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Para's Script Library

View Poll Results: You want the scripts for any client language?
Yes, surely! 96 29.27%
No, english and german are enough for me. 232 70.73%
Voters: 328. You may not vote on this poll

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Old   #916
 
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Quote:
Originally Posted by Vince3D View Post
I have a problem with the script for the higher fortresses. The gravity and collision options are enabled, but the script runs as a whole once in 4 (Roolback at the beginning of the instance). Have you a solution?
Upper forts script or the Barracks script?
Do you play at NA or EU?
Which class are you playing?



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Old   #917
 
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Cleric ansd I use upper fort ENG.pscp file. Aion EU


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Old   #918
 
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Quote:
Originally Posted by Vince3D View Post
Cleric ansd I use upper fort ENG.pscp file. Aion EU
Increase the Speed value a bit at the Script Editor before you run the Script, increase it to 230 for example

Still you should be carefully with the Upper forts script at EU, it has the highest ban rate of all scripts and though bad loot at EU.
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Old   #919
 
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Seriously the Gameforge staff detect it?


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Old   #920
 
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Hello guys.

Anyone have gladiator grind script lvl 66+ ?
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Old   #921
 
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I've added a command called "SmartSkill" to the Script Editor, it makes our life much easier at creating a combat routine.


As you probably can see at the commandlist
SmartSkill=[SkillID],[Cooldown],[Cast or Animation time],[Chaintime],[Chargetime];

for example if I wanna execute a chain from assassin for example "Swift Edge"
it will look like this

Code:
SmartSkill=3194,7000,500,1000,False;
The skill ID is 3194
The skill cooldown is 7 seconds (7000 milliseconds)
I gave it 500ms time for the animation
I gave it 1000ms time for the following chain skills which are 2 so 500ms for each
And it isn't a charging spell cause of this the 5th parameter is set to "False"

______________________________________


Another example this time it's a spell from Songweaver called "Fiery Requiem"

it would look like
Code:
SmartSkill=4471,120000,500,500,3000;
The skill ID is 4471
The skill cooldown is 2 minutes (120000 milliseconds)
I gave it 500ms time for the animation
I gave it 500ms time for the following chain skills which is just 1
And since it is a charging spell which takes 3 seconds (3000ms) till the last charging state the 5th parameter is set to 3000

______________________________________


The last example is a normal cast spell from Songweaver called "Pulse"

it would look like
Code:
SmartSkill=4420,2000,1250,False,False;
The skill ID is 4420
The skill cooldown is just 2 seconds (2000 milliseconds)
It has 1 second cast time so I gave it 1250 milliseconds time cause of the animation at the end of each spell
It has no following chain skills so the 4th parameter is set to "False"
It also isn't a charging spell so the 5th parameter is also set to "False"


_________________________________________


However I would appreciate your help if you guys could post me a combat routine for your class, it would make it much easier to create a combat script for all classes and many other scripts that use combat like the FT script.
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Old   #922
 
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danuar sanct US script

Hi Para,

Do you know what happen to the Lost Refuge Script?
I have the ver 1.09 for US. When i run it, it always rubber band me at the crypt area. Is there anyway you can check it out.

Thanks so much.
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Old   #923
 
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Hi Para
All time i have Problem with script Fissure.
i have Roolback between the second and the third boss, the script can't go all the way.
In second boss perfectly fine, but for some reason the script refuses to work for the last one.
You can look? noticed a post from another user reporting the same error.
Pls Fix.
Ty man.
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Old   #924
 
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Quote:
Originally Posted by FaCaDa_BRA View Post
Hi Para
All time i have Problem with script Fissure.
i have Roolback between the second and the third boss, the script can't go all the way.
In second boss perfectly fine, but for some reason the script refuses to work for the last one.
You can look? noticed a post from another user reporting the same error.
Pls Fix.
Ty man.
Are you sure you used the latest version of the Script?
I just fixed the issue with the latest version
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Old   #925
 
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Quote:
Originally Posted by Paraly View Post
Are you sure you used the latest version of the Script?
I just fixed the issue with the latest version
I use is version [EXP] Fissure of Oblivion - Script ver. 1.20.zip
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Old   #926
 
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Quote:
Originally Posted by Paraly View Post
Are you sure you used the latest version of the Script?
I just fixed the issue with the latest version
Look at the error message I get every time

Attached Images
File Type: jpg DSC_1760[1].jpg (992.0 KB, 30 views)
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Old   #927
 
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Quote:
Originally Posted by FaCaDa_BRA View Post
Look at the error message I get every time

I'll check it tomorrow
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Old   #928
 
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Quote:
Originally Posted by Paraly View Post
You need a active prestige pack, you get those attackspeed / movement speed candies from kromede which can be sold for a lot of money
How exactly does this work? Does prestige pack make Kromede have a chance to drop attackspeed / movement speed candies?
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Old   #929
 
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Quote:
Originally Posted by simono97 View Post
How exactly does this work? Does prestige pack make Kromede have a chance to drop attackspeed / movement speed candies?
it works exactly like you said.
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Old   #930
 
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#QuitAtRound=2,False; doesn't work with #UseLoop enabled, can you please investigate? It keeps looping instaed of stopping after round 2.

Thanks.

Btw, I can give you my sw combat routine, let me know


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