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Para's Script Library

View Poll Results: You want the scripts for any client language?
Yes, surely! 87 29.00%
No, english and german are enough for me. 213 71.00%
Voters: 300. You may not vote on this poll

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Old   #961
 
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ELYOS SPINE MEDAL TURN IN

You just need to open the script and that's it. No need to move windows or anything.




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Old   #962
 
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Quote:
Originally Posted by JoshuaPL View Post
ELYOS SPINE MEDAL TURN IN

You just need to open the script and that's it. No need to move windows or anything.

perfect, thanks for sharing


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Old   #963
 
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my fissure script isn't working, i press play the scripts go step by step but my char dont move
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Old   #964
 
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Quote:
Originally Posted by Cyboxxx View Post
my fissure script isn't working, i press play the scripts go step by step but my char dont move
Are you sure you used the latest Hack / Script versions?


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Old   #965
 
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[QUOTE=Paraly;34860918]There's already script which does that, I'll send you a link later.
Can you send me the script that just picked up all the boxes in Barrack?
Thank you!
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Old   #966
 
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Quote:
Originally Posted by yangvn View Post
Quote:
Originally Posted by Paraly View Post
There's already script which does that, I'll send you a link later.
Can you send me the script that just picked up all the boxes in Barrack?
Thank you!
Just use the templar script from barracks
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Old   #967
 
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Quote:
Originally Posted by Paraly View Post
Just use the templar script from barracks
But it takes a lot of time to move around the barrack (while I don't want to attack statues). I mean, I want to eliminate wasting time .
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Old   #968
 
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hi some script for change my fragmented ceramium to cera medal
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Old   #969
 
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Originally Posted by eavjcr94 View Post
hi some script for change my fragmented ceramium to cera medal
it's not really hard to create such a simple script yourself, I've explained it .
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Old   #970
 
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Can we make a script for the new aetherforge crafting, the enchantment stone one? It's basically an infinite loop of craft 1 stone - 1000 dust over and over
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Old   #971
 
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combat script for NA 5.3
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Old   #972
 
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combat script for NA 5.3
I'm not going to update the old combat script cause we get a much better combat script soon
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Old   #973
 
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Quote:
Originally Posted by Paraly View Post
Are you sure you used the latest Hack / Script versions?
My fissure not working too... i download new version of script to test and same happens....
my toon dont use the transformation to fire avatar....
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Old   #974
 
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Quote:
Originally Posted by veigan View Post
My fissure not working too... i download new version of script to test and same happens....
my toon dont use the transformation to fire avatar....
Found the issue, I'll upload the fixed version in few hours.
Edit: Uploaded the fixed version, be sure you download the latest version of both, vanillatool and script.
_______________________________


I've added a lot of pre declared variables to the script editor

Here's a full list
Pre-Declared VariableDescriptionType
%OffsetNamecontains the offsets to the NameWCHAR[32]
%OffsetTypecontains the offsets to the EntityTypeWCHAR[32]
%OffsetClassIDcontains the offsets to the ClassIDBYTE
%OffsetPercentHPcontains the offsets to the HP PercentBYTE
%OffsetHPcontains the offsets to the current HPDWORD
%OffsetMaxHPcontains the offsets to the maximum HPDWORD
%OffsetMPcontains the offsets to the current MPDWORD
%OffsetMaxMPcontains the offsets to the maximum HPDWORD
%OffsetLevelcontains the offsets to the LevelBYTE
%OffsetAnimcontains the offsets to the AnimationvalueWORD
%OffsetMovementcontains the offsets to the Movementspeed valueFLOAT
%OffsetGravitycontains the offsets to the current Gravity stateBYTE
%OffsetCastTimecontains the offsets to the current CastTimeDWORD
%OffsetCastTimeRemaincontains the offsets to the current CastTime remainingFLOAT
%OffsetFlightStatuscontains the offsets to the current FlightStatusBYTE
%OffsetPosXcontains the offsets to the current Position on X-axisFLOAT
%OffsetPosYcontains the offsets to the current Position on Y-axisFLOAT
%OffsetPosZcontains the offsets to the current Position on Z-axisFLOAT
%OffsetAFKcontains the offsets to the AFK counterFLOAT
%OffsetCurrentIDcontains the offsets to the current ID usedDWORD
%OffsetFPS1contains the offsets to the Maximum FPS 1DWORD
%OffsetFPS2contains the offsets to the Maximum FPS 2FLOAT
%OffsetThirdPersoncontains the offsets to the Camera third person rangeFLOAT
%OffsetESChwndcontains the offsets to the options window handleBYTE
%OffsetDialoghwndcontains the offsets to the dialog window handleBYTE
%OffsetChatOpencontains the offsets to the current chat stateBYTE
%OffsetKinahcontains the offsets to the current KinahDWORD
%OffsetSlotscontains the offsets to the current used inventory slotsBYTE
%OffsetMaxSlotscontains the offsets to the maximum inventory slotsBYTE
%OffsetCamMaxcontains the offsets to the Camera maximum distanceFLOAT
%OffsetDatacurrently equal to "0x340"PTR
%OffsetRendercurrently equal to "0x188"PTR
%AddrLangPackcontains the address for the current used Language PackCHAR[32]
%AddrResurrectcontains the address for resurrectingBYTE
%AddrAtkspeedcontains the address for the current legit atkspeedWORD
%AddrMapcontains the address for the current MapIDDWORD
%AddrLastIDcontains the address for the last used IDDWORD
%AddrCamXcontains the address for the Camera X-axisFLOAT
%AddrCamYcontains the address for the Camera Y-axisFLOAT
%AddrChatcontains the address for the Chat pointerPTR
%AddrFPScontains the address for the Maximum FPS pointerPTR
%AddrThirdPersoncontains the address for the ThirdPerson camera distance pointerPTR
%AddrESChwndcontains the address for the options window handle pointerPTR
%AddrDialoghwndcontains the address for the dialog window handle pointerPTR
%AddrKinahcontains the address for the Kinah pointerPTR
%AddrSlotscontains the address for the Inventory used slots pointerPTR
%AddrMaxSlotscontains the address for the maximum Inventory slots pointerPTR
%AddrCamMaxcontains the address for the Camera Max distance pointerPTR
%AddrFreeMem[0-12]contains the address for some free memory to work withBYTE

For example if you wanna read the players current HP it worked like this before
NA
Code:
_IFMemPtrRead=%PlayerBase,0x340/0x1530,DWORD,=0;
EU
Code:
_IFMemPtrRead=%PlayerBase,0x340/0x1528,DWORD,=0;
First we see EU and NA need a different code and also this code is very likely to be outdated at the next Aion patch

With the new method it would look like
Code:
_IFMemPtrRead=%PlayerBase,%OffsetHP,DWORD,=0;
this code will now work on both EU and NA and also for all new patches, so no need to manually update the scripts on every Aion update.
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Old   #975
 
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Trying to make a Combat script up to attack mobs I target. I have it to where it attacks but its non stop firing off the Skills. I would like it if it only used the skills once I target mobs.


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Tags
aion, autocomplete instance, script, vanillatool



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