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Para's Script Library

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Old   #1351
 
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Quote:
Originally Posted by Paraly View Post
A lot of exp, each mob gives 55-65m without booster and there're 4 of them.
Fallen drop much kinah is items by hack? I thought it was just for Xp, I



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Old   #1352
 
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Quote:
Originally Posted by Exem strike View Post
Fallen drop much kinah is items by hack? I thought it was just for Xp, I
No, like I said fallen poeta is just for exp and each mob gives 55-65m exp and there're 4 of them, there're no items/kinah.


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Old   #1353
 
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Quote:
Originally Posted by Paraly View Post
No, like I said fallen poeta is just for exp and each mob gives 55-65m exp and there're 4 of them, there're no items/kinah.
Yes truth in xp event with amulet + xp star I made and gave 300k + of xp depending on your level
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Old   #1354
 
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AoE script is for?


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Old   #1355
 
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Quote:
Originally Posted by mezorr View Post
AoE script is for?
for the loot, it will loot 2 chests and as it seems those can just contain skins and manastones.
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Old   #1356
 
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Quote:
Originally Posted by Paraly View Post
for the loot, it will loot 2 chests and as it seems those can just contain skins and manastones.

thx you
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Old   #1357
 
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Trial Mode

I want to try this and if it currently works, purchase it. Is there a trial mode? Thanks!
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Old   #1358
 
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Quote:
Originally Posted by Paraly View Post
for the loot, it will loot 2 chests and as it seems those can just contain skins and manastones.
Hello Para!! AoE script is for what istance? Library of knowledge?
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Old   #1359
 
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Quote:
Originally Posted by Ciro232 View Post
Hello Para!! AoE script is for what istance? Library of knowledge?
Yes it's for Library of Knowledge
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Old   #1360
 
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Do another script for Garden of Knowledge ! there are much chests (7-8)
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Old   #1361
 
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Hey Honey.
How Auto Kill Boss work ?
What instance do you recommend ???
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Old   #1362
 
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Quote:
Originally Posted by nickjaspion View Post
Hey Honey.
How Auto Kill Boss work ?
What instance do you recommend ???
The script will automatically move in a circle and use all skills against your target, so be sure you glide above the boss and lock gravity before you start the script.

I can't recommend you any boss I won't do any PvE
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Old   #1363
 
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Errrr
let me be a pve girl, ok ? please?

Ty btw ^^


Quote:
Originally Posted by Paraly View Post
The script will automatically move in a circle and use all skills against your target, so be sure you glide above the boss and lock gravity before you start the script.

I can't recommend you any boss I won't do any PvE
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Old   #1364
 
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Hello Paraly...
One question.
I just edit the Combat Routine for Ranger, to Add some stygma skills, but im having a problem.. It lose the no animation.
Any idea on whats happining?
Thx!!!


Code:
start_CombatRanger;

MemWrite=%AddrFreeMem6,0,BYTE;

GoTowardsTarget=<20,5000;

MemWrite=%AddrFreeMem0,%Var2,BYTE;

_IFMemRead=%AddrFreeMem0,BYTE,=2;
_IFBuffAlive=9959;
#ELSE
#EXECUTE=CombatScroll;
#ENDIF

_IFMemRead=%AddrFreeMem0,BYTE,=4;
_IFBuffAlive=9959;
#ELSE
#EXECUTE=CombatScroll;
#ENDIF

SmartSkill=889,1000,400,False,False; <- Bestial Fury

SmartSkill=3235,30000,400,False,False; <- Devotion

SmartSkill=3195,30000,400,False,False; <- Focused Evasion

SmartSkill=867,180000,400,False,False; <- Speed of the wind

SmartSkill=813,1000,400,False,False; <- Focused Shots

CreateTimer=999999;

#DO=180000;

_IFMemPtrRead=%TargetBase,%OffsetHP,DWORD,>0;
SmartSkill=795,12000,750,1500,False; <- Stunning Shot
#ENDIF

#EXECUTE=MidCombatRanger;

_IFMemPtrRead=%TargetBase,%OffsetHP,DWORD,>0;
SmartSkill=1005,8000,500,2500,False; <- Swift Shot
#ENDIF

#EXECUTE=MidCombatRanger;

_IFMemPtrRead=%TargetBase,%OffsetHP,DWORD,>0;
SmartSkill=961,16000,750,False,False; <- Entangling shot
#ENDIF

