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Para's Script Library

View Poll Results: You want the scripts for any client language?
Yes, surely! 154 33.12%
No, english and german are enough for me. 311 66.88%
Voters: 465. You may not vote on this poll

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Old 10/02/2018, 18:57   #2056
 
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After several attempts, i can say that yes the combat itself have been really nicely improve but now the main problem even more with a melee character is that it get stuck in environnement.

when he detect a target try to attack it but either no vision, or stuck itself to reach the target..
really nice work in that 1st stage of improvement but will it have any fix for the part i just said ?
or known issue ?



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Old 10/02/2018, 19:01   #2057
 
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Quote:
Originally Posted by DaVv09 View Post
After several several attempts, i can say that yes the combat itself have been really nicely improve but now the main problem even more with a melee character is that it get stuck in environnement.

when he detect a target try to attack it but either no vision, pr stuck to reach the target..
really nice work in that 1st stage of improvement but will it have any fix for the part i just said ?
or known issue ?
There's already a timeout if the target is full life after x amount of seconds the problem at the moment is that he doesn't remove the target, so the combat gets restarted a few steps later.

Of course this will be fixed soon


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Old 10/03/2018, 15:36   #2058
 
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I have now tested the new Combat Assist with the following class:
SpritMaster>>> ghost attacks target not automatically and the skill Ghost call will be after cooldown again and again
Templar >>> Undisturbed used of the skill iron skin and crazy switch between GS/SS
Songweaver>>> is ok, the rotation could be better but I am not an expert for Songweaver
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Old 10/03/2018, 17:15   #2059
 
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Hi Paraly, I wonder if there's a chance for the Linkgate Foundry script to be released for this event, I know somebody made one already, but I never had the chance to ask for it.


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Old 10/03/2018, 17:18   #2060
 
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Quote:
Originally Posted by thekiller258 View Post
Hi Paraly, I wonder if there's a chance for the Linkgate Foundry script to be released for this event, I know somebody made one already, but I never had the chance to ask for it.
It had a very high ban rate, I never had the script myself, multiple people wrote one for themself.

If NA had 6.2 it would be easy to create with the new combat though

________________________



Someone requested a spawn to boss script for Linkgate, here if someone else needs it as well

Code:
#IF=%FirstTime,;
#UseGravity
#UseCollision
#SmoothBackground
UseSpeed=350;
#SetVar1=Want to fight from mid air?/n/nType 1 for Yes/nType 0 for No;
#ENDIF

#DO=12000;
MoveSmooth=362.796,259.757;

MoveTo=362.796,259.757,312.212,True,True;
MoveTo=362.796,259.757,310.065,True,True;
MoveTo=362.796,259.757,309.365,True,True;
MoveTo=362.796,259.757,307.499,True,True;
Delay=750;
#UNTIL=%Position,362.796/259.757/307.499;

FlySmooth=345.135,246.413,307.499;
FlySmooth=337.031,242.436,307.499;
FlySmooth=327.993,239.528,307.499;
FlySmooth=318.354,237.187,307.499;
FlySmooth=308.617,235.931,307.499;
FlySmooth=299.301,237.865,307.499;
FlySmooth=298.347,238.171,307.499;

MoveTo=298.347,238.171,308.643,True,False;
MoveTo=298.306,238.272,309.643,True,False;
MoveTo=298.348,238.312,310.643,True,False;
MoveTo=298.377,238.338,311.643,True,False;
MoveTo=298.409,238.334,312.643,True,False;
MoveTo=298.398,238.343,313.788,True,False;
MoveTo=297.178,238.687,313.814,True,False;
MoveTo=296.579,239.703,313.814,True,False;

FlySmooth=288.476,244.195,313.814;
FlySmooth=282.7,247.372,313.814;

#DO=60000;
MoveTo=282.7,247.372,313.814,True,False;
#EXECUTE=WaitForFlightCD;

MoveTo=282.7,247.372,313.814,False,False;
SendAction=1,2;
Delay=325; <-- Delay for going downwards
#2DO=2500;
MoveTo=282.7,247.372,313.814,False,False;
SendAction=3,32;
Delay=100;
_2UNTILMemPtrRead=%PlayerBase,%OffsetFlightStatus,BYTE,=1;
UseSpeed=200;
MoveTo=282.7,247.372,313.814,False,False;
MoveTo=282.7,247.372,313.814,False,False;
MoveTo=282.7,247.372,313.814,False,False;
_UNTILMemPtrRead=%PlayerBase,%OffsetFlightStatus,BYTE,=1;

MoveTo=282.7,247.372,316.814,False,False;
MoveTo=282.7,247.372,318.814,False,False;
MoveTo=282.7,247.372,321.814,False,False;
MoveTo=282.7,247.372,323.814,False,False;
MoveTo=282.7,247.372,326.814,False,False;
MoveTo=282.7,247.372,328.814,False,False;
MoveTo=282.7,247.372,331.814,False,False;
MoveTo=282.7,247.372,333.814,False,False;
MoveTo=282.7,247.372,336.814,False,False;
MoveTo=282.7,247.372,338.814,False,False;
MoveTo=282.7,247.372,341.814,False,False;
MoveTo=282.7,247.372,343.814,False,False;
MoveTo=282.7,247.372,344.834,True,False;

