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Para's Script Library

View Poll Results: You want the scripts for any client language?
Yes, surely! 87 29.00%
No, english and german are enough for me. 213 71.00%
Voters: 300. You may not vote on this poll

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Old   #931
 
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Quote:
Originally Posted by zxmmxzzxmmxz View Post
#QuitAtRound=2,False; doesn't work with #UseLoop enabled, can you please investigate? It keeps looping instaed of stopping after round 2.

Thanks.

Btw, I can give you my sw combat routine, let me know
I forgot to mention at the command list that you need to count those rounds, so where ever a round ends you set this line

Code:
#LogAddRound
Here's a example
Code:
#IF=%FirstTime,;
#ShowLog
#ENDIF
#QuitAtRound=2,False;
WaitForResponse=test;
#LogAddRound


________________________________________


Here's a example that uses the new variable commands

NA
Code:
#SetVar1=How much Enhanced Animation speed would you like?; <-- Asks for the Enhanced value
_MemReadVar=0x122177C,WORD,2; <-- Reads normal attackspeed
_Calc3=%Var2-%Var1; <-- Substracts the enhanced value with our attackspeed
MemPtrWrite=%PlayerBase,0x330/0x522,%Var3,WORD; <-- Writes the new enhanced animation value
WaitForResponse=%Var2 - %Var1 = %Var3; <-- how it got calced
EU
Code:
#SetVar1=How much Enhanced Animation speed would you like?; <-- Asks for the Enhanced value
_MemReadVar=0x12F17A4,WORD,2; <-- Reads normal attackspeed
_Calc3=%Var2-%Var1; <-- Substracts the enhanced value with our attackspeed
MemPtrWrite=%PlayerBase,0x340/0x522,%Var3,WORD; <-- Writes the new enhanced animation value
WaitForResponse=%Var2 - %Var1 = %Var3; <-- how it got calced
Another example, this will test your speed with commands
Code:
#IF=%FirstTime,;
#SmoothBackground
#SetVar4=How much seconds you wanna run the test?;
UseSpeed=1;
Command=;
_SetVar1=0;
_Calc5=%Var4*1000;
#ENDIF
#DO=%Var5;
_Calc1=%Var1+1;
Command=/w %CHARNAME %Var1;
#UNTIL=%TargetName,---;
_Calc2=%Var1/%Var4;
_Calc3=1000/%Var2;
WaitForResponse=Total commands send: %Var1/nYour system is able to run %Var2 commands per second/nEach command requires %Var3 milliseconds;

Thanks for sw routine offer but I already got sw
Only Chanter, Aethertech, Gunslinger and Sorcerer are missing



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Old   #932
 
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groupholder.pscp for fire temple not working? for NA? mouse isnt moving to click yes to join group


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Old   #933
 
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Quote:
Originally Posted by Tokaku View Post
groupholder.pscp for fire temple not working? for NA? mouse isnt moving to click yes to join group
I just rechecked it, the coordinates were right.
Be sure your groupholder has UI size at 100%.
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Old   #934
 
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do you start main client first or groupholder first?


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Old   #935
 
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Quote:
Originally Posted by Tokaku View Post
do you start main client first or groupholder first?
doesn't matter which client you start first
In case you mean for which client you start the script first just start them at the same time
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Old   #936
 
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it still doesnt work, the groupholder client's mouse wont move to click yes still. im not sure why. the UI is at 100% and is on windows mode
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Old   #937
 
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Quote:
Originally Posted by Tokaku View Post
it still doesnt work, the groupholder client's mouse wont move to click yes still. im not sure why. the UI is at 100% and is on windows mode
My Hack will always use a virtual mouse since a few updates, so you can't see any mouse movement.

Anyways if it really doesn't click send me your teamviewer details and I help you.
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Old   #938
 
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Quote:
Originally Posted by Paraly View Post
My Hack will always use a virtual mouse since a few updates, so you can't see any mouse movement.

Anyways if it really doesn't click send me your teamviewer details and I help you.
how do i send teamviewer?

ok i got it to work but now skills wont go off? so i delete something from script to make it attack? im using a assassin
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Old   #939
 
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Quote:
Originally Posted by Tokaku View Post
how do i send teamviewer?

ok i got it to work but now skills wont go off? so i delete something from script to make it attack? im using a assassin
You don't need to modify anything at the Fire Temple sctipt.
Be sure your assassin is atleast level 65
Be sure you play at NA
Also be sure the first skill at your first quickbar is bindet to the key "1" which should be by default already.
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Old   #940
 
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Quote:
Originally Posted by Paraly View Post
I've added a command called "SmartSkill" to the Script Editor, it makes our life much easier at creating a combat routine.


