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Para's Script Library
Discussion on Para's Script Library within the Aion forum part of the MMORPGs category.
View Poll Results: You want the scripts for any client language?
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Yes, surely!
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263 |
36.89% |
No, english and german are enough for me.
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450 |
63.11% |
03/26/2017, 01:28
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#1066
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elite*gold: 0
Join Date: Feb 2017
Posts: 11
Received Thanks: 0
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Quote:
Originally Posted by Paraly
Send me your teamviewer details by PM, I can connect in ~45 minutes
%OffsetType has different values, for example youself have the type "Player" other users have the type "User" and other npcs or mobs have the type "NPC"
%OffsetClassID has the class ID
here's a list of which IDs are which class
Code:
Warrior - 0
Gladiator - 1
Templar - 2
Scout - 3
Assassin - 4
Ranger - 5
Mage - 6
Sorcerer - 7
Spirit Master - 8
Priest - 9
Cleric - 10
Chanter - 11
Technist - 12
Aethertech - 13
Gunslinger - 14
Muse - 15
Songweaver - 16
%OffsetCurrentID displays the current used skill ID, for example if you use skill 2048 it will display 2048 while you're using this skill
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Actually it happens sometimes, I can not make sure it will happen when we teamview.
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03/26/2017, 01:34
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#1067
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elite*gold: 0
Join Date: Oct 2015
Posts: 668
Received Thanks: 240
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I'm new into your Programm, is scripting safe to use for the account if i not overdue it? Or are scripts just for "farmbot" Accounts to gain some items and Kinah and shouldnt be used for the main account?
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03/26/2017, 01:38
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#1068
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elite*gold: 27
Join Date: Sep 2009
Posts: 5,592
Received Thanks: 1,596
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Quote:
Originally Posted by Pfandflaschenhustler
I'm new into your Programm, is scripting safe to use for the account if i not overdue it? Or are scripts just for "farmbot" Accounts to gain some items and Kinah and shouldnt be used for the main account?
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It's been a while since someone got banned.
As long as you don't use the Upper Forts / Lost Refuge script at EU you should be fine.
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03/26/2017, 07:44
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#1069
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elite*gold: 0
Join Date: Nov 2009
Posts: 268
Received Thanks: 65
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Chanter has many conditional skills like:
When the player parry an attack
Parrying Strike
Splash Wings
__________________________________________________ ____________
When the player stumbles or stunts and monster
Resonance Haze
Soul Lock
Soul Crush
They can not be activated in a sequence because RNG, how to solve this, maybe using:
For the parry thing using chatlog like this ?
Code:
start_CombatChanter;
#EnableChatLog
#EXECUTE=MidCombatChanter;
_IFMemPtrRead=%TargetBase,%OffsetHP,DWORD,>0;
_SearchChatLog=All: You stunned;
SmartSkill=1586,60000,1500,1000,False;
SmartSkill=1767,30000,50,2000,False;
SmartSkill=1898,60000,50,1000,False;
#ClearChatLog
#ENDIF
end_CombatChanter;
Once I asked you how to check for abnormal state in a character so I could use cleanse and you gave this:
Code:
IFMemPtrRead=0x1578C38,0x6FC,BYTE,>0;<-- If more then 0 debuffs
#IF=%Timer=3937,500; <-- CLEANSE
#DO=750;
UseID=3937;
_UNTILMemRead=0x1521130,WORD,=3937;
_IFMemRead=0x1521130,WORD,=3937;
CreateTimer=3937;
MemWrite=0x1521130,0,WORD;
#DO=1000;
Delay=50;
_UNTILMemPtrRead=%PlayerBase,0x378/0x1588,DWORD,>0;
#DO=4000;
Delay=50;
_UNTILMemPtrRead=%PlayerBase,0x378/0x1588,DWORD,=0;
#ENDIF
This is old and only you can update the addresses + no idea if this only checks for certain abnormal things in a character.
How to check abnormal state in player, user or NPC in order to use a skill
Thanks in advance
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03/26/2017, 14:18
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#1070
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elite*gold: 27
Join Date: Sep 2009
Posts: 5,592
Received Thanks: 1,596
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Quote:
Originally Posted by FallenEdge
Chanter has many conditional skills like:
When the player parry an attack
Parrying Strike
Splash Wings
__________________________________________________ ____________
When the player stumbles or stunts and monster
Resonance Haze
Soul Lock
Soul Crush
They can not be activated in a sequence because RNG, how to solve this, maybe using:
For the parry thing using chatlog like this ?
Code:
start_CombatChanter;
#EnableChatLog
#EXECUTE=MidCombatChanter;
_IFMemPtrRead=%TargetBase,%OffsetHP,DWORD,>0;
_SearchChatLog=All: You stunned;
SmartSkill=1586,60000,1500,1000,False;
SmartSkill=1767,30000,50,2000,False;
SmartSkill=1898,60000,50,1000,False;
#ClearChatLog
#ENDIF
end_CombatChanter;
Once I asked you how to check for abnormal state in a character so I could use cleanse and you gave this:
Code:
IFMemPtrRead=0x1578C38,0x6FC,BYTE,>0;<-- If more then 0 debuffs
#IF=%Timer=3937,500; <-- CLEANSE
#DO=750;
UseID=3937;
_UNTILMemRead=0x1521130,WORD,=3937;
_IFMemRead=0x1521130,WORD,=3937;
CreateTimer=3937;
MemWrite=0x1521130,0,WORD;
#DO=1000;
Delay=50;
_UNTILMemPtrRead=%PlayerBase,0x378/0x1588,DWORD,>0;
#DO=4000;
Delay=50;
_UNTILMemPtrRead=%PlayerBase,0x378/0x1588,DWORD,=0;
#ENDIF
This is old and only you can update the addresses + no idea if this only checks for certain abnormal things in a character.
