargetBase,%OffsetHP,DWORD,>0;
SmartSkill=813,1000,400,False,False; <- Focused Shots
#ENDIF

#EXECUTE=MidCombatRanger;

_IFMemRead=%AddrFreeMem4,BYTE,=1;
MemPtrWrite=%PlayerBase,%OffsetAnim,1,WORD; <-- Activate NoAnim
#ENDIF

_IFMemPtrRead=%TargetBase,%OffsetHP,DWORD,>0;
SmartSkill=3235,30000,400,False,False; <- Devotion
#ENDIF

#EXECUTE=MidCombatRanger;

_IFMemRead=%AddrFreeMem4,BYTE,=1;
MemPtrWrite=%PlayerBase,%OffsetAnim,1,WORD; <-- Activate NoAnim
#ENDIF

_IFMemPtrRead=%TargetBase,%OffsetHP,DWORD,>0;
SmartSkill=812,24000,750,False,False; <- Agonazing arrow
#ENDIF

#EXECUTE=MidCombatRanger;

_IFMemRead=%AddrFreeMem4,BYTE,=1;
MemPtrWrite=%PlayerBase,%OffsetAnim,1,WORD; <-- Activate NoAnim
#ENDIF

_IFMemPtrRead=%TargetBase,%OffsetHP,DWORD,>0;
SmartSkill=819,24000,750,False,False; <- Lethal Arrow
#ENDIF

#EXECUTE=MidCombatRanger;

_IFMemRead=%AddrFreeMem4,BYTE,=1;
MemPtrWrite=%PlayerBase,%OffsetAnim,1,WORD; <-- Activate NoAnim
#ENDIF

_IFMemPtrRead=%TargetBase,%OffsetHP,DWORD,>0;
SmartSkill=825,20000,750,False,False; <- Heart SHot
#ENDIF

#EXECUTE=MidCombatRanger;

_IFMemRead=%AddrFreeMem4,BYTE,=1;
MemPtrWrite=%PlayerBase,%OffsetAnim,1,WORD; <-- Activate NoAnim
#ENDIF

_IFMemPtrRead=%TargetBase,%OffsetHP,DWORD,>0;
SmartSkill=880,30000,750,False,False; <- Dilatation Arrow
#ENDIF

#EXECUTE=MidCombatRanger;

_IFMemRead=%AddrFreeMem4,BYTE,=1;
MemPtrWrite=%PlayerBase,%OffsetAnim,1,WORD; <-- Activate NoAnim
#ENDIF

_IFMemPtrRead=%TargetBase,%OffsetHP,DWORD,>0;
SmartSkill=1134,18000,750,False,False; <- Arrow Deluxe
#ENDIF

#EXECUTE=MidCombatRanger;

_IFMemRead=%AddrFreeMem4,BYTE,=1;
MemPtrWrite=%PlayerBase,%OffsetAnim,1,WORD; <-- Activate NoAnim
#ENDIF

_IFMemPtrRead=%TargetBase,%OffsetHP,DWORD,>0;
SmartSkill=889,1000,400,False,False; <- Bestial Fury
#ENDIF

#EXECUTE=MidCombatRanger;

_IFMemRead=%AddrFreeMem4,BYTE,=1;
MemPtrWrite=%PlayerBase,%OffsetAnim,1,WORD; <-- Activate NoAnim
#ENDIF

_IFMemPtrRead=%TargetBase,%OffsetHP,DWORD,>0;
SmartSkill=813,1000,400,False,False; <- Focused Shots
#ENDIF

#EXECUTE=MidCombatRanger;

_IFMemRead=%AddrFreeMem4,BYTE,=1;
MemPtrWrite=%PlayerBase,%OffsetAnim,1,WORD; <-- Activate NoAnim
#ENDIF

_IFMemPtrRead=%TargetBase,%OffsetHP,DWORD,>0;
SmartSkill=1140,30000,750,False,False; <- Arrow Storm
#ENDIF

#EXECUTE=MidCombatRanger;

_IFMemRead=%AddrFreeMem4,BYTE,=1;
MemPtrWrite=%PlayerBase,%OffsetAnim,1,WORD; <-- Activate NoAnim
#ENDIF

_IFMemPtrRead=%TargetBase,%OffsetHP,DWORD,>0;
SmartSkill=839,60000,750,2000,False; <- Spread Shot
#ENDIF

#EXECUTE=MidCombatRanger;