FlySmooth=247.032,262.437,344.834;
Delay=5;
FlySmooth=247.032,262.437,344.834;

MoveTo=247.032,262.437,341.834,True,False;
MoveTo=247.032,262.437,338.834,True,False;
MoveTo=247.032,262.437,335.834,True,False;
MoveTo=247.032,262.437,332.334,True,False;
#IF=%Var1,=0;
MoveTo=247.032,262.437,329.334,True,False;
MoveTo=247.032,262.437,326.334,True,False;
MoveTo=247.032,262.437,323.334,True,False;
MoveTo=247.032,262.437,320.334,True,False;
MoveTo=247.032,262.437,317.334,True,False;
MoveTo=247.032,262.437,314.334,True,False;
MoveTo=244.772,260.885,312.314,False,False;
#ENDIF

WaitForResponse=Finished;







start_WaitForFlightCD;

#DO=10000;
Delay=250;
_UNTILMemRead=%AddrFlightCooldown,WORD,=0;

end_WaitForFlightCD;
____________________

I added a new command to the AutoCombat system

Code:
_ACItems=[ItemID/BuffID],[ItemID/BuffID],[ItemID/BuffID];
With this command you can declare items to use while combat like transformation potions

Example:
Code:
_ACItems=160040010/5040,160020004/11683;
_____________________

Broker Bot script got updated for 6.2 EU
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Old 10/05/2018, 09:51   #2061
 
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is there a heal slave script (5.8) that just follows and doesnt float above and heals?
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Old 10/05/2018, 10:37   #2062
 
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Quote:
Originally Posted by node182 View Post
is there a heal slave script (5.8) that just follows and doesnt float above and heals?
a cleric follower script
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Old 10/07/2018, 15:59   #2063
 
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Is there script for chanter follower?
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Old 10/07/2018, 16:03   #2064
 
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Quote:
Originally Posted by velkurczak View Post
Is there script for chanter follower?
No, not really.

There was one long time ago but it's outdated by now
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Old 10/09/2018, 13:26   #2065
 
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vom combat system stehen ja einige funktionen hier und auf deiner website stehen auch einige.

hast du irgndwo die ganzen funktionen gesammelt so dass man ein script anpassen/erstellen kann?
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Old 10/09/2018, 13:32   #2066
 
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Quote:
Originally Posted by hubertrich View Post
vom combat system stehen ja einige funktionen hier und auf deiner website stehen auch einige.

hast du irgndwo die ganzen funktionen gesammelt so dass man ein script anpassen/erstellen kann?
Alle Funktionen zum neuen Combat System findest du

Alle sonstigen Befehle sind in the Commandlist , schau auch ruhig in den "interesting snippets" spoiler für kleinere guides und erklärungen
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Old 10/15/2018, 17:38   #2067
 
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Hi Para,
tested the chanter with the Combat Assist script. Unfortunately the script Infernale Blaze mocks, but this is no Chanter Skill in 6.0 anymore.

Can you please fix it? Because the Item ID of the Cleric Infernale Blaze is not the same as that of the Chanter.
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Old 10/15/2018, 22:34   #2068
 
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Quote:
Originally Posted by Ugel View Post
Hi Para,
tested the chanter with the Combat Assist script. Unfortunately the script Infernale Blaze mocks, but this is no Chanter Skill in 6.0 anymore.

Can you please fix it? Because the Item ID of the Cleric Infernale Blaze is not the same as that of the Chanter.

I'll try to find the incorrect Skill IDs at the chanter rotation

Edit: Should be better with the latest version now

__________________


I added another version of the Broker Bot for EU, it will work without any editing at all
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Old 10/17/2018, 00:01   #2069
 
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Hiii ! any way to open a instance map when I'm out?
I need to open Evergale map to do some macros
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Old 10/17/2018, 00:13   #2070
 
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Quote:
Originally Posted by nickjaspion View Post
Hiii ! any way to open a instance map when I'm out?
I need to open Evergale map to do some macros
You need the Map ID of the Map you want, the Map ID of Evergale is 302350000

Set Map ID
Code:
#SetVar2=Enter the Map ID;

MemWrite=%AddrFreeMem30,%AddrMap,DWORD;
_MemReadVar=%AddrFreeMem30,DWORD,1;
_Calc1=%Var1-4;
MemWrite=%Var1,%Var2,DWORD;

WaitForResponse=Done, Re-Open the Map;

Get Map ID
Code:
_MemReadVar=%AddrMap,DWORD,1;
WaitForResponse=Current Map ID: %Var1;


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Tags
aion, autocomplete instance, script, vanillatool



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