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HSBot - In Development

Discussion on HSBot - In Development within the Aion Hacks, Bots, Cheats & Exploits forum part of the Aion category.

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Old   #1
 
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HSBot - In Development

I thought I'd post my bot so far so that others could give their opinions on it and perhaps tell me what else to add.

Its in very early development and I'm sure there are many bugs with it but you can at least take a look at the GUI and some basic features.

TODO:
Move items in Skill Tree up and down
Process In Combat (pots, etc)
Process Out Of Combat (rest, pots, etc)
Test Waypoint System
Add Code for Chain skills over 1 Chain
Write how-to guide on usage.
Refine Combat system.

Tested on Win 7 64bit
Attached Files
File Type: rar HSB.rar (476.2 KB, 114 views)
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Old 11/03/2009, 08:01   #2
 
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Quote:
Originally Posted by Hunter_1 View Post
I thought I'd post my bot so far so that others could give their opinions on it and perhaps tell me what else to add.

Its in very early development and I'm sure there are many bugs with it but you can at least take a look at the GUI and some basic features.

TODO:
Move items in Skill Tree up and down
Process In Combat (pots, etc)
Process Out Of Combat (rest, pots, etc)
Test Waypoint System
Add Code for Chain skills over 1 Chain
Write how-to guide on usage.
Refine Combat system.

Tested on Win 7 64bit
Kudos for writing your own bot, takes some skills many people don't posses. Out of curiosity, what country are you located?
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Old 11/03/2009, 14:19   #3
 
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Originally Posted by NewUser2.0 View Post
Kudos for writing your own bot, takes some skills many people don't posses. Out of curiosity, what country are you located?
Thanks for the compliment. It's my first bot and I think its going well

I'm from the USA.
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Old 11/03/2009, 14:58   #4
 
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Not working. Error line -1

GUI looks very nice.
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Old 11/03/2009, 15:38   #5
 
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Not working. Error line -1

GUI looks very nice.
I expect that there are still bugs, I'm trying to get everything working as fast as possible, and then i'll add more functionality.

What were you trying to do when you got the error? It may help me resolve that bug.
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Old 11/03/2009, 15:51   #6
 
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Implementation to come includes:
Detecting agro when fighting a mob.
Gathering
Crafting

My focus tonight will most likely be on the waypoint system. After working out bugs.
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Old 11/03/2009, 16:49   #7
 
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its when bot starts to using skills
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Old 11/03/2009, 18:30   #8
 
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Is it possible to read the combat log? I'd like to detect adds by reading the combat log and parsing it to see if a mob is hitting me.
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Old 11/04/2009, 19:35   #9
 
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I've fixed all the bugs I could find and worked out some kinks with the waypoint system. Its looking pretty good but I want to add in some more functionality before we put up an "Alpha" version of it. Good things to come guys!

BTW: I need a little guidance on entity parsing if anyone has experience please send me a private message or contact me via google chat ()
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