_IFMemRead=%AddrFreeMem4,BYTE,=1;
MemPtrWrite=%PlayerBase,%OffsetAnim,1,WORD; <-- Activate NoAnim
#ENDIF

_IFMemPtrRead=%TargetBase,%OffsetHP,DWORD,>0;
SmartSkill=1026,30000,750,False,False; <- Shackle Arrow
#ENDIF

#EXECUTE=MidCombatRanger;

_IFMemRead=%AddrFreeMem4,BYTE,=1;
MemPtrWrite=%PlayerBase,%OffsetAnim,1,WORD; <-- Activate NoAnim
#ENDIF

_IFMemPtrRead=%TargetBase,%OffsetHP,DWORD,>0;
SmartSkill=1119,180000,750,False,False; <- Unerring Shot
#ENDIF

#EXECUTE=MidCombatRanger;

_IFMemRead=%AddrFreeMem4,BYTE,=1;
MemPtrWrite=%PlayerBase,%OffsetAnim,1,WORD; <-- Activate NoAnim
#ENDIF

_IFMemPtrRead=%TargetBase,%OffsetHP,DWORD,>0;
SmartSkill=1021,2000,750,False,False; <- Deadshot
#ENDIF

_IFMemPtrRead=%TargetBase,%OffsetHP,DWORD,=0;
MemWrite=%AddrFreeMem6,1,BYTE;
#ENDIF
_IFMemPtrRead=%PlayerBase,%OffsetHP,DWORD,=0;
MemWrite=%AddrFreeMem6,1,BYTE;
#ENDIF

_UNTILMemRead=%AddrFreeMem6,BYTE,=1;

end_CombatRanger;


start_MidCombatRanger;

_IFMemPtrRead=%TargetBase,%OffsetHP,DWORD,>0;
SmartSkill=889,60000,400,False,False; <- Bestial Fury

SmartSkill=796,60000,400,False,False; <- Strong Shots

SmartSkill=3235,30000,400,False,False; <- Devotion

SmartSkill=3195,30000,400,False,False; <- Focused Evasion
#ENDIF


#IF=%Timer=999999,7000;<-- If target got no damage after 7000 milliseconds cancel combat
_IFMemPtrRead=%TargetBase,%OffsetPercentHP,BYTE,=100;
SendKey=0x1B;
MemPtrWrite=%AddrESChwnd,%OffsetESChwnd,142,BYTE;
#ENDIF

#EXECUTE=Potion;

end_MidCombatRanger;



srgcb is offline  
Old   #1367
 
elite*gold: 497
Join Date: Sep 2009
Posts: 3,312
Received Thanks: 877
Quote:
Originally Posted by srgcb View Post
Thx!
Im gonna do it now.
Cya!



Some thing like this??
Thx!

Code:
start_CombatRanger;

MemWrite=%AddrFreeMem6,0,BYTE;

GoTowardsTarget=<20,5000;

MemWrite=%AddrFreeMem0,%Var2,BYTE;

_IFMemRead=%AddrFreeMem0,BYTE,=2;
_IFBuffAlive=9959;
#ELSE
#EXECUTE=CombatScroll;
#ENDIF

_IFMemRead=%AddrFreeMem0,BYTE,=4;
_IFBuffAlive=9959;
#ELSE
#EXECUTE=CombatScroll;
#ENDIF

SmartSkill=889,1000,400,False,False; <- Bestial Fury

SmartSkill=3235,30000,400,False,False; <- Devotion

SmartSkill=3195,30000,400,False,False; <- Focused Evasion

SmartSkill=867,180000,400,False,False; <- Speed of the wind

SmartSkill=813,1000,400,False,False; <- Focused Shots

CreateTimer=999999;

#DO=180000;

_IFMemPtrRead=%TargetBase,%OffsetHP,DWORD,>0;
SmartSkill=795,12000,750,1500,False; <- Stunning Shot
#ENDIF

#EXECUTE=MidCombatRanger;

_IFMemRead=%AddrFreeMem4,BYTE,=1;
MemPtrWrite=%PlayerBase,%OffsetAnim,1,WORD; <-- Activate NoAnim
#ENDIF

_IFMemPtrRead=%TargetBase,%OffsetHP,DWORD,>0;
SmartSkill=1005,8000,500,2500,False; <- Swift Shot
#ENDIF

#EXECUTE=MidCombatRanger;

_IFMemRead=%AddrFreeMem4,BYTE,=1;
MemPtrWrite=%PlayerBase,%OffsetAnim,1,WORD; <-- Activate NoAnim
#ENDIF

