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Para's Script Library

View Poll Results: You want the scripts for any client language?
Yes, surely! 95 29.23%
No, english and german are enough for me. 230 70.77%
Voters: 325. You may not vote on this poll

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Old   #1126
 
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Join Date: Nov 2009
Posts: 259
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Quote:
Originally Posted by mscrasth View Post
Code:
#IF=%FirstTime,;
RequireVersion=2.87;
#NeedResolution=816,638;
Delay=500;
UseSpeed=50;
#UseLoop
#SmoothBackground
MemPtrWrite=%AddrFPS,%OffsetFPS1,30,BYTE;<-MaxFPS
MemPtrWrite=%AddrFPS,%OffsetFPS2,30,FLOAT;<-MaxFPS
Command=;
#ENDIF


_IFInventoryContains=188054358; [Event] Living Warmth
#EXECUTE=living;
#ENDIF
_IFInventoryContains=188100280; [Event] Warming Spark
_IFInventoryContains=188100276; [Event] Cooling Lukewarm Egg
#EXECUTE=spark;
#ENDID
_IFInventoryContains=188054353; [Event] Lukewarm Egg
#EXECUTE=luke;
#ENDID
_IFInventoryContains=188100281; [Event] Warming Ember
_IFInventoryContains=188100277; [Event] Cooling Warm Egg
#EXECUTE=cooling;
#ENDID
_IFInventoryContains=188054354; [Event] Warm Egg
#EXECUTE=warm;
#ENDID
_IFInventoryContains=188100282; [Event] Warming Flame
_IFInventoryContains=188100278; [Event] Cooling Heated Egg
#EXECUTE=coolingheated;
#ENDID
_IFInventoryContains=188054355; [Event] Heated Egg
#EXECUTE=heated;
#ENDID
_IFInventoryContains=188100283; [Event] Warming Blaze
_IFInventoryContains=188100279; [Event] Cooling Incubated Egg
#EXECUTE=coolingincubated;
#ENDID
_IFInventoryContains=188054356; [Event] Incubated Egg
#EXECUTE=incubated;
#ENDID

start_living;

CreateTimer=200000;

#2DO=180000;

_IFInventoryContains=188054358; [Event] Living Warmth
Command=/use [Event] Living Warmth;
SendKey=0x0D;
Delay=1000;
_IFInventoryContains=188054358; [Event] Living Warmth
#EXECUTE=living;
#ELSE
#EXECUTE=spark;
#ENDID
end_living;

start_spark;

CreateTimer=200000;

#2DO=180000;

_IFInventoryContains=188100280; [Event] Warming Spark
_IFInventoryContains=188100276; [Event] Cooling Lukewarm Egg
Command=/use [Event] Cooling Lukewarm Egg;
SendKey=0x0D;
Delay=500;
SendKey=0x0D;
Delay=500;
SendKey=0x0D;
Delay=2500;
_IFInventoryContains=188100280; [Event] Warming Spark
_IFInventoryContains=188100276; [Event] Cooling Lukewarm Egg
#EXECUTE=spark;
#ELSE
#EXECUTE=luke;
#ENDID

end_spark;

start_luke;

CreateTimer=200000;

#2DO=180000;

_IFInventoryContains=188054353; [Event] Lukewarm Egg
Command=/use [Event] Lukewarm Egg;
SendKey=0x0D;
Delay=1000;
_IFInventoryContains=188054353; [Event] Lukewarm Egg
#EXECUTE=luke;
#ELSE
#EXECUTE=cooling;
#ENDID

end_luke;

start_cooling;

CreateTimer=200000;

#2DO=180000;

_IFInventoryContains=188100281; [Event] Warming Ember
_IFInventoryContains=188100277; [Event] Cooling Warm Egg
Command=/use [Event] Cooling Warm Egg;
SendKey=0x0D;
Delay=500;
SendKey=0x0D;
Delay=500;
SendKey=0x0D;
Delay=2500;
_IFInventoryContains=188100281; [Event] Warming Ember
_IFInventoryContains=188100277; [Event] Cooling Warm Egg
#EXECUTE=cooling;
#ELSE
#EXECUTE=warm;
#ENDID

end_cooling;

start_warm;

CreateTimer=200000;

#2DO=180000;

_IFInventoryContains=188054354; [Event] Warm Egg
Command=/use [Event] Warm Egg;
SendKey=0x0D;
Delay=1000;
_IFInventoryContains=188054354; [Event] Warm Egg
#EXECUTE=warm;
#ELSE
_IFInventoryContains=188054358; [Event] Living Warmth
#EXECUTE=living;
#ELSE
#EXECUTE=coolingheated;
#ENDID

end_warm;

start_coolingheated;

