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Para's Script Library
Discussion on Para's Script Library within the Aion forum part of the MMORPGs category.
View Poll Results: You want the scripts for any client language?
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Yes, surely!
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No, english and german are enough for me.
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63.11% |
03/25/2017, 05:23
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#1051
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elite*gold: 27
Join Date: Sep 2009
Posts: 5,592
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Quote:
Originally Posted by FallenEdge
I am trying to build a combat rotation for chanter (using a base of combat wizard), so far is working but I have a question.
In the script you just set an ID for a certain skill ID and it will work for all the levels, wondering if I will have to manually update skill ID every time it levels up ?
For example: Hallowed Strike has an starting ID of 1614, when you level up to 3 it will change to 1615
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It will always use the highest available ID even if you leveled up he rechecks it everytime he uses an SmartSkill.
Would be nice if you could share the chanter rotation once you finished it
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03/25/2017, 05:29
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#1052
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elite*gold: 0
Join Date: Nov 2009
Posts: 268
Received Thanks: 65
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Quote:
Originally Posted by Paraly
It will always use the highest available ID even if you leveled up he rechecks it everytime he uses an SmartSkill.
Would be nice if you could share the chanter rotation once you finished it
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Then if I start with a level 1 skill ID, SmartSkill will later automatically pick the highest version.
Another thing, here:
Code:
SmartSkill=[SkillID],[Cooldown],[Cast or Animation time],[Chaintime],[Chargetime];
Chaintime = I have to figure out the time that it takes the animation to finish ?
I will share the rotation, I am not expert with chanter have to try most effective combo.
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03/25/2017, 05:33
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#1053
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elite*gold: 27
Join Date: Sep 2009
Posts: 5,592
Received Thanks: 1,596
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Quote:
Originally Posted by FallenEdge
Then if I start with a level 1 skill ID, SmartSkill will later automatically pick the highest version.
Another thing, here:
Code:
SmartSkill=[SkillID],[Cooldown],[Cast or Animation time],[Chaintime],[Chargetime];
Chaintime = I have to figure out the time that it takes the animation to finish ?
I will share the rotation, I am not expert with chanter have to try most effective combo.
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It picks the highest possible just in case the skillID you have set isn't available, so you should always use the highest ID of that skill.
Yes, you need to enter the animationtime for the chain skills, I usually give 1000ms for each chainskill, even if you enter a far too high number the script editor will only wait up to 500ms longer when no chainskill is available anymore.
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03/25/2017, 05:42
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#1054
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elite*gold: 0
Join Date: Nov 2009
Posts: 268
Received Thanks: 65
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Quote:
Originally Posted by Paraly
It picks the highest possible just in case the skillID you have set isn't available, so you should always use the highest ID of that skill.
Yes, you need to enter the animationtime for the chain skills, I usually give 1000ms for each chainskill, even if you enter a far too high number the script editor will only wait up to 500ms longer when no chainskill is available anymore.
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Hallowed Strike has triple chainskill at level 65, will SmartSkill activate all or just one chain?
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03/25/2017, 05:44
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#1055
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elite*gold: 27
Join Date: Sep 2009
Posts: 5,592
Received Thanks: 1,596
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Quote:
Originally Posted by FallenEdge
Hallowed Strike has triple chainskill at level 65, will SmartSkill activate all or just one chain?
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It will continue the chain till end, just use a chaintime around 2500-3000
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03/25/2017, 06:00
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#1056
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Join Date: Nov 2015
Posts: 335
Received Thanks: 20
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[EXP] Fallen Poet - Script ver. 1.01, very good but yes when it will use skill weakend spirit the char falls on the ground and dies, this in the second crystal
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03/25/2017, 16:00
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#1057
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Join Date: Nov 2009
Posts: 268
Received Thanks: 65
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When I use this skill Word of Revival
the tool will not evaluate the condition, it will use it anytime, using the highest ID
Code:
IFMemPtrRead=%PlayerBase,%OffsetPercentHP,BYTE,<50;
SmartSkill=1745,5000,0,False,False;
#ENDIF
Also we dont have a The bot is not drinking the name of the pots you write at the star of the script so I am using:
Code:
_IFMemPtrRead=%PlayerBase,%OffsetMP,DWORD,<Number;
Command=/use Potion;
#ENDIF
I have to manually set a mana number when % will works for ever
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03/25/2017, 16:07
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#1058
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elite*gold: 27
Join Date: Sep 2009
Posts: 5,592
Received Thanks: 1,596
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Quote:
Originally Posted by FallenEdge
When I use this skill Word of Revival
the tool will not evaluate the condition, it will use it anytime, using the highest ID
Code:
IFMemPtrRead=%PlayerBase,%OffsetPercentHP,BYTE,<50;
SmartSkill=1745,5000,0,False,False;
#ENDIF
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May the 0 at animationtime is causing this issue, give it at least 50ms.
Which level is your toon you're testing the script with?