_IFMemPtrRead=%TargetBase,%OffsetHP,DWORD,>0;
SmartSkill=961,16000,750,False,False; <- Entangling shot
#ENDIF

#EXECUTE=MidCombatRanger;

_IFMemRead=%AddrFreeMem4,BYTE,=1;
MemPtrWrite=%PlayerBase,%OffsetAnim,1,WORD; <-- Activate NoAnim
#ENDIF

_IFMemPtrRead=%TargetBase,%OffsetHP,DWORD,>0;
SmartSkill=848,60000,750,False,False; <- Dizzying Arrow
#ENDIF

#EXECUTE=MidCombatRanger;

_IFMemRead=%AddrFreeMem4,BYTE,=1;
MemPtrWrite=%PlayerBase,%OffsetAnim,1,WORD; <-- Activate NoAnim
#ENDIF

_IFMemPtrRead=%TargetBase,%OffsetHP,DWORD,>0;
SmartSkill=829,60000,750,False,False; <- Holy Arrow
#ENDIF

#EXECUTE=MidCombatRanger;

_IFMemRead=%AddrFreeMem4,BYTE,=1;
MemPtrWrite=%PlayerBase,%OffsetAnim,1,WORD; <-- Activate NoAnim
#ENDIF

_IFMemPtrRead=%TargetBase,%OffsetHP,DWORD,>0;
SmartSkill=1074,18000,750,False,False; <- Silence Arrow
#ENDIF

#EXECUTE=MidCombatRanger;

_IFMemRead=%AddrFreeMem4,BYTE,=1;
MemPtrWrite=%PlayerBase,%OffsetAnim,1,WORD; <-- Activate NoAnim
#ENDIF

_IFMemPtrRead=%TargetBase,%OffsetHP,DWORD,>0;
SmartSkill=889,1000,400,False,False; <- Bestial Fury
#ENDIF

#EXECUTE=MidCombatRanger;

_IFMemRead=%AddrFreeMem4,BYTE,=1;
MemPtrWrite=%PlayerBase,%OffsetAnim,1,WORD; <-- Activate NoAnim
#ENDIF

_IFMemPtrRead=%TargetBase,%OffsetHP,DWORD,>0;
SmartSkill=813,1000,400,False,False; <- Focused Shots
#ENDIF

#EXECUTE=MidCombatRanger;

_IFMemRead=%AddrFreeMem4,BYTE,=1;
MemPtrWrite=%PlayerBase,%OffsetAnim,1,WORD; <-- Activate NoAnim
#ENDIF

_IFMemPtrRead=%TargetBase,%OffsetHP,DWORD,>0;
SmartSkill=3235,30000,400,False,False; <- Devotion
#ENDIF

#EXECUTE=MidCombatRanger;

_IFMemRead=%AddrFreeMem4,BYTE,=1;
MemPtrWrite=%PlayerBase,%OffsetAnim,1,WORD; <-- Activate NoAnim
#ENDIF

_IFMemPtrRead=%TargetBase,%OffsetHP,DWORD,>0;
SmartSkill=812,24000,750,False,False; <- Agonazing arrow
#ENDIF

#EXECUTE=MidCombatRanger;

_IFMemRead=%AddrFreeMem4,BYTE,=1;
MemPtrWrite=%PlayerBase,%OffsetAnim,1,WORD; <-- Activate NoAnim
#ENDIF

_IFMemPtrRead=%TargetBase,%OffsetHP,DWORD,>0;
SmartSkill=819,24000,750,False,False; <- Lethal Arrow
#ENDIF

#EXECUTE=MidCombatRanger;

_IFMemRead=%AddrFreeMem4,BYTE,=1;
MemPtrWrite=%PlayerBase,%OffsetAnim,1,WORD; <-- Activate NoAnim
#ENDIF

_IFMemPtrRead=%TargetBase,%OffsetHP,DWORD,>0;
SmartSkill=825,20000,750,False,False; <- Heart SHot
#ENDIF

#EXECUTE=MidCombatRanger;

_IFMemRead=%AddrFreeMem4,BYTE,=1;
MemPtrWrite=%PlayerBase,%OffsetAnim,1,WORD; <-- Activate NoAnim
#ENDIF

_IFMemPtrRead=%TargetBase,%OffsetHP,DWORD,>0;
SmartSkill=880,30000,750,False,False; <- Dilatation Arrow
#ENDIF

#EXECUTE=MidCombatRanger;