How to check abnormal state in player, user or NPC in order to use a skill
Thanks in advance
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Just put "_AutoChain" into the MidCombat routine and it will use all conditional skills when some are available.
Recognizing debuffs isn't really supported yet, if I add it someday I'll add the cleanse skill by myself.
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03/26/2017, 18:18
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#1071
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elite*gold: 0
Join Date: Nov 2009
Posts: 268
Received Thanks: 65
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Quote:
Originally Posted by Paraly
Just put "_AutoChain" into the MidCombat routine and it will use all conditional skills when some are available.
Recognizing debuffs isn't really supported yet, if I add it someday I'll add the cleanse skill by myself.
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Seems like is working better with "_AutoChain"
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03/26/2017, 20:00
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#1072
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elite*gold: 27
Join Date: Sep 2009
Posts: 5,592
Received Thanks: 1,596
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Seems like some people did use multiple scrolls from Fissure of Oblivion before even using the script, this will produce an error.
Be sure you enter Fissure of Oblivion normaly without pre using reset scrolls.
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03/26/2017, 23:12
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#1073
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elite*gold: 0
Join Date: Apr 2013
Posts: 94
Received Thanks: 13
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Quote:
Originally Posted by malysia
Using the new function "Combat Wizard" my character when he dies does not return to the obelisk. Why do not you come back?
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Quote:
Originally Posted by Paraly
I know, the combat wizard isn't completly finished yet, I already thought there are might some bugs.
I gonna fix them tomorrow
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my char does come back to the obelisk, but he doesn't go back to the grinding area.. i can clearly see the char trying to move.. but he stays at the obelisk forever
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03/26/2017, 23:13
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#1074
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elite*gold: 27
Join Date: Sep 2009
Posts: 5,592
Received Thanks: 1,596
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Quote:
Originally Posted by xndinlove
my char does come back to the obelisk, but he doesn't go back to the grinding area.. i can clearly see the char trying to move.. but he stays at the obelisk forever
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Rerecord the return path and rebuild the script.
Be sure you record it FROM the obelisk TO the start point of your grinding path
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03/27/2017, 02:39
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#1075
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elite*gold: 0
Join Date: Dec 2011
Posts: 7
Received Thanks: 1
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Hey Paraly, just a quick question, how to add a certain mob to the blacklist on my custom made scripts? (when grinding).
Btw awesome work on the updates!
Regards
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03/27/2017, 02:43
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#1076
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elite*gold: 27
Join Date: Sep 2009
Posts: 5,592
Received Thanks: 1,596
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Quote:
Originally Posted by maggoberto
Hey Paraly, just a quick question, how to add a certain mob to the blacklist on my custom made scripts? (when grinding).
Btw awesome work on the updates!
Regards
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Simply put this code below where you've selected a mob
Code:
_IFMemPtrRead=%TargetBase,%OffsetName,WCHAR[32],=blacklistmobnamehere;
SendKey=0x1B;
#ENDIF
____________________________
If you wanna build a combat script with the combat wizard you've to download the combat routine from the topic and load this file with the combat wizard.
In this way you can modify the build file to your likings and it costs less trafic at my server.
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03/27/2017, 18:54
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#1077
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elite*gold: 0
Join Date: Nov 2009
Posts: 268
Received Thanks: 65
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What about if you create a free forum on or somewhere else to get all the information more organized, explained, create specific sections like:
Announcements
General discussion
Guides
Scripts
Problems
You use some #permalinks as a reference at the main page of this thread, but the rest of the information, questions answered are here in different pages.
You can keep the main thread
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03/27/2017, 20:00
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#1078
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elite*gold: 27
Join Date: Sep 2009
Posts: 5,592
Received Thanks: 1,596
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Quote:
Originally Posted by FallenEdge
What about if you create a free forum on or somewhere else to get all the information more organized, explained, create specific sections like:
Announcements
General discussion
Guides
Scripts
Problems
You use some #permalinks as a reference at the main page of this thread, but the rest of the information, questions answered are here in different pages.
You can keep the main thread
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True, maybe I do it someday when I got too much free time.
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03/27/2017, 22:13
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#1079
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elite*gold: 0
Join Date: Mar 2011
Posts: 15
Received Thanks: 0
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can u explain me how the combat wizard works? please
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03/27/2017, 22:51
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#1080
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elite*gold: 27
Join Date: Sep 2009
Posts: 5,592
Received Thanks: 1,596
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Quote:
Originally Posted by rr1
can u explain me how the combat wizard works? please
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1. go to the nearest obelisk from where you wanna grind
2. click on record return path
3. walk to the start point of your grind location
4. stop recording the return path
5. click on record grind path
6. walk the way where you wanna kill mobs and be sure the path ends where it started so it can run in a loop
7. stop recording the grind path
8. load the combat routine you got from the script library
9. click on build script
10. load the created script in the Script Editor and play it
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