As you probably can see at the commandlist
SmartSkill=[SkillID],[Cooldown],[Cast or Animation time],[Chaintime],[Chargetime];

for example if I wanna execute a chain from assassin for example "Swift Edge"
it will look like this

Code:
SmartSkill=3194,7000,500,1000,False;
The skill ID is 3194
The skill cooldown is 7 seconds (7000 milliseconds)
I gave it 500ms time for the animation
I gave it 1000ms time for the following chain skills which are 2 so 500ms for each
And it isn't a charging spell cause of this the 5th parameter is set to "False"

______________________________________


Another example this time it's a spell from Songweaver called "Fiery Requiem"

it would look like
Code:
SmartSkill=4471,120000,500,500,3000;
The skill ID is 4471
The skill cooldown is 2 minutes (120000 milliseconds)
I gave it 500ms time for the animation
I gave it 500ms time for the following chain skills which is just 1
And since it is a charging spell which takes 3 seconds (3000ms) till the last charging state the 5th parameter is set to 3000

______________________________________


The last example is a normal cast spell from Songweaver called "Pulse"

it would look like
Code:
SmartSkill=4420,2000,1250,False,False;
The skill ID is 4420
The skill cooldown is just 2 seconds (2000 milliseconds)
It has 1 second cast time so I gave it 1250 milliseconds time cause of the animation at the end of each spell
It has no following chain skills so the 4th parameter is set to "False"
It also isn't a charging spell so the 5th parameter is also set to "False"


_________________________________________


However I would appreciate your help if you guys could post me a combat routine for your class, it would make it much easier to create a combat script for all classes and many other scripts that use combat like the FT script.
Wow, this is going to make my gladiator's grinding script so much better. Thanks Para!
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Old   #941
 
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Quote:
Originally Posted by あかり View Post
Wow, this is going to make my gladiator's grinding script so much better. Thanks Para!
You're welcome
You could take a look into the Fire Temple remake script it already has a gladiator rotation with the new system
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Old   #942
 
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Quote:
Originally Posted by Paraly View Post
You're welcome
You could take a look into the Fire Temple remake script it already has a gladiator rotation with the new system
Cool, I just took the gladiator segment from the FT script and it works if I just have it sitting in one place waiting to be attacked. But is there a way to make it so it goes to a point and attacks anything within a short distance from that point (Like 1-5 meters) then returns to a home point and repeats?
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Old   #943
 
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Quote:
Originally Posted by Gaup View Post
Cool, I just took the gladiator segment from the FT script and it works if I just have it sitting in one place waiting to be attacked. But is there a way to make it so it goes to a point and attacks anything within a short distance from that point (Like 1-5 meters) then returns to a home point and repeats?
Sure you can grind trough a whole area if you want to

1. Record a path with checked "Record Smooth" at a speed of 650 (the path should end where you started recording so it can run in a loop)

2. Add this code between every 3th MoveSmooth line
Code:
Command=/Automaticselection;
Delay=100;
_IFMemPtrRead=%TargetBase,0x330/0x46,BYTE,65-122;
#IF=%TargetDistance,<25;
#EXECUTE=CombatGladiator;
#DO=5000;
UseID=50002;
Delay=20;
#UNTIL=%TargetName,;
#ENDIF
3. Be sure you've copied the #IF=%FirstTime,; till #ENDIF part from my Fire Temple Script to the top of your script, and also obviously the CombatGladiator function as well as the MidCombatGladiator function, both functions come to the end of your script


You could also take a look into the , it just supports songweaver, ranger and cleric but it's not that hard to add the skill rotation from FT script into it
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Old   #944
 
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Quote:
Originally Posted by Paraly View Post
Sure you can grind trough a whole area if you want to

1. Record a path with checked "Record Smooth" at a speed of 650 (the path should end where you started recording so it can run in a loop)

2. Add this code between every 3th MoveSmooth line
Code:
Command=/Automaticselection;
Delay=100;
_IFMemPtrRead=%TargetBase,0x330/0x46,BYTE,65-122;
#IF=%TargetDistance,<25;
#EXECUTE=CombatGladiator;
#DO=5000;
UseID=50002;
Delay=20;
#UNTIL=%TargetName,;
#ENDIF
3. Be sure you've copied the #IF=%FirstTime,; till #ENDIF part from my Fire Temple Script to the top of your script, and also obviously the CombatGladiator function as well as the MidCombatGladiator function, both functions come to the end of your script


You could also take a look into the , it just supports songweaver, ranger and cleric but it's not that hard to add the skill rotation from FT script into it

Wow, thanks man! I got it working without much work required. Is there any way to make the fire temple log pop-up into an XP gain tracker?
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Old   #945
 
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Quote:
Originally Posted by Gaup View Post
Wow, thanks man! I got it working without much work required. Is there any way to make the fire temple log pop-up into an XP gain tracker?
Sure you can do nearly anything.

Add this line into your "#IF=%FirstTime,;" question
Code:
_MemReadVar=0x122BC40,DWORD,9;
and this lines above "end_CombatGladiator;"
Code:
_MemReadVar=0x122BC40,DWORD,8;
_Calc7=%Var8-%Var9;
MemWrite=0x1220B04,%Var7,DWORD;
_MemPrint=0x1220B04,DWORD;
This will display at the top left corner of your aion client how much exp you gained since the script is running, but only for 5 seconds after a mob died


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