_IFMemRead=%AddrFreeMem4,BYTE,=1;
MemPtrWrite=%PlayerBase,%OffsetAnim,1,WORD; <-- Activate NoAnim
#ENDIF

_IFMemPtrRead=%TargetBase,%OffsetHP,DWORD,>0;
SmartSkill=1134,18000,750,False,False; <- Arrow Deluxe
#ENDIF

#EXECUTE=MidCombatRanger;

_IFMemRead=%AddrFreeMem4,BYTE,=1;
MemPtrWrite=%PlayerBase,%OffsetAnim,1,WORD; <-- Activate NoAnim
#ENDIF

_IFMemPtrRead=%TargetBase,%OffsetHP,DWORD,>0;
SmartSkill=889,1000,400,False,False; <- Bestial Fury
#ENDIF

#EXECUTE=MidCombatRanger;

_IFMemRead=%AddrFreeMem4,BYTE,=1;
MemPtrWrite=%PlayerBase,%OffsetAnim,1,WORD; <-- Activate NoAnim
#ENDIF

_IFMemPtrRead=%TargetBase,%OffsetHP,DWORD,>0;
SmartSkill=813,1000,400,False,False; <- Focused Shots
#ENDIF

#EXECUTE=MidCombatRanger;

_IFMemRead=%AddrFreeMem4,BYTE,=1;
MemPtrWrite=%PlayerBase,%OffsetAnim,1,WORD; <-- Activate NoAnim
#ENDIF

_IFMemPtrRead=%TargetBase,%OffsetHP,DWORD,>0;
SmartSkill=1140,30000,750,False,False; <- Arrow Storm
#ENDIF

#EXECUTE=MidCombatRanger;

_IFMemRead=%AddrFreeMem4,BYTE,=1;
MemPtrWrite=%PlayerBase,%OffsetAnim,1,WORD; <-- Activate NoAnim
#ENDIF

_IFMemPtrRead=%TargetBase,%OffsetHP,DWORD,>0;
SmartSkill=839,60000,750,2000,False; <- Spread Shot
#ENDIF

#EXECUTE=MidCombatRanger;

_IFMemRead=%AddrFreeMem4,BYTE,=1;
MemPtrWrite=%PlayerBase,%OffsetAnim,1,WORD; <-- Activate NoAnim
#ENDIF

_IFMemPtrRead=%TargetBase,%OffsetHP,DWORD,>0;
SmartSkill=1026,30000,750,False,False; <- Shackle Arrow
#ENDIF

#EXECUTE=MidCombatRanger;

_IFMemRead=%AddrFreeMem4,BYTE,=1;
MemPtrWrite=%PlayerBase,%OffsetAnim,1,WORD; <-- Activate NoAnim
#ENDIF

_IFMemPtrRead=%TargetBase,%OffsetHP,DWORD,>0;
SmartSkill=1119,180000,750,False,False; <- Unerring Shot
#ENDIF

#EXECUTE=MidCombatRanger;

_IFMemRead=%AddrFreeMem4,BYTE,=1;
MemPtrWrite=%PlayerBase,%OffsetAnim,1,WORD; <-- Activate NoAnim
#ENDIF

_IFMemPtrRead=%TargetBase,%OffsetHP,DWORD,>0;
SmartSkill=1021,2000,750,False,False; <- Deadshot
#ENDIF

_IFMemPtrRead=%TargetBase,%OffsetHP,DWORD,=0;
MemWrite=%AddrFreeMem6,1,BYTE;
#ENDIF
_IFMemPtrRead=%PlayerBase,%OffsetHP,DWORD,=0;
MemWrite=%AddrFreeMem6,1,BYTE;
#ENDIF

_UNTILMemRead=%AddrFreeMem6,BYTE,=1;

end_CombatRanger;


start_MidCombatRanger;

_IFMemPtrRead=%TargetBase,%OffsetHP,DWORD,>0;
SmartSkill=889,60000,400,False,False; <- Bestial Fury

SmartSkill=796,60000,400,False,False; <- Strong Shots

SmartSkill=3235,30000,400,False,False; <- Devotion

SmartSkill=3195,30000,400,False,False; <- Focused Evasion
#ENDIF


#IF=%Timer=999999,7000;<-- If target got no damage after 7000 milliseconds cancel combat
_IFMemPtrRead=%TargetBase,%OffsetPercentHP,BYTE,=100;
SendKey=0x1B;
MemPtrWrite=%AddrESChwnd,%OffsetESChwnd,142,BYTE;
#ENDIF

