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[SHARE] 'JataGatha' Autoit Gathering Bot (major upgrade)

Discussion on [SHARE] 'JataGatha' Autoit Gathering Bot (major upgrade) within the Aion Hacks, Bots, Cheats & Exploits forum part of the Aion category.

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Old 02/02/2010, 03:06   #271
 
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All credits to chefes78 for Helping with his great Tuturial and Offsets.

Here is the full new Jatagatha v 2.4 works with current version of AionEU.

Have Fun.
Attached Files
File Type: rar JatagatherV.2.4.rar (678.4 KB, 242 views)
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Old 02/02/2010, 13:59   #272
 
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Select NodeName is not working no more
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Old 02/02/2010, 14:06   #273
 
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"/select Ore" for example is working, u can also put it into an Ingame Macro like:

Code:
/select NodeName
/attack
Works fine for me.
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Old 02/02/2010, 14:47   #274
 
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...

.. bugs i noticed... (only minor things)

- when you get agro right at a Gather point it will try to gather first
and fail cause of agro... does it until all nodes are gone, then he
notice the agro and fights back

- if you have double agro it will kill the first one... then loot...
youl have the other mob in target soon... the bot didnt get
that and is still in the loop for looting the first one...


should be easy to fix... atm im working on mergin my minimax
fight systen into his bot... iff all works fine and Jata gives me an
ok for public realease youll find it here...

but it will take some time... not an easy task ^^;

PS: i only tested it with NO Macros... works like a charm !!
if the name of the node doesnt show up in bot mini window
just select it with your mouse.. then the name changes...
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Old 02/02/2010, 15:08   #275
 
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Quote:
Originally Posted by chefes78 View Post
.. bugs i noticed... (only minor things)

- when you get agro right at a Gather point it will try to gather first
and fail cause of agro... does it until all nodes are gone, then he
notice the agro and fights back

- if you have double agro it will kill the first one... then loot...
youl have the other mob in target soon... the bot didnt get
that and is still in the loop for looting the first one...


should be easy to fix... atm im working on mergin my minimax
fight systen into his bot... iff all works fine and Jata gives me an
ok for public realease youll find it here...

but it will take some time... not an easy task ^^;

PS: i only tested it with NO Macros... works like a charm !!
if the name of the node doesnt show up in bot mini window
just select it with your mouse.. then the name changes...
Would be nice if u merge it with your bot.
Maybe u should change a bit of the interface then, think it would be overload with such much features
Hopefully there will be a grind + gather function then
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Old 02/02/2010, 16:01   #276
 
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hmm doesnt get this to run can record wp but dont know how to gather, if i made wp in a circle the end point he runs somewhere saying going to wp1...

even with a few points he just ran somewhere
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Old 02/02/2010, 19:27   #277
 
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cant get it work on NA server
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Old 02/02/2010, 19:38   #278
 
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Runs, but does not collect. Tried a macro and tried without a macro.
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Old 02/02/2010, 21:15   #279
 
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Hi everybody,

trouble that I've detected that the node is well selected but the bot continue running without gathering. I change this and it works fine for me without macro

try this :

Return calculateoffset("636bbc",$offsets,"1","dword") >> this is for ressource name)

at line 1481

instead of

Return calculateoffset("636bbc",$offsets,"2","wchar[30") >> (this is for player name)


Enjoy.

After some reflexion,

As I don't use the combat skill, I supposed this ability is affected by the change.

Sorry for the unconvenience and for my english.


Some node selection still buggy.
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Old 02/04/2010, 11:28   #280
 
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It does work on NA server, but they just patched so it might not work now
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Old 02/04/2010, 13:53   #281
 
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****... still don't see targets sometimes.

Simple test of target offsets show that XY Coord and targetname is valid for 50% of target... so there is some trick that we don't know.

test was to saving each target info in Town... i just select chars and see info...
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Old 02/04/2010, 22:14   #282
 
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Quote:
Originally Posted by cooren View Post
Hi everybody,

trouble that I've detected that the node is well selected but the bot continue running without gathering. I change this and it works fine for me without macro

try this :

Return calculateoffset("636bbc",$offsets,"1","dword") >> this is for ressource name)

at line 1481

instead of

Return calculateoffset("636bbc",$offsets,"2","wchar[30") >> (this is for player name)


Enjoy.

After some reflexion,

As I don't use the combat skill, I supposed this ability is affected by the change.

Sorry for the unconvenience and for my english.


Some node selection still buggy.
can u relase ur one?
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Old 02/04/2010, 22:44   #283
 
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Quote:
Originally Posted by skyline9394 View Post
can u relase ur one?
I think It's bad code ^_^ NAME and DWord hmm... =-)

Anyway, I replaced "calculateOffset" with this

Code:
Func calculateOffset($baseoffset,$offsetsx,$max,$type)
$staticoffset = dec($baseoffset)
global $pid
$baseaddr = MemoryModuleGetBaseAddress($pid, "Game.dll")
$finaladdr = "0x" & hex($baseaddr + $staticoffset)
If $max = 0 Then
$memtest = memoryread($finaladdr,$openmem,$type)
Else
$memtest = memoryread($finaladdr,$openmem)
For $z=1 to $max-1
$memtest = memoryread("0x" &Hex($memtest+dec(Hex($offsetsx[$z]))),$openmem)
Next
$memtest = memoryread("0x" &Hex($memtest+dec(Hex($offsetsx[$max]))),$openmem,$type)
EndIf
return $memtest
EndFunc
with this all works fine.

PS Great Thanks Jatacid for this bot =-) and chefes78 for offsets
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Old 02/05/2010, 07:14   #284
 
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Anyone know if its possible to read Pet Health from AION memory.
Trying to update jatagatha a bit for classes with pets, mainly SMs.
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Old 02/05/2010, 09:58   #285
 
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Quote:
Originally Posted by David_d View Post
Anyone know if its possible to read Pet Health from AION memory.
Trying to update jatagatha a bit for classes with pets, mainly SMs.
all you need is Offset for PetHealth ... use CE to find it...
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