CreateTimer=200000;

#2DO=180000;

_IFInventoryContains=188100282; [Event] Warming Flame
_IFInventoryContains=188100278; [Event] Cooling Heated Egg
Command=/use [Event] Cooling Heated Egg;
SendKey=0x0D;
Delay=500;
SendKey=0x0D;
Delay=500;
SendKey=0x0D;
Delay=2500;
_IFInventoryContains=188100282; [Event] Warming Flame
_IFInventoryContains=188100278; [Event] Cooling Heated Egg
#EXECUTE=coolingheated;
#ELSE
#EXECUTE=heated;
#ENDID

end_coolingheated;


start_heated;

CreateTimer=200000;

#2DO=180000;

_IFInventoryContains=188054355; [Event] Heated Egg
Command=/use [Event] Heated Egg;
SendKey=0x0D;
Delay=1000;
_IFInventoryContains=188054355; [Event] Heated Egg
#EXECUTE=heated;
#ELSE
_IFInventoryContains=188054358; [Event] Living Warmth
#EXECUTE=living;
#ELSE
#EXECUTE=coolingincubated;
#ENDID

end_heated;

start_coolingincubated;

CreateTimer=180000;

#2DO=180000;

_IFInventoryContains=188100283; [Event] Warming Blaze
_IFInventoryContains=188100279; [Event] Cooling Incubated Egg
Command=/use [Event] Cooling Incubated Egg;
SendKey=0x0D;
Delay=500;
SendKey=0x0D;
Delay=500;
SendKey=0x0D;
Delay=2500;
_IFInventoryContains=188100283; [Event] Warming Blaze
_IFInventoryContains=188100279; [Event] Cooling Incubated Egg
#EXECUTE=coolingincubated;
#ELSE
#EXECUTE=incubated;
#ENDID

end_coolingincubated;

start_incubated;

CreateTimer=200000;

#2DO=180000;

_IFInventoryContains=188054356; [Event] Incubated Egg
Command=/use [Event] Incubated Egg;
SendKey=0x0D;
Delay=1000;
_IFInventoryContains=188054356; [Event] Incubated Egg
#EXECUTE=incubated;
#ELSE
_IFInventoryContains=188054358; [Event] Living Warmth
#EXECUTE=living;
#ELSE
WaitForResponse=FINISH;
Delay=2000;
#UseNoLoop
end_incubated;

Tested it, works!, was so lazyyyyyy to even try to do this



FallenEdge is offline  
Old   #1127
 
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Join Date: Jan 2015
Posts: 8
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Thanks Paraly, I got another question, I've runned this script several times and it doesn't loot everything sometimes, but sometimes it does, might be something related to ping? I play with 150~180ms.


pastel2 is offline  
Old   #1128
 
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Join Date: Sep 2009
Posts: 3,430
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Quote:
Originally Posted by pastel2 View Post
Thanks Paraly, I got another question, I've runned this script several times and it doesn't loot everything sometimes, but sometimes it does, might be something related to ping? I play with 150~180ms.
That's one of the reasons why I removed the DS script from the topic.
This instance has a lot of invisible walls which are bothering slightly but what bothers the most are those chest locations where he loots trough a thick wall, you get reseted back to the real position every few seconds if that happens while you open the chest it will not loot the chest, so mostly it's just random but there isn't a different way cause of the mobs nearby than looting them trough the wall.
Paraly is offline  
Old   #1129

 
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Join Date: Apr 2017
Posts: 25
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Quote:
CreateTimer=200000;

#2DO=180000;

_IFInventoryContains=188054358; [Event] Living Warmth
Command=/use [Event] Living Warmth;
SendKey=0x0D;
Delay=1000;
_IFInventoryContains=188054358; [Event] Living Warmth
#EXECUTE=living;
#ELSE
#EXECUTE=spark;
#ENDID
end_living;

start_spark;

CreateTimer=200000;
What about this


ChaosManiac is offline  
Old   #1130
 
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Join Date: Nov 2015
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Quote:
Originally Posted by Paraly View Post
perfect, thanks for sharing

This script don't work here... why ? =s
someone have script for change ceramium for spinel ? in elyos
Kakabuter is offline  
Old   #1131
 
elite*gold: 497
Join Date: Sep 2009
Posts: 3,430
Received Thanks: 912
Quote:
Originally Posted by Kakabuter View Post
This script don't work here... why ? =s
someone have script for change ceramium for spinel ? in elyos
Be sure you have windowed mode, 100% UI size and all windows are reset to default position when you use his script.