#EXECUTE=Potion;

end_MidCombatRanger;
Yes your code would work already, but to make it more clean you just have to paste the NoAnimation part one time into the midcombat function

use this
Code:
start_CombatRanger;

MemWrite=%AddrFreeMem6,0,BYTE;

GoTowardsTarget=<20,5000;

MemWrite=%AddrFreeMem0,%Var2,BYTE;

_IFMemRead=%AddrFreeMem0,BYTE,=2;
_IFBuffAlive=9959;
#ELSE
#EXECUTE=CombatScroll;
#ENDIF

_IFMemRead=%AddrFreeMem0,BYTE,=4;
_IFBuffAlive=9959;
#ELSE
#EXECUTE=CombatScroll;
#ENDIF

SmartSkill=889,1000,400,False,False; <- Bestial Fury

SmartSkill=3235,30000,400,False,False; <- Devotion

SmartSkill=3195,30000,400,False,False; <- Focused Evasion

SmartSkill=867,180000,400,False,False; <- Speed of the wind

SmartSkill=813,1000,400,False,False; <- Focused Shots

_IFMemRead=%AddrFreeMem4,BYTE,=1;
MemPtrWrite=%PlayerBase,%OffsetAnim,1,WORD; <-- Activate NoAnim
#ENDIF

CreateTimer=999999;

#DO=180000;

_IFMemPtrRead=%TargetBase,%OffsetHP,DWORD,>0;
SmartSkill=795,12000,750,1500,False; <- Stunning Shot
#ENDIF

#EXECUTE=MidCombatRanger;

_IFMemPtrRead=%TargetBase,%OffsetHP,DWORD,>0;
SmartSkill=1005,8000,500,2500,False; <- Swift Shot
#ENDIF

#EXECUTE=MidCombatRanger;

_IFMemPtrRead=%TargetBase,%OffsetHP,DWORD,>0;
SmartSkill=961,16000,750,False,False; <- Entangling shot
#ENDIF

#EXECUTE=MidCombatRanger;

_IFMemPtrRead=%TargetBase,%OffsetHP,DWORD,>0;
SmartSkill=848,60000,750,False,False; <- Dizzying Arrow
#ENDIF

#EXECUTE=MidCombatRanger;

_IFMemPtrRead=%TargetBase,%OffsetHP,DWORD,>0;
SmartSkill=829,60000,750,False,False; <- Holy Arrow
#ENDIF

#EXECUTE=MidCombatRanger;

_IFMemPtrRead=%TargetBase,%OffsetHP,DWORD,>0;
SmartSkill=1074,18000,750,False,False; <- Silence Arrow
#ENDIF

#EXECUTE=MidCombatRanger;

_IFMemPtrRead=%TargetBase,%OffsetHP,DWORD,>0;
SmartSkill=889,1000,400,False,False; <- Bestial Fury
#ENDIF

#EXECUTE=MidCombatRanger;

_IFMemPtrRead=%TargetBase,%OffsetHP,DWORD,>0;
SmartSkill=813,1000,400,False,False; <- Focused Shots
#ENDIF

#EXECUTE=MidCombatRanger;

_IFMemPtrRead=%TargetBase,%OffsetHP,DWORD,>0;
SmartSkill=3235,30000,400,False,False; <- Devotion
#ENDIF

#EXECUTE=MidCombatRanger;

_IFMemPtrRead=%TargetBase,%OffsetHP,DWORD,>0;
SmartSkill=812,24000,750,False,False; <- Agonazing arrow
#ENDIF

#EXECUTE=MidCombatRanger;

_IFMemPtrRead=%TargetBase,%OffsetHP,DWORD,>0;
SmartSkill=819,24000,750,False,False; <- Lethal Arrow
#ENDIF

#EXECUTE=MidCombatRanger;

_IFMemPtrRead=%TargetBase,%OffsetHP,DWORD,>0;
SmartSkill=825,20000,750,False,False; <- Heart SHot
#ENDIF

#EXECUTE=MidCombatRanger;

_IFMemPtrRead=%TargetBase,%OffsetHP,DWORD,>0;
SmartSkill=880,30000,750,False,False; <- Dilatation Arrow
#ENDIF

#EXECUTE=MidCombatRanger;

_IFMemPtrRead=%TargetBase,%OffsetHP,DWORD,>0;
SmartSkill=1134,18000,750,False,False; <- Arrow Deluxe
#ENDIF

#EXECUTE=MidCombatRanger;