#EXECUTE=MidCombatRanger;

_IFMemPtrRead=%TargetBase,%OffsetHP,DWORD,>0;
SmartSkill=848,60000,750,False,False; <- Dizzying Arrow
#ENDIF

#EXECUTE=MidCombatRanger;

_IFMemPtrRead=%TargetBase,%OffsetHP,DWORD,>0;
SmartSkill=829,60000,750,False,False; <- Holy Arrow
#ENDIF

#EXECUTE=MidCombatRanger;

_IFMemPtrRead=%TargetBase,%OffsetHP,DWORD,>0;
SmartSkill=1074,18000,750,False,False; <- Silence Arrow
#ENDIF

#EXECUTE=MidCombatRanger;

_IFMemPtrRead=%TargetBase,%OffsetHP,DWORD,>0;
SmartSkill=889,1000,400,False,False; <- Bestial Fury
#ENDIF

#EXECUTE=MidCombatRanger;

_IFMemPtrRead=%TargetBase,%OffsetHP,DWORD,>0;
SmartSkill=813,1000,400,False,False; <- Focused Shots
#ENDIF

#EXECUTE=MidCombatRanger;

_IFMemPtrRead=%TargetBase,%OffsetHP,DWORD,>0;
SmartSkill=3235,30000,400,False,False; <- Devotion
#ENDIF

#EXECUTE=MidCombatRanger;

_IFMemPtrRead=%TargetBase,%OffsetHP,DWORD,>0;
SmartSkill=812,24000,750,False,False; <- Agonazing arrow
#ENDIF

#EXECUTE=MidCombatRanger;

_IFMemPtrRead=%TargetBase,%OffsetHP,DWORD,>0;
SmartSkill=819,24000,750,False,False; <- Lethal Arrow
#ENDIF

#EXECUTE=MidCombatRanger;

_IFMemPtrRead=%TargetBase,%OffsetHP,DWORD,>0;
SmartSkill=825,20000,750,False,False; <- Heart SHot
#ENDIF

#EXECUTE=MidCombatRanger;

_IFMemPtrRead=%TargetBase,%OffsetHP,DWORD,>0;
SmartSkill=880,30000,750,False,False; <- Dilatation Arrow
#ENDIF

#EXECUTE=MidCombatRanger;

_IFMemPtrRead=%TargetBase,%OffsetHP,DWORD,>0;
SmartSkill=1134,18000,750,False,False; <- Arrow Deluxe
#ENDIF

#EXECUTE=MidCombatRanger;

_IFMemPtrRead=%TargetBase,%OffsetHP,DWORD,>0;
SmartSkill=889,1000,400,False,False; <- Bestial Fury
#ENDIF

#EXECUTE=MidCombatRanger;

_IFMemPtrRead=%TargetBase,%OffsetHP,DWORD,>0;
SmartSkill=813,1000,400,False,False; <- Focused Shots
#ENDIF

#EXECUTE=MidCombatRanger;

_IFMemPtrRead=%TargetBase,%OffsetHP,DWORD,>0;
SmartSkill=1140,30000,750,False,False; <- Arrow Storm
#ENDIF

#EXECUTE=MidCombatRanger;

_IFMemPtrRead=%TargetBase,%OffsetHP,DWORD,>0;
SmartSkill=839,60000,750,2000,False; <- Spread Shot
#ENDIF

#EXECUTE=MidCombatRanger;

_IFMemPtrRead=%TargetBase,%OffsetHP,DWORD,>0;
SmartSkill=1026,30000,750,False,False; <- Shackle Arrow
#ENDIF

#EXECUTE=MidCombatRanger;

_IFMemPtrRead=%TargetBase,%OffsetHP,DWORD,>0;
SmartSkill=1119,180000,750,False,False; <- Unerring Shot
#ENDIF

#EXECUTE=MidCombatRanger;

_IFMemPtrRead=%TargetBase,%OffsetHP,DWORD,>0;
SmartSkill=1021,2000,750,False,False; <- Deadshot
#ENDIF

_IFMemPtrRead=%TargetBase,%OffsetHP,DWORD,=0;
MemWrite=%AddrFreeMem6,1,BYTE;
#ENDIF
_IFMemPtrRead=%PlayerBase,%OffsetHP,DWORD,=0;
MemWrite=%AddrFreeMem6,1,BYTE;
#ENDIF