Quote:
Originally Posted by FallenEdge
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Aion has no MP percent, you need to calculate it yourself with %OffsetMP and %OffsetMaxMP
example:
Code:
_MemPtrReadVar=%PlayerBase,%OffsetMaxMP,WORD,1; <-- saves max MP in %Var1
_MemPtrReadVar=%PlayerBase,%OffsetMP,WORD,2; <-- saves current MP in %Var2
_Calc1=%Var2/%Var1; <-- divides %Var2 trough %Var1 and saves the result in %Var1
_Calc1=%Var1*100; <-- multiplies %Var1 with 100 and saves the result in %Var1
WaitForResponse=Current mana percent: %Var1%;
Edit: Something is wrong with multiplying with 100 gonna check that later
Edit2: this will work when vanillatool 3.34 is released
Quote:
Originally Posted by FallenEdge
The bot is not drinking the name of the pots you write at the star of the script so I am using:
Code:
_IFMemPtrRead=%PlayerBase,%OffsetMP,DWORD,<Number;
Command=/use Potion;
#ENDIF
I have to manually set a mana number when % will works for ever
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My templar is grinding for 5 hours and he uses the potion perfectly, you use the latest combat routine?
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03/25/2017, 16:28
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#1059
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elite*gold: 0
Join Date: Nov 2009
Posts: 268
Received Thanks: 65
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Quote:
Originally Posted by Paraly
May the 0 at animationtime is causing this issue, give it at least 50ms.
Which level is your toon you're testing the script with?
Aion has no MP percent, you need to calculate it yourself with %OffsetMP and %OffsetMaxMP
example:
Code:
_MemPtrReadVar=%PlayerBase,%OffsetMaxMP,WORD,1; <-- saves max MP in %Var1
_MemPtrReadVar=%PlayerBase,%OffsetMP,WORD,2; <-- saves current MP in %Var2
_Calc1=%Var2/%Var1; <-- divides %Var2 trough %Var1 and saves the result in %Var1
_Calc1=%Var1*100; <-- multiplies %Var1 with 100 and saves the result in %Var1
WaitForResponse=Current mana percent: %Var1%;
Edit: Something is wrong with multiplying with 100 gonna check that later
My templar is grinding for 5 hours and he uses the potion perfectly, you use the latest combat routine?
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Well it is not skill ID the problem just test it with 3 different IDs and also not a cool down issue, tested it with 500
Level 34 chanter
I am not using the new routine forgot to test with that, I am working with an old one since I have some tweaks + still building the chanter routine.
Update: Can you explain what does these do, please:
Code:
%OffsetType
%OffsetClassID
%OffsetCurrentID
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03/25/2017, 16:32
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#1060
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Join Date: Mar 2016
Posts: 28
Received Thanks: 1
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Can you modify the script "Fallen Poet" to collect the "supply box"?
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03/25/2017, 17:49
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#1061
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elite*gold: 27
Join Date: Sep 2009
Posts: 5,592
Received Thanks: 1,596
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Quote:
Originally Posted by malysia
Can you modify the script "Fallen Poet" to collect the "supply box"?
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unlikely I add this in the near future, what loot does it have?
Maybe in ~5 weeks.
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03/25/2017, 18:03
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#1062
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Join Date: Feb 2017
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Received Thanks: 0
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Hi, Para
I still got same problem which is 'Stuck' at beginning house of the FIssure, with 1.28 scipt and OS ENG.
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03/25/2017, 18:07
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#1063
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elite*gold: 27
Join Date: Sep 2009
Posts: 5,592
Received Thanks: 1,596
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Quote:
Originally Posted by wbj26
Hi, Para
I still got same problem which is 'Stuck' at beginning house of the FIssure, with 1.28 scipt and OS ENG.
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Send me your teamviewer details by PM, I can connect in ~45 minutes
Quote:
Originally Posted by FallenEdge
Update: Can you explain what does these do, please:
Code:
%OffsetType
%OffsetClassID
%OffsetCurrentID
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%OffsetType has different values, for example youself have the type "Player" other users have the type "User" and other npcs or mobs have the type "NPC"
%OffsetClassID has the class ID
here's a list of which IDs are which class
Code:
Warrior - 0
Gladiator - 1
Templar - 2
Scout - 3
Assassin - 4
Ranger - 5
Mage - 6
Sorcerer - 7
Spirit Master - 8
Priest - 9
Cleric - 10
Chanter - 11
Technist - 12
Aethertech - 13
Gunslinger - 14
Muse - 15
Songweaver - 16
%OffsetCurrentID displays the current used skill ID, for example if you use skill 2048 it will display 2048 while you're using this skill
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03/25/2017, 19:12
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#1064
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elite*gold: 0
Join Date: Nov 2009
Posts: 268
Received Thanks: 65
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The problem with Word of Revival was:
vs
You didn't notice it too in my previous example xD
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03/25/2017, 19:17
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#1065
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elite*gold: 27
Join Date: Sep 2009
Posts: 5,592
Received Thanks: 1,596
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Quote:
Originally Posted by FallenEdge
The problem with Word of Revival was:
vs
You didn't notice it too in my previous example xD
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I know your feelings, this also happend to me once
______________
I have added a Sorcerer skill rotation to the Fire Temple script, Fallen Poeta script and to the Combat wizard.
Thanks to for the Sorcerer rotation
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