_IFMemPtrRead=%TargetBase,%OffsetHP,DWORD,>0;
SmartSkill=889,1000,400,False,False; <- Bestial Fury
#ENDIF

#EXECUTE=MidCombatRanger;

_IFMemPtrRead=%TargetBase,%OffsetHP,DWORD,>0;
SmartSkill=813,1000,400,False,False; <- Focused Shots
#ENDIF

#EXECUTE=MidCombatRanger;

_IFMemPtrRead=%TargetBase,%OffsetHP,DWORD,>0;
SmartSkill=1140,30000,750,False,False; <- Arrow Storm
#ENDIF

#EXECUTE=MidCombatRanger;

_IFMemPtrRead=%TargetBase,%OffsetHP,DWORD,>0;
SmartSkill=839,60000,750,2000,False; <- Spread Shot
#ENDIF

#EXECUTE=MidCombatRanger;

_IFMemPtrRead=%TargetBase,%OffsetHP,DWORD,>0;
SmartSkill=1026,30000,750,False,False; <- Shackle Arrow
#ENDIF

#EXECUTE=MidCombatRanger;

_IFMemPtrRead=%TargetBase,%OffsetHP,DWORD,>0;
SmartSkill=1119,180000,750,False,False; <- Unerring Shot
#ENDIF

#EXECUTE=MidCombatRanger;

_IFMemPtrRead=%TargetBase,%OffsetHP,DWORD,>0;
SmartSkill=1021,2000,750,False,False; <- Deadshot
#ENDIF

_IFMemPtrRead=%TargetBase,%OffsetHP,DWORD,=0;
MemWrite=%AddrFreeMem6,1,BYTE;
#ENDIF
_IFMemPtrRead=%PlayerBase,%OffsetHP,DWORD,=0;
MemWrite=%AddrFreeMem6,1,BYTE;
#ENDIF

_UNTILMemRead=%AddrFreeMem6,BYTE,=1;

end_CombatRanger;


start_MidCombatRanger;

_IFMemPtrRead=%TargetBase,%OffsetHP,DWORD,>0;
SmartSkill=889,60000,400,False,False; <- Bestial Fury

SmartSkill=796,60000,400,False,False; <- Strong Shots

SmartSkill=3235,30000,400,False,False; <- Devotion

SmartSkill=3195,30000,400,False,False; <- Focused Evasion
#ENDIF

_IFMemRead=%AddrFreeMem4,BYTE,=1;
MemPtrWrite=%PlayerBase,%OffsetAnim,1,WORD; <-- Activate NoAnim
#ENDIF

#IF=%Timer=999999,7000;<-- If target got no damage after 7000 milliseconds cancel combat
_IFMemPtrRead=%TargetBase,%OffsetPercentHP,BYTE,=100;
SendKey=0x1B;
MemPtrWrite=%AddrESChwnd,%OffsetESChwnd,142,BYTE;
#ENDIF

#EXECUTE=Potion;

end_MidCombatRanger;


Paraly is offline  
Old   #1368
 
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Where's DS Script???? =/
nickjaspion is offline  
Old   #1369
 
elite*gold: 497
Join Date: Sep 2009
Posts: 3,312
Received Thanks: 877
Quote:
Originally Posted by nickjaspion View Post
Where's DS Script???? =/


Paraly is offline  
Old   #1370
 
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Ty Ty ! ❤...

Quote:
Originally Posted by Paraly View Post
nickjaspion is offline  
Old   #1371
 
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Join Date: May 2010
Posts: 38
Received Thanks: 0
Again, thx for reply Paraly!
One question, i want to make this go faster.. I feel like it wait to many time between skills.
Mi ping in somthin like 50-70ms..
There is any way to do this?
Thx!!!!

Quote:
Originally Posted by Paraly View Post
Yes your code would work already, but to make it more clean you just have to paste the NoAnimation part one time into the midcombat function

use this
Code:
start_CombatRanger;

MemWrite=%AddrFreeMem6,0,BYTE;

GoTowardsTarget=<20,5000;

MemWrite=%AddrFreeMem0,%Var2,BYTE;

_IFMemRead=%AddrFreeMem0,BYTE,=2;
_IFBuffAlive=9959;
#ELSE
#EXECUTE=CombatScroll;
#ENDIF

_IFMemRead=%AddrFreeMem0,BYTE,=4;
_IFBuffAlive=9959;
#ELSE
#EXECUTE=CombatScroll;
#ENDIF