_UNTILMemRead=%AddrFreeMem6,BYTE,=1;

end_CombatRanger;


start_MidCombatRanger;

_IFMemPtrRead=%TargetBase,%OffsetHP,DWORD,>0;
SmartSkill=889,60000,400,False,False; <- Bestial Fury

SmartSkill=796,60000,400,False,False; <- Strong Shots

SmartSkill=3235,30000,400,False,False; <- Devotion

SmartSkill=3195,30000,400,False,False; <- Focused Evasion
#ENDIF


#IF=%Timer=999999,7000;<-- If target got no damage after 7000 milliseconds cancel combat
_IFMemPtrRead=%TargetBase,%OffsetPercentHP,BYTE,=100;
SendKey=0x1B;
MemPtrWrite=%AddrESChwnd,%OffsetESChwnd,142,BYTE;
#ENDIF

#EXECUTE=Potion;

end_MidCombatRanger;
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Old   #1365
 
elite*gold: 497
Join Date: Sep 2009
Posts: 3,322
Received Thanks: 881
Quote:
Originally Posted by srgcb View Post
Hello Paraly...
One question.
I just edit the Combat Routine for Ranger, to Add some stygma skills, but im having a problem.. It lose the no animation.
Any idea on whats happining?
Thx!!!


Code:
start_CombatRanger;

MemWrite=%AddrFreeMem6,0,BYTE;

GoTowardsTarget=<20,5000;

MemWrite=%AddrFreeMem0,%Var2,BYTE;

_IFMemRead=%AddrFreeMem0,BYTE,=2;
_IFBuffAlive=9959;
#ELSE
#EXECUTE=CombatScroll;
#ENDIF

_IFMemRead=%AddrFreeMem0,BYTE,=4;
_IFBuffAlive=9959;
#ELSE
#EXECUTE=CombatScroll;
#ENDIF

SmartSkill=889,1000,400,False,False; <- Bestial Fury

SmartSkill=3235,30000,400,False,False; <- Devotion

SmartSkill=3195,30000,400,False,False; <- Focused Evasion

SmartSkill=867,180000,400,False,False; <- Speed of the wind

SmartSkill=813,1000,400,False,False; <- Focused Shots

CreateTimer=999999;

#DO=180000;

_IFMemPtrRead=%TargetBase,%OffsetHP,DWORD,>0;
SmartSkill=795,12000,750,1500,False; <- Stunning Shot
#ENDIF

#EXECUTE=MidCombatRanger;

_IFMemPtrRead=%TargetBase,%OffsetHP,DWORD,>0;
SmartSkill=1005,8000,500,2500,False; <- Swift Shot
#ENDIF

#EXECUTE=MidCombatRanger;

_IFMemPtrRead=%TargetBase,%OffsetHP,DWORD,>0;
SmartSkill=961,16000,750,False,False; <- Entangling shot
#ENDIF

#EXECUTE=MidCombatRanger;

_IFMemPtrRead=%TargetBase,%OffsetHP,DWORD,>0;
SmartSkill=848,60000,750,False,False; <- Dizzying Arrow
#ENDIF

#EXECUTE=MidCombatRanger;

_IFMemPtrRead=%TargetBase,%OffsetHP,DWORD,>0;
SmartSkill=829,60000,750,False,False; <- Holy Arrow
#ENDIF

#EXECUTE=MidCombatRanger;

_IFMemPtrRead=%TargetBase,%OffsetHP,DWORD,>0;
SmartSkill=1074,18000,750,False,False; <- Silence Arrow
#ENDIF

#EXECUTE=MidCombatRanger;

_IFMemPtrRead=%TargetBase,%OffsetHP,DWORD,>0;
SmartSkill=889,1000,400,False,False; <- Bestial Fury
#ENDIF

#EXECUTE=MidCombatRanger;

_IFMemPtrRead=%TargetBase,%OffsetHP,DWORD,>0;
SmartSkill=813,1000,400,False,False; <- Focused Shots
#ENDIF

#EXECUTE=MidCombatRanger;

_IFMemPtrRead=%TargetBase,%OffsetHP,DWORD,>0;
SmartSkill=3235,30000,400,False,False; <- Devotion
#ENDIF

#EXECUTE=MidCombatRanger;

_IFMemPtrRead=%TargetBase,%OffsetHP,DWORD,>0;
SmartSkill=812,24000,750,False,False; <- Agonazing arrow
#ENDIF

#EXECUTE=MidCombatRanger;

_IFMemPtrRead=%TargetBase,%OffsetHP,DWORD,>0;
SmartSkill=819,24000,750,False,False; <- Lethal Arrow
#ENDIF

#EXECUTE=MidCombatRanger;

_IFMemPtrRead=%TargetBase,%OffsetHP,DWORD,>0;
SmartSkill=825,20000,750,False,False; <- Heart SHot
#ENDIF

#EXECUTE=MidCombatRanger;

_IFMemPtrRead=%TargetBase,%OffsetHP,DWORD,>0;
SmartSkill=880,30000,750,False,False; <- Dilatation Arrow
#ENDIF

#EXECUTE=MidCombatRanger;

_IFMemPtrRead=%TargetBase,%OffsetHP,DWORD,>0;
SmartSkill=1134,18000,750,False,False; <- Arrow Deluxe
#ENDIF

#EXECUTE=MidCombatRanger;

_IFMemPtrRead=%TargetBase,%OffsetHP,DWORD,>0;
SmartSkill=889,1000,400,False,False; <- Bestial Fury
#ENDIF

#EXECUTE=MidCombatRanger;

_IFMemPtrRead=%TargetBase,%OffsetHP,DWORD,>0;
SmartSkill=813,1000,400,False,False; <- Focused Shots
#ENDIF

#EXECUTE=MidCombatRanger;

_IFMemPtrRead=%TargetBase,%OffsetHP,DWORD,>0;
SmartSkill=1140,30000,750,False,False; <- Arrow Storm
#ENDIF

#EXECUTE=MidCombatRanger;

_IFMemPtrRead=%TargetBase,%OffsetHP,DWORD,>0;
SmartSkill=839,60000,750,2000,False; <- Spread Shot
#ENDIF

#EXECUTE=MidCombatRanger;

_IFMemPtrRead=%TargetBase,%OffsetHP,DWORD,>0;
SmartSkill=1026,30000,750,False,False; <- Shackle Arrow
#ENDIF

#EXECUTE=MidCombatRanger;

_IFMemPtrRead=%TargetBase,%OffsetHP,DWORD,>0;
SmartSkill=1119,180000,750,False,False; <- Unerring Shot
#ENDIF

#EXECUTE=MidCombatRanger;

_IFMemPtrRead=%TargetBase,%OffsetHP,DWORD,>0;
SmartSkill=1021,2000,750,False,False; <- Deadshot
#ENDIF

_IFMemPtrRead=%TargetBase,%OffsetHP,DWORD,=0;
MemWrite=%AddrFreeMem6,1,BYTE;
#ENDIF
_IFMemPtrRead=%PlayerBase,%OffsetHP,DWORD,=0;
MemWrite=%AddrFreeMem6,1,BYTE;
#ENDIF

_UNTILMemRead=%AddrFreeMem6,BYTE,=1;

end_CombatRanger;


start_MidCombatRanger;

_IFMemPtrRead=%TargetBase,%OffsetHP,DWORD,>0;
SmartSkill=889,60000,400,False,False; <- Bestial Fury

SmartSkill=796,60000,400,False,False; <- Strong Shots

SmartSkill=3235,30000,400,False,False; <- Devotion

SmartSkill=3195,30000,400,False,False; <- Focused Evasion
#ENDIF


#IF=%Timer=999999,7000;<-- If target got no damage after 7000 milliseconds cancel combat
_IFMemPtrRead=%TargetBase,%OffsetPercentHP,BYTE,=100;
SendKey=0x1B;
MemPtrWrite=%AddrESChwnd,%OffsetESChwnd,142,BYTE;
#ENDIF

#EXECUTE=Potion;

end_MidCombatRanger;
It's cause of bestial fury, when ever the attackspeed changes we have to rewrite the custom animation value.

Simply paste this lines into the MidCombat function
Code:
_IFMemRead=%AddrFreeMem4,BYTE,=1;
MemPtrWrite=%PlayerBase,%OffsetAnim,1,WORD; <-- Activate NoAnim
#ENDIF


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aion, autocomplete instance, script, vanillatool



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