If it doesn't work simply create your own script for it, it's really easy.
I wrote a guide .
Paraly is offline  
Old   #1132

 
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Join Date: Apr 2017
Posts: 25
Received Thanks: 12
Does it works for NA Aion|? Servers?
ChaosManiac is offline  
Old   #1133
 
elite*gold: 497
Join Date: Sep 2009
Posts: 3,430
Received Thanks: 912
Quote:
Originally Posted by ChaosManiac View Post
Does it works for NA Aion|? Servers?
Sure, it works for all Aion NA servers.
Paraly is offline  
Thanks
1 User
Old   #1134
 
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Join Date: Nov 2015
Posts: 19
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Smile

Quote:
Originally Posted by Paraly View Post
Be sure you have windowed mode, 100% UI size and all windows are reset to default position when you use his script.

If it doesn't work simply create your own script for it, it's really easy.
I wrote a guide .
Thx now can this =D
Kakabuter is offline  
Old   #1135
 
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Join Date: Oct 2015
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Fissure Script seems to get stuck a lot after the last boss and comes up with an error. Just 2 weeks ago when I was using it I didn't have any problems, not sure what changed.

** It drops to the ground before it attacks on the last fatty. so after it kills him it doesn't warp back to the start. So it just gets stuck at the end then gives an error.

Internet is stable and ping is between 40-60ms.

doesn't happen every time but it happens often
clouds12 is offline  
Old   #1136
 
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Join Date: Apr 2010
Posts: 38
Received Thanks: 2
Quote:
Originally Posted by clouds12 View Post
Fissure Script seems to get stuck a lot after the last boss and comes up with an error. Just 2 weeks ago when I was using it I didn't have any problems, not sure what changed.

** It drops to the ground before it attacks on the last fatty. so after it kills him it doesn't warp back to the start. So it just gets stuck at the end then gives an error.

Internet is stable and ping is between 40-60ms.

doesn't happen every time but it happens often
Same with me, get stuck in last fatty always.

Sometimes, very rarely it doesnt stuck.
MasterMacaco is offline  
Old   #1137
 
elite*gold: 497
Join Date: Sep 2009
Posts: 3,430
Received Thanks: 912
Quote:
Originally Posted by clouds12 View Post
Fissure Script seems to get stuck a lot after the last boss and comes up with an error. Just 2 weeks ago when I was using it I didn't have any problems, not sure what changed.

** It drops to the ground before it attacks on the last fatty. so after it kills him it doesn't warp back to the start. So it just gets stuck at the end then gives an error.

Internet is stable and ping is between 40-60ms.

doesn't happen every time but it happens often
Quote:
Originally Posted by MasterMacaco View Post
Same with me, get stuck in last fatty always.

Sometimes, very rarely it doesnt stuck.
Edit: fixed version should be at the topic
Paraly is offline  
Old   #1138
 
elite*gold: 0
Join Date: Apr 2010
Posts: 38
Received Thanks: 2
Quote:
Originally Posted by clouds12 View Post
Fissure Script seems to get stuck a lot after the last boss and comes up with an error. Just 2 weeks ago when I was using it I didn't have any problems, not sure what changed.

** It drops to the ground before it attacks on the last fatty. so after it kills him it doesn't warp back to the start. So it just gets stuck at the end then gives an error.

Internet is stable and ping is between 40-60ms.

doesn't happen every time but it happens often
Quote:
Originally Posted by Paraly View Post
What about this version?
Thank you lets try.

Already three runs and no error, even with game mode actived.

Quote:
Originally Posted by MasterMacaco View Post
Thank you lets try.

Already three runs and no error, even with game mode actived.
Six runs then ERROR.

Neither if game mode on/off still ERROR.

Delay=2500;
#ELSE
#UseNoLoop
WaitForResponse=ENDED WITH ERROR;
#EndScript
#ENDIF
MasterMacaco is offline  
Old   #1139
 
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where's "Lost Refuge / Danuar Sanctuary" script?
paulhrq is offline  
Old   #1140
 
elite*gold: 497
Join Date: Sep 2009
Posts: 3,430
Received Thanks: 912
Quote:
Originally Posted by paulhrq View Post
where's "Lost Refuge / Danuar Sanctuary" script?
You can find it
In case you play at EU you shouldn't use it, it has a high ban rate.


Paraly is offline  
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Tags
aion, autocomplete instance, script, vanillatool



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