SmartSkill=889,1000,400,False,False; <- Bestial Fury

SmartSkill=3235,30000,400,False,False; <- Devotion

SmartSkill=3195,30000,400,False,False; <- Focused Evasion

SmartSkill=867,180000,400,False,False; <- Speed of the wind

SmartSkill=813,1000,400,False,False; <- Focused Shots

_IFMemRead=%AddrFreeMem4,BYTE,=1;
MemPtrWrite=%PlayerBase,%OffsetAnim,1,WORD; <-- Activate NoAnim
#ENDIF

CreateTimer=999999;

#DO=180000;

_IFMemPtrRead=%TargetBase,%OffsetHP,DWORD,>0;
SmartSkill=795,12000,750,1500,False; <- Stunning Shot
#ENDIF

#EXECUTE=MidCombatRanger;

_IFMemPtrRead=%TargetBase,%OffsetHP,DWORD,>0;
SmartSkill=1005,8000,500,2500,False; <- Swift Shot
#ENDIF

#EXECUTE=MidCombatRanger;

_IFMemPtrRead=%TargetBase,%OffsetHP,DWORD,>0;
SmartSkill=961,16000,750,False,False; <- Entangling shot
#ENDIF

#EXECUTE=MidCombatRanger;

_IFMemPtrRead=%TargetBase,%OffsetHP,DWORD,>0;
SmartSkill=848,60000,750,False,False; <- Dizzying Arrow
#ENDIF

#EXECUTE=MidCombatRanger;

_IFMemPtrRead=%TargetBase,%OffsetHP,DWORD,>0;
SmartSkill=829,60000,750,False,False; <- Holy Arrow
#ENDIF

#EXECUTE=MidCombatRanger;

_IFMemPtrRead=%TargetBase,%OffsetHP,DWORD,>0;
SmartSkill=1074,18000,750,False,False; <- Silence Arrow
#ENDIF

#EXECUTE=MidCombatRanger;

_IFMemPtrRead=%TargetBase,%OffsetHP,DWORD,>0;
SmartSkill=889,1000,400,False,False; <- Bestial Fury
#ENDIF

#EXECUTE=MidCombatRanger;

_IFMemPtrRead=%TargetBase,%OffsetHP,DWORD,>0;
SmartSkill=813,1000,400,False,False; <- Focused Shots
#ENDIF

#EXECUTE=MidCombatRanger;

_IFMemPtrRead=%TargetBase,%OffsetHP,DWORD,>0;
SmartSkill=3235,30000,400,False,False; <- Devotion
#ENDIF

#EXECUTE=MidCombatRanger;

_IFMemPtrRead=%TargetBase,%OffsetHP,DWORD,>0;
SmartSkill=812,24000,750,False,False; <- Agonazing arrow
#ENDIF

#EXECUTE=MidCombatRanger;

_IFMemPtrRead=%TargetBase,%OffsetHP,DWORD,>0;
SmartSkill=819,24000,750,False,False; <- Lethal Arrow
#ENDIF

#EXECUTE=MidCombatRanger;

_IFMemPtrRead=%TargetBase,%OffsetHP,DWORD,>0;
SmartSkill=825,20000,750,False,False; <- Heart SHot
#ENDIF

#EXECUTE=MidCombatRanger;

_IFMemPtrRead=%TargetBase,%OffsetHP,DWORD,>0;
SmartSkill=880,30000,750,False,False; <- Dilatation Arrow
#ENDIF

#EXECUTE=MidCombatRanger;

_IFMemPtrRead=%TargetBase,%OffsetHP,DWORD,>0;
SmartSkill=1134,18000,750,False,False; <- Arrow Deluxe
#ENDIF

#EXECUTE=MidCombatRanger;

_IFMemPtrRead=%TargetBase,%OffsetHP,DWORD,>0;
SmartSkill=889,1000,400,False,False; <- Bestial Fury
#ENDIF

#EXECUTE=MidCombatRanger;

_IFMemPtrRead=%TargetBase,%OffsetHP,DWORD,>0;
SmartSkill=813,1000,400,False,False; <- Focused Shots
#ENDIF

#EXECUTE=MidCombatRanger;

_IFMemPtrRead=%TargetBase,%OffsetHP,DWORD,>0;
SmartSkill=1140,30000,750,False,False; <- Arrow Storm
#ENDIF

#EXECUTE=MidCombatRanger;

_IFMemPtrRead=%TargetBase,%OffsetHP,DWORD,>0;
SmartSkill=839,60000,750,2000,False; <- Spread Shot
#ENDIF

#EXECUTE=MidCombatRanger;

_IFMemPtrRead=%TargetBase,%OffsetHP,DWORD,>0;
SmartSkill=1026,30000,750,False,False; <- Shackle Arrow
#ENDIF

#EXECUTE=MidCombatRanger;

_IFMemPtrRead=%TargetBase,%OffsetHP,DWORD,>0;
SmartSkill=1119,180000,750,False,False; <- Unerring Shot
#ENDIF

#EXECUTE=MidCombatRanger;

_IFMemPtrRead=%TargetBase,%OffsetHP,DWORD,>0;
SmartSkill=1021,2000,750,False,False; <- Deadshot
#ENDIF

_IFMemPtrRead=%TargetBase,%OffsetHP,DWORD,=0;
MemWrite=%AddrFreeMem6,1,BYTE;
#ENDIF
_IFMemPtrRead=%PlayerBase,%OffsetHP,DWORD,=0;
MemWrite=%AddrFreeMem6,1,BYTE;
#ENDIF

_UNTILMemRead=%AddrFreeMem6,BYTE,=1;

end_CombatRanger;


start_MidCombatRanger;

_IFMemPtrRead=%TargetBase,%OffsetHP,DWORD,>0;
SmartSkill=889,60000,400,False,False; <- Bestial Fury

SmartSkill=796,60000,400,False,False; <- Strong Shots

SmartSkill=3235,30000,400,False,False; <- Devotion

SmartSkill=3195,30000,400,False,False; <- Focused Evasion
#ENDIF

_IFMemRead=%AddrFreeMem4,BYTE,=1;
MemPtrWrite=%PlayerBase,%OffsetAnim,1,WORD; <-- Activate NoAnim
#ENDIF

#IF=%Timer=999999,7000;<-- If target got no damage after 7000 milliseconds cancel combat
_IFMemPtrRead=%TargetBase,%OffsetPercentHP,BYTE,=100;
SendKey=0x1B;
MemPtrWrite=%AddrESChwnd,%OffsetESChwnd,142,BYTE;
#ENDIF

#EXECUTE=Potion;

end_MidCombatRanger;
srgcb is offline  
Old   #1372
 
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Quote:
Originally Posted by srgcb View Post
Again, thx for reply Paraly!
One question, i want to make this go faster.. I feel like it wait to many time between skills.
Mi ping in somthin like 50-70ms..
There is any way to do this?
Thx!!!!
There should be an improvement available after the next update, for now you could try to not use full no animation change the value from 1 to 350
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Old   #1373
 
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Okok, some thing like this?

Code:
_IFMemRead=%AddrFreeMem4,BYTE,=350;
MemPtrWrite=%PlayerBase,%OffsetAnim,1,WORD; <-- Activate NoAnim
#ENDIF
350 is the atack speed value?
Ty very much!

Quote:
Originally Posted by Paraly View Post
There should be an improvement available after the next update, for now you could try to not use full no animation change the value from 1 to 350
srgcb is offline  
Old   #1374
 
elite*gold: 497
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Quote:
Originally Posted by srgcb View Post
Okok, some thing like this?

Code:
_IFMemRead=%AddrFreeMem4,BYTE,=350;
MemPtrWrite=%PlayerBase,%OffsetAnim,1,WORD; <-- Activate NoAnim
#ENDIF
350 is the atack speed value?
Ty very much!
No, like this


Code:
_IFMemRead=%AddrFreeMem4,BYTE,=1;
MemPtrWrite=%PlayerBase,%OffsetAnim,350,WORD; <-- Activate NoAnim
#ENDIF
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Old   #1375
 
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Hi para!

Iam getting ENDED WITH ERRORCODE 16 when runnimg AOE Script.

Can you help me?

thanks!
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Old   #1376
 
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There will be some update Songweaver Lvl 1-10 - Script ver. 1.10.zip?
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Old   #1377
 
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Fight routine does not work anymore it starts normally and closes automatically since the update.
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Old   #1378
 
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I'm aware that 3.91 has some problems, I'll upload a fix in few minutes
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Old   #1379
 
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Everything is fine there is only 1 problem, do not click on the coordinates of the mouse
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Old   #1380
 
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Quote:
Originally Posted by Prettykiller View Post
Everything is fine there is only 1 problem, do not click on the coordinates of the mouse
it does I just tested it, there was just one problem with %AddrDialoghwnd which is going to be fixed